Gen 4 Empoleon balance..? (DPP OU, first team in years)

Hi :)

So I'm getting back into competitive after a long while away, and this is the team I've come up with for laddering in DPP OU. I'm having fun with it, but I seem to be plateauing around the low 1300s. Partially that's due to my rustiness as a player and lack of familiarity with the current metagame of course, but I'm sure the team itself could also be improved (it's more or less just six Smogon sets thrown together). The idea of the team is to pave the way for a late game Empoleon sweep, but I'm not exactly pulling that off consistently, and I need some help identifying what exactly is holding the team back if anything.

The Guys

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Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Bold Nature
- Stealth Rock
- Psychic
- U-turn
- Heal Bell

I enjoy Uxie as a lead a lot for its ability to get up rocks reliably and stick around for a long while to support the team, both by acting as a defensive pivot and by clearing up status with Heal Bell. Also it's been a consistent joy U-turning on Azelf on turn 1 and then KOing it with ScarfTar on move 2 before it can get up rocks. Went with Leftovers over Lum because I like keeping this thing healthy throughout the game, but I could see myself changing it after one too many Brelooms. Honestly I don't end up using Psychic much but it really does save a headache against lead Machamp, so.

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Roserade @ Black Sludge
Ability: Poison Point
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
IVs: 30 SpA / 30 Spe
- Spikes
- Grass Knot
- Hidden Power [Fire]
- Toxic Spikes

Roserade is here as a secondary early game hazard setter; Spikes+Toxic Spikes damage is highly useful for getting the opponent's team into KOing range for the offensive core. It also does a number on bulky waters that Empoleon Ttar and Lucario struggle with. HP fire helps as coverage against Bronzong, Metagross, and Jirachi, though I find myself not using it so much in practice. Definitely open to tweaking the moveset.

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Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 40 SpA / 220 Spe
Modest Nature
- Pain Split
- Thunderbolt
- Will-O-Wisp
- Overheat

Crucial as a spin blocker and as a check for the aforementioned big three Psychic/Steels. Initially I was only bluffing Overheat while actually carrying Substitute instead, but eventually I decided it really would be nice to have a straightforward way to get Gross/Zong/Rachi out of the way in the early to middle game. Will-o-Wisp frequently catches Ttar on the switch, after which Rotom can tank a few choice-locked Pursuits and wear it down with T-bolts. 220 speed EVs to outspeed and kill Gyarados.

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Tyranitar @ Choice Scarf
Ability: Sand Stream
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Superpower
- Earthquake

ScarfTar brings some much needed speed to the team, and acts as a general revenge killer. It's here to pursuit trap Latias, Gengar, and especially Rotom-A. I went with Superpower to kill opposing Ttar, and earthquake to nail Heatran. Honestly I wonder if I might be limiting myself by going with such a simple scarf set, but again, I need the speed.

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Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Bullet Punch

Lucario has a dual function as an early to mid game sweeper and as a backup revenge killer. It's often able to get up a Swords Dance early on (usually against Pursuit/Crunch-locked TTars or Pursuit/BP-locked Scizors) and punch sizeable holes in the opponent's team before it can be stopped. Failing a sweep, the double-priority of Extreme Speed and Bullet Punch make it a mean revenge killer in its own right, frequently neutralizing Dragon Dancers on the loose that Ttar can't outspeed. It also does an excellent job luring out Rotoms for Tyranitar to switch in on.

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Empoleon @ Shuca Berry
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Agility
- Hydro Pump
- Grass Knot
- Ice Beam

The late game cleaner. I've always been curious to try out this Agility set, and this thing really does pack a punch. I know Petaya Berry is all the rage but I really find Shuca to be highly valuable insurance against EQs from things like Gliscor or Dragonite who outspeed before an Agility. Grass Knot I've found is useful in case Empoleon ends up needing to handle bulky waters itself, which seems to happen pretty often. Honestly I'm open to switching this to whatever Empoleon set works best; I know there are a couple other options here.

Thoughts

One problem I am noticing is that I just don't seem to be able to handle stall very well, Clefable in particular..? While Lucario and Ttar counter Clef on paper, it's vanshingly rare that the opponent ever lets let them land a hit on it. And once Lucario and Ttar go down, all the remaining firepower on my team is special, and in that case there's just no chance in hell I'm ever breaking through Clef. One change I'm considering to account for this is to switch to some sort of Swords Dance set for Empoleon, though that might have some consequences of its own?

There's also the kind of obvious problem that Emp, Luc, and Tar all have a dual Fighting/Ground weakness. I'd like to think that the defensive synergy provided by the other half of the team makes up for this, but maybe it doesn't, I don't know. Again, I'm new enough to the metagame that I'm not sure what to chalk up to my own inexperience and what to chalk up to inherent shortcomings in the team itself.

Any help would be highly appreciated, thanks so much for reading :)
 
Off the bat one change could be adding Gyarados over Lucario, specifically this set:

gyarados-f.png


Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Ice Fang
- Taunt

Primarily because it gives an important Fighting/Ground resistance/immunity, but also can deal with Clefable + stall in general with Taunt + DD. Also the utility of Intimidate can help a lot in setting up Empoleon/Roserade. Also he is still good bait for Rotom like Lucario was. The only issue I see with Gyarados is that your team doesn't have a spinner, but you said Uxie is effective in stopping rocks from Azelf which is one ubiquitous lead.

Another idea would be to replace Heal Bell with Memento on Uxie. This should allow for easy set-up for both Gyarados or Empoleon once the opposing Pokemon's attacking stats are halved. In this case I would also run Natural Cure over Poison Point on Roserade, just so that it can act as a psuedo-status aborber for the team.

Might be worth a shot in testing!

Edit: Ah, another idea just came to me - Stallbreaker Gliscor:

gliscor.png


Gliscor @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Taunt
- Earthquake
- Ice Fang or Knock Off
- Roost

This would replace Lucario as Gyarados would have. He also offers Ground and Fighting resistances, but has a lot more staying power than Gyarados thanks to Roost and a lack of an SR weakness. This Gliscor is also a pain for stall to deal with. Taunt is effective in stopping set-up sweepers from setting up and sweeping the team since your Scarf Tyranitar isn't fast enough to stop the common DDers. Addiontally Gliscor has good synergy with Tyranitar trapping Starmie/Gengar which give him issues. Lastly you say you use Extreme Speed and Bullet Punch on Lucario to help stop DDers, but I don't think they are powerful enough to KO, so you'd have to sack Lucario + another teammate to stop the sweep.

For some reason I think Gliscor would be a better fit than Gyarados, maybe you should test him first!
 
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Sorry for the double post but I managed to break into the 1500s with this variant of the team.

I realized that replacing Rotom with a bulky Heatran that also can act as a lure for special walls and bulky waters was useful. Also since we no longer have a spinblocker we don't need to focus so much on entry hazards. Therefore I considered replacing Roserade with another bulky grass type like Celebi, which would give the team a nice Fire-Water-Grass core, however I also realized we were a bit weak to MixApe. Therefore I thought Latias would be a good fit over Roserade. I went for a LO Latias since its a fast and speedy Latias with a bit more bite to its attacks, but can still Recover off damage.

Lastly I tweaked some of the prior movesets. I gave Uxie a bit more SpA investment in order to nab the KO on lead Scarf Breloom, as well as the 2HKO on lead Machamps (also running Lum for this reason). I also went for more Def investment on Gliscor which gives a nice cushion versus DDTar and Lucario. Last but not least I went for SubPetaya on Empoleon, since Heatran's goal is to bait and remove bulky Waters which should eliminate the need for Grass Knot. Also want to mention Latias is a good lure for Scarf Flygon Outrages, which one of our Steels can switch in and remove with Explosion or Ice Beam, which should open the door for another teammate further on in the match.

Replays:
https://replay.pokemonshowdown.com/gen4ou-2220287607
https://replay.pokemonshowdown.com/gen4ou-2220299895-2tl2nym46jjxrys3x9eqpw46qh9rwgnpw
https://replay.pokemonshowdown.com/gen4ou-2220301196-00qtv82gau20z9ifpyt4la3pjy29k6spw
https://replay.pokemonshowdown.com/gen4ou-2220305906-k99qwz3ardg981viz44py04mefh1aq6pw
https://replay.pokemonshowdown.com/gen4ou-2220309925
https://replay.pokemonshowdown.com/gen4ou-2220321568
https://replay.pokemonshowdown.com/gen4ou-2220323668-tk6dp7rci2nja6cbnhgcyb4tejuf8c1pw
https://replay.pokemonshowdown.com/gen4ou-2220330334
https://replay.pokemonshowdown.com/gen4ou-2220333279
https://replay.pokemonshowdown.com/gen4ou-2220358091-a34vml9ibnenzew5h38fa4bhgdn7glfpw - 1536
https://replay.pokemonshowdown.com/gen4ou-2220384907 - 1556
https://replay.pokemonshowdown.com/gen4ou-2220394035-i5k54et6hu3woh58ocjgk5httibof98pw - 1564

Biggest bummer of the team though are the Hydro Pump misses
 
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hehe i'm flattered you were inspired to make the team your own :) will for sure try out this variant. you say you tweaked the SpA evs on uxie but the ones on the pokepaste seem to be the same as before, consulting the damage calcs it looks like we'd settle on something like 252 HP / 132 Def / 100 SpA / 24 SpD to kill scarf breloom..?

thanks so much for your help!!
 
Funny you said that about the Uxie, I just noticed that as well and re-updated the pokepaste. And yes I went for 100SpA because that nabs the OHKO on Scarf Breloom.
 
I'm not too convinced by Heatran's set with the new team variant. I guess the idea is to nullify specs/scarf stuff with Protect or rely on burning with Lava Plume. But I don't know, I see more sense with Toxic or taking advantage of Roserade's TSpikes in the original team.

I had thought about the trapper with Passho Berry. The reason is that I see the team a bit weak to CM cune or DD Gyara. You could even try Naive > Modest in that set with 60 EVs on attack. Why is that? You can take out cune with SR damage and Gyarados (even with Intimidate on). You can also take out defensive versions of Latias, although it's more controlled. Anyway, you can push Latias with the Magma + DPulse combo.

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Heatran @ Passho Berry
Ability: Flash Fire
EVs: 60 Atk / 252 SpA / 196 Spe
Naive Nature
- Explosion
- Magma Storm
- Hidden Power [Grass]
- Dragon Pulse

I don't know if Swampert is a problem, but you can also eliminate it with Magma + HP Grass or directly surprising with HP Grass. It depends on how awake your opponent is. Also, Sub Petaya Empo is one of the main partners of this Heatran. Too bad about the 196 EVs in speed, as that implies tie vs Jolly loom, but it's hard to see it without scarf. Anyway, that's a total of 262 which is good vs +speed DD Gyara (261) lmao.
 
^ I actually like this above Heatran more, as I did notice that Suicune, Gyarados, and Swampert were all annoying for the team and this variant is a better lure for those bulky waters. I was actually looking for a place to squeeze HP Grass somewhere on the team just because a one hit kill button for Swampert would be nice.

You should definitely try it out!

Edit: Another more extreme adjustment could be Yache on Latias to help versus DD Gyarados more since the LO isn't super critical to Latias's role
 
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having a lot of fun with this version of the team! stallbreaker gliscor in particular is such a beast. thanks y'all for helping me with finding a compromise between wanting to ladder but not wanting to just use someone else's team wholesale to do it lol
 
having a lot of fun with this version of the team! stallbreaker gliscor in particular is such a beast. thanks y'all for helping me with finding a compromise between wanting to ladder but not wanting to just use someone else's team wholesale to do it lol
Yea stallbreaker Gliscor is really fun to use once you get the hang of how it works.
 
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