Hello Guys, first time RMT poster here with my surprisingly successful Uber team based around the all mighty table MEGA SALAMENCE. I was able to reach #24 without much effort, so I figure I'd share it! Any suggestions and comments are appertained!
Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 252 HP / 128 Def / 128 Spe
Impish Nature
- Dragon Dance
- Return
- Roost
- Refresh
This set seems odd but it has worked for me quite well. The fully defensive spread allows Salamence to beat Yveltal with rocks up.
+1 0 Atk Aerilate Mega Salamence Return vs. 248 HP / 252+ Def Yveltal: 220-261 (48.3 - 57.3%)
+1 0 Atk Dread Plate Dark Aura Yveltal Foul Play vs. 252 HP / 128+ Def Mega Salamence: 222-262 (56.3 - 66.4%)
0 Atk Dread Plate Dark Aura Yveltal Sucker Punch vs. 252 HP / 128+ Def Mega Salamence: 115-136 (29.1 - 34.5%)
Though not ideal, this set prevents Yvaltal from switching in with rocks up, the added bulk helps a lot setting up as well.
-1 208+ Atk Choice Band Ho-Oh Brave Bird vs. 252 HP / 128+ Def Mega Salamence: 136-162 (34.5 - 41.1%) -- guaranteed 3HKO
-1 252+ Atk Primal Groudon Stone Edge vs. 252 HP / 128+ Def Mega Salamence: 136-160 (34.5 - 40.6%) -- guaranteed 3HKO
-1 252+ Atk Life Orb Arceus Extreme Speed vs. 252 HP / 128+ Def Mega Salamence: 78-94 (19.7 - 23.8%) -- possible 5HKO
8 Atk Klefki Play Rough vs. 252 HP / 128+ Def Mega Salamence: 108-128 (27.4 - 32.4%) -- guaranteed 4HKO
Refresh lets it turn Thunder wave Primal Groundon Ho-oh and klefkei all into set up fodder and roost is for longevity. Late game with everything weakened this thing rips through teams while checking primal Groudon, Ho-oh and e-killer early game.
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 8 HP / 248 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Focus Blast
Back up win condition, Mega-mence baits in Yvaltal easy double and potential set up. Not sure if this is the optimal spread but the 252 speed is nice for speed creeping neutral max speed base 90s and other geo-Xerns. This also baits in P-Don and Ho-oh, set up fodder for mega-mence. Fantastic offensive partner for Mega Mence.
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 28 Def / 216 SpD / 16 Spe
Impish Nature
- Earthquake
- Lava Plume
- Stealth Rock
- Stone Edge
I do not believe there can exist a ubers team that is made worse by adding primal groundon. This checks so many things. Stone edge is there for Ho-oh if mega mence is low or stealth rocks are up roar and thunder wave works just as well. Lava Plume for the 30% burn and to dent Yvaltal nicely. Stealth rocks for best move in the game, and earthquake for stab. Precipitate Blades is nice for extra damage but missing is terrible and I do not believe the extra power is needed to hit anything substantial. Standed PDON is standard.
Yveltal @ Rocky Helmet
Ability: Dark Aura
EVs: 252 HP / 156 Def / 100 Spe
Impish Nature
- Taunt
- Foul Play
- Sucker Punch
- Roost
This is to prevent Ekiller and mega mence from curb stomping on my team. Rocky Helmet to OHKO Ekiller and 100% beat mega mence also nice to annoy Genesect and mega mewtwo X. Speed is to creep zero speed Lugia and taunt it before toxic/whirlwind. Thi poke is my only Lugia hard check on the team. 1v1s Lugia if necessary. If lugia runs any type of speed investment, its pretty much gg.
0 SpA Lugia Aeroblast vs. 248 HP / 8 SpD Yveltal: 100-118 (21.9 - 25.9%) -- possible 5HKO after Leftovers recovery
0 SpA Lugia Ice Beam vs. 248 HP / 8 SpD Yveltal: 120-142 (26.3 - 31.2%) -- 10.4% chance to 4HKO after Leftovers recovery
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 8 Atk / 248 SpD
Careful Nature
- Thunder Wave
- Spikes
- Play Rough
- Magic Coat
Standerd Klefkei aside from magic coat. Which by the way is fantastic for anti leading in its amazing ability to beat sash Darkari and Deo-s. Also back-up Xernas check. Does well at what its suppose to do but double switch on the PDon switch in losing toxic does suck against alot of walls but with no magic coat darkari wrecks my team.
