I began to use this team in late XY meta, but stopped using it in ORAS because Gunk Shot Greninja was running rampant and it could easily plow through most of the team. All team members cracked a smile when smog frog was banished from OU.
The idea for this team spawned when I was brainstorming to make a team revolving around Mega-Zard X. All of these Pokemon's types complement each other perfectly to make a decent blend of balance/HO. What's amazing about this team is that I have several win conditions as long as the right counters/checks are gone so there's no big pressure on a single pokemon. I would really like to succeed with this team so suggestions are welcome as long as it doesn't change the idea behind the team too much. This is it:
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Flare Blitz
FIRE/DRAGON
I decided to use Mega Zard X because he is an extremely dangerous Pokémon and his overall design. I used the regular Dragon Dance sweeper set, so I aim to use him mid to late game as soon as an opportunity arises. Dragon claw for reliable Tough Claws boost STAB, Earthquake for reliable damage output and coverage and Flare Blitz to annihilate anything that doesn't resist it. It is of utmost importance to keep rocks off the field before Charizard appears, 50% damage upon switch-in is never good.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Belly Drum
WATER/FAIRY
This set aims to turn Azumarill into one of the most terrifying and unstoppable sweepers in the metagame with Belly Drum. Aqua Jet is the most important attack, because it allows Azumarill to hit Pokemon that would normally be able to outspeed and revenge kill it. Play Rough is essential to break through Pokemon that aren't KOed by Aqua Jet and for powerful STAB. Superpower is for coverage and to hit opposing Ferrothorns on the switch. The key of using this set is to first get rid of all things that can stop Azumarill like M-Scizor, M-Venusaur, Rotom-W, etc. It is also important to keep rocks off the field because Azumaril needs all the health it can get. (superior sets are welcome)
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Power Whip
- Gyro Ball
- Stealth Rock
GRASS/STEEL
Originally I hated this Pokémon, but since I've started using it, he became one of my all time favorites. He completes my FWG and DFS core at the same time. He is an awesome physical tank, eating up attacks while also dealing it back. I chose Leftovers over Rocky Helmet for passive recovery as I want him to be alive for as long as possible. He is my SR setter. Leech Seed to cripple switch ins and Pokémon that make the mistake of staying in against this monster while adding to my health. Power Whip to greatly damage some water types and surprise switch ins. Gyro Ball is essential because it get rids of faster pokemon with frail defenses and it is also good on some pokemon on the switch. I invested in attack to give him offensive presence too, something that takes people by surprise.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 68 Def / 176 SpD / 16 Spe
Calm Nature
- Heat Wave
- Thunderbolt
- Roost
- Defog
ELECTRIC