Scarlet and Violet and some of the Pokemon that have been created to promote what Pokemon has become today is quite off-putting today. However, none of those Pokemon are played in the OU metagame and so it was a joy to create teams until I found something I could pilot better than the rest. I'm not the best player and am still learning, but I was able to reach 1300 in SV OU and 1400 in National Dex (I don't play this in N. Dex)
Duel Disks (Iron Valiant) @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aura Sphere
- Moonblast
- Energy Ball
- Shadow Ball
I tried to use different items on Iron Valiant, but I found that Booster Energy was necessary to outrun. If I lose a game in a misplay, it is generally because I do not Shadow Ball a Gholdengo that switches into my Moonblast. If I can save Iron Valiant until the end of the game, I generally get to sweep the remainder of the opposing team. Protosynthesis Iron V. is the fastest Pokemon on this team. I have only used the extra Firepower of Tera Fairy Moonblast to clutch one or two games, but I am wondering if I should use a defensive Tera Type to deal with Gholdengo. My concern then is that I'll lose my STABs for rest of the game, and I don't want my games to be too stall-ish so I like the offense.
Elephantes (Great Tusk) @ Leftovers
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 HP / 4 Atk / 132 Def / 68 SpD / 52 Spe
Impish Nature
- Rapid Spin
- Knock Off
- Earthquake
- Body Press
I don't remember how I made these EVs or if they are even mine. This is a standard moveset. Rapid Spin helps preserve TWO Focus Sashes on this team, which have helped me a lot, but are also there as I couldn't find any item better. I have enough endurance on this to take a hit and still take a super-effective Icicle Crash and KO a Sword of Ruin.
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Water
EVs: 252 HP / 96 Def / 160 SpD
Impish Nature
- Protect
- Salt Cure
- Recover
- Stealth Rock
I use a Stealth Rock & Protect set because I do not have anyone else with SR on the Team and felt I needed to put it on to deal with opposing threats that have cost me games. The alternative set could be Iron Defense and Body Press, but I can't load both moves if I have SR.
Catapult Turtle (Dragapult) @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Dragon
EVs: 248 Atk / 4 SpA / 4 SpD / 252 Spe
Naive Nature
- Will-O-Wisp
- Hex
- Dragon Darts
- U-turn
U-Turn is here just to extricate myself from situations where I am on low HP, and an already statused Pokemon I can't hit is coming in in order to take my WoW. It also helps gain momentum against the swords of ruin, which we are all now better at planning against.
I run higher ATK in order to do more damage to Breloom or to Substitute Breloom, which is a minor threat to this team. Now that the war on cycling peacefully has even hit Cyclizar, I find that I may need some more SpA to ensure I eliminate Orthworm more easily, assuming I have already WoW'd it.
Freezing Beast (Glimmora) @ Focus Sash
Ability: Toxic Debris
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Dazzling Gleam
- Earth Power
- Power Gem
Lots of Coverage to hit many OU Pokemon in the Meta. Toxic Debris is so much of a game-maker but helps put pressure on Dondozo, which can be a little difficult to remove. The Tera Type has been hypothetical so far. This Pokemon was first added to give me a further check to Hatterene, as without it, I cannot beat a Terastalized Hatterene.
Valiant Iron (Kingambit) @ Focus Sash
Ability: Defiant
Tera Type: Flying
EVs: 40 HP / 252 Atk / 28 SpD / 188 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Thunder Wave
- Sucker Punch
Speed is faster than the Smogon set but may not have been tiered properly. I don't recall the reason I appreciated at least some defensive EVs, but there was some minor reason. T-Wave could be almost any move, and was formerly Kowtow Cleave for many games. I simply found that I am good at reading when to Sucker Punch and when not to, and in situations where Kingambit finds itself helpless, it can at least status the opposing Pokemon before becoming death fodder. The fact that Thunder Wave cannot hit Garganacl and Ground types hasn't cost me a game yet, but I wouldn't know what else to put anyway. Tera Flying is a great type, and even resists Fighting.
