Draft Entei

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[overview]
**Draft Order**: Round 5 onwards

**Price Range**: 10-11 points

**Overview**: Entei is a powerful physical attacker that can function as a wallbreaker and cleaner. Its spammable STAB move in Sacred Fire can be combined with coverage options such as Stone Edge and its strong priority move in Extreme Speed to wear down an opponent's team while using Inner Focus to block Intimidate. However, Entei has a fairly shallow movepool, a weakness to Stealth Rock, and mediocre special bulk. It also struggles without any physical setup moves to increase its Attack.


[strategy comments]
Common Roles
========
**Wallbreaker**: Using a Choice Band, Entei can use Sacred Fire and its limited coverage to deal large amounts of damage to the opposing team. It can revenge kill and clean using Extreme Speed.

**Offensive Utility**: Entei can forgo a Choice Band for another item, most commonly Heavy-Duty Boots. This makes it weaker, but it allows Entei to slot useful moves for the matchup, notably Will-O-Wisp and Trailblaze, which are both far worse on a Choice Band set.

Common Moves
========
**Primary STAB Moves**: Sacred Fire, Flare Blitz

**Setup Moves**: Agility, Trailblaze, Flame Charge

**Utility Moves**: Substitute, Will-O-Wisp, Roar

**Coverage**: Stomping Tantrum, Stone Edge, Iron Head, Crunch, Extreme Speed, Double-Edge

Niche Moves
========
**Fire Spin**: Entei can utilize Fire Spin against more passive foes, allowing for a favorable switch or a safe opportunity to set a Substitute.

**Calm Mind**: Entei can run a Calm Mind set to utilize a variety of special STAB attacks and its better special coverage such as Scorching Sands and Shadow Ball. However, these moves' lower Base Power and Entei's lower Special Attack make Calm Mind unappealing most of the time. It can occasionally utilize Roar to win a setup battle as well.

**Solar Beam**: Solar Beam in conjunction with Power Herb is Entei's only real way of hitting Water-types for strong super effective damage.

**Eruption**: Eruption is Entei's strongest special move, allowing it to compensate for its weaker Special Attack. However, Eruption is very inconsistent on Entei, as although it is fast, it still gets outsped by many foes. Entei's weakness to entry hazards also makes Eruption less viable in some situations.

Common Items
========
**Choice Band**: Choice Band enhances Entei's wallbreaking effectiveness, taking advantage of Sacred Fire's high power and burn chance to wear down Pokemon that resist it. Choice Band also increases Entei's ability to clean teams with Extreme Speed.

**Heavy-Duty Boots**: In games where Entei has sufficient power already, Heavy-Duty Boots can be a useful item to allow it more points of entry, especially if its teammates are lacking in entry hazard removal.

Niche Items
========
**Damage-boosting Items**: In matchups where Entei wants the freedom to change moves, it can utilize damage-boosting items such as Life Orb and Charcoal to enhance its wallbreaking potential while being more flexible.

**Assault Vest**: If you can ensure the removal of entry hazards on your side of the field, Assault Vest can help to shore up Entei's special bulk, allowing it to function more as a bulky attacker and as better support to its team defensively.

**Leftovers**: On a bulkier set and where entry hazards are likely to be absent, Entei can run Leftovers. This can allow it to use Substitute more, giving it more turns to safely use Sacred Fire.

**Power Herb**: Power Herb used in conjunction with Solar Beam is Entei's most effective way of breaking Water-types.

Tera
========
Entei is a fairly strong secondary Tera Captain, utilizing offensive Tera types such as Tera Fire and Normal to further enhance its wallbreaking potential. It can also use Tera types like Tera Grass, Fairy, and Electric to gain offensive coverage with Tera Blast to threaten Water-, Dragon-, and Rock-types. Due to its lack of setup options and reliable recovery, Entei cannot utilize defensive Tera types as well. It can perform well as a secondary Tera Captain, but there will be better options for your main Tera Captain.

Draft Strategy
========
As a mid-tier pick, Entei should not be a Pokemon your whole team is drafted around. It slots into some teams as an effective secondary threat, using Extreme Speed and Sacred Fire to wear down defensive foes and pick off weakened targets.

