SM OU Eruption Heatran - The Bad English Team

First, i apologise for my really bad English; i'll try to be understandable, but if it's needed i can rewrite some descriptions. And i'm new on Smogon, so sorry if i do this wrong (even if i've read the rules, i'm not sure to do this correctly lol). I'm also a nooby so if you want to give me tips to teambuild, you're welcome!
This team is done around Eruption Heatran. I've made this choice because can deal massive damages, unless Heatran is low HP. This thing can OHKO almost all that don't resist fire and isn't called Chansey.

So, here is the team:

Bonjour (Heatran) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Quiet Nature
IVs: 0 Atk
- Eruption
- Earth Power
- Flamethrower / Dragon Pulse
- Flash Cannon
First, i've put a Choice scarf in way to allow Heatran to use Eruption before getting damages (Because Eruption base power is proportionnal to HP). It can revenge kill almost anything that doesn't outspeed this set, and doesn't resist Fire. Furthermore, even resisted damages aren't negligible, so some switch-ins cannot come take Eruption forever. There is resisted Eruption damages agaisnt common OU sets:
252+ SpA Heatran Eruption (150 BP) vs. 252 HP / 0 SpD Rotom-Wash: 127-150 (41.7 - 49.3%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Heatran Eruption (150 BP) vs. 252 HP / 212+ SpD Rotom-Wash: 96-113 (31.5 - 37.1%) -- guaranteed 4HKO after Leftovers recovery
252+ SpA Heatran Eruption (150 BP) vs. 0 HP / 4 SpD Keldeo: 146-172 (45.2 - 53.2%) -- 34.8% chance to 2HKO
252+ SpA Heatran Eruption (150 BP) vs. 4 HP / 0 SpD Garchomp: 153-181 (42.7 - 50.5%) -- 2.3% chance to 2HKO
But Heatran is still hardwall by some special walls, like Chansey, Tyranitar and Goodra.

Quiet nature is the only one nature available with Heatran: unfortunately it decreases speed, but increases special attack.
Earth power and flash cannon are great coverage moves, flamethrower can be useful if Heatran is low HP. I'm thinking about Dragon Pulse because it has a great neutral coverage and can be useful sometimes.
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 84 HP / 248 Atk / 176 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge
Tapu Bulu goes really well with Heatran: there isn't many pokemon in OU that can check both. Grassy Terrain from Tapu Bulu can heal Heatran so it can still deal decent damages with Eruption. Tapu Bulu can also tank ground and fighting attacks for Heatran, and Heatran can handle poison, bug and steel moves for Tapu Bulu. Wood hammer is THE famous powerful Bulu's stab. Horn leech allow Bulu to recover HP. Superpower and Stone Edge are coveradge moves.

Allo Momola (Alomomola) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Scald
- Toxic
The main reason to put Alomomola in this team is wish: Heatran need it to keep his Eruption at max power, and keep Tapu Bulu alive (Because wood hammer recoil's can be harmful sometimes). It allows also a teammate to handle a resisted attack and recover his HP immediately. Alomomola is also great to stall physical sweeper like Charizard X, Gyarados,etc...

No stupid joke available (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Spa /4 Def
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Moonblast
- Flamethrower

This thing's is a way to annoy stall and put stealth rocks. The Spa investment allows Clefable to surprise some switch in or deals damage to things like Sableye Mega or Ferrothorn. I'm not sure about this one but i needed something that can set Stealth rocks and annoy stall. Thunder wave might be an option (what do you think about that?) to make Heatran's job easier against more offensive teams.

I K E A (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Pain Split
- Volt Switch
- Hydro Pump
- Defog

This thing is a good way to handle rain teams and remove entry hazards. Volt switch is sometimes really useful to place offensive mons and get some momentum. The SpD investivement help to handle Greninja, that can cause troubles to my team sometimes. Hydro pump can deal damage to ground mons that wanted to block volt switch. This is often my lead.

GyaraMS.DOS (Gyarados) @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Bounce
- Waterfall
- Earthquake
I've chosen Gyarados to handle some dangerous mons for my team: Pyrax, Charizard x, Heatran, etc... It can also weaken the opposite team if needed. It's just a classical set-up sweeper, and make my team a bit more faster. Z-Bounce deals great damages after a/two dragon dance, Waterfall and Earthquake are great coveradge moves.
Jolly nature compensates the mediocre Gyarados speed.


Problems:
-Celesteela: This thing can wall Gyarados and Tapu Bulu, and i can't even switch on Heatran because leech seed, protect and switch (Not good for Eruption power). I just can't do anything against celesteela-toxapex core. Ferrothorn-Toxapex can make life hard too. I was thinking about Magnezone, but instead of which mon?
-Other things, but i haven't enough played with this team to be sure. Edits incomings!
 
Last edited:
I'm not too sure about scarf on Heatran. Sure, eruption is going to do a lot of damage as soon as it gets sent in. But there's no way it'll be able to stay in VS any of the pokemon you've listed, because as you said, eruption scales with health. You're basically going to be needing to constantly send it in and out. I would also suggest considering calm mind on Chansey, if your goal is to use a life orb set.
 