Darkrai @ Focus Sash
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Void
- Nasty Plot
- Sludge Bomb
- Dark Pulse
Probably one of the best ubers mon right now for its ability to deal with lead PDON. 125 is a fantastic speed tier and sleep to incapacitate a poke is fantastic. Though be aware, dark void either hits for 10 games in a row, or misses thrice in a row. Nasty plot sludge bomb breaks all xernas and dark pulse hits for great neutral damage. Another Ho-oh lure for mega mence. BTW setting up on a CB Ho-oh locked into sleep talk is hilarious.
Weaknesses:
Mega Gengar: by it self it doesn't do much but if it traps YGOD ekiller and Mega Mence breaks the team, traps PDON and Xernas breaks the team. If you see this, keep klefki alive at all costs.
Lugia with speed: I can't kill it, if it toxic's yvaltal its over.
Calm mind Arceus Electric with Earth power: at +1 my entire team is 2hkoed.It can tank one eq and 2hko with +1 earth power.
Arceus Dark: My only check is Xernas and it the
opponent can bait the geomency and deal with +2 xern my team cannot handle it. After Xernas loses power herb if it gets a cm on the switch to Xern, Xern can't kill it.
252+ SpA Fairy Aura Xerneas Moonblast vs. +2 252 HP / 144 SpD Arceus-Dark: 174-206 (39.1 - 46.3%) -- guaranteed 3HKO
Calm Mind POgre- PDon can usually damage it enough were Mence can finish it off, but with it weakened it tears through the team.
SD PDON and SD Groundceus- After one SD from PDON everything dies. Groundceus is less threatning but with rocks up stone edge from both has a chance to OHKO Yvaltal.
Proof of top:
Importable:
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 28 Def / 216 SpD / 16 Spe
Impish Nature
- Earthquake
- Lava Plume
- Stealth Rock
- Stone Edge
Yveltal @ Rocky Helmet
Ability: Dark Aura
EVs: 252 HP / 156 Def / 100 Spe
Impish Nature
- Taunt
- Foul Play
- Sucker Punch
- Roost
Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 252 HP / 128 Def / 128 Spe
Impish Nature
- Dragon Dance
- Return
- Roost
- Refresh
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 8 HP / 248 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Focus Blast
Darkrai @ Focus Sash
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Void
- Nasty Plot
- Sludge Bomb
- Dark Pulse
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 8 Atk / 248 SpD
Careful Nature
- Thunder Wave
- Spikes
- Play Rough
- Magic Coat
Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 252 HP / 128 Def / 128 Spe
Impish Nature
- Dragon Dance
- Return
- Roost
- Refresh
This set seems odd but it has worked for me quite well. The fully defensive spread allows Salamence to beat Yveltal with rocks up.
+1 0 Atk Aerilate Mega Salamence Return vs. 248 HP / 252+ Def Yveltal: 220-261 (48.3 - 57.3%)
+1 0 Atk Dread Plate Dark Aura Yveltal Foul Play vs. 252 HP / 128+ Def Mega Salamence: 222-262 (56.3 - 66.4%)
0 Atk Dread Plate Dark Aura Yveltal Sucker Punch vs. 252 HP / 128+ Def Mega Salamence: 115-136 (29.1 - 34.5%)
Though not ideal, this set prevents Yvaltal from switching in with rocks up, the added bulk helps a lot setting up as well.
-1 208+ Atk Choice Band Ho-Oh Brave Bird vs. 252 HP / 128+ Def Mega Salamence: 136-162 (34.5 - 41.1%) -- guaranteed 3HKO
-1 252+ Atk Primal Groudon Stone Edge vs. 252 HP / 128+ Def Mega Salamence: 136-160 (34.5 - 40.6%) -- guaranteed 3HKO
-1 252+ Atk Life Orb Arceus Extreme Speed vs. 252 HP / 128+ Def Mega Salamence: 78-94 (19.7 - 23.8%) -- possible 5HKO
8 Atk Klefki Play Rough vs. 252 HP / 128+ Def Mega Salamence: 108-128 (27.4 - 32.4%) -- guaranteed 4HKO
Refresh lets it turn Thunder wave Primal Groundon Ho-oh and klefkei all into set up fodder and roost is for longevity. Late game with everything weakened this thing rips through teams while checking primal Groudon, Ho-oh and e-killer early game.
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 8 HP / 248 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Focus Blast
Back up win condition, Mega-mence baits in Yvaltal easy double and potential set up. Not sure if this is the optimal spread but the 252 speed is nice for speed creeping neutral max speed base 90s and other geo-Xerns. This also baits in P-Don and Ho-oh, set up fodder for mega-mence. Fantastic offensive partner for Mega Mence.
