Espeon (QC 0/2)

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Status : QC (0/2)

-Taken over from Infinity Cypher
- Making the changes suggested in the previous thread when I get time.

Sets:
-Special Attack Sweeper
-Trick Room (working on it)

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Espeon
psychic_big.png




[Overview]

<p>With a fantastic base SpA of 130 and Spe of 110, Espeon is nothing to laugh about. However, in the presence of Latios, Espeon is outclassed; Latios has a superior movepool and defensive stats. However, you should not stay clear of Espeon for it still has a niche. Magic Mirror, Espeon’s ace, deflects status moves that would target it back to its user. Thus, with Espeon on your team, your opponent must be wary of using Taunt or Thunder Wave to disable your pokemon in fear of Espeon deflecting it back
</p>

[SET]
name: Special Sweeper
move 1: Psychic
move 2: Hidden Power Fighting
move 3: Shadow Ball
move 4: Detect
item: Focus Sash / Psychic Gem
ability: Magic Bounce / Synchronise
nature: Timid
evs: 4 HP / 252 SAtk / 252 Spd

[SET COMMENTS]

<p>With a great Special Attack and Speed, Espeon has the stats to sweep. However, with a limited offensive movepool, this is what it can manage. Psychic is Espeon’s strongest STAB move as well as its most reliable way of doing damage. Hidden Power Fighting widens Espeon’s coverage, allowing it to hit Dark-Types, who are not affected by Psychic. Alternatively, Signal Beam can be used instead of Hidden Power Fighting as a stronger way to hit Dark-Types, but Hidden Power Fighting hits common Tyranitar for quadruple damage, and Signal Beam can be only used with Synchronise. Shadow Ball should also be considered because it is puts a dent in those Ghost-Types who threaten Espeon. In addition, Shadow Ball and Hidden Power Fighting provides an unresisted type combo to Espeon. Detect is staple move in VGC 2012, as it allows Espeon to scout as well as protect itself from any damage, which is a godsend due to Espeon’s terrible defenses.
</p>

<p>Due to frail defenses, Focus Sash is the recommended item for Espeon as it allows Espeon to take a hit and hit back before fainting. However, if another member of your team needs the Focus Sash, Psychic Gem is an alternative to Focus Sash as it allows Espeon to cause major damage with a boosted STAB Psychic.
</p>

[ADDITIONAL COMMENTS]

<p> In order to take advantage of its high Special Attack and Speed stats, 252 Evs are placed in both its Special Attack and Speed. 252 Special Attack Evs allow Espeon to hit with full throttle, and with a Timid nature this allows Espeon to speed tie with Latios and Latias, as well as outspeed max speed Terrakion and Infernape. A Modest nature may be used in order to hit harder, but bear in mind that with a Modest nature Espeon will be unable to outspeed or speed tie with the above threats.
</p>

<p> It is recommended to use a Magic Bounce Espeon over a Synchonise Espeon. Compared to Magic Bounce, Espeon will deflect any status move that your opponent throws at it, whenever it is a Spore, Thunder Wave, Encore or even a Taunt. This means that Espeon cannot be have any status conditions unless through indirect means, such as a paralysis from a Thunderbolt, but the chances of that occurring is rare. Synchronise, although leaves the opponent statused, doesn’t protect Espeon from the status itself. Furthermore, Synchronise works only when Espeon is burned, paralyzed or poison. However, if you are using Signal Beam, you have to use Synchonise.
</p>

<p> Fighting-types such as Infernape or Hitmontop are great partners to Espeon as they both threaten Tyranitar, a giant threat to Espeon, by outspeeding and KOing it with a Close Combat. In addition, another of Espeon’s threat, Scizor, is handled by Infernape’s Heat Wave or Hitmontop’s Intimidate, lowering Scizor’s Attack by 1.
</p>

[Other Options]

<p>Grass Knot and Quick Attack can be used, Grass Knot providing coverage against Water-, Ground-, and Rock-types, while Quick Attack can take out pesky Focus Sash Pokemon. Despite having a non-existing offensive movepool, Espeon does have support options. It can set up Light Screen or Reflect, use Helping Hand to boost its Partner’s attack, or set up Sunny Day and Rain Dance if using Espeon in conjunction with a weather team. Trick Espeon can be used with a Choice Scarf to become a faster sweeper, as well as cripple support Pokemon such as Cresselia and other Trick Room Pokemon. Speaking of Trick Room, Espeon can use Trick Room against teams that focus on high speeds, such as teams using Tailwind. However, these sets are inferior to other Psychic-Types such as Cresselia and Latios. But, Espeon can use Charm, Fake Tears, and Tickle to cripple the opposing Pokemon’s stats unlike Latios. Last, Yawn can be used to force a switch.
</p>

[Checks and Counters]

<p> With a frail Defense stat and weakness to Dark- and Bug-Types, Scizor and Tyranitar are two common threats to Espeon. With weak coverage moves against those two types, Espeon is helpless. In addition, any strong physical attack can hamper Espeon’s sweep. Bulky pokemon, especially Steel-Types, can handle Espeon’s attacks and retaliate back. </p>
 
What advantage does Signal Beam have over HP Fighting and Shadow Ball? IMO You will need to provide a compelling reason to use it, and give up Magic Bounce.
 
