Monotype Entry Hazard Support Garchomp (Dragon) [QC: 2/2] [GP: 1/1]

[SET]
Garchomp @ Rocky Helmet
Name: Entry Hazard Support (Dragon)
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Earthquake
- Dragon Tail

[SET COMMENTS]
Garchomp is a staple of offensive Dragon teams, serving as an unrivaled entry hazard setter, phazer, and threat to key foes such as Iron Treads, Cinderace, Jirachi, and Iron Hands. It excels at getting up multiple layers of entry hazards due to its good bulk and Speed, powerful STAB Earthquake, and access to Rough Skin. The combination of Rough Skin and Rocky Helmet is fantastic for deterring Rapid Spin from foes such as Great Tusk and Iron Treads. It should be noted that if Rapid Spin causes the user to faint due to contact damage, it will not clear entry hazards, making Garchomp particularly adept at keeping hazards up. Moreover, Garchomp has enough bulk to survive an unboosted Ice Spinner from Iron Treads and Quaquaval, so it is relatively unafraid of the metagame’s most common spinners. Outside of warding off spinners, Rocky Helmet + Rough Skin renders Garchomp broadly threatening to physical attackers in general, punishing U-turns from foes such as Sneasler and Cinderace, causing non-Punching Glove Urshifu-R to nearly KO itself from full HP if it uses Surging Strikes on Garchomp, and breaking Dragonite's Multiscale. Dragon Tail rounds out this set by allowing Garchomp to deal good chip damage while forcing out spinners such as Great Tusk and Quaquaval and phazing setup sweepers such as Volcarona and Scizor. The switch forcing capabilities of Dragon Tail synergize incredibly well with this hazard stacking set, enabling Garchomp to rack up entry hazard damage on the opposing team as it repeatedly forces foes out.

While Garchomp is excellent at deterring Rapid Spin by itself, Dragapult provides further security for its entry hazards by acting as a true spinblocker. Moreover, Choice Specs Dragapult greatly appreciates Garchomp’s entry hazards pushing foes into KO ranges and punishing switches, bolstering the already formidable offensive pressure these sets create. Dragapult further enjoys Garchomp’s ability to take on Kingambit, Assault Vest Iron Hands, and Alolan Muk, while Garchomp is grateful for Choice Specs Dragapult threatening Corviknight and thus preventing Defog. Alternatively to Choice Specs, Hex Dragapult can also become an extremely threatening late-game cleaner when combined with Garchomp's entry hazards, and the burns it spreads further help accumulate chip damage on the opposing team. Additionally, Dragapult serves as a crucial check to Iron Defense Zamazenta, which Garchomp cannot phaze if it's behind a Substitute. Hisuian Goodra makes a great pairing with Garchomp, being able to soak up the Ice and Fairy moves aimed at Garchomp from foes such as Alolan Ninetales, Flutter Mane, and Iron Valiant while crushing them in return with its Heavy Slam. Hisuian Goodra can also tank a hit from Chien-Pao and OHKO it in retaliation with Body Press, soak up hits from Choice Specs Greninja, and handle opposing Choice Specs Dragapult. In exchange, Garchomp can duel physical threats such as Great Tusk, Iron Treads, and Sneasler for Hisuian Goodra. Dragon’s various setup sweepers such as Baxcalibur, Kommo-o, Hydreigon, and Dragonite all greatly value Garchomp’s entry hazards pushing foes into KO ranges and breaking the Focus Sashes of foes such as Ceruledge and Breloom, enabling their sweeps. Of these, Kommo-o is especially notable, as its Vacuum Wave can OHKO Chien-Pao at neutral and Greninja following a Clangorous Soul and Throat Spray boost, both of which are incredibly deadly to Garchomp. Choice Scarf Roaring Moon is a great partner to Garchomp, appreciating Garchomp’s entry hazards and ability to wear down Great Tusk and Iron Treads facilitating its late-game cleaning. Roaring Moon in turn supports Garchomp by smashing through Flutter Mane and opposing Dragapult, as well as opening up foes such as Toxapex and Amoonguss to hazard damage by removing their Heavy-Duty Boots with its brutal STAB Knock Off. Choice Scarf Walking Wake appreciates Garchomp’s entry hazards in the same vein while removing threats such as Landorus, Gliscor, Great Tusk, +1 Baxcalibur, and Chien-Pao. If instead using Choice Specs, Walking Wake’s synergy with Garchomp increases even further, as it can blast through Corviknight, Mandibuzz, and Rotom-W with its powerful STAB attacks and coverage. Walking Wake can also use Flip Turn to pivot Garchomp in against foes such as Toxapex and Alolan Muk. Cyclizar can clear entry hazards from its side of the field while keeping Garchomp’s up with Rapid Spin; it can also prevent Defog from Corviknight and Mandibuzz with Taunt and remove Heavy-Duty Boots with Knock Off. Dragalge can compound on Garchomp’s entry hazards with its own Toxic Spikes and use its Fairy neutrality and fierce Adaptability-boosted Poison-type moves to eradicate Fairy-types such as Iron Valiant, Azumarill, and Clefable.