I do not have a clear grasp of of what "cores" I am using in this team, unlike my National Dex teams. These 6 Pokemon just "sort of" cover for each other in some way and take care of threats for one standalone Pokemon to do its job. The closest thing to a core I think I have is the offensive combination of Paradox Gallade and Kingambit, but they cannot even switch to each other too freely due to one being frail and the other being slow.
Duel Disks (Iron Valiant) @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aura Sphere
- Moonblast
- Energy Ball
- Shadow Ball
I tried to use different items on Iron Valiant, but I found that Booster Energy was necessary to outrun. If I lose a game in a misplay, it is generally because I do not Shadow Ball a Gholdengo that switches into my Moonblast. If I can save Iron Valiant until the end of the game, I generally get to sweep the remainder of the opposing team. Protosynthesis Iron V. is the fastest Pokemon on this team. I have only used the extra Firepower of Tera Fairy Moonblast to clutch one or two games, but I am wondering if I should use a defensive Tera Type to deal with Gholdengo. My concern then is that I'll lose my STABs for rest of the game, and I don't want my games to be too stall-ish so I like the offense.
Elephantes (Great Tusk) @ Leftovers
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 HP / 4 Atk / 132 Def / 68 SpD / 52 Spe
Impish Nature
- Rapid Spin
- Knock Off
- Earthquake
- Body Press
I don't remember how I made these EVs or if they are even mine. This is a standard moveset. Rapid Spin helps preserve TWO Focus Sashes on this team, which have helped me a lot, but are also there as I couldn't find any item better. I have enough endurance on this to take a hit and still take a super-effective Icicle Crash and KO a Sword of Ruin.
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Water
EVs: 252 HP / 96 Def / 160 SpD
Impish Nature
- Protect
- Salt Cure
- Recover
- Stealth Rock
I use a Stealth Rock & Protect set because I do not have anyone else with SR on the Team and felt I needed to put it on to deal with opposing threats that have cost me games. The alternative set could be Iron Defense and Body Press, but I can't load both moves if I have SR.
Catapult Turtle (Dragapult) @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Dragon
EVs: 248 Atk / 4 SpA / 4 SpD / 252 Spe
Naive Nature
- Will-O-Wisp
- Hex
- Dragon Darts
- U-turn
U-Turn is here just to extricate myself from situations where I am on low HP, and an already statused Pokemon I can't hit is coming in in order to take my WoW. It also helps gain momentum against the swords of ruin, which we are all now better at planning against.
I run higher ATK in order to do more damage to Breloom or to Substitute Breloom, which is a minor threat to this team. Now that the war on cycling peacefully has even hit Cyclizar, I find that I may need some more SpA to ensure I eliminate Orthworm more easily, assuming I have already WoW'd it.
Freezing Beast (Glimmora) @ Focus Sash
Ability: Toxic Debris
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Dazzling Gleam
- Earth Power
- Power Gem
Lots of Coverage to hit many OU Pokemon in the Meta. Toxic Debris is so much of a game-maker but helps put pressure on Dondozo, which can be a little difficult to remove. The Tera Type has been hypothetical so far. This Pokemon was first added to give me a further check to Hatterene, as without it, I cannot beat a Terastalized Hatterene.
Valiant Iron (Kingambit) @ Focus Sash
Ability: Defiant
Tera Type: Flying
EVs: 40 HP / 252 Atk / 28 SpD / 188 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Thunder Wave
- Sucker Punch
Speed is faster than the Smogon set but may not have been tiered properly. I don't recall the reason I appreciated at least some defensive EVs, but there was some minor reason. T-Wave could be almost any move, and was formerly Kowtow Cleave for many games. I simply found that I am good at reading when to Sucker Punch and when not to, and in situations where Kingambit finds itself helpless, it can at least status the opposing Pokemon before becoming death fodder. The fact that Thunder Wave cannot hit Garganacl and Ground types hasn't cost me a game yet, but I wouldn't know what else to put anyway. Tera Flying is a great type, and even resists Fighting.
I do not have a clear grasp of of what "cores" I am using in this team, unlike my National Dex teams. These 6 Pokemon just "sort of" cover for each other in some way and take care of threats for one standalone Pokemon to do its job. The closest thing to a core I think I have is the offensive combination of Paradox Gallade and Kingambit, but they cannot even switch to each other too freely due to one being frail and the other being slow.