I'm not too sure about scarf on Heatran. Sure, eruption is going to do a lot of damage as soon as it gets sent in. But there's no way it'll be able to stay in VS any of the pokemon you've listed, because as you said, eruption scales with health. You're basically going to be needing to constantly send it in and out. I would also suggest considering calm mind on Chansey, if your goal is to use a life orb set.
It's a cleaner: it can kill weakened mons, or RK things like mega pinsir, mega medicham, non scarf tapu bulu/lele, etc...
What is that calm mind chansey thing?
 
bro u got too many waters. U gotta get a ground type in there like landorus. also, invest some speed into bulu. I know it's not naturally that fast but if you're banded you want to be fast too so you can stay in on things like heatran and kill it with superpower. you don't need the hp investment because you're using wood hammer which is damaging yourself every time you use it, so Bulu's longevity is already shortened.
 
You're better off changing eruption for magma storm with a fire z crystal so you can trap stall mons.
But the main goal of this team is to use Heatran with eruption! It hits harder and can't miss

bro u got too many waters. U gotta get a ground type in there like landorus. also, invest some speed into bulu. I know it's not naturally that fast but if you're banded you want to be fast too so you can stay in on things like heatran and kill it with superpower. you don't need the hp investment because you're using wood hammer which is damaging yourself every time you use it, so Bulu's longevity is already shortened.
Notice that these three waters doesn't share same weaknesses, so it isn't really a problem.
And thanks for the advice about bulu, is a 176 ev speed investment enough?
 
But the main goal of this team is to use Heatran with eruption! It hits harder and can't miss


Notice that these three waters doesn't share same weaknesses, so it isn't really a problem.
And thanks for the advice about bulu, is a 176 ev speed investment enough?
I'd run at least 204 to outspeed 0 speed zapdos
 
But the main goal of this team is to use Heatran with eruption! It hits harder and can't miss


Notice that these three waters doesn't share same weaknesses, so it isn't really a problem.
And thanks for the advice about bulu, is a 176 ev speed investment enough?

Eruption can realistically only hit once. 150 damage is rated off your health. Magma Storm is theoretically a high damage move that can lock anybody in without voltturn, hence why magma storm is better. Firium z does more damage than eruption and can be used at any health point. Sorry you don't like constructive criticism. Eruption sucks.
 
Eruption can realistically only hit once. 150 damage is rated off your health. Magma Storm is theoretically a high damage move that can lock anybody in without voltturn, hence why magma storm is better. Firium z does more damage than eruption and can be used at any health point. Sorry you don't like constructive criticism. Eruption sucks.
the mon is literally like a late game cleaner instead of a normal wallbreaker heatran though ?_? i agree that eruption is overall a worse set than magma storm, but they're not just things you can compare; the sets do different things. "just get rid of it" isn't very good constructive criticism

anyway here are some ideas i had about the team:
first off, hidden power ice is probably better than dragon pulse on heatran. it gets the ohko on garchomp which is important, and dragon types not hit 4x by hp ice are rare, except for zard x, which is already covered by earth power.

an idea i had was running mega charizard y somewhere on the team. while this does give it some annoying shared weaknesses like pex, koko, and stealth rock, charizard provides sun support which gives eruption a huge power boost:

252+ SpA Heatran Eruption (150 BP) vs. 0 HP / 4 SpD Greninja in Sun: 266-313 (93.3 - 109.8%) -- guaranteed OHKO after Stealth Rock
252+ SpA Heatran Eruption (150 BP) vs. 248 HP / 224+ SpD Assault Vest Magearna in Sun: 360-426 (99.1 - 117.3%) -- guaranteed OHKO after Stealth Rock
252+ SpA Heatran Eruption (150 BP) vs. 0 HP / 0- SpD Latios-Mega in Sun: 192-227 (63.7 - 75.4%) -- guaranteed 2HKO after Stealth Rock

i guess you'd fit zard y over gyarados on this build, because alomomola deals with zard x pretty well already and rotom handles most heatran sets. that being said, it does need a lot of support, so to use it you might need to significantly change the rest of the team.

another possible change is knock off over flamethrower on clefable. if you're able to bait in celesteela or ferrothorn and remove its leftovers, it puts you in a really good spot. removing black sludge from pex, leftovers/berry from rotom-w, scarf from lando (allowing heatran to outspeed), and even eviolite from chansey is also huge.

instead of mega charizard y, another cool option over gyarados is mega alakazam. it can also sweep late-game, but it brings cool benefits like countering toxapex and non steelium z heatran, and celesteela isn't going to be switching into zam's focus blast and bulu's superpower forever especially if you get rocks up or knock leftovers with clef. you could even use knock off alakazam but i wouldn't recommend because it loses out on important moves then.

finally, i'd recommend putting some of clef's spa investment somewhere else, potentially into spdef. the special attack is nice to have but it doesn't help against that much stuff, especially with mega sableye being less used and still getting 2hkod without needing to invest all your evs into special attack. increased spdef helps vs stuff like ash gren (don't directly switch in but can check it better), tornadus t, and zapdos.

that's all i got for now. the team is cool, good luck with it my dude

edit: have been laddering with the team, it's been performing pretty well. mega zam has been working out great so far. also, run physdef on clef, not spdef, bc in practice rotom handles torn/zap just fine and physdef is needed for annoying mons like lucha and lop (i'm running modest zam).
 
Last edited:
  • Like
Reactions: gum
Back
Top