[STRATEGY COMMENTS]
Other Options
=============

Dragon
--------
Though Garchomp benefits tremendously from Rocky Helmet deterring Rapid Spin, Focus Sash is an alternative item choice that can allow it to serve as a pure suicide lead, getting hazards up against foes that would normally OHKO it such as Flutter Mane and Greninja. Leftovers is also an option to extend Garchomp's longevity. Fire Blast run in conjunction with a Naive nature can be used over Spikes to threaten Avalugg and Forretress and catch Corviknight off guard. An EV spread of 232 HP / 36 Def / 240 Spe allows Garchomp to survive a +2 Poltergeist from Ceruledge; however, Garchomp will no longer outspeed Sandy Shocks using this. A Roseli Berry can be used with Iron Head and 96 Attack EVs to allow Garchomp to lure and remove Flutter Mane at the cost of rendering Garchomp generally less effective against the metagame as a whole.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/therealbigc.532450/
Dragon analysis by:
https://www.smogon.com/forums/members/therealbigc.532450/
Quality checked by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
https://www.smogon.com/forums/members/lumari.232216/
 
Last edited:
add remove (comment)
[SET]
Garchomp @ Rocky Helmet
Name: Entry Hazard Support (Dragon)
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 Spe
Jolly / Naive Nature
- Stealth Rock
- Spikes / Fire Blast (It can be very valuable in the Flying and Ice matchups, keeping Stealth Rock up by pressuring Corviknight and Avalugg)
- Earthquake
- Dragon Tail

[SET COMMENTS]
Garchomp is a staple of offensive Dragon teams, serving as an unrivaled entry hazard setter, phazer, and threat to key foes such as Iron Treads, Cinderace, Kingambit, and Iron Hands. It excels at getting up multiple layers of entry hazards due to its good bulk and Speed, powerful STAB Earthquake, and access to Rough Skin. The combination of Rough Skin and Rocky Helmet is fantastic for deterring Rapid Spin from foes such as Great Tusk and Iron Treads, as every time they Rapid Spin against it, they will lose roughly 29% of their HP. It should be noted that if Rapid Spin causes the user to faint due to contact damage, it will not clear entry hazards, making Garchomp particularly adept at keeping hazards up (This also seems like Dex Info, however, someone may not know this so keep it if you like). Moreover, Garchomp has enough bulk to survive an unboosted Ice Spinner from Iron Treads and has good odds to tank an unboosted Ice Spinner from Great Tusk, so it is relatively unafraid of the metagame’s most common spinners. Outside of warding off spinners, Rocky Helmet and Rough Skin renders Garchomp broadly threatening to physical attackers in general, punishing U-Turns from foes such as Sneasler and Cinderace and causing non-Punching-Glove Urshifu-R to nearly KO itself from full HP if it uses Surging Strikes on Garchomp. Dragon Tail rounds out this set by allowing Garchomp to deal good chip damage while forcing out spinners such as Great Tusk and Quaquaval and phazing setup sweepers such as Ogerpon-H and Scizor. The switch-forcing capabilities of Dragon Tail synergize incredibly well with this hazard stacking set, enabling Garchomp to rack up entry hazard damage on the opposing team as it repeatedly forces foes out.

While Garchomp is excellent at deterring Rapid Spin by itself, Dragapult provides further security for its entry hazards by acting as a true spinblocker. Moreover, Choice Specs or Choice Band (Choice Band is only really viable on Ghost due to the lack of physical attackers, while Dragon prefers spammable Ghost-type STAB in the Fairy matchup which physical sets can't provide) Dragapult greatly appreciate Garchomp’s entry hazards pushing foes into KO ranges and punishing switches, bolstering the already formidable offensive pressure these sets create. Dragapult further enjoys Garchomp’s ability to take on Kingambit, Assault Vest Iron Hands, and Alolan Muk, while Garchomp is grateful for Choice Specs Dragapult threatening Corviknight and thus preventing Defog (Also mention HexWisp Dragapult racking up lots of damage with the help of entry hazards and also being a really good late-game cleaner once Garchomp has worn down its foes). Hisuian Goodra makes a great pairing with Garchomp, being able to soak up the Ice and Fairy moves aimed at Garchomp from foes such as Alolan Ninetales, Flutter Mane, and Iron Valiant while crushing them in return with its Heavy Slam. Hisuian Goodra can also tank a hit from Chien-Pao and Greninja and OHKO it them in retaliation with Body Press, as well as handle opposing Choice Specs Dragapult and eliminate it with Draco Meteor. In exchange, Garchomp can duel physical threats such as Great Tusk, Iron Treads, and Sneasler for Hisuian Goodra. Dragon’s various setup sweepers such as Baxcalibur, Dragon Dance Dragapult, Kommo-o, Hydreigon, and Dragonite all greatly value Garchomp’s entry hazards pushing foes into KO ranges and breaking the Focus Sashes of foes such as Ceruledge and Breloom, enabling their sweeps. Of these, Kommo-o is especially notable as with Vacuum Wave it can OHKO Chien-Pao at neutral and Greninja following a Clangorous Soul and Throat Spray boost, both of which are incredibly deadly to Garchomp. Choice Scarf Roaring Moon is a great partner to Garchomp, appreciating Garchomp’s entry hazards facilitating its end-game cleaning. Roaring Moon in turn supports Garchomp by smashing through Flutter Mane and opposing Dragapult, as well as opening up foes such as Toxapex and Amoonguss to hazard damage by removing their Heavy-Duty Boots with its brutal STAB Knock Off (Just generally great in the Dragon matchup and is good in the Dark matchup once Garchomp has taken care of Kingambit). Choice Scarf Walking Wake appreciates Garchomp’s entry hazards in the same vein while removing threats such as Landorus, Gliscor, and Great Tusk. When using Choice Specs, Walking Wake’s synergy with Garchomp increases even further, as it can blast through Corviknight, Mandibuzz, and Rotom-W with its powerful STABs and coverage. Cyclizar can clear entry hazards from its side of the field while keeping Garchomp’s up with Rapid Spin; it can also prevent Defog from Corviknight and Mandibuzz with Taunt and remove Heavy-Duty Boots with Knock Off. Dragalge can compound on Garchomp’s entry hazards with its own Toxic Spikes and use its Fairy neutrality and fierce Adaptability-boosted Sludge Bomb to eradicate Fairy-types such as Iron Valiant, Azumarill, and Clefable.


[STRATEGY COMMENTS]
Other Options
=============

Dragon
--------
Though Garchomp benefits tremendously from Rocky Helmet deterring Rapid Spin, Focus Sash is an alternative item choice that can allow Garchomp to serve as a pure suicide lead, getting hazards up against foes that would normally OHKO it such as Flutter Mane and Greninja.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/therealbigc.532450/
Dragon analysis by:
https://www.smogon.com/forums/members/therealbigc.532450/
Quality checked by:
https://www.smogon.com/forums/members/giyu.574288/

Grammar checked by:
QC: 1/2, well done!

Giyu2.gif
 
add remove (comment)
[SET]
Garchomp @ Rocky Helmet
Name: Entry Hazard Support (Dragon)
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 Spe
Jolly / Naive Nature
- Stealth Rock
- Spikes / Fire Blast (It can be very valuable in the Flying and Ice matchups, keeping Stealth Rock up by pressuring Corviknight and Avalugg)
- Earthquake
- Dragon Tail

[SET COMMENTS]
Garchomp is a staple of offensive Dragon teams, serving as an unrivaled entry hazard setter, phazer, and threat to key foes such as Iron Treads, Cinderace, Kingambit, and Iron Hands. It excels at getting up multiple layers of entry hazards due to its good bulk and Speed, powerful STAB Earthquake, and access to Rough Skin. The combination of Rough Skin and Rocky Helmet is fantastic for deterring Rapid Spin from foes such as Great Tusk and Iron Treads, as every time they Rapid Spin against it, they will lose roughly 29% of their HP. It should be noted that if Rapid Spin causes the user to faint due to contact damage, it will not clear entry hazards, making Garchomp particularly adept at keeping hazards up (This also seems like Dex Info, however, someone may not know this so keep it if you like). Moreover, Garchomp has enough bulk to survive an unboosted Ice Spinner from Iron Treads and has good odds to tank an unboosted Ice Spinner from Great Tusk, so it is relatively unafraid of the metagame’s most common spinners. Outside of warding off spinners, Rocky Helmet and Rough Skin renders Garchomp broadly threatening to physical attackers in general, punishing U-Turns from foes such as Sneasler and Cinderace and causing non-Punching-Glove Urshifu-R to nearly KO itself from full HP if it uses Surging Strikes on Garchomp. Dragon Tail rounds out this set by allowing Garchomp to deal good chip damage while forcing out spinners such as Great Tusk and Quaquaval and phazing setup sweepers such as Ogerpon-H and Scizor. The switch-forcing capabilities of Dragon Tail synergize incredibly well with this hazard stacking set, enabling Garchomp to rack up entry hazard damage on the opposing team as it repeatedly forces foes out.

While Garchomp is excellent at deterring Rapid Spin by itself, Dragapult provides further security for its entry hazards by acting as a true spinblocker. Moreover, Choice Specs or Choice Band (Choice Band is only really viable on Ghost due to the lack of physical attackers, while Dragon prefers spammable Ghost-type STAB in the Fairy matchup which physical sets can't provide) Dragapult greatly appreciate Garchomp’s entry hazards pushing foes into KO ranges and punishing switches, bolstering the already formidable offensive pressure these sets create. Dragapult further enjoys Garchomp’s ability to take on Kingambit, Assault Vest Iron Hands, and Alolan Muk, while Garchomp is grateful for Choice Specs Dragapult threatening Corviknight and thus preventing Defog (Also mention HexWisp Dragapult racking up lots of damage with the help of entry hazards and also being a really good late-game cleaner once Garchomp has worn down its foes). Hisuian Goodra makes a great pairing with Garchomp, being able to soak up the Ice and Fairy moves aimed at Garchomp from foes such as Alolan Ninetales, Flutter Mane, and Iron Valiant while crushing them in return with its Heavy Slam. Hisuian Goodra can also tank a hit from Chien-Pao and Greninja and OHKO it them in retaliation with Body Press, as well as handle opposing Choice Specs Dragapult and eliminate it with Draco Meteor. In exchange, Garchomp can duel physical threats such as Great Tusk, Iron Treads, and Sneasler for Hisuian Goodra. Dragon’s various setup sweepers such as Baxcalibur, Dragon Dance Dragapult, Kommo-o, Hydreigon, and Dragonite all greatly value Garchomp’s entry hazards pushing foes into KO ranges and breaking the Focus Sashes of foes such as Ceruledge and Breloom, enabling their sweeps. Of these, Kommo-o is especially notable as with Vacuum Wave it can OHKO Chien-Pao at neutral and Greninja following a Clangorous Soul and Throat Spray boost, both of which are incredibly deadly to Garchomp. Choice Scarf Roaring Moon is a great partner to Garchomp, appreciating Garchomp’s entry hazards facilitating its end-game cleaning. Roaring Moon in turn supports Garchomp by smashing through Flutter Mane and opposing Dragapult, as well as opening up foes such as Toxapex and Amoonguss to hazard damage by removing their Heavy-Duty Boots with its brutal STAB Knock Off (Just generally great in the Dragon matchup and is good in the Dark matchup once Garchomp has taken care of Kingambit). Choice Scarf Walking Wake appreciates Garchomp’s entry hazards in the same vein while removing threats such as Landorus, Gliscor, and Great Tusk. When using Choice Specs, Walking Wake’s synergy with Garchomp increases even further, as it can blast through Corviknight, Mandibuzz, and Rotom-W with its powerful STABs and coverage. Cyclizar can clear entry hazards from its side of the field while keeping Garchomp’s up with Rapid Spin; it can also prevent Defog from Corviknight and Mandibuzz with Taunt and remove Heavy-Duty Boots with Knock Off. Dragalge can compound on Garchomp’s entry hazards with its own Toxic Spikes and use its Fairy neutrality and fierce Adaptability-boosted Sludge Bomb to eradicate Fairy-types such as Iron Valiant, Azumarill, and Clefable.


[STRATEGY COMMENTS]
Other Options
=============

Dragon
--------
Though Garchomp benefits tremendously from Rocky Helmet deterring Rapid Spin, Focus Sash is an alternative item choice that can allow Garchomp to serve as a pure suicide lead, getting hazards up against foes that would normally OHKO it such as Flutter Mane and Greninja.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/therealbigc.532450/
Dragon analysis by:
https://www.smogon.com/forums/members/therealbigc.532450/
Quality checked by:
https://www.smogon.com/forums/members/giyu.574288/

Grammar checked by:
QC: 1/2, well done!

View attachment 568999
Implemented thank you
 
[SET]
Garchomp @ Rocky Helmet
Name: Entry Hazard Support (Dragon)
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 Spe *232 HP / 36 Def / 240 Spe <-Lives Ceruledge's Poltergeist from full at +2. Its not the most realistic calc, apply it if you want though.
Jolly Nature
- Stealth Rock
- Spikes
- Earthquake
- Dragon Tail

[SET COMMENTS]
Garchomp is a staple of offensive Dragon teams, serving as an unrivaled entry hazard setter, phazer, and threat to key foes such as Iron Treads, Cinderace, Kingambit (for gambit, you have Kommo-o nowadays for him [also you never deal enough for it]. Maybe Jirachi or even just fast guys like Mimi could work better?), and Iron Hands. It excels at getting up multiple layers of entry hazards due to its good bulk and Speed, powerful STAB Earthquake, and access to Rough Skin. The combination of Rough Skin and Rocky Helmet is fantastic for deterring Rapid Spin from foes such as Great Tusk and Iron Treads. It should be noted that if Rapid Spin causes the user to faint due to contact damage, it will not clear entry hazards, making Garchomp particularly adept at keeping hazards up. Moreover, Garchomp has enough bulk to survive an unboosted Ice Spinner from Iron Treads and has good odds to tank an unboosted Ice Spinner from Great Tusk (I think Great Tusk outlives you since you lack recovery, and it has leftos + nonweak to Ground/great phys bulk, so it might not be a great idea to try him. Quaquaval might be better), so it is relatively unafraid of the metagame’s most common spinners. Outside of warding off spinners, Rocky Helmet and Rough Skin renders Garchomp broadly threatening to physical attackers in general, punishing U-Turns from foes such as Sneasler and Cinderace and causing non-Punching-Glove Urshifu-R to nearly KO itself from full HP if it uses Surging Strikes on Garchomp (it also breaks Dnite's multiscale if it chooses to attack you, which is pretty neat as thats an annoying dude). Dragon Tail rounds out this set by allowing Garchomp to deal good chip damage while forcing out spinners such as Great Tusk and Quaquaval and phazing setup sweepers such as Ogerpon-H (you sort of die at +2 if its PR, maybe something else, like Volcarona?) and Scizor. The switch-forcing capabilities of Dragon Tail synergize incredibly well with this hazard stacking set, enabling Garchomp to rack up entry hazard damage on the opposing team as it repeatedly forces foes out.

