
[OVERVIEW]
- Performs as a bulky wallbreaker, tank, or wincon
- Great 135 Attack stat
- Respectable 70/105/105 bulk with one of the best defensive typings in the game
- Overcoat allows it to switch into powder moves while swarm boosts megahorn's power to ridiculous levels
- Steel typing gives it immunity to toxic making it a bit harder to wear down
- Has access to powerful STAB with megahorn and utility with pursuit and knock off
- Overcoat + typing makes it a great Venusaur check
- Checks wallbreakers such as Meloetta and Hoopa and can trap them with Pursuit
- Fits very well on balance and offensive playstyles
- Suffers from a shallow movepool
- Has terrible speed forcing it to sacrifice quite a bit of bulk in order to creep base 30s
- Offensive typing isn't the greatest thing in the world
- Has a crippling 4x fire weakness making prevalent fire types like houndoom threatening as well as fire type coverage such as druddigon's fire punch
- Relies on wish support to stay healthy throughout the match
[SET]
name: PSHH Heracross
move 1: Megahorn
move 2: Iron Head
move 3: Pursuit / Drill Run
move 4: Drill Run / Knock Off
item: Choice Band
ability: Overcoat / Swarm
nature: Adamant
evs: 172 HP / 252 Atk / 84 Spe
[SET COMMENTS]
Moves
========
- Megahorn is the go to move on this set severely damaging anything that doesn't resist it as well as frailer resists like aerodactyl
- Iron head is a secondary STAB providing a way to nail fairies as well as having better accuracy and hits Megahorn resists like Fighting and Flying types neutrally
- Pursuit provides utility trapping psychic types such as meloetta and hoopa
- Drill run provides an option to hit steel types and fire types hard bar steelix having the ability to 2HKO registeel
- Lastly knock off provides more utility being able to knock off leftovers from mons like alomomola thus making it very spammable
Set Details
========
- Maximum attack investment plus a choice band makes escavalier as powerful as possible
- 84 speed evs allow it to outspeed base 30s such as slowking
- Rest it dumped into HP to maximize escavalier's good bulk
- Overcoat provides an immunity to venusaur/tangrowth's sleep powder.
- Swarm boosts megahorn's power to unbelievable levels when escavalier is low even boosting the ability to OHKO alomomola with rocks up
Usage Tips
========
- Although Escavalier has decent bulk it should only be brought into resisted attacks
- If Overcoat is ran Venusaur provides a pretty free switch
- Knock Off is useful to annoy bulkier pokemon with only leftovers recovery like uxie and registeel and is very spammable if you don't know what will be brought out
- Spamming megahorn can be extremely threatening to bulkier teams although it isn't recommended if the opponent has a mon that can take advantage such a Sub Bulk Up Braviary or Fletchinder unless you have a very reliable answer
- Drill run can be used a bit recklessly if the opponent's best answer to megahorn is a steel type such as registeel
- Pursuit can be used on expected switches to get off some additional chip damage
- Avoid getting Knocked Off since the Choice Band is very important for Escavalier's power
- Avoid burns unless you have a heal bell user
Team Options
========
- Water types such as seismitoad pair well since they can take care of fire types and escavalier takes care of grass types in return. Seismitoad can also get up stealth rock weakening switchins. Setup sweepers such as scrafty and virizion also fit well since they appreciate fairy types gone and having the opposing team weakened.