What advantage does Signal Beam have over HP Fighting and Shadow Ball? IMO You will need to provide a compelling reason to use it, and give up Magic Bounce.

This is just a copy paste of the old thread and many people there also wanted to have it removed as well lol. Anyways, will take Signal Beam out since Espeon's Magic Bounce is its niche in the tier. Thanks!

EDIT : Just noticed that the 2nd and 3rd slashes make no sense :/ will update that as well.
 
As HP Fighting requires a 30 SpA and Spe IV, the EVs should be 12 HP / 248 SpA / 248 Spe when using Hidden Power Fighting. That also means that it will be a point slower than other Base 110s like Lati@s or Gengar.
 
Make sure to highlight how Espeon makes an good TR setter with Magic Bounce being immune to Spore and Taunt. Some things that can stop it's set iirc are Imprison, being double targeted, and Roar/Whirlwind. You mentioned it being able to set TR, you just didn't give much reasoning as to why it's good.
 
Double targeting will allow you to bypass magic bounce altogether, as magic bounce only works once per turn. Still it might be more effective to just KO espeon with physical attacks as it is quite frail. Also magic bounce doesn't prevent Fake Out.

I forgot about the speed drop with Hp fighting. It still allows you to speed tie with Hp fire latois at least
 
As HP Fighting requires a 30 SpA and Spe IV, the EVs should be 12 HP / 248 SpA / 248 Spe when using Hidden Power Fighting. That also means that it will be a point slower than other Base 110s like Lati@s or Gengar.

That's true and I'll mention it.
Are the moves in the special set still alright or should I replace something?

Make sure to highlight how Espeon makes an good TR setter with Magic Bounce being immune to Spore and Taunt. Some things that can stop it's set iirc are Imprison, being double targeted, and Roar/Whirlwind. You mentioned it being able to set TR, you just didn't give much reasoning as to why it's good.
Actually I was about to add a separate TR set so I'll keep these comments in mind.

Double targeting will allow you to bypass magic bounce altogether, as magic bounce only works once per turn. Still it might be more effective to just KO espeon with physical attacks as it is quite frail. Also magic bounce doesn't prevent Fake Out.

I forgot about the speed drop with Hp fighting. It still allows you to speed tie with Hp fire latois at least

Alright I'll add a point that it can still speed tie with HP fire Lati@s/gengar.


So....
-Will add a TR set since it seems to be pretty good.
 
Are the moves in the special set still alright or should I replace something

The move choices seem okay to me, I think Hidden Power Fire might deserve a mention though, as an alternate Hidden Power on the set, or in OO. It still helps with handling Steel Types, and there are a few 4x Fire weak Pokemon that you can hit quite hard with it, namely Scizor and Abomasnow.This will also require 30 SpA and Spe IVs, so the EV spread will be the same either way.
 
Espeon might be decent at setting up Trick Room (outside of the receiving end of a Fake Out), but it's not an ideal performer under it. It would require an Iron Ball or Power item to achieve usable speeds, otherwise a number of slower Pokemon will outspeed it in Trick Room.

It's basically the Psychic equivalent of a Gengar, in that regard.
 
The move choices seem okay to me, I think Hidden Power Fire might deserve a mention though, as an alternate Hidden Power on the set, or in OO. It still helps with handling Steel Types, and there are a few 4x Fire weak Pokemon that you can hit quite hard with it, namely Scizor and Abomasnow.This will also require 30 SpA and Spe IVs, so the EV spread will be the same either way.

Alright HP fire for OO sounds good.
Espeon might be decent at setting up Trick Room (outside of the receiving end of a Fake Out), but it's not an ideal performer under it. It would require an Iron Ball or Power item to achieve usable speeds, otherwise a number of slower Pokemon will outspeed it in Trick Room.

It's basically the Psychic equivalent of a Gengar, in that regard.

And yeah, I was planning on using Iron Ball as the main item.
 
Let's come back here again:
Remove mentions of Synchronize
Remove mentions of Trick; it's incompatible with Magic Bounce
Trick Room Set:

[SET]
name: Trick Room Setter
move 1: Trick Room
move 2: Psychic
move 3: Shadow Ball / Hidden Power Fighting / Hidden Power Bug / Hidden Power Fire
move 4: Detect
item: Iron Ball
ability: Magic Bounce
nature: Timid
evs: 252 HP / 252 SAtk / 4 SDef
ivs: 0 spd

Iron Ball drops speed by half, Shadow Ball hits Psychic-Types, HP Fighting hits TTar and Scizor, HP Bug hits Darks and other Psychics, HP Fire can be used to hit Scizor but not TTar. Hidden Power depends on your partner

Scizor and Top make good partners. Top has Fighting STAB, and Sucker Punch, can beat TTar and has Intimidate. Scizor can take up Psychics, Bugsm TTar, etc.
 
you still have it listed as magic mirror in the overview

also why is the nature timid on trick room espeon @ cypher? i would think modest or quiet would be more suitable
 
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