While Garchomp is excellent at deterring Rapid Spin by itself, Dragapult provides further security for its entry hazards by acting as a true spinblocker. Moreover, Choice Specs Dragapult greatly appreciate Garchomp’s entry hazards pushing foes into KO ranges and punishing switches, bolstering the already formidable offensive pressure these sets create. Dragapult further enjoys Garchomp’s ability to take on Kingambit, Assault Vest Iron Hands, and Alolan Muk, while Garchomp is grateful for Choice Specs Dragapult threatening Corviknight and thus preventing Defog. Alternatively to Choice Specs, Hex Dragapult can also become an extremely threatening late-game cleaner when combined with Garchomp's entry hazards, and the burns it spreads further help accumulate chip damage on the opposing team (pult also covers for ID Zamazenta, which can setup in imputiny vs Garchomp, because we lost roar >:(). Hisuian Goodra makes a great pairing with Garchomp, being able to soak up the Ice and Fairy moves aimed at Garchomp from foes such as Alolan Ninetales, Flutter Mane, and Iron Valiant while crushing them in return with its Heavy Slam. Hisuian Goodra can also tank a hit from Chien-Pao and OHKO it in retaliation with Body Press, can soak up hits from Choice Specs Greninja, and can also handle opposing Choice Specs Dragapult and eliminate it with Draco Meteor (Hisuan Goodra doesnt always pack draco meteor, but it can still win 1v1, and can even phaze itself though). In exchange, Garchomp can duel physical threats such as Great Tusk, Iron Treads, and Sneasler for Hisuian Goodra. Dragon’s various setup sweepers such as Baxcalibur, Dragon Dance Dragapult (not really a dragon thing), Kommo-o, Hydreigon, and Dragonite all greatly value Garchomp’s entry hazards pushing foes into KO ranges and breaking the Focus Sashes of foes such as Ceruledge and Breloom, enabling their sweeps. Of these, Kommo-o is especially notable as with Vacuum Wave it can OHKO Chien-Pao at neutral and Greninja following a Clangorous Soul and Throat Spray boost, both of which are incredibly deadly to Garchomp. Choice Scarf Roaring Moon is a great partner to Garchomp, appreciating Garchomp’s entry hazards and ability to take on Kingambit (it doesnt, but wearing down stinky guys like Tusk/Treads is always appreciated) facilitating its end-game cleaning. Roaring Moon in turn supports Garchomp by smashing through Flutter Mane and opposing Dragapult, as well as opening up foes such as Toxapex and Amoonguss to hazard damage by removing their Heavy-Duty Boots with its brutal STAB Knock Off. Choice Scarf Walking Wake appreciates Garchomp’s entry hazards in the same vein while removing threats such as Landorus, Gliscor, and Great Tusk (it also deals with Pao pao and boosted Baxcalibur [something to differentiate with specs as specs hit and outspeed these three normally anyway]. Wakey can also pivot in Garchomp into Pexer and Alomuk which munch on Wake's...water). When using Choice Specs, Walking Wake’s synergy with Garchomp increases even further, as it can blast through Corviknight, Mandibuzz, and Rotom-W with its powerful STABs and coverage. Cyclizar can clear entry hazards from its side of the field while keeping Garchomp’s up with Rapid Spin; it can also prevent Defog from Corviknight and Mandibuzz with Taunt and remove Heavy-Duty Boots with Knock Off. Dragalge can compound on Garchomp’s entry hazards with its own Toxic Spikes and use its Fairy neutrality and fierce Adaptability-boosted (poisonmove in general, both Gunk/Bomb are viable) Sludge Bomb to eradicate Fairy-types such as Iron Valiant, Azumarill, and Clefable.


[STRATEGY COMMENTS]
Other Options
=============

Dragon
--------
Though Garchomp benefits tremendously from Rocky Helmet deterring Rapid Spin, Focus Sash is an alternative item choice that can allow Garchomp to serve as a pure suicide lead, getting hazards up against foes that would normally OHKO it such as Flutter Mane and Greninja. Fire Blast run in conjunction with a Naive nature can be used over Spikes to threaten Avalugg and Forretress and catch Corviknight off guard. (leftovers also nice. Roseli with Iron Head and 96 Atk (184 if using Eq) can be used as a lure to kill Flutter Mane, and heavily damage Iron Valiant and prospective Meowscaradas, but you sort of see the issue of running this spread.)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/therealbigc.532450/
Dragon analysis by:
https://www.smogon.com/forums/members/therealbigc.532450/
Quality checked by:
https://www.smogon.com/forums/members/giyu.574288/

Grammar checked by:
QC 2/2, thankie real big C :blobnom:
 
[SET]
Garchomp @ Rocky Helmet
Name: Entry Hazard Support (Dragon)
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 Spe *232 HP / 36 Def / 240 Spe <-Lives Ceruledge's Poltergeist from full at +2. Its not the most realistic calc, apply it if you want though.
Jolly Nature
- Stealth Rock
- Spikes
- Earthquake
- Dragon Tail

[SET COMMENTS]
Garchomp is a staple of offensive Dragon teams, serving as an unrivaled entry hazard setter, phazer, and threat to key foes such as Iron Treads, Cinderace, Kingambit (for gambit, you have Kommo-o nowadays for him [also you never deal enough for it]. Maybe Jirachi or even just fast guys like Mimi could work better?), and Iron Hands. It excels at getting up multiple layers of entry hazards due to its good bulk and Speed, powerful STAB Earthquake, and access to Rough Skin. The combination of Rough Skin and Rocky Helmet is fantastic for deterring Rapid Spin from foes such as Great Tusk and Iron Treads. It should be noted that if Rapid Spin causes the user to faint due to contact damage, it will not clear entry hazards, making Garchomp particularly adept at keeping hazards up. Moreover, Garchomp has enough bulk to survive an unboosted Ice Spinner from Iron Treads and has good odds to tank an unboosted Ice Spinner from Great Tusk (I think Great Tusk outlives you since you lack recovery, and it has leftos + nonweak to Ground/great phys bulk, so it might not be a great idea to try him. Quaquaval might be better), so it is relatively unafraid of the metagame’s most common spinners. Outside of warding off spinners, Rocky Helmet and Rough Skin renders Garchomp broadly threatening to physical attackers in general, punishing U-Turns from foes such as Sneasler and Cinderace and causing non-Punching-Glove Urshifu-R to nearly KO itself from full HP if it uses Surging Strikes on Garchomp (it also breaks Dnite's multiscale if it chooses to attack you, which is pretty neat as thats an annoying dude). Dragon Tail rounds out this set by allowing Garchomp to deal good chip damage while forcing out spinners such as Great Tusk and Quaquaval and phazing setup sweepers such as Ogerpon-H (you sort of die at +2 if its PR, maybe something else, like Volcarona?) and Scizor. The switch-forcing capabilities of Dragon Tail synergize incredibly well with this hazard stacking set, enabling Garchomp to rack up entry hazard damage on the opposing team as it repeatedly forces foes out.