**Entry Hazard Removal**: Entei appreciates partners that can reliably remove entry hazards such as Iron Treads and Corviknight, allowing it to have more longevity and switch-in opportunities with its Choice Band sets.

**Pivots**: Entei appreciates pivots that allow it to find more entry points. It especially appreciates slow, bulky pivots that can take a hit and then switch out such as Galarian Slowking and Alomomola.

**Entry Hazards**: Entei appreciates having entry hazards set up for it, allowing it to further wear down its checks when they switch in. Reliable hazard setters such as Hisuian Samurott and Skarmory compliment Entei well in this regard.

**Additional Wallbreaking**: Due to its poor coverage, Entei struggles as a team's main wallbreaker. It appreciates wallbreaking teammates such as Urshifu-S and Dragonite that can assist it in breaking through defensive checks. Entei's late-game Extreme Speed cleaner sets also enjoy wallbreaking help.

Checks and Counters
========
**Bulky Water-types**: Entei has no consistent way to hit bulky Water-types for any sort of damage, struggling against foes with reliable recovery like Alomomola, Milotic, and Vaporeon. They also do not mind being burned by Sacred Fire.

**Entry Hazards**: Entei struggles a lot against entry hazards, being weak to Stealth Rock and Spikes. They can wear it down quickly, limiting the amount of times a non-Heavy-Duty Boots variant of Entei can come in. In some matchups, Heavy-Duty Boots will essentially be forced, neutering a lot of Entei’s offensive capabilities with it missing out on a damage-boosting item.

**Faster Attackers**: Although Entei is fairly fast, a lot of foes will still outspeed it. Some of these offensive foes (such as Landorus Greninja, and Ogerpon-W can reliably check Entei by forcing it out and limiting its overall damage.

**Ground- and Rock-types**: Most Ground- and Rock-types have good enough bulk to switch into Sacred Fire and threaten Entei with their STAB attacks. They can hold a Lum Berry to mitigate the risk of burns.

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Quality checked by:
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Last edited:
qc 1/2
[overview]
**Draft Order**: Round 5 onwards

**Price Range**: 10-11

**Overview**: Entei is a powerful physical attacker that can function as a wallbreaker or cleaner. Its spammable stab option in Sacred Flame can be combined with coverage options such as Stone Edge and the strong priority move Extreme Speed to wear down an opponent’s team, using Inner Focus to block intimidate. However, Entei has a fairly shallow movepool and struggles without any physical setup moves to increase its attack.


[strategy comments]
Common Roles
========
**Wallbreaker**: Using a Choice Band, Entei can use Sacred Fire and its limited coverage to deal large amounts of damage to the opposing team, utilising Inner Focus to block Intimidate. It can revenge kill or clean using Extreme Speed. (intim point is true but i dont think it needs to be mentioned both here and the intro)

**Offensive Utility**: Entei can forgo a Choice Band for another item, most commonly Heavy-Duty Boots. This loses it power, but allows Entei to slot useful moves for the matchup, notably Will-O-Wisp and Trailblaze, which are both far worse on a banded set.

(repeat as necessary)

Common Moves
========
**Primary STAB Moves**: Sacred Fire, Flare Blitz

**Setup Moves**: Agility, Trailblaze, Flame Charge

**Utility Moves**: Substitute, Will-O-Wisp, Roar

**Coverage**: Stomping Tantrum, Stone Edge, Iron Head, Crunch, Extreme Speed, Double-Edge

Niche Moves
========
**Fire Spin**: Entei can utilise Fire Spin against more passive foes, allowing a favourable switch or a safe knockout behind a substitute

**Calm Mind**: Entei can run a Calm Mind set, utilising its better special coverage including moves such as Scorching Sands and Shadow Ball. However, these moves lower base power and Entei’s lower special attack make this unappealing most of the time. It can utilise Roar to win a setup battle as well.

(add solar beam and eruption)

Common Items
========
**Choice Band**: Choice Band enhances Entei’s wallbreaking effectiveness, taking advantage of Sacred Fire’s high power and burn chance to wear down resists. Choice Band also increases Entei’s ability to clean teams with Extreme Speed.

