SS OU Escavalier + Golurk trick room

Hello everyone, I am looking for feedback on my trick room team. I wanted to make a team with Golurk since it's cool and Escavalier because I saw it in a CybertronVGC video and it looked kinda epic.

Golurk @ Focus Sash
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Poltergeist
- Earthquake
- Ice Punch
- Thunder Punch
  • On paper, golurk leaves a lot to be desired. While its 124 attack is high, it is outclassed by many other physical threats in OU.
  • However, its offensive typing is quite excellent and with a life orb can OHKO and HKO quite a few pokés in OU.
  • focus sash should be preserved to ensure it lives to pick up late game kills in TR
  • However In awkward speed tier where some slow mons outspeed in trick room.
  • Lots of punch moves for coverage and so has iron fist.
Microsoft Excel (Porygon2) @ Eviolite
Ability: Trace
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk
- Trick Room
- Ice Beam
- Recover
- Teleport
  • Premier trick room setter w/ the teleport.
  • Unsure about the max spdef, chosen a bit at random
  • Trace is cool for reflecting intidimate from lando, hence the ice beam (for Lando).
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 160 Def / 96 SpD
Relaxed Nature
IVs: 0 Atk
- Lunar Dance
- Ice Beam
- Trick Room
- Psychic
  • Anotha one. Enough spdef+ for 6 % to 2HKO from kyurem freeze dry after rocks (note: i was high when i first made this team, and this seemed like a necessary measure to have on the cress).
  • so fat and Lunar dance is a good switch back into sweeper for more trick room sweeping.
  • IVs i think i got somewhere online not too sure where
Escavalier @ Lum Berry
Ability: Shell Armor
EVs: 252 Atk / 252 Def / 4 SpD
Brave Nature
- Megahorn
- Iron Head
- Swords Dance
- Close Combat
  • Strong boy, except not as strong as golurk at picking up kills
  • Megahorn does a lot and SD can sometimes boost to kill stuff like corviknight after chip
  • Max Def for stuff like scizor and kart
Hatterene (F) @ Life Orb
Ability: Magic Bounce
EVs: 252 SpA / 252 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Calm Mind
- Psyshock
- Mystical Fire
  • Pre good sweeper as after calm mind then trick room it can OHKO and 2HKO many threats that try to switch in
  • Noobs forget about magic bounce loll
Melmetal @ Rocky Helmet
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Double Iron Bash
- Thunder Punch
- Superpower
- Earthquake
  • Obligatory Melmetal on trick room.
  • Rocky helmet to chip down kartanas, especially focus sash who live after a superpower and KO back with secret sword

Replays
Wins: https://replay.pokemonshowdown.com/gen8ou-1447953847 https://replay.pokemonshowdown.com/gen8ou-1447959017

Losses: https://replay.pokemonshowdown.com/gen8ou-1447982173-1kw33izyepeyvs38969fpoxxmrgvrpkpw https://replay.pokemonshowdown.com/gen8ou-1447989505

Copy+paste
Golurk @ Focus Sash
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Poltergeist
- Earthquake
- Ice Punch
- Thunder Punch

Microsoft Excel (Porygon2) @ Eviolite
Ability: Trace
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk
- Trick Room
- Ice Beam
- Recover
- Teleport

Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 160 Def / 96 SpD
Relaxed Nature
IVs: 0 Atk
- Lunar Dance
- Ice Beam
- Trick Room
- Psychic

Escavalier @ Lum Berry
Ability: Shell Armor
EVs: 252 Atk / 252 Def / 4 SpD
Brave Nature
- Megahorn
- Iron Head
- Swords Dance
- Close Combat

Hatterene (F) @ Life Orb
Ability: Magic Bounce
EVs: 252 SpA / 252 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Calm Mind
- Psyshock
- Mystical Fire

Melmetal @ Rocky Helmet
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Double Iron Bash
- Thunder Punch
- Superpower
- Earthquake
 
I feel like alolawack may be better than melmetal on this team for corv and skarm, also make sure your mons have zero speed ivs
 
Last edited:
Back
Top