While Garchomp is excellent at deterring Rapid Spin by itself, Dragapult provides further security for its entry hazards by acting as a true spinblocker. Moreover, Choice Specs Dragapult greatly appreciate Garchomp’s entry hazards pushing foes into KO ranges and punishing switches, bolstering the already formidable offensive pressure these sets create. Dragapult further enjoys Garchomp’s ability to take on Kingambit, Assault Vest Iron Hands, and Alolan Muk, while Garchomp is grateful for Choice Specs Dragapult threatening Corviknight and thus preventing Defog. Alternatively to Choice Specs, Hex Dragapult can also become an extremely threatening late-game cleaner when combined with Garchomp's entry hazards, and the burns it spreads further help accumulate chip damage on the opposing team (pult also covers for ID Zamazenta, which can setup in imputiny vs Garchomp, because we lost roar >:(). Hisuian Goodra makes a great pairing with Garchomp, being able to soak up the Ice and Fairy moves aimed at Garchomp from foes such as Alolan Ninetales, Flutter Mane, and Iron Valiant while crushing them in return with its Heavy Slam. Hisuian Goodra can also tank a hit from Chien-Pao and OHKO it in retaliation with Body Press, can soak up hits from Choice Specs Greninja, and can also handle opposing Choice Specs Dragapult and eliminate it with Draco Meteor (Hisuan Goodra doesnt always pack draco meteor, but it can still win 1v1, and can even phaze itself though). In exchange, Garchomp can duel physical threats such as Great Tusk, Iron Treads, and Sneasler for Hisuian Goodra. Dragon’s various setup sweepers such as Baxcalibur, Dragon Dance Dragapult (not really a dragon thing), Kommo-o, Hydreigon, and Dragonite all greatly value Garchomp’s entry hazards pushing foes into KO ranges and breaking the Focus Sashes of foes such as Ceruledge and Breloom, enabling their sweeps. Of these, Kommo-o is especially notable as with Vacuum Wave it can OHKO Chien-Pao at neutral and Greninja following a Clangorous Soul and Throat Spray boost, both of which are incredibly deadly to Garchomp. Choice Scarf Roaring Moon is a great partner to Garchomp, appreciating Garchomp’s entry hazards and ability to take on Kingambit (it doesnt, but wearing down stinky guys like Tusk/Treads is always appreciated) facilitating its end-game cleaning. Roaring Moon in turn supports Garchomp by smashing through Flutter Mane and opposing Dragapult, as well as opening up foes such as Toxapex and Amoonguss to hazard damage by removing their Heavy-Duty Boots with its brutal STAB Knock Off. Choice Scarf Walking Wake appreciates Garchomp’s entry hazards in the same vein while removing threats such as Landorus, Gliscor, and Great Tusk (it also deals with Pao pao and boosted Baxcalibur [something to differentiate with specs as specs hit and outspeed these three normally anyway]. Wakey can also pivot in Garchomp into Pexer and Alomuk which munch on Wake's...water). When using Choice Specs, Walking Wake’s synergy with Garchomp increases even further, as it can blast through Corviknight, Mandibuzz, and Rotom-W with its powerful STABs and coverage. Cyclizar can clear entry hazards from its side of the field while keeping Garchomp’s up with Rapid Spin; it can also prevent Defog from Corviknight and Mandibuzz with Taunt and remove Heavy-Duty Boots with Knock Off. Dragalge can compound on Garchomp’s entry hazards with its own Toxic Spikes and use its Fairy neutrality and fierce Adaptability-boosted (poisonmove in general, both Gunk/Bomb are viable) Sludge Bomb to eradicate Fairy-types such as Iron Valiant, Azumarill, and Clefable.


[STRATEGY COMMENTS]
Other Options
=============

Dragon
--------
Though Garchomp benefits tremendously from Rocky Helmet deterring Rapid Spin, Focus Sash is an alternative item choice that can allow Garchomp to serve as a pure suicide lead, getting hazards up against foes that would normally OHKO it such as Flutter Mane and Greninja. Fire Blast run in conjunction with a Naive nature can be used over Spikes to threaten Avalugg and Forretress and catch Corviknight off guard. (leftovers also nice. Roseli with Iron Head and 96 Atk (184 if using Eq) can be used as a lure to kill Flutter Mane, and heavily damage Iron Valiant and prospective Meowscaradas, but you sort of see the issue of running this spread.)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/therealbigc.532450/
Dragon analysis by:
https://www.smogon.com/forums/members/therealbigc.532450/
Quality checked by:
https://www.smogon.com/forums/members/giyu.574288/

Grammar checked by:
QC 2/2, thankie real big C :blobnom:
Implemented, thanks Neko
GP Team
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
GP Team done
[SET]
Garchomp @ Rocky Helmet
Name: Entry Hazard Support (Dragon)
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Earthquake
- Dragon Tail

[SET COMMENTS]
Garchomp is a staple of offensive Dragon teams, serving as an unrivaled entry hazard setter, phazer, and threat to key foes such as Iron Treads, Cinderace, Jirachi, and Iron Hands. It excels at getting up multiple layers of entry hazards due to its good bulk and Speed, powerful STAB Earthquake, and access to Rough Skin. The combination of Rough Skin and Rocky Helmet is fantastic for deterring Rapid Spin from foes such as Great Tusk and Iron Treads. It should be noted that if Rapid Spin causes the user to faint due to contact damage, it will not clear entry hazards, making Garchomp particularly adept at keeping hazards up. Moreover, Garchomp has enough bulk to survive an unboosted Ice Spinner from Iron Treads and Quaquaval, so it is relatively unafraid of the metagame’s most common spinners. Outside of warding off spinners, Rocky Helmet and + Rough Skin renders Garchomp broadly threatening to physical attackers in general, punishing U-turns from foes such as Sneasler and Cinderace, causing non-Punching Glove (RH) Urshifu-R to nearly KO itself from full HP if it uses Surging Strikes on Garchomp, and breaking Dragonite's Multiscale. Dragon Tail rounds out this set by allowing Garchomp to deal good chip damage while forcing out spinners such as Great Tusk and Quaquaval and phazing setup sweepers such as Volcarona and Scizor. The switch forcing (RH) capabilities of Dragon Tail synergize incredibly well with this hazard stacking set, enabling Garchomp to rack up entry hazard damage on the opposing team as it repeatedly forces foes out.