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 28 Def / 216 SpD / 16 Spe
Impish Nature
- Earthquake
- Lava Plume
- Stealth Rock
- Stone Edge
I do not believe there can exist a ubers team that is made worse by adding primal groundon. This checks so many things. Stone edge is there for Ho-oh if mega mence is low or stealth rocks are up roar and thunder wave works just as well. Lava Plume for the 30% burn and to dent Yvaltal nicely. Stealth rocks for best move in the game, and earthquake for stab. Precipitate Blades is nice for extra damage but missing is terrible and I do not believe the extra power is needed to hit anything substantial. Standed PDON is standard.
Yveltal @ Rocky Helmet
Ability: Dark Aura
EVs: 252 HP / 156 Def / 100 Spe
Impish Nature
- Taunt
- Foul Play
- Sucker Punch
- Roost
This is to prevent Ekiller and mega mence from curb stomping on my team. Rocky Helmet to OHKO Ekiller and 100% beat mega mence also nice to annoy Genesect and mega mewtwo X. Speed is to creep zero speed Lugia and taunt it before toxic/whirlwind. Thi poke is my only Lugia hard check on the team. 1v1s Lugia if necessary. If lugia runs any type of speed investment, its pretty much gg.
0 SpA Lugia Aeroblast vs. 248 HP / 8 SpD Yveltal: 100-118 (21.9 - 25.9%) -- possible 5HKO after Leftovers recovery
0 SpA Lugia Ice Beam vs. 248 HP / 8 SpD Yveltal: 120-142 (26.3 - 31.2%) -- 10.4% chance to 4HKO after Leftovers recovery
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 8 Atk / 248 SpD
Careful Nature
- Thunder Wave
- Spikes
- Play Rough
- Magic Coat
Standerd Klefkei aside from magic coat. Which by the way is fantastic for anti leading in its amazing ability to beat sash Darkari and Deo-s. Also back-up Xernas check. Does well at what its suppose to do but double switch on the PDon switch in losing toxic does suck against alot of walls but with no magic coat darkari wrecks my team.
Darkrai @ Focus Sash
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Void
- Nasty Plot
- Sludge Bomb
- Dark Pulse
Probably one of the best ubers mon right now for its ability to deal with lead PDON. 125 is a fantastic speed tier and sleep to incapacitate a poke is fantastic. Though be aware, dark void either hits for 10 games in a row, or misses thrice in a row. Nasty plot sludge bomb breaks all xernas and dark pulse hits for great neutral damage. Another Ho-oh lure for mega mence. BTW setting up on a CB Ho-oh locked into sleep talk is hilarious.
Weaknesses:
Mega Gengar: by it self it doesn't do much but if it traps YGOD ekiller and Mega Mence breaks the team, traps PDON and Xernas breaks the team. If you see this, keep klefki alive at all costs.
Lugia with speed: I can't kill it, if it toxic's yvaltal its over.
Calm mind Arceus Electric with Earth power: at +1 my entire team is 2hkoed.It can tank one eq and 2hko with +1 earth power.
Arceus Dark: My only check is Xernas and it the
opponent can bait the geomency and deal with +2 xern my team cannot handle it. After Xernas loses power herb if it gets a cm on the switch to Xern, Xern can't kill it.
252+ SpA Fairy Aura Xerneas Moonblast vs. +2 252 HP / 144 SpD Arceus-Dark: 174-206 (39.1 - 46.3%) -- guaranteed 3HKO
Calm Mind POgre- PDon can usually damage it enough were Mence can finish it off, but with it weakened it tears through the team.
SD PDON and SD Groundceus- After one SD from PDON everything dies. Groundceus is less threatning but with rocks up stone edge from both has a chance to OHKO Yvaltal.
Proof of top:
Importable:
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 28 Def / 216 SpD / 16 Spe
Impish Nature
- Earthquake
- Lava Plume
- Stealth Rock
- Stone Edge
Yveltal @ Rocky Helmet
Ability: Dark Aura
EVs: 252 HP / 156 Def / 100 Spe
Impish Nature
- Taunt
- Foul Play
- Sucker Punch
- Roost
Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 252 HP / 128 Def / 128 Spe
Impish Nature
- Dragon Dance
- Return
- Roost
- Refresh
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 8 HP / 248 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Focus Blast
Darkrai @ Focus Sash
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Void
- Nasty Plot
- Sludge Bomb
- Dark Pulse
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 8 Atk / 248 SpD
Careful Nature
- Thunder Wave
- Spikes
- Play Rough
- Magic Coat
Attachments
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