
Type: Psychic
Base Stats: 65 HP / 65 Atk / 60 Def / 130 SpA / 95 SpD / 110 Spe
Abilities: Synchronize, Magic Bounce
Notable Moves:
- Psychic/Psyshock
- Dazzling Gleam
- Grass Knot
- Future Sight
- Morning Sun
- Shadow Ball
- Trick
- Reflect
- Light Screen
- Yawn
- Calm Mind
Pros / Good Qualities:
- Espeon has high base SpA and a great Speed tier sitting at 110, letting it outpace Staraptor, Iron Jugulis, Pawmot, and Salamence + Speed tieing with Gengar.
- Decent coverage options in Dazzling Gleam and Shadow Ball letting it break through most of the tier
- With the minimal amount of removal, Magic Bounce is an excellent tool to appease this
- Decent utility options allow it to cripple switchins with Trick or be an effective screens setter
- While Espeon's coverage is decent, it is usually left hitting most Pokemon for neutral damage, particularly Steel-types.
- Espeon can be rather prediction reliant on more offensively inclined sets
- Lack of bulk makes it easy to pick off with priority and also makes it hard to properly take advantage of Magic Bounce. Minimal defensive prowess when it comes to even taking resisted hits
- Speed tier still leaves it at the mercy of faster Pokemon like Kilowattrel and Weavile. The latter is particularly problematic for a screen lead set.
- As an offensive SpA Pokemon it faces a lot of competition from Gengar, who boasts the same offensive stats, better typing, and better versatility
Espeon @ Life Orb / Choice Specs
Ability: Magic Bounce
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic / Psyshock
- Dazzling Gleam
- Shadow Ball
- Morning Sun / Future Sight / Trick / Grass Knot
Ability: Magic Bounce
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic / Psyshock
- Dazzling Gleam
- Shadow Ball
- Morning Sun / Future Sight / Trick / Grass Knot
Fairly powerful AoA that can be difficult to switch into. Dazzling Gleam lets you pick off Hydreigon and Jugulis, while hitting Bisharp for neutral. Shadow Ball helps break past other Psychic-types like Slowking, Hatterene, etc. Morning Sun is nice to offset LO recoil and hazard chip. Future Sight makes it annoying for the opponent to play around given Espeon can force switches fairly easily. Trick should only be used with Specs. Grass Knot can help in cases like SpD Hippo and Gastro but otherwise, it isn't necessary coverage. Calm Mind could work but given how frail it is you might rarely get a chance to use it.
Espeon @ Light Clay
Ability: Magic Bounce
Tera Type: Fairy
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Light Screen
- Reflect
- Yawn / Thunder Wave
- Psychic
Ability: Magic Bounce
Tera Type: Fairy
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Light Screen
- Reflect
- Yawn / Thunder Wave
- Psychic
Screen setter sets screens. Run filler utility option in last slot = profit. Magic Bounce prevents other lead hazard setters from taking advantage of the screen setting turns.
Terastallizing Potential:
- I have pretty much only ever used Fairy in minimal cases to avoid dying to Sucker Punch or surprise a Scarf Hydreigon
- I personally wouldn't recommend committing your Tera to it in most games if you tried the AoA set. Screens you obviously don't want to waste it on