**Heavy Duty Boots**: In games when Entei has sufficient power already, Boots can be a useful item to allow Entei more points of entry, especially if its teammates are lacking in hazard removal.

Niche Items
========
**Assault Vest**: If you can ensure the removal of entry hazards on your side of the field, Assault Vest can help to shore up Entei’s special bulk, allowing it to function more as a bulky attacker and as better support to its team defensively

**Leftovers**: On a bulkier set and where hazards are guaranteed likely to be absent, Entei can run leftovers. This can allow it to substitute more, giving it more turns to use Sacred Fire.

(power herb for solar beam)

Tera
========
Entei is a fairly strong user of Tera, utilising offensive types such as fire and normal to further enhance its wallbreaking potential. However, due to its lack of setup options and reliable recovery, it cannot utilise defensive Tera types as well. It can perform well as a secondary option, but there are better options for Tera captains in most cases. (list a few types that give it coverage with tera blast)

Draft Strategy
========
As a mid-tier choice, Entei should not be a choice your whole team is drafted around. It slots into some teams as an effective secondary threat, using Extreme Speed and Sacred Fire to wear down opposing defensive options and pick off weakened targets.

**Entry Hazard Removal**: Entei appreciates partners that can reliably remove hazards, such as Iron Treads or Corviknight, allowing it to have more longevity and switch-in opportunities with its Choice Band sets.

**Pivots**: Entei appreciates pivots allowing it to find more entry points. It especially appreciates more slow, bulky pivots who can take a hit then switch out, such as Galatian Slowking and Alomomola.

**Entry Hazards** Entei appreciates entry hazards set up for it, allowing it to further wear down its checks when they switch in. Reliable setters such as Samurott-Hisui or Skarmory compliment Entei well in this regard.

Checks and Counters
========
**Bulky Waters**: Entei has no consistent way to hit these Pokémon for any sort of damage, struggling against opponents with reliable recovery like Alomomola, Milotic and Vaporeon. As it needs a Choice Band to pose much of a threat to these, repeated correct predictions would be needed to break through as they do not mind being burned by Sacred Fire. As almost every opposing team will have one of these, this is a major issue for Entei. They also threaten Supereffective STAB against it.

**Ground/Rock types** Most Ground and Rock types have good enough bulk to switch into Sacred Fire and threaten Entei with their STAB. They can hold a Lum Berry to mitigate the risk of burns.



[credits]
Written by:
https://www.smogon.com/forums/members/hamish150.639451/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
Ping me on disc when you finish so I can see/approve what you wrote for my suggested sections.
**Draft Order**: Round 5 onwards

**Price Range**: 10-11

**Overview**: Entei is a powerful physical attacker that can function as a wallbreaker or cleaner. Its spammable stab option in Sacred Fire Flame can be combined with coverage options such as Stone Edge and the strong priority move Extreme Speed to wear down an opponent’s team, while using Inner Focus to block intimidate. However, Entei has a fairly shallow movepool, weakness to Stealth Rock, mediocre special bulk, and struggles without any physical setup moves to increase its attack.


[strategy comments]
Common Roles
========
**Wallbreaker**: Using a Choice Band, Entei can use Sacred Fire and its limited coverage to deal large amounts of damage to the opposing team. It can revenge kill or clean using Extreme Speed.

**Offensive Utility**: Entei can forgo a Choice Band for another item, most commonly Heavy-Duty Boots. This loses it power, but allows Entei to slot useful moves for the matchup, notably Will-O-Wisp and Trailblaze, which are both far worse on a banded set.

Common Moves
========
**Primary STAB Moves**: Sacred Fire, Flare Blitz

**Setup Moves**: Agility, Trailblaze, Flame Charge

**Utility Moves**: Substitute, Will-O-Wisp, Roar

**Coverage**: Stomping Tantrum, Stone Edge, Iron Head, Crunch, Extreme Speed, Double Edge

Niche Moves
========
**Fire Spin**: Entei can utilise Fire Spin against more passive foes, allowing a favourable switch or a safe knockout behind a substitute

**Calm Mind**: Entei can run a Calm Mind set, utilizing a plethora of STAB attacks and its better special coverage including moves such as Scorching Sands and Shadow Ball. However, these moves lower base power and Entei’s lower special attack make this unappealing most of the time. It can occasionally utilise Roar to win a setup battle as well.

