Hi there everyone!
My name's DoomTrain 89 and I'm from Italy. I've bene playing competitive pokemon since gen 5, then I had a long break from playing. Now I decided to start playing again but just for fun.
In this post I'm going to show you the latest team I've been using that gave me some satisfaction but I feel like it's missing something.
The team is a balanced offensive sand team, I started with the idea of using both Dracozolt and Excadrill as they can punch holes in opposing teams with ease and, thanks to Sand Rush, outspeed most of the meta.
Then I needed sand. I first opted for Tyranitar but after a few games I felt thst Hippo could have been a better choice.
Then, I wanted something for better take on rain teams and added Ferrothorn (still not convinced on the set though).
Next I decide to add Latios as it is one of the fastest pokemon in the tier and with Choice Specs is a force to be reckoned with.
Lastly, I needed to complete my defensive core and added Clefable, as it has good synergy with Ferro and magic guard is a godsend.
Let's get into details:
Dracozolt @ Life Orb
Ability: Sand Rush
EVs: 120 Atk / 136 SpA / 252 Spe
Lonely Nature
- Bolt Beak
- Draco Meteor
- Fire Blast
- Earthquake
Here it is, the star of the show. Mixed Dracozolt can rip holes in unprepared teams. Get rid of the electric resist/fairy type, Then just click Bolt Beak/Draco Meteor and watch things die. However it is very frail and can't safely switch into nothing that is not neutral; thankfully, Dragon- type gives some useful resistances. Therefore, I've been thinking About some Volt/Turn/Teleport support, but idk.
Excadrill (F) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
Excadrill is still one of the biggest threats in ou and one of the few that can scare Magearna away. Air Balloon is nice agaist Landorus-T or enemy Excadrill, but I'm considering running Life Orb instead. Swords Dance makes Excadrill a huge late game threat, Earthquake and Iron Head are obvious STABs and Rapid Spin to get rid of hazards.
Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Slack Off
- Toxic
- Earthquake
OMG Hippo. It has became my new favourite Sand Stream user. It can take on threats like Cinderace with relative ease. It has reliable recovery and can set up rocks, what else? Considering running Smooth Rock instead of Leftovers but I like the extra longevity it can provide. Toxic can cripple the usual Hippo switch-ins like Landorus-T or Pelipper. Earthquake is self-explanatory.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 80 Def / 176 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Knock Off
- Gyro Ball
- Leech Seed
Ferrothorn is my water resist. It can set up more entry hazards and can be really annoying. It is my usual switch-in to special attackers that don't run fire-type attacks. I initially ran Rocky Helmet instead of Leftovers but I felt I needed some more durability. I also ran power whip over gyro Ball but I found myself never clicking it and I ofted wanted to have gyro ball instead, for example agaist Shift Gear Magearna. Knock off gets rid of enemy items and leech seed for extended durability.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Soft-Boiled
- Wish
- Moonblast
- Knock Off
I feel like Clefable is the weak spot of the team. I like the defensive fairy type but I think it's not resistant enough. I'm using wish as a recovery for my sweepers and ferro. Moonblast is an obvious STAB attack and Knock off can surprise anyone who doesn't expect it.
Latios (M) @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Mystical Fire
- Trick
Latios's set is pretty self-explanatory, Draco Meteor is a nuke that very few mons can take, Psychic easily kills mons like Toxapex and can seriously damage anything who doesn't resist it. Mystical Fire OHKOs Ferrothorn and hits steel-types in general. Trick for crippling defensive mons like Blissey, Ferro or Corviknight.
So this is it, please tell me what you think about it and your suggestions. Thank you for reading!
My name's DoomTrain 89 and I'm from Italy. I've bene playing competitive pokemon since gen 5, then I had a long break from playing. Now I decided to start playing again but just for fun.
In this post I'm going to show you the latest team I've been using that gave me some satisfaction but I feel like it's missing something.
The team is a balanced offensive sand team, I started with the idea of using both Dracozolt and Excadrill as they can punch holes in opposing teams with ease and, thanks to Sand Rush, outspeed most of the meta.
Then I needed sand. I first opted for Tyranitar but after a few games I felt thst Hippo could have been a better choice.
Then, I wanted something for better take on rain teams and added Ferrothorn (still not convinced on the set though).
Next I decide to add Latios as it is one of the fastest pokemon in the tier and with Choice Specs is a force to be reckoned with.
Lastly, I needed to complete my defensive core and added Clefable, as it has good synergy with Ferro and magic guard is a godsend.
Let's get into details:


Dracozolt @ Life Orb
Ability: Sand Rush
EVs: 120 Atk / 136 SpA / 252 Spe
Lonely Nature
- Bolt Beak
- Draco Meteor
- Fire Blast
- Earthquake
Here it is, the star of the show. Mixed Dracozolt can rip holes in unprepared teams. Get rid of the electric resist/fairy type, Then just click Bolt Beak/Draco Meteor and watch things die. However it is very frail and can't safely switch into nothing that is not neutral; thankfully, Dragon- type gives some useful resistances. Therefore, I've been thinking About some Volt/Turn/Teleport support, but idk.


Excadrill (F) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
Excadrill is still one of the biggest threats in ou and one of the few that can scare Magearna away. Air Balloon is nice agaist Landorus-T or enemy Excadrill, but I'm considering running Life Orb instead. Swords Dance makes Excadrill a huge late game threat, Earthquake and Iron Head are obvious STABs and Rapid Spin to get rid of hazards.


Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Slack Off
- Toxic
- Earthquake
OMG Hippo. It has became my new favourite Sand Stream user. It can take on threats like Cinderace with relative ease. It has reliable recovery and can set up rocks, what else? Considering running Smooth Rock instead of Leftovers but I like the extra longevity it can provide. Toxic can cripple the usual Hippo switch-ins like Landorus-T or Pelipper. Earthquake is self-explanatory.


Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 80 Def / 176 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Knock Off
- Gyro Ball
- Leech Seed
Ferrothorn is my water resist. It can set up more entry hazards and can be really annoying. It is my usual switch-in to special attackers that don't run fire-type attacks. I initially ran Rocky Helmet instead of Leftovers but I felt I needed some more durability. I also ran power whip over gyro Ball but I found myself never clicking it and I ofted wanted to have gyro ball instead, for example agaist Shift Gear Magearna. Knock off gets rid of enemy items and leech seed for extended durability.


Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Soft-Boiled
- Wish
- Moonblast
- Knock Off
I feel like Clefable is the weak spot of the team. I like the defensive fairy type but I think it's not resistant enough. I'm using wish as a recovery for my sweepers and ferro. Moonblast is an obvious STAB attack and Knock off can surprise anyone who doesn't expect it.


Latios (M) @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Mystical Fire
- Trick
Latios's set is pretty self-explanatory, Draco Meteor is a nuke that very few mons can take, Psychic easily kills mons like Toxapex and can seriously damage anything who doesn't resist it. Mystical Fire OHKOs Ferrothorn and hits steel-types in general. Trick for crippling defensive mons like Blissey, Ferro or Corviknight.
So this is it, please tell me what you think about it and your suggestions. Thank you for reading!
Excadrill (F) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
Dracozolt @ Life Orb
Ability: Sand Rush
EVs: 120 Atk / 136 SpA / 252 Spe
Lonely Nature
- Bolt Beak
- Draco Meteor
- Fire Blast
- Earthquake
Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Slack Off
- Toxic
- Earthquake
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 80 Def / 176 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Knock Off
- Gyro Ball
- Leech Seed
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Soft-Boiled
- Wish
- Moonblast
- Knock Off
Latios (M) @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Mystical Fire
- Trick
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
Dracozolt @ Life Orb
Ability: Sand Rush
EVs: 120 Atk / 136 SpA / 252 Spe
Lonely Nature
- Bolt Beak
- Draco Meteor
- Fire Blast
- Earthquake
Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Slack Off
- Toxic
- Earthquake
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 80 Def / 176 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Knock Off
- Gyro Ball
- Leech Seed
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Soft-Boiled
- Wish
- Moonblast
- Knock Off
Latios (M) @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Mystical Fire
- Trick