- Alright, so before you get to the analysis, I would like to say that the AV set is pretty much garbage. The set is actually horrible against Mega Charizard Y because Earthquake Mega Charizard Y is getting really popular (as much as Dragon Pulse and Focus Blast now) and I've been seeing a few mixed sets lately too. The AV set's damage output is terrible with Extremespeed, which is probably the only reason why Entei is viable outside of Sacred Fire. It has to deal with being worn down by sand damage (Hippowdon is going up in usage) and the fact that most of the things it walls are either running a coverage move that does SE damage and/or Entei can't do poop to that fool. Seriously, its pretty good, but the advantages that the Choice Band set has over the AV set make it clearly superior.
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Quality Control [Fuzznip | ash borer | Swamp Link]
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Grammar-Prose [Calm Pokemaster| horynhz]
AM-Prose [TheManlyLadyBug | P2X7 | Magcargo 2]
Overview
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Entei received a massive buff to its movepool with the transition to XY: Sacred Fire. A move commonly used to define Ho-Oh, Entei makes great use of this move due to its ability to burn common switch-ins such as Garchomp and Azumarill, usually crippling them for the rest of the match. Entei's access to Extreme Speed also allows it to be a powerful revenge killer and provides it a way to get past weakened checks such as Greninja and Latios. The buff to Defog and a new resistance to Fairy-type moves also make Entei's life much easier. Despite these positive traits, Entei suffers from being walled by Rotom-W, a very common Pokemon in OU. Entei also has to rely on mediocre coverage options such as Bulldoze, which means that it will often be setup bait for dangerous sweepers such as Mega Pinsir and Manaphy if a Choice Band is used. Entei's weaknesses to common Ground-, Rock-, and Water-type moves also make it vulnerable to threats such as Keldeo and Greninja. Even with the Defog buff, Entei is still weak to entry hazards, meaning that it can be worn down rather quickly. Remember to use Entei to its advantages, so it can be a powerful player on the battlefield.
All-Out Attacker
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name: All-Out Attacker
move 1: Sacred Fire
move 2: Extreme Speed
move 3: Stone Edge
move 4: Bulldoze
item: Choice Band / Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant
Moves
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Sacred Fire is the main attack of the set; it has great power, can force switches, and burn common switch-ins such as Dragonite, Terrakion, Garchomp, and Tyranitar. Extreme Speed is another excellent move to use as it packs priority to combat checks such as Greninja and can outpace other priority moves such as Talonflame's Brave Bird. Finally, Stone Edge lets Entei deal decent damage to Rotom-W on the switch and demolish all the Fire-types which can easily tank a Sacred Fire bar Heatran. While Entei has great coverage with these three moves, it is still walled by Heatran; which is where Bulldoze comes in to OHKO it. However, beware of using Bulldoze, as being locked into it makes Entei setup bait for powerful sweepers such as Dragonite. Entei can use two interesting alternative moves: Hidden Power Grass and Howl. The former allows Entei to 2HKO Quagsire, which takes little damage from its other moves, but it has limited use outside of that. Howl, however, gives Entei sweeping capabilities, but it's inferior to Swords Dance Lucario as a sweeper, as Lucario also has Extreme Speed, but isn't walled as easily due to its better coverage.
Set Details
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A Choice Band is the preferred item, as it gives Sacred Fire the raw power it needs to deal massive damage to the opposition. An Adamant nature should be used as any other nature is illegal with Extreme Speed, which is a mandatory move on Entei. A Life Orb can be used to switch between moves, but the recoil and the fact that Entei is using Sacred Fire most of the time makes it unappealing. However, with the ability to switch moves, Entei can avoid the need to predict and prevent itself from being set up bait. It also has the niche of beating Talonflame and Latios with a combination of Sacred Fire and Extreme Speed assuming they switch into Entei. Charcoal can also be used to feign Choice Band and boost the power of Sacred Fire without draining health like Life Orb does, although Entei will greatly miss a powered-up Extreme Speed and Stone Edge.