**Solar Beam** This is Entei’s only real way of hitting water types for strong Supereffective coverage. In conjunction with Power Herb, Entei can use Solar Beam to kill these. This set can work as a lure to help teammates or itself make more progress in wearing down the rest of their opponents.

**Eruption** This is Entei’s strongest special move, allowing it to compensate for its weaker special attack. However, Eruption is very inconsistent on Entei, as although it is fast it still gets outsped by many opponents. Entei’s weakness to hazards also makes this less viable in some situations.

Common Items
========
**Choice Band**: Choice Band enhances Entei’s wallbreaking effectiveness, taking advantage of Sacred Fire’s high power and burn chance to wear down resists. Choice Band also increases Entei’s ability to clean teams with Extreme Speed.

**Heavy Duty Boots**: In games when Entei has sufficient power already, Heavy-Duty Boots can be a useful item to allow Entei more points of entry, especially if its teammates are lacking in hazard removal.

Niche Items
========
**Damage-Boosting Items**: Discuss the place of items such as life orb and charcoal on wallbreaking sets that do not wish to be locked into one move.

**Assault Vest**: If you can ensure the removal of entry hazards on your side of the field, Assault Vest can help to shore up Entei’s special bulk, allowing it to function more as a bulky attacker and as better support to its team defensively

**Leftovers**: On a bulkier set and where hazards are likely to be absent, Entei can run leftovers. This can allow it to substitute more, giving it more turns to use Sacred Fire.

**Power Herb** As mentioned above, Power Herb used in conjunction with Solar Beam can be Entei’s only way of breaking water types. Only used with Solar Beam.

Tera
========
Entei is a fairly strong secondary user of Tera, utilising offensive types such as Fire and Normal to further enhance its wallbreaking potential. It can also use types like Grass, Fairy or Electric for offensive coverage with Tera Blast to threaten Water, Dragon and Rock types., or Fairy to threaten Dragons. However, Due to its lack of setup options and reliable recovery, it cannot utilise defensive Tera types as well. It can perform well as a secondary option, but there are better options for Tera captains in most cases.

Draft Strategy
========
As a mid-tier pick choice, Entei should not be a choice your whole team is drafted around. It slots into some teams as an effective secondary threat, using Extreme Speed and Sacred Fire to wear down opposing defensive options and pick off weakened targets.

**Entry Hazard Removal**: Entei appreciates partners that can reliably remove hazards, such as Iron Treads or Corviknight, allowing it to have more longevity and switch-in opportunities with its Choice Band sets.

**Pivots**: Entei appreciates pivots allowing it to find more entry points. It especially appreciates more slow, bulky pivots who can take a hit then switch out, such as Galatian Slowking and Alomomola.

**Entry Hazards** Entei appreciates entry hazards set up for it, allowing it to further wear down its checks when they switch in. Reliable setters such as Samurott-Hisui or Skarmory compliment Entei well in this regard.

**Additional Wallbreaking**: Discuss how Entei does not want to be relied on as a main wallbreaker due to its poor coverage as well as how additonal wallbreakers allow Extreme Speed cleaning sets to be most effective.

Checks and Counters
========
**Bulky Waters**: Entei has no consistent way to hit these Pokémon for any sort of damage, struggling against opponents with reliable recovery like Alomomola, Milotic and Vaporeon. As it needs a Choice Band to pose much of a threat to these, repeated correct predictions would be needed to break through as they also do not mind being burned by Sacred Fire. As almost every opposing team will have one of these, this is a major issue for Entei. They also threaten Supereffective STAB against it.

**Entry Hazards**: Write about how hazards effectively check Entei as they wear it down rather quickly and force it to wear boots and do suboptimal damage.

**Faster Attackers**: Write about how some faster offensive pokemon can generally handle entei such as Landorus, Greninja, Ogerpon-W, etc.

