ORAS Ubers Episode V: The Table Strikes Back Peak #24

Hello Guys, first time RMT poster here with my surprisingly successful Uber team based around the all mighty table MEGA SALAMENCE. I was able to reach #24 without much effort, so I figure I'd share it! Any suggestions and comments are appertained!

pokemon___mega_salamence_by_sa_dui-d7uh8tz.jpg


Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 252 HP / 128 Def / 128 Spe
Impish Nature
- Dragon Dance
- Return
- Roost
- Refresh

This set seems odd but it has worked for me quite well. The fully defensive spread allows Salamence to beat Yveltal with rocks up.
+1 0 Atk Aerilate Mega Salamence Return vs. 248 HP / 252+ Def Yveltal: 220-261 (48.3 - 57.3%)
+1 0 Atk Dread Plate Dark Aura Yveltal Foul Play vs. 252 HP / 128+ Def Mega Salamence: 222-262 (56.3 - 66.4%)
0 Atk Dread Plate Dark Aura Yveltal Sucker Punch vs. 252 HP / 128+ Def Mega Salamence: 115-136 (29.1 - 34.5%)
Though not ideal, this set prevents Yvaltal from switching in with rocks up, the added bulk helps a lot setting up as well.
-1 208+ Atk Choice Band Ho-Oh Brave Bird vs. 252 HP / 128+ Def Mega Salamence: 136-162 (34.5 - 41.1%) -- guaranteed 3HKO
-1 252+ Atk Primal Groudon Stone Edge vs. 252 HP / 128+ Def Mega Salamence: 136-160 (34.5 - 40.6%) -- guaranteed 3HKO
-1 252+ Atk Life Orb Arceus Extreme Speed vs. 252 HP / 128+ Def Mega Salamence: 78-94 (19.7 - 23.8%) -- possible 5HKO
8 Atk Klefki Play Rough vs. 252 HP / 128+ Def Mega Salamence: 108-128 (27.4 - 32.4%) -- guaranteed 4HKO
Refresh lets it turn Thunder wave Primal Groundon Ho-oh and klefkei all into set up fodder and roost is for longevity. Late game with everything weakened this thing rips through teams while checking primal Groudon, Ho-oh and e-killer early game.

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Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 8 HP / 248 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Focus Blast
Back up win condition, Mega-mence baits in Yvaltal easy double and potential set up. Not sure if this is the optimal spread but the 252 speed is nice for speed creeping neutral max speed base 90s and other geo-Xerns. This also baits in P-Don and Ho-oh, set up fodder for mega-mence. Fantastic offensive partner for Mega Mence.

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Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 28 Def / 216 SpD / 16 Spe
Impish Nature
- Earthquake
- Lava Plume
- Stealth Rock
- Stone Edge

I do not believe there can exist a ubers team that is made worse by adding primal groundon. This checks so many things. Stone edge is there for Ho-oh if mega mence is low or stealth rocks are up roar and thunder wave works just as well. Lava Plume for the 30% burn and to dent Yvaltal nicely. Stealth rocks for best move in the game, and earthquake for stab. Precipitate Blades is nice for extra damage but missing is terrible and I do not believe the extra power is needed to hit anything substantial. Standed PDON is standard.

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Yveltal @ Rocky Helmet
Ability: Dark Aura
EVs: 252 HP / 156 Def / 100 Spe
Impish Nature
- Taunt
- Foul Play
- Sucker Punch
- Roost

This is to prevent Ekiller and mega mence from curb stomping on my team. Rocky Helmet to OHKO Ekiller and 100% beat mega mence also nice to annoy Genesect and mega mewtwo X. Speed is to creep zero speed Lugia and taunt it before toxic/whirlwind. Thi poke is my only Lugia hard check on the team. 1v1s Lugia if necessary. If lugia runs any type of speed investment, its pretty much gg.
0 SpA Lugia Aeroblast vs. 248 HP / 8 SpD Yveltal: 100-118 (21.9 - 25.9%) -- possible 5HKO after Leftovers recovery
0 SpA Lugia Ice Beam vs. 248 HP / 8 SpD Yveltal: 120-142 (26.3 - 31.2%) -- 10.4% chance to 4HKO after Leftovers recovery
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Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 8 Atk / 248 SpD
Careful Nature
- Thunder Wave
- Spikes
- Play Rough
- Magic Coat