Usage Tips
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Clicking the 'Sacred Fire' button is the key to using Entei to its maximum potential. Sacred Fire is an amazing move, and whenever Entei gets a chance, it should use it to spread burns and deal massive damage to the opponent. Once everything is weakened late-game, Entei can sit back and use Extreme Speed to clean up the foe's team. Spreading burns is an important objective for Entei, but using Sacred Fire as a pseudo Will-O-Wisp can lead to Entei being KOed early game. In other words, don't use Sacred Fire deliberately against checks and counters hoping for a burn, as the burn chance is not guaranteed. Entei should also play as a hit-and-run attacker if using a Choice Band as Sacred Fire and its coverage moves will force it out easily after a powerful attack. Also, Entei should use its coverage moves only when needed as they often make it set up bait to dangerous sweepers.
Team Options
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Pokemon that can set up multiple entry hazards, such as Skarmory and Deoxys-D, are amazing partners for Entei. For example, with Stealth Rock and one layer of Spikes, Sacred Fire 2HKOes Hippowdon, making it a bad switch-in. Entei also forces out a large amount of Pokemon, so the damage from the combination of Sacred Fire, entry hazards, and possible burn and/or sand damage will stack up very quickly.
Because Entei is weak to entry hazards, a spinner such as Excadrill is highly recommended so Entei can tank hits with its great bulk throughout the match. A Defogger can be used if your team doesn't have a entry hazard setter. A perfect example of this is Latios as it can come in on Water- and Ground-type moves aimed at Entei and proceed to annihilate Rotom-W and Heatran with Draco Meteor and Earthquake respectively, so Entei can spam Sacred Fire with greater ease.
Mega Charizard Y is also one of Entei's best teammates. With sun support on its side, Sacred Fire will 2HKO almost everything in the metagame bar immunities, and sun also softens Water-type moves from Entei's common checks such as Greninja and Azumarill. In addition to that, Entei can clean up the mess that Mega Charizard Y leaves late-game with its powerful Extreme Speed. Pairing Entei with setup sweepers that have similar counters such as Mega Pinsir is highly recommended. In the provided example, Entei lures in Rotom-W and deals out a heavy amount of damage to it so Mega Pinsir can muscle its way past it later with Return.
Other Options
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Due to Entei's horrid movepool, it has limited options. Substitute can be used, but Entei is a sitting duck behind it due to its poor coverage. Entei can use Hidden Power Ice with a Life Orb to lure in and KO Gliscor, but it suffers from four-moveslot syndrome and doesn't like forgoing its primary coverage options. Entei can viably use an Assault Vest, allowing it to combat powerful specially-based wallbreakers such as Mega Charizard Y. However, its damage output is rather poor, and it is also worn down very quickly. Leftovers is a nice item for extending Entei's longevity, but it still has issues regarding power.
Checks and Counters
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**Bulky Water-types**: Bulky Water-types can tank Sacred Fire with relative ease. Rotom-W and Suicune are perfect examples of this. The latter can even set up Calm Minds while draining Sacred Fire's PP with Pressure.
**Gliscor**: Gliscor can recover any damage taken with Poison Heal and can deal a massive amount damage to Entei with Earthquake. However, it cannot switch in without activating its Toxic Orb first, as Sacred Fire can burn as well as deal huge damage to it.
*Fast Ground- and Water-types**: Garchomp and Greninja can easily force Entei out; however, they cannot switch in directly, especially the former due to the threat of being burned.
**Heatran**: Heatran is immune to Sacred Fire and can threaten Entei back with Earth Power or Toxic. However, it needs to be careful, as Bulldoze can OHKO it, and Heatran fails to beat Life Orb sets. Air Balloon Heatran, however, is very good at handling Entei, as it's immune to Bulldoze and resists all of Entei's other moves apart from Stone Edge.
Overview
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All-Out Attacker
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name: All-Out Attacker
move 1: Sacred Fire
move 2: Extreme Speed
move 3: Stone Edge
move 4: Bulldoze
item: Choice Band / Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant
Moves
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- Got Sacred Fire with the transition to XY
- Sacred Fire has 50% Burn Chance and 100 BP which can cripple its normal counters such as Garchomp, Rotom-W, and Gyarados
- Good offensive presence allows it to use this move well
- Pretty bulky too and resistance to Fairy-type is good type
- Access to Extremespeed lets it smoke weakened fast threats and makes it a good revenge-killer
- Relies on low PP moves
- Hazard weak :(, but buff to Defog makes it a somewhat lesser issue
- Fire-typing gives it common weakness to Ground-, Water-, and Rock-type
- Poor coverage moves
- The "Volcano Pokemon" lacks Earthquake and also relies on Stone Miss for coverage
All-Out Attacker
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name: All-Out Attacker
move 1: Sacred Fire
move 2: Extreme Speed
move 3: Stone Edge
move 4: Bulldoze
item: Choice Band / Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant
Moves
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- Sacred Fire is main STAB move and hits ridiculously hard with Choice Band and its burn chance gives it a way to cripple its switch-ins such as Tyranitar, Terrakion, Garchomp, Salamence, and Azumarill. MANDATORY
- Extremespeed + Choice Band is a great revenge-killing tool
- Stone Edge hits hard and provides a way to kill fire-types and hit rotom-w on the switch for massive damage
- Bulldoze is used for Heatran as it OHKOes after Stealth Rock
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- A Choice Band set needs max Atk and Spe
- Adamant Nature because Extremespeed requires
- You can use Life Orb, but it doesn't complement its bulk, but it can easily pick off switch-ins with the combination of Sacred Fire + Extremespeed
- Life Orb can be used for switching upon moes and not relying on prediction to combat Rotom-W and Heatran, tflame and lati@s get KOed by Sacred Fire + Espeed combo
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- Sacred Fire should be used a soon as it gets a chance / spam when ever you get the chance
- Use E-Speed sparingly early game as it can make it set-up to dangerous sweepers like MEga Charizard X
- Extreme Speed late-game when everything is weakened
- prediction is one of the most valuable factors of this sets success as it conserves Sacred Fire's measly PP and lets it penalize common switch ins like Tran and TFlame if using Choice Band
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- Deoxys-S makes hazards for easy Extremespeed abuse and Entei forces lots of switches, so the hazards help
- Mega Charizard Y provides Sun Support for it to send off stronger Sacred Fires
- Thundurus-I can paralyze faster threats and can switch into Earthquakes aimed at Entei
- spinners such as Excadrill is a good teammates, latios has good synergy with entei and can defog away troublesome hazards
- pairing entei with late-game cleaners who have similiar counters with entei recommended as entei can do massive damage to them for megamaw (entei weakens tar, keldeo, and chomp + has good def. synergy) and mega pinsir (double priority core iyss) to clean
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- AV set can be used as a great mixed Tank for teams that struggle against Mega Charizard Y, but the damage output is rather disappointing and it is worn down easily, but it is a solid option to be considered on bulkier teams.
- HP [Ice] for Gliscor lure, but Entei = 4mss
- Leftovers
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- Heatran can come in easily, but needs to watch out for Bulldoze
- Many of its Checks are crippled by Burn, but powerful Special Attackers such as Choice Specs Latios can do massive damage to it
- Stealth Rock will weaken it, same with Spikes, this thing will switch a lot
- Rotom-W, Greninja, and Mega Blastoise force it out easily
- Rain (nerf sucks but Sacred Fire and Flare Blitz won't hit hard as they were)
- Moltres can roost pressure stall out sacred fire
- Sacred Fire has a measly 8 PP, so pressure from the likes of Deoxys-D and stalling using Flash Fire can drain its PP out fast
- Lum Berry Dragonite can come in easily and takes very little and kill a weakened Entei with Outrage
- Infernape and Charizard X are immune to Burn
- Entei has trouble breaking past Rotom-H as well
- paralysis can ruin it as its speed helps outpace some of the threats that can do massive damage to it such as Mamoswine + Hydreigon
- RestTalk Gyarados
- Gastrodon (rare tho)
- Suicune sets up on it
- Quagsire
- Vaporeon but its trash
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