**Ground/Rock types** Most Ground and Rock types have good enough bulk to switch into Sacred Fire and threaten Entei with their STAB. They can hold a Lum Berry to mitigate the risk of burns.


[credits]
Written by:
https://www.smogon.com/forums/members/hamish150.639451/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
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Last edited:
1/1, GP Team done
Add Remove Comments (ah - add hyphen, ap - add period, a/rc - add/remove comma)
I recommend using Step 3 of this post to easily implement GP checks!
[overview]
**Draft Order**: Round 5 onwards

**Price Range**: 10-11 points

**Overview**: Entei is a powerful physical attacker that can function as a wallbreaker or and cleaner. Its spammable stab option STAB move in Sacred Fire can be combined with coverage options such as Stone Edge and the its strong priority move in Extreme Speed to wear down an opponent's (fixed apostrophe) team (rc) while using Inner Focus to block Intimidate. However, Entei has a fairly shallow movepool, a weakness to Stealth Rock, and mediocre special bulk, and it struggles without any physical setup moves to increase its Attack.


[strategy comments]
Common Roles
========
**Wallbreaker**: Using a Choice Band, Entei can use Sacred Fire and its limited coverage to deal large amounts of damage to the opposing team. It can revenge kill or and clean using Extreme Speed.

**Offensive Utility**: Entei can forgo a Choice Band (removed extra space)for another item, most commonly Heavy-Duty Boots. This loses it power makes it weaker, but it allows Entei to slot useful moves for the matchup, notably Will-O-Wisp and Trailblaze, which are both far worse on a banded Choice Band set.

Common Moves
========
**Primary STAB Moves**: Sacred Fire, Flare Blitz

**Setup Moves**: Agility, Trailblaze, Flame Charge

**Utility Moves**: Substitute, Will-O-Wisp, Roar

**Coverage**: Stomping Tantrum, Stone Edge, Iron Head, Crunch, Extreme Speed, Double-Edge (ah)

Niche Moves
========
**Fire Spin**: Entei can utilise utilize Fire Spin against more passive foes, allowing for a favourable favorable switch or a safe knockout behind opportunity to set a Substitute. (ap) (minor qc change - i assume this is what you meant, when it can get free subs, safe kos are basically implied)

**Calm Mind**: Entei can run a Calm Mind set (rc) utilising to utilize a variety of special STAB anttacks attacks and its better special coverage including moves such as Scorching Sands and Shadow Ball. However, these moves' (fixed apostrophe) lower Base Power and Entei's (fixed apostrophe) lower Special Attack make this Calm Mind unappealing most of the time. It can occasionally utilise utilize Roar to win a setup battle as well.

**Solar Beam** This Solar Beam in conjunction with Power Herb is Entei's (fixed apostrophe) only real way of hitting water types Water-types for strong Supereffective coverage super effective damage. In conjunction with Power Herb, Entei can use Solar Beam to kill these. This set can work as a lure to help teammates or itself make more progress in wearing down the rest of their opponents. The last sentence is filler/implied

**Eruption** This Eruption is Entei's (fixed apostrophe) strongest special move, allowing it to compensate for its weaker Special Attack. However, Eruption is very inconsistent on Entei, as although it is fast, (ac) it still gets outsped by many opponents foes. Entei's (fixed apostrophe) weakness to entry hazards also makes this Eruption less viable in some situations.
(add space here)
Common Items
========
**Choice Band**: Choice Band enhances Entei's (fixed apostrophe) wallbreaking effectiveness, taking advantage of Sacred Fire's (fixed apostrophe) high power and burn chance to wear down resists Pokemon that resist it. Choice Band also increases Entei's (fixed apostrophe) ability to clean teams with Extreme Speed.

**Heavy-Duty Boots**: In games when where Entei has sufficient power already, Heavy-Duty Boots can be a useful item to allow Entei it more points of entry, especially if its teammates are lacking in entry hazard removal.

Niche Items
========
**Damage-boosting (ah) Items** In matchups where Entei wants the freedom to change moves, it can utilise utilize damage-boosting (ah) items such as Life Orb and Charcoal to still enhance its wallbreaking potential while being more flexible.