- Pokemon that take on Fletchinder well such Diancie and Rhyperior are very appreciated
- Diancie in particular can heal burns and switch into fire types
- Grass types such as Virizion and Venusaur help to beat physical walls like Alomomola especially if you're locked into Iron Head
- Ground types can help beat steel types allowing Escavalier to more easily spam it's STABs although they have to watch out for drill run
[SET]
name: Tank
move 1: Megahorn
move 2: Iron Head
move 3: Protect
move 4: Pursuit
item: Leftovers
ability: Overcoat
nature: Adamant
evs: 248 HP / 52 Atk / 208 SpD
[SET COMMENTS]
Moves
========
- Megahorn is a powerful STAB doing good damage to stuff like tangrowth and meloetta
- Iron head is a more reliable secondary STAB used to nail things like diancie
- Protect is used to scout and gives another turn of lefties recovery
- Pursuit allows escavalier to trap psychic types and get chip damage on other mons that will switch
Set Details
========
- The HP/Spdef investment allows escavalier to avoid the 2hko from specs meloetta's focus blast after leftovers recovery, avoid the 2hko from lo jolteon's thunderbolt, and lo hoopa's shadow ball
- The rest is dumped into attack with an adamant nature to make Escavalier hit as hard as possible
- Overcoat should always be chosen in order to switch into powder moves as well as not take damage from Abomasnow's hail
Usage Tips
========
- This Escavalier should be used as a bulky offensive pivot on more balanced team switching into various grass and psychic types
- Protect can be a useful scouting move to see if something is carrying fire coverage
- Pursuit should be used against something like a specs meloetta which has no reason to stay in
Team Options
========
- Balance staples like alomomola and jellicent help out escavalier's fire weakness
- Alomomola can also provide wish support keeping escavalier healthy
- Dragon types like druddigon and flygon also resist fire and appreciate escavalier checking ice and fairy types
[SET]
name: SD RestTalk
move 1: Swords Dance
move 2: Rest
move 3: Sleep Talk
move 4: Megahorn
item: Leftovers
ability: Overcoat
nature: Careful
evs: 248 HP / 8 Atk / 252 SpD
[SET COMMENTS]
Moves
========
- Rest+Sleep Talk allow Escavalier to absorb status and have longevity
- Swords Dance allows Escavalier to boost it's attack to ridiculous levels
- Megahorn provides decent neutral coverage against various defensive mons and at +6 is able to 2HKO most resists anyways
Set Details
========
- Max HP/SpDef investment with a Careful nature allow Escavalier to take on Psychic types and Fairy types more easily
- Overcoat provides Escavalier immunity to powder moves
- Leftovers provides passive recovery
Usage Tips
========
- Switch into Pokemon like Venusaur which can't do much to Escavalier and Swords Dance until you start to get worn down or statused
- Then use the RestTalk combination to heal Escavalier back up again
- Getting rid of Fire types and Taunt users is also important because they can prevent Escavalier from setting up
Team Options
========
- Stealth Rock support is useful to prevent Fire types from repeatedly switching in
- Spikes can further discourage switches
- Checks to Fire types like Rhyperior or Alomomola pair well
- Pokemon that pair well vs offense such as Fletchinder are also appreciated
Other Options
============
- Assault Vest is definitely an option to help increase Escavalier's SpDef however it makes Escavalier more prone to being worn down
- Swords Dance + 3 Attacks has some use but is also prone to being worn down and requires some team support
- Toxic cripples Alomomola but not useful otherwise
Checks and Counters
============
**Fire Types**: Fire types such as Delphox and Emboar can take advantage of Escavalier's 4x weakness to fire to OHKO it. However they can't switch into Escavalier too easily.
**Fire Type Coverage**: Pokemon that carry Fire type moves such as Druddigon and Sigilyph have to be scouted for. Otherwise your Escavalier will quite literally get roasted.
**Burns**: Burns from Scald or Will-o-Wisp severely cripple Escavalier. Generally try to avoid staying in against Pokemon that tend to carry these moves such as Jellicent and Alomomola.
**Powerful Attackers**: Pokemon such as Life Orb Medicham can do massive damage to Escavalier possibly even OHKOing with it's neutral attacks.
**Fletchinder**: Fletchinder resists all of Escavalier's moves except Knock Off and can burn it and start setting up. However Choice Banded Knock Off/Iron Head OHKO it after Stealth Rock damage.
**Physically Bulky Pokemon**: Alomomola and Qwilfish can switch into Escavalier and Scald burn or set up spikes. However they both have to be wary of Choice Banded Megahorn or Drill Run respectively being able to 2HKO them.
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