VGC 21 Excadrill

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yuki

Huh? Me? Not this time...
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[SET]
name: Offensive
move 1: Earthquake / High Horsepower
move 2: Iron Head
move 3: Rock Slide
move 4: Protect / Swords Dance
item: Life Orb / Weakness Policy / Focus Sash
ability: Sand Rush / Mold Breaker
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

* With a solid base 135 Attack stat, ability in Sand Rush, and great typing, Excadrill can easily find its way onto any sand team. Excadrill's typing allows it to be a proficient Dynamax attacker, with its Max Quake and Max Steelspike boosting its defenses. This makes Tyranitar a brilliant partner, as, while in sand, Excadrill can outspeed any threat in the metagame.

* Earthquake is Excadrill's primary choice for a Ground STAB move, as it turns into a strong Max Quake while also being a decent spread option outside of Dynamax. High Horsepower is another option that has a higher single target Base Power at the cost of a small amount of accuracy; however, its main strength is that Grassy Terrain from Rillaboom doesn't decrease its power unlike Earthquake.

* Iron Head is Excadrill's strongest physical Steel-type move, allowing for defense boosts as Max Steelspike as well as offering the chance to flinch when not Dynamaxed.

* Rock Slide is a good coverage move for Excadrill that can help it overcome the likes of Charizard, Zapdos and, Galarian Moltres; it becomes the base for Max Rockfall, allowing Excadrill to set the sand in the absence of Tyranitar. It also enables the chance to flinch both opposing Pokemon due to Excadrill's blistering Speed when in sand.

* Swords Dance gives Excadrill the opportunity to become a potent setup sweeper, as well as the potential to undo any Intimidate drops from the likes of Incineroar or Landorus-T.

* Life Orb is the main item for Excadrill, as it allows for a consistent boost to its damage output at the cost of some recoil. Weakness Policy is a great alternative due to Excadrill's desire to Dynamax, giving it the necessary bulk in conjunction with the chance to boost its defenses. Focus Sash is a solid item for Excadrill due to its poor bulk outside of Dynamax, and it is best used alongside Swords Dance to give it a good opportunity for a turn of setup.

* An Adamant nature is best used when using Sand Rush, as partners such as Tyranitar can easily set sand for Excadrill making up for the lack of Speed-boosting nature. A Jolly nature with Mold Breaker can be considered to act as a check to Rotom-H and Rotom-W.

[CREDITS]
- Written by: [[Raineko, 294287]]
- Quality checked by: [[zeefable, 501951]]
- Grammar checked by: [[Estronic, 240732]]
 
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you freaked me out when i opened this in wip and saw rock slide slot one

  • Max Rockfall -> setting the sand. we cant always assume ttar is on the field so we're getting ahead of ourselves by saying reset. this also might as well be put in the rock slide BP because its not as important to excadrill's overall function.
  • High Horsepower should absolutely be slashed with EQ, this is Rillaboom country
  • same comments as last time, if we're slashing protect I think its best to analyze both moves even if it is stating the obvious
  • Mold Breaker still has a niche for being the ground with the best rotom matchup. worth doing slashes for mold breaker and jolly
QC 1/1

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[SET]
name: Offensive
move 1: Earthquake / High Horsepower
move 2: Iron Head
move 3: Rock Slide
move 4: Protect / Swords Dance
item: Life Orb / Weakness Policy / Focus Sash
ability: Sand Rush / Mold Breaker
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

* With a solid base 135 Attack stat, ability in Sand Rush, and a great typing, Excadrill can easily find its way onto any sand team. Excadrill's typing allows it to be a proficient Dynamax attacker, with its Max Quake and Max Steelspike boosting its defenses. This makes Tyranitar a brilliant partner, as, while in the sand, Excadrill can outspeed any threat in the metagame.

* Earthquake is Excadrill's primary choice of for a Ground-type STAB move, as it turns into a strong Max Quake while also being a decent spread option outside of Dynamax. High Horsepower is another option that has a higher single target Base Power at the cost of a small amount of accuracy; however, its main strength is that Grassy Terrain from Rillaboom doesn't decrease its power unlike Earthquake.

* Iron Head is Excadrill's strongest physical Steel-type move, allowing for defense boosts as Max Steelstike Steelstrike as well as offering the chance to flinch when not Dynamaxed.

* Rock Slide is a good coverage move for Excadrill that can help it overcome the likes of Charizard, Zapdos and Moltres-G Zapdos, and Galarian Moltres; it becomes the base move for Max Rockfall, allowing Excadrill to set the sand in the absence of Tyranitar. It also enables the chance to flinch both opposing Pokemon due to Excadrill's blistering Speed when in the sand.

* Swords Dance gives Excadrill the opportunity to become a potent setup sweeper, as well as the potential to undo any Intimidates drops from the likes of Incineroar or Landorus-T.

* Life Orb is the main item for Excadrill, (AC) as it allows for a consistent boost to its damage output at the cost of some recoil. Weakness Policy is a great alternative due to Excadrill's want desire to Dynamax, giving it the necessary bulk in conjunction with the chance to boost its defenses. Focus Sash is a solid item for Excadrill due to its poor bulk outside of Dynamax, and it is best used alongside Swords Dance to give it a good opportunity for a turn of setup.

* An Adamant nature is best used when using Sand Rush, as partners such as Tyranitar can easily set the sand for Excadrill, (AC) making up for the lack of Speed-boosting nature. A Jolly nature with Mold Breaker can be considered to act as a check to Rotom-H and Rotom-W.

[CREDITS]
- Written by: [[Raineko, 294287]]
- Quality checked by: [[zeefable, 501951]]
- Grammar checked by: [[username1, userid1]]
1/1 :blobthumbsup:
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