Standerd Klefkei aside from magic coat. Which by the way is fantastic for anti leading in its amazing ability to beat sash Darkari and Deo-s. Also back-up Xernas check. Does well at what its suppose to do but double switch on the PDon switch in losing toxic does suck against alot of walls but with no magic coat darkari wrecks my team.
Darkrai.jpg


Darkrai @ Focus Sash
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Void
- Nasty Plot
- Sludge Bomb
- Dark Pulse
Probably one of the best ubers mon right now for its ability to deal with lead PDON. 125 is a fantastic speed tier and sleep to incapacitate a poke is fantastic. Though be aware, dark void either hits for 10 games in a row, or misses thrice in a row. Nasty plot sludge bomb breaks all xernas and dark pulse hits for great neutral damage. Another Ho-oh lure for mega mence. BTW setting up on a CB Ho-oh locked into sleep talk is hilarious.

Weaknesses:
Mega Gengar: by it self it doesn't do much but if it traps YGOD ekiller and Mega Mence breaks the team, traps PDON and Xernas breaks the team. If you see this, keep klefki alive at all costs.
Lugia with speed: I can't kill it, if it toxic's yvaltal its over.
Calm mind Arceus Electric with Earth power: at +1 my entire team is 2hkoed.It can tank one eq and 2hko with +1 earth power.
Arceus Dark: My only check is Xernas and it the
opponent can bait the geomency and deal with +2 xern my team cannot handle it. After Xernas loses power herb if it gets a cm on the switch to Xern, Xern can't kill it.
252+ SpA Fairy Aura Xerneas Moonblast vs. +2 252 HP / 144 SpD Arceus-Dark: 174-206 (39.1 - 46.3%) -- guaranteed 3HKO
Calm Mind POgre- PDon can usually damage it enough were Mence can finish it off, but with it weakened it tears through the team.
SD PDON and SD Groundceus- After one SD from PDON everything dies. Groundceus is less threatning but with rocks up stone edge from both has a chance to OHKO Yvaltal.

Proof of top:
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Importable:

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 28 Def / 216 SpD / 16 Spe
Impish Nature
- Earthquake
- Lava Plume
- Stealth Rock
- Stone Edge

Yveltal @ Rocky Helmet
Ability: Dark Aura
EVs: 252 HP / 156 Def / 100 Spe
Impish Nature
- Taunt
- Foul Play
- Sucker Punch
- Roost

Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 252 HP / 128 Def / 128 Spe
Impish Nature
- Dragon Dance
- Return
- Roost
- Refresh

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 8 HP / 248 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Focus Blast

Darkrai @ Focus Sash
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Void
- Nasty Plot
- Sludge Bomb
- Dark Pulse

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 8 Atk / 248 SpD
Careful Nature
- Thunder Wave
- Spikes
- Play Rough
- Magic Coat
 

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Last edited:
hey

i guess your team has not many weak points, i mean, of course as you already said there are mons that can be more problematic for your team but that's not like you can't do anything against them, and if you play carefully i guess you can deal with almost all the relevant threats. however, i would change something to make your team better than it's now. as the first thing, i personally don't like much your xern ev spread, speed creep is nice to have against opposing xerns i guess, but you have already pdon + klefki that deal with them, and more bulk is really nice in order to have a easier setup and to tank hits in general. i'd probably just use 44 evs in speed to outspeed scarf genesect at +2, and split the rest between hp and phy def. guess that something like 184 HP / 28 Def / 252 SpA / 44 Spe with Modest nature should work well.

Another change i'd probably make if i would use this team is to use life orb darkrai. i know focus sash helps you with pdon lead as you said, but you have already phy def yveltal + refresh mence to deal with it, that is enough imo. otherwise, life orb lets you to have more fire power which is incredibily useful against more defensive buildings (and in general against everything, focus sash darkrai really hits like a girl).

that's all i had to say. hope i helped somewhat, gl with your team! :]
 
I think toxic is important on Klefki specially if your team is weak to Lugia and poisoning PDon on the switch is always good.
 
