ORAS OU Enter the Dragon! Mega Charizard X Team

Hello Smogoners!! I decided to make a team based on one of my favorite megas, Charizard X. This team has been doing great, with a 8-2 record, the only 2 loses being haxes. I wanted to see what improvements this team can have, so please leave an RMT

Team at first glance
charizard-megax.gif
manaphy.gif
latios.gif
lucario.gif
clefable.gif
crawdaunt.gif


Team building process
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Started off with Charizard of course.
charizard-mega-x.png
manaphy.png

Next added manaphy, counters a large amount of charizards checks and counters and charizard also counters a large amount of manaphys checks and counters
charizard-mega-x.png
manaphy.png
latios.png

Latios was a must, need a hazard remover but I also wanted it to hit hard and it helps out with a few checks of both zard and manaphy, and is a good revenge killer and with levitate it can be a good switch in for zard
charizard-mega-x.png
manaphy.png
latios.png
lucario.png

Lucario was added since it covers up a large amount of checks and counters for all 3 pokes, especially latios, with justify it gets an attack boost when hit by a dark type and can counter most of latios’ checks and counters.
charizard-mega-x.png
manaphy.png
latios.png
lucario.png
clefable.png

Clefable was next, i needed a stealth rocker and the fairy typing is great as it is immune to dragon and fighting and while clefable’s super effectives are resisted or immune. With clefable can also neuter revenge killers or sweeper with thunder wave which can make it easier for charizard or manaphy to set up and than sweep
charizard-mega-x.png
manaphy.png
latios.png
lucario.png
clefable.png
crawdaunt.png

Crawdaunt was last up since I needed an answer for scarf excadrill. It is a good revenge killer and it is always good to have a knock offer on your team.

The Team

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Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 Def/ 252 Spe
Jolly Nature
- Flare Blitz
- Dragon Dance
- Dragon Claw
- Earthquake

The star of the team, Mega Charizard-X! Arguably the best Dragon Dancers in OU meta game.
I have the standard set with Flare Blitz, Dragon Dance, Dragon Claw and Earthquake. I prefer earthquake over roost for better coverage. Max 252 on attack and speed, the last 4 on Defense to keep the HP odd to survive more than 2 SR. It's jolly to outspeed other Charizards and base 100’s. It being jolly has actually saved my behind several times.


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Manaphy @ Lumberry
Ability: Hydration
EVs: 96 HP / 252 SpA / 184 Spe
Timid Nature
- Energy Ball
- Scald
- Ice Beam
- Tail Glow

Manaphy is a great teammate for Zard-X as it helps Zard take out many of its checks and counters while zard does the same for it. Manaphy has Tail Glow of course to boost it’s SpA dramatically. Energy ball to take care of other water types, Ice beam for dragons, and scald for Stab but is chosen over surf due to the burn chance. Timid nature and 184 speed lets it outspeed jolly Landorus-T. max SpA and the rest in bulk. Lum berry is great when an wall tries to status manaphy.


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Latios @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Thunderbolt

You always need hazard removal for a Charizard team. My team’s hazard removal and revenge killer.Of course defog for the hazard removal, psyshock and draco for STAB and thunderbolt for some coverage for the team as does have trouble bringing done azumarill and gyarados which can check or counter charizard-x, manaphy and Lucario.T-bolt can take down azumarill take out with some prior damage and OHKO gyarados. Life orb helps latios become a better wallbreaker. Timid and max Speed to outspeed or speed tie with base 110s pokes. 252 SpA to nuke pokes and the last 4 in HP


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Lucario @ Life Orb
Ability: Justified
EVs: 16 HP / 252 Atk / 240 Spe
Adamant Nature
- Crunch
- Close Combat
- Bullet Punch
- Extreme Speed

Lucario helps Latios with Bisharp and takes out a decent amount of the checks and counters that the poke above. Justified is great to help Latios since It gets +1 in attack whenever it is hit by a dark type move. I needed adamant more than jolly to get more of a power boost and the speed difference is not major. Crunch is for the bothersome ghost like gengar, close combat for Stab and also is great to help Latios. Bullet Punch is Stab and priority.Extreme speed is also for priority, which can be helpful when lucario is about to get KO’s.Life orb for more damage. Max Atk for max damage. 240 speed to outspeed adamant excadrill. Rest in HP


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Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 184 Def / 72 SpD
Calm Nature
- Stealth Rock
- Soft-Boiled
- Thunder Wave
- Moonblast

Clefable is a amazing addition to the team. Stealth rocks of course as it is my lead and stealth rocker.Soft-boiled for recovery. Thunder wave to neuter revenge killers and sweepers and makes my sweepers have an easier time sweeping. Moonblast for STAB. Leftovers for extra hp recovery and magic guard to not be affected by burn or toxic damage and hazard damage. I put max hp for bulk, 184 def to get 3HKO’d instead of 2HKO’d by psyshock life orb latios. The rest goes to Sp.D with a calm nature.


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Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Aqua Jet
- Knock Off
- Crabhammer
- Superpower

Crawdaunt was my last addition to the team. A wallbreaker, revenge killer and knocker offer made it a great addition to my team.Adaptability for the 2.0 STAB boost instead of 1.5 STAB boost. Adamant nature since the speed increase from a jolly nature is not much and the attack increase is even bigger with the help of adaptability. Aqua Jet for priority and STAB, Knock off for STAB, Crabhammer for STAB and Superpower for coverage. Choice Band for max damage.248 HP for Odd HP for 5 SR switch ins 252 Atk for max damage and rest in Sp.D

Team Threat List:
Choice Scarf Excadrill: can take out Charizard, Clefable, and Lucario. Excadrill can also leave a dent on latios.Without Crawdaunt or Manaphy, Excadrill can smash my team without those two.