While Garchomp is excellent at deterring Rapid Spin by itself, Dragapult provides further security for its entry hazards by acting as a true spinblocker. Moreover, Choice Specs Dragapult greatly appreciate appreciates Garchomp’s entry hazards pushing foes into KO ranges and punishing switches, bolstering the already formidable offensive pressure these sets create. Dragapult further enjoys Garchomp’s ability to take on Kingambit, Assault Vest Iron Hands, and Alolan Muk, while Garchomp is grateful for Choice Specs Dragapult threatening Corviknight and thus preventing Defog. Alternatively to Choice Specs, Hex Dragapult can also become an extremely threatening late-game cleaner when combined with Garchomp's entry hazards, and the burns it spreads further help accumulate chip damage on the opposing team. Additionally, Dragapult serves as a crucial check to Iron Defense Zamazenta, which Garchomp cannot phaze if it's behind a Substitute. Hisuian Goodra makes a great pairing with Garchomp, being able to soak up the Ice and Fairy moves aimed at Garchomp from foes such as Alolan Ninetales, Flutter Mane, and Iron Valiant while crushing them in return with its Heavy Slam. Hisuian Goodra can also tank a hit from Chien-Pao and OHKO it in retaliation with Body Press, can soak up hits from Choice Specs Greninja, and can also handle opposing Choice Specs Dragapult. In exchange, Garchomp can duel physical threats such as Great Tusk, Iron Treads, and Sneasler for Hisuian Goodra. Dragon’s various setup sweepers such as Baxcalibur, Kommo-o, Hydreigon, and Dragonite all greatly value Garchomp’s entry hazards pushing foes into KO ranges and breaking the Focus Sashes of foes such as Ceruledge and Breloom, enabling their sweeps. Of these, Kommo-o is especially notable, (AC) as with its Vacuum Wave it can OHKO Chien-Pao at neutral and Greninja following a Clangorous Soul and Throat Spray boost, both of which are incredibly deadly to Garchomp. Choice Scarf Roaring Moon is a great partner to Garchomp, appreciating Garchomp’s entry hazards and ability to wear down Great Tusk and Iron Treads facilitating its end-game late-game cleaning. Roaring Moon in turn supports Garchomp by smashing through Flutter Mane and opposing Dragapult, as well as opening up foes such as Toxapex and Amoonguss to hazard damage by removing their Heavy-Duty Boots with its brutal STAB Knock Off. Choice Scarf Walking Wake appreciates Garchomp’s entry hazards in the same vein while removing threats such as Landorus, Gliscor, Great Tusk, +1 Baxcalibur, and Chien-Pao. When using Choice Specs, Walking Wake’s synergy with Garchomp increases even further, as it can blast through Corviknight, Mandibuzz, and Rotom-W with its powerful STAB attacks and coverage. Walking Wake can also use Flip Turn to pivot into Garchomp in against foes such as Toxapex and Alolan Muk using Flip Turn. Cyclizar can clear entry hazards from its side of the field while keeping Garchomp’s up with Rapid Spin; it can also prevent Defog from Corviknight and Mandibuzz with Taunt and remove Heavy-Duty Boots with Knock Off. Dragalge can compound on Garchomp’s entry hazards with its own Toxic Spikes and use its Fairy neutrality and fierce Adaptability-boosted Poison-type moves to eradicate Fairy-types such as Iron Valiant, Azumarill, and Clefable.


[STRATEGY COMMENTS]
Other Options
=============

Dragon
--------
Though Garchomp benefits tremendously from Rocky Helmet deterring Rapid Spin, Focus Sash is an alternative item choice that can allow Garchomp it to serve as a pure suicide lead, getting hazards up against foes that would normally OHKO it such as Flutter Mane and Greninja. Leftovers is also an option to extend Garchomp's longevity. Fire Blast run in conjunction with a Naive nature can be used over Spikes to threaten Avalugg and Forretress and catch Corviknight off guard. An EV spread of 232 HP / 36 Def / 240 Spe allows Garchomp to survive a +2 Poltergeist from Ceruledge; however, Garchomp will no longer outspeed Sandy Shocks using this. A Roseli Berry can be used with Iron Head and 96 Atk Attacl EVs to allow Garchomp to lure and remove Flutter Mane at the cost of rendering Garchomp generally less effective against the metagame as a whole.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/therealbigc.532450/
Dragon analysis by:
https://www.smogon.com/forums/members/therealbigc.532450/
Quality checked by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
GP Team done
[SET]
Garchomp @ Rocky Helmet
Name: Entry Hazard Support (Dragon)
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Earthquake
- Dragon Tail

[SET COMMENTS]
Garchomp is a staple of offensive Dragon teams, serving as an unrivaled entry hazard setter, phazer, and threat to key foes such as Iron Treads, Cinderace, Jirachi, and Iron Hands. It excels at getting up multiple layers of entry hazards due to its good bulk and Speed, powerful STAB Earthquake, and access to Rough Skin. The combination of Rough Skin and Rocky Helmet is fantastic for deterring Rapid Spin from foes such as Great Tusk and Iron Treads. It should be noted that if Rapid Spin causes the user to faint due to contact damage, it will not clear entry hazards, making Garchomp particularly adept at keeping hazards up. Moreover, Garchomp has enough bulk to survive an unboosted Ice Spinner from Iron Treads and Quaquaval, so it is relatively unafraid of the metagame’s most common spinners. Outside of warding off spinners, Rocky Helmet and + Rough Skin renders Garchomp broadly threatening to physical attackers in general, punishing U-turns from foes such as Sneasler and Cinderace, causing non-Punching Glove (RH) Urshifu-R to nearly KO itself from full HP if it uses Surging Strikes on Garchomp, and breaking Dragonite's Multiscale. Dragon Tail rounds out this set by allowing Garchomp to deal good chip damage while forcing out spinners such as Great Tusk and Quaquaval and phazing setup sweepers such as Volcarona and Scizor. The switch forcing (RH) capabilities of Dragon Tail synergize incredibly well with this hazard stacking set, enabling Garchomp to rack up entry hazard damage on the opposing team as it repeatedly forces foes out.

While Garchomp is excellent at deterring Rapid Spin by itself, Dragapult provides further security for its entry hazards by acting as a true spinblocker. Moreover, Choice Specs Dragapult greatly appreciate appreciates Garchomp’s entry hazards pushing foes into KO ranges and punishing switches, bolstering the already formidable offensive pressure these sets create. Dragapult further enjoys Garchomp’s ability to take on Kingambit, Assault Vest Iron Hands, and Alolan Muk, while Garchomp is grateful for Choice Specs Dragapult threatening Corviknight and thus preventing Defog. Alternatively to Choice Specs, Hex Dragapult can also become an extremely threatening late-game cleaner when combined with Garchomp's entry hazards, and the burns it spreads further help accumulate chip damage on the opposing team. Additionally, Dragapult serves as a crucial check to Iron Defense Zamazenta, which Garchomp cannot phaze if it's behind a Substitute. Hisuian Goodra makes a great pairing with Garchomp, being able to soak up the Ice and Fairy moves aimed at Garchomp from foes such as Alolan Ninetales, Flutter Mane, and Iron Valiant while crushing them in return with its Heavy Slam. Hisuian Goodra can also tank a hit from Chien-Pao and OHKO it in retaliation with Body Press, can soak up hits from Choice Specs Greninja, and can also handle opposing Choice Specs Dragapult. In exchange, Garchomp can duel physical threats such as Great Tusk, Iron Treads, and Sneasler for Hisuian Goodra. Dragon’s various setup sweepers such as Baxcalibur, Kommo-o, Hydreigon, and Dragonite all greatly value Garchomp’s entry hazards pushing foes into KO ranges and breaking the Focus Sashes of foes such as Ceruledge and Breloom, enabling their sweeps. Of these, Kommo-o is especially notable, (AC) as with its Vacuum Wave it can OHKO Chien-Pao at neutral and Greninja following a Clangorous Soul and Throat Spray boost, both of which are incredibly deadly to Garchomp. Choice Scarf Roaring Moon is a great partner to Garchomp, appreciating Garchomp’s entry hazards and ability to wear down Great Tusk and Iron Treads facilitating its end-game late-game cleaning. Roaring Moon in turn supports Garchomp by smashing through Flutter Mane and opposing Dragapult, as well as opening up foes such as Toxapex and Amoonguss to hazard damage by removing their Heavy-Duty Boots with its brutal STAB Knock Off. Choice Scarf Walking Wake appreciates Garchomp’s entry hazards in the same vein while removing threats such as Landorus, Gliscor, Great Tusk, +1 Baxcalibur, and Chien-Pao. When using Choice Specs, Walking Wake’s synergy with Garchomp increases even further, as it can blast through Corviknight, Mandibuzz, and Rotom-W with its powerful STAB attacks and coverage. Walking Wake can also use Flip Turn to pivot into Garchomp in against foes such as Toxapex and Alolan Muk using Flip Turn. Cyclizar can clear entry hazards from its side of the field while keeping Garchomp’s up with Rapid Spin; it can also prevent Defog from Corviknight and Mandibuzz with Taunt and remove Heavy-Duty Boots with Knock Off. Dragalge can compound on Garchomp’s entry hazards with its own Toxic Spikes and use its Fairy neutrality and fierce Adaptability-boosted Poison-type moves to eradicate Fairy-types such as Iron Valiant, Azumarill, and Clefable.


[STRATEGY COMMENTS]
Other Options
=============

Dragon
--------
Though Garchomp benefits tremendously from Rocky Helmet deterring Rapid Spin, Focus Sash is an alternative item choice that can allow Garchomp it to serve as a pure suicide lead, getting hazards up against foes that would normally OHKO it such as Flutter Mane and Greninja. Leftovers is also an option to extend Garchomp's longevity. Fire Blast run in conjunction with a Naive nature can be used over Spikes to threaten Avalugg and Forretress and catch Corviknight off guard. An EV spread of 232 HP / 36 Def / 240 Spe allows Garchomp to survive a +2 Poltergeist from Ceruledge; however, Garchomp will no longer outspeed Sandy Shocks using this. A Roseli Berry can be used with Iron Head and 96 Atk Attacl EVs to allow Garchomp to lure and remove Flutter Mane at the cost of rendering Garchomp generally less effective against the metagame as a whole.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/therealbigc.532450/
Dragon analysis by:
https://www.smogon.com/forums/members/therealbigc.532450/
Quality checked by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
Implemented, thanks Lumari
 
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