Dropping magic coat leaves me too weak to Deo-S hyper offense and Darkari. Doubling out usually works well enough, thanks for the suggestion though!
 
Your team being somewhat balanced I would recommend a Defog user and if you really want to use magic coat you can just use a support Arceus form instead of Darkrai that has no defensive presence and has a lot of counters in the tier.

Arceus-... @ ... Plate
Ability: Multitype
EVs: 248 HP / 84 Def / 176 Spe
Timid Nature
- Judgment
- Defog
- Magic Coat
- Recover

or Gira-O:

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 Def / 252 Atk / 8 SpD
Adamant Nature
- Shadow Sneak
- Dragon Tail
- Defog
- Magic Coat / Shadow Force

Hope I helped and gl with your team :]
Edit:

Groudon-Primal's EVs recommended spread is 248 HP / 56 Def / 204 SpD (you can add 12 Spe and only use 192 SpD if you don't use Lava Plume) with a Relaxed Nature (Impish makes Lava Plume's power lower).
 
Hello, this team is rather interesting and Alexander. has already suggested several changes which look good. The main one I would recommend to you is to remove the Speed from Yveltal as it needs to be pretty much fully invested in HP and Defense in order to take on the things you need it to, such as Swords Dance Arceus. I didn't have a clue why you said you have problems with Lugia until I looked at the Klefki set in more detail. Magic Coat may be nice in theory but Toxic is so much better in general, as it allows you to wall and beat Lugia by poisoning it, and also gives you a panic Toxic button to beat something like Calm Mind Arceus should you have Dark Voided already.

I think you should consider using Latios over Darkrai as dual Dark-types is not so good synergy-wise. A simple set of Draco Meteor / Psyshock / Defog / Roost alongside max Speed and Special Attack gives you a powerful Defog user that can also deal with Primal Groudon, being able to switch in on it fairly easily. Latios can also promptly OHKO offensive Primal Groudon with Draco Meteor, so it will not sweep you with Swords Dance. It also prevents you from being swept by Mega Salamence as Salamence will never get past Klefki without being paralyzed and thus can be Draco Meteored by Latios.
 
I didn't have a clue why you said you have problems with Lugia until I looked at the Klefki set in more detail. Magic Coat may be nice in theory but Toxic is so much better in general, as it allows you to wall and beat Lugia by poisoning it
I've already said it :/
 
Thanks for the rates currently testing healing wish Latias, been working pretty well for me right now. Thanks for the suggestions!
 
Hey stalingrad,

This is an interesting team. Unfortunately, there are some inherent flaws with the build, mostly resulting from having an unhappy blending of HO and balance-stall mons. I agree with PISTOLERO that Darkrai doesn't fit here very well, and I happen to agree with Latias as a replacement; basically it's going to help a lot against Kyogre and Groudon and will provide a lot of support in general for the team. Another possibility if you feel like this change doesn't work too well could be Arceus-Water, with Toxic and Ice Beam. This can check similar things, at the cost of being a bit less directly threatening to Groudon and missing out on Healing Wish, but checking Ho-Oh more soundly (at the moment, it can pressure you to some extent but Yveltal+Salamence do a good job of checking it).

Other than that, I don't think Xerneas is the most optimal choice for this team but it's not necessarily detrimental so I'll leave it be. I would also opt for a different spread on Groudon- 248 HP / 56 Def / 204 SpD with an Impish nature should do the trick; if you use Arceus-Water you probably don't need Stone Edge and can run Lava Plume with a Relaxed nature. Also definitely run Toxic Klefki, as Magic Coat isn't that useful.

Arceus @ Splash Plate
Ability: Multitype
EVs: 248 HP / 80 Def / 180 Spe
Timid Nature
IVs: 0 Atk
- Toxic
- Ice Beam
- Recover
- Defog

Latias (F) @ Soul Dew
Ability: Levitate
EVs: 208 HP / 120 SpA / 180 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Defog / Healing Wish
- Psyshock
- Draco Meteor

Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 56 Def / 204 SpD
Impish / Relaxed Nature
- Stone Edge / Lava Plume
- Earthquake
- Roar
- Stealth Rock

Good luck!
 
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