Mega Manectric: With Flamethrower or Overheat, HP Ice and Thunderbolt it can take out Latios, Crawdaunt, Manaphy, and Lucario. The only the answer I have for it is Zard when it is already mega evolved.

Serperior:With Leaf Storm, HP Fire, Dragon Pulse and Glare it can possibly take out nearly my whole team, Charizard and Latios with Dragon Pulse, Manaphy and Crawdaunt with Leaf Storm, and Lucario with HP Fire. My best bet is for them not to have Dragon Pulse for Charizard or if it Glares me, I don’t get haxed or I use Clefable to Thunder wave it and then Flare Blitz it with Charizard

Importable:
http://pastebin.com/h7JRE7Da
 
really nice team but here are some suggestions:

Latias>Latios

You're 2 setup sweepers are very vulnerable to getting worn down. Zard takes a lot of damage from sr+flare blitz, and a lot of times you need bulk on manaphy to sweep a team. You need to be able to heal them up. You do not need lati as a wallbreaker as you have crawdawnt on your team (which should have lo imo), but you will lose the ability to t-bolt azu and gyara. This also helps with the mega-mane matchup as it can't even 2hko you w/ hp ice. Latias can also take a dragon pulse from serperior untill it's +4


Kyurem-B>Lucario

If you do use latias, you're gonna need something for gyara and azu. He even has an ok matchup against bisharp as you can do a good amount to it and take a sucker punch rather well. With a scarf, it also outspeeds and does a lot to scarf drill and serperior. It's a great mon for you're team all around and I highly reccomend using it on this team.

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 32 SpA / 224 Spe
Naive Nature
- Earth Power
- Ice Beam
- Fusion Bolt
- Dragon Claw/Outrage

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Healing Wish
- Draco Meteor
- Psyshock
 
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Hey, nice team. Charizard X + Manaphy works really well.
First important thing: You say that Manectric is a threat. That's not the case ! Latios can deal with it and it can't touch Charizard.
You set up to on Manectric. Free Dragon Dances. If you removed Charizard X counters from the opposing team and if Manectric gets a kill: You get a free switch into Charizard X and Dragon Dance for GG! It can not touch you and it does around 30% with its moves.

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I suggest Swords Dance > Crunch
  • you don't really need Crunch, using it just for Gengar as you mentioned is a waste of potetial
  • Swords Dance lets you set up late game, for example: Switch in Lucario on a Pokemon that uses Knock Off (and which can't touch you), go for Swords Dance and clean up with prority moves
  • Iron Tail over Bullet Punch is an option too, if you feel like you need the immediate power
Now looking at the structure of your team:
  • Gardevoir, Altaria, Clefable can be problematic
  • also Draco Meteor using Dragons which want to kill/revenge your Charizard
To fix that I recommend a pretty odd change but when you read my reasoning you will like it. First let us take a look at the Crab:
crawdaunt.png

The only thing I don't see fitting on that team is Crawdaut. I know that the powerful Banded priority is nice, but you should consider these arguments:
  • you already have a strong wallbreaker in Manaphy, they deal with similar walls
  • stacking weaknesses for example against Serperior and Fairies
  • you lock yourself into a move every time, that is a high price to pay, as it opens up chances and creates winning scenarios for the opponent. What exactly do you want to kill with Band? Is it worth the opening? Leaving one small chance for the opponent can cost you the game
Possible solution:
Skarmory @ Leftovers | Sturdy
Careful 248 HP / 8 Def / 252 SpD
Iron Head / Stealth Rock / Roost / Whirlwind
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crawdaunt.png
That's specially defensive Skarmory
  • walls Excadrill/Sand
  • walls Faries, hits with Iron Head
  • Ground Resist which Charizard X needs
  • takes Draco Meteor with ease, Char X needs that kind of support
  • Whirlwind to phase out setup Pokemon and substitute users which you can't touch
  • you can run Stealth Rocks on it and run Calm Mind on Clefable
Hope I helped, if you have questions let me know.
Here is my version of your team:Link
Just changed Latios to Latias for more Bulk, dealing better with Thundurus.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Iron Head
- Stealth Rock
- Roost
- Whirlwind
 
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Hi there solid team, but it could use a few changes. EDIT: I meant to this yesterday but got too tired to finish.
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Manaphy does a better job at Wall Breaking than Crawdaunt. Conkeldurr helps against Weavile and Bisharp which seem like a annoyance to your team. I'm going to suggest my Life Orb Sheer Force Conkeldurr I've been using recently and have had good use of it; as it has Poison Jab to lure Clefable, and a Ice Punch is a OHKO to Defensive Lando-T and TankChomp. If you don't like it just use the standard AV Guts Conk instead.
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Choice Banded Scizor gives very strong power in priority Bullet Punch and has good synergy with your team. Scizor gives you a good Fairy resistance that this team needs since nothing wants to take a Fairy type hit, and Lucario still takes a chunk of damage. Scizor also helps against Weavile and Bisharp as well, but also works against Mega Altaria, Mega Gardevoir, and Clefable. I hoped I helped, have a nice day ^_^

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Conkeldurr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ice Punch
- Mach Punch
- Poison Jab
- Knock Off
OR
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Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Poison Jab
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Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit
 
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