**Assault Vest**: If you can ensure the removal of entry hazards on your side of the field, Assault Vest can help to shore up Entei's (fixed apostrophe) special bulk, allowing it to function more as a bulky attacker and as better support to its team defensively. (ap)

**Leftovers**: On a bulkier set and where entry hazards are likely to be absent, Entei can run Leftovers. This can allow it to use Substitute more, giving it more turns to safely use Sacred Fire.

**Power Herb** As mentioned above, Power Herb (rc) used in conjunction with Solar Beam (rc) is Entei's (fixed apostrophe) only most effective way of breaking water types Water-types. Only used with Solar Beam. (minor qc change - technically it has trailblaze and strong neutral attacks, so i changed "only" to "most effective")

Tera
========
Entei is a fairly strong secondary user of Tera Tera Captain, utilising utilizing offensive Tera types such as Tera Fire and Normal to further enhance its wallbreaking potential. It can also use Tera types like Tera Grass, Fairy, (ac) or and Electric for to gain offensive coverage with Tera Blast to threaten Water-, Dragon-, and Rock-types. (ah x3) Due to its lack of setup options and reliable recovery, it Entei cannot utilise utilize defensive Tera types as well. It can perform well as a secondary Tera Captain, but there will be better options for your main one Tera Captain.

Draft Strategy
========
As a mid-tier pick, Entei should not be a choice Pokemon your whole team is drafted around. It slots into some teams as an effective secondary threat, using Extreme Speed and Sacred Fire to wear down opposing defensive options foes and pick off weakened targets.

**Entry Hazard Removal**: Entei appreciates partners that can reliably remove entry hazards (rc) such as Iron Treads or and Corviknight, allowing it to have more longevity and switch-in opportunities with its Choice Band sets.

**Pivots**: Entei appreciates pivots allowing that allow it to find more entry points. It especially appreciates more slow, bulky pivots who that can take a hit and then switch out (rc) such as Galarian Slowking and Alomomola.

**Entry Hazards** Entei appreciates having entry hazards set up for it, allowing it to further wear down its checks when they switch in. Reliable hazard setters such as Samurott-Hisui or Hisuian Samurott and Skarmory compliment Entei well in this regard.

**Additional Wallbreaking** Due to its poor coverage, Entei struggles as a team's (fixed apostrophe) main wallbreaker. It appreciates wallbreaking teammates such as Urshifu-Single and Dragonite who that can asist assist it in breaking through defensive checks. Entei's (fixed apostrophe) late-game Extreme Speed cleaner sets also enjoy wallbreaking help to enable the clean.

Checks and Counters
========
**Bulky Waters Water-types**: Entei has no consistent way to hit these Pokémon bulky Water-types for any sort of damage, struggling against opponents foes with reliable recovery like Alomomola, Milotic, (ac) and Vaporeon. As it needs a Choice Band to pose much of a threat to these, repeated correct predictions would be needed to break through as they They also do not mind being burned by Sacred Fire. Beginning of the sentence is filler / not really relevant to checks & counters

**Entry Hazards** Entei struggles a lot against entry hazards, being weak to Stealth Rock and not immune to Spikes. These They can wear it down quickly, limiting the amount of times a non-Heavy-Duty Boots (ah after "non") variant of Entei can come in. In some matchups, Heavy-Duty Boots will essentially be forced, neutering a lot of Entei’s offensive capabilities (rc) with it missing out on a damage-boosting item.

**Faster Attackers** Although Entei is fairly fast, a lot of opponents foes will still outspeed it. Some of these offensive foes (rc) such as Landorus-Incarnate, Greninja, (ac) or and Ogerpon-Wellspring can reliably check Entei by forcing it out and limiting its overall damage.

**Ground/Rock types Ground- and Rock-types** Most Ground- and Rock-types (ah x2) have good enough bulk to switch into Sacred Fire and threaten Entei with their STAB attacks. They can hold a Lum Berry to mitigate the risk of burns.
(Removed 2 extra spaces here)
[credits]
Written by:
https://www.smogon.com/forums/members/hamish150.639451/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/jscurf2.608304/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
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