While the policy discussion pertaining to ‘endless’ battles within the context of official tournaments appears to have reached somewhat of a conclusion; I still believe there is room for discussion surrounding the handling of ‘endless’ battles on PS! main. Please note that everything I address in this post is within the context of battles ONLY on the PS! Ladder.
I am currently on PS!, watching a game between Vunty Cibes and Tai Oaki. The turn counter as I am typing this sits at 2105. A move has not been selected since Turn 1148 as both players have continued to switch endlessly for ~900 turns now. Obviously this is not the only instance in which a battle like this has occurred. With the way that current policy is set up, a forcetie is only permissible in the case of a game-breaking bug. This means that this game will only end in one of two ways:
1. One player runs out of time irl. eg. they have to go to sleep, school, work etc.
2. The server resets
Both of these outcomes seem to undercut the integrity of the game and seem to be a less fair outcome than a tie. The aim of my post is to open discussion in an attempt to find a potential clause that, if reached, would permit a ladder match to be forcetied. I am aware that clauses such as 1000 turns or 200 turns without PP use have been brought up before, however they mostly discussed within the context of official tournaments so I am hoping there will be a bit of a different discussion here as it pertains to ladder matches.
Thank you for reading. Here is the battle I mention for reference: https://play.pokemonshowdown.com/battle-gen7ou-680033630
I am currently on PS!, watching a game between Vunty Cibes and Tai Oaki. The turn counter as I am typing this sits at 2105. A move has not been selected since Turn 1148 as both players have continued to switch endlessly for ~900 turns now. Obviously this is not the only instance in which a battle like this has occurred. With the way that current policy is set up, a forcetie is only permissible in the case of a game-breaking bug. This means that this game will only end in one of two ways:
1. One player runs out of time irl. eg. they have to go to sleep, school, work etc.
2. The server resets
Both of these outcomes seem to undercut the integrity of the game and seem to be a less fair outcome than a tie. The aim of my post is to open discussion in an attempt to find a potential clause that, if reached, would permit a ladder match to be forcetied. I am aware that clauses such as 1000 turns or 200 turns without PP use have been brought up before, however they mostly discussed within the context of official tournaments so I am hoping there will be a bit of a different discussion here as it pertains to ladder matches.
Thank you for reading. Here is the battle I mention for reference: https://play.pokemonshowdown.com/battle-gen7ou-680033630
Last edited: