
Name: Emboar
Type: Fire/Fighting
Ability: Blaze
Base Stats: 110 / 123 / 65 / 100 / 65 / 65
Level-Up Movepool
Start - Hammer Arm
Start - Tackle
Start/Lv.3 - Tail Whip
Start/Lv.7 - Ember
Start/Lv.9 - Odor Sleuth
Lv.13 - Defense Curl
Lv.15 - Flame Charge
Lv.17 - Arm Thrust
Lv.20 - Smog
Lv.23 - Rollout
Lv.28 - Take Down
Lv.31 - Heat Crash
Lv.38 - Assurance
Lv.43 - Flamethrower
Lv.50 - Head Smash
Lv.55 - Roar
Lv.62 - Flare Blitz
TM and HM Compatibility
TM05 Roar
TM06 Toxic
TM08 Bulk Up
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM17 Protect
TM21 Frustration
TM22 Solar Beam
TM23 Smack Down
TM26 Earthquake
TM27 Return
TM31 Brick Break
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM39 Rock TOmb
TM42 Facade
TM43 Flame Charge
TM44 Rest
TM45 Attract
TM47 Low Sweep
TM48 Round
TM49 Echoed Voice
TM50 Overheat
TM52 Focus Blast
TM55 Scald
TM56 Fling
TM59 Incinerate
TM61 Will-O-Wisp
TM68 Giga Impact
TM71 Stone Edge
TM74 Gyro Ball
TM78 Bulldoze
TM80 Rock Slide
TM84 Poison Jab
TM86 Grass Knot
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute
TM93 Wild Charge
TM94 Rock Smash
TM98 Power-Up Punch
TM100 Confide
HM04 Strength
Egg Moves
Body Slam
Covet
Curse
Endeavor
Heavy Slam
Magnitude
Sleep Talk
Sucker Punch
Superpower
Thrash
Yawn
Start - Hammer Arm
Start - Tackle
Start/Lv.3 - Tail Whip
Start/Lv.7 - Ember
Start/Lv.9 - Odor Sleuth
Lv.13 - Defense Curl
Lv.15 - Flame Charge
Lv.17 - Arm Thrust
Lv.20 - Smog
Lv.23 - Rollout
Lv.28 - Take Down
Lv.31 - Heat Crash
Lv.38 - Assurance
Lv.43 - Flamethrower
Lv.50 - Head Smash
Lv.55 - Roar
Lv.62 - Flare Blitz
TM and HM Compatibility
TM05 Roar
TM06 Toxic
TM08 Bulk Up
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM17 Protect
TM21 Frustration
TM22 Solar Beam
TM23 Smack Down
TM26 Earthquake
TM27 Return
TM31 Brick Break
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM39 Rock TOmb
TM42 Facade
TM43 Flame Charge
TM44 Rest
TM45 Attract
TM47 Low Sweep
TM48 Round
TM49 Echoed Voice
TM50 Overheat
TM52 Focus Blast
TM55 Scald
TM56 Fling
TM59 Incinerate
TM61 Will-O-Wisp
TM68 Giga Impact
TM71 Stone Edge
TM74 Gyro Ball
TM78 Bulldoze
TM80 Rock Slide
TM84 Poison Jab
TM86 Grass Knot
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute
TM93 Wild Charge
TM94 Rock Smash
TM98 Power-Up Punch
TM100 Confide
HM04 Strength
Egg Moves
Body Slam
Covet
Curse
Endeavor
Heavy Slam
Magnitude
Sleep Talk
Sucker Punch
Superpower
Thrash
Yawn
General Analysis
Emboar has received a significant buff in X and Y with the addition of Sucker Punch to its movepool via breeding. As a slow Pokemon with a high Attack stat, priority is invaluable to it, and Sucker Punch is arguably the best existing priority move it could have possibly received. This is because, with it, it boasts the coveted Dark/Fighting offensive coverage along with a priority move 20 points stronger than a STAB Mach Punch would be. It is my opinion that this development occasions a fair re-evaluation of its potential generally and in the context of the current metagame.
Possible Movesets
Emboar@Choice Band
Adamant nature
EVs: 252 Atk / x HP / y Spe
- Flare Blitz
- Sucker Punch
- Superpower
- Wild Charge/Head Smash
This set suits wallbreaking. With Choice Band switches have hell coming in. Sucker Punch now allows you to threaten sweepers who would have previously outsped and OHKO'd you. Wild Charge punishes Azumarill who thinks he can come in happily, while Head Smash does the same for flying dragons. The value of y depends on what Speed tier you decide you need to outpace, with the rest going into HP. With 110 base, Emboar can also take a hit or two and can also put in more Flare Blitzes. But consider:
Emboar@Life Orb
Adamant nature
EVs: 252 Atk / 252 HP / 4Spe
- Flare Blitz
- Sucker Punch
- Hammer Arm
- Yawn/Will-O-Wisp/Wild Charge/Head Smash
Running Life Orb opens the door to smacking a switch and then picking up its spare HP with a Sucker Punch. I recommend Hammer Arm on this set so that your follow up Sucker Punch is not weakened. The presence of Hammer Arm also makes me think you will probably want to go for maximum bulk as opposed to any speed, but that is debatable.
The possibilities of Yawn I find exciting. On a wallbreaking force like Emboar it takes on greater significance than with a wall like Umbreon. After a counter (like Rotom-W) switches in and holds a Yawn it has an ultimatum: get out of there and expose another Pokemon to a STAB Life Orb Flare Blitz or Hammer Arm coming off of 123 base Attack, or stay in and go to sleep, probably for nothing if you switch Emboar out. This strategy has the possibility of putting immense pressure on your opponent's team with the right prediction. Rotom-W will of course Volt Switch but Emboar can take it and punish the next, or possibly switch to a Ground type to get Rotom asleep. Obviously there's plenty of wiggle room, but the possibilities are all there. Will-O-Wisp is an alternative to punishing switch-ins (hello Dragonite/Salamence/Garchomp/Hippowdon/Gliscor/etc), and we already know about Wild Charge and Head Smash.
Other:
A Scarf set is also possible. You'll want Jolly nature and may consider replacing Sucker Punch. A Bulk-Up set looks like the Life Orb one but with Leftovers and the last slot is Bulk-Up. Emboar also has a workable 100 base Sp.Attack and can abuse physical wall switch ins with a Fire Blast, Overheat, or even Scald or Grass Knot. I would have to put a lot more thought into such a mixed set to spell one out here but I'd prefer for it to come out in discussion. I hope this is enough to start us off.
I hope we can have an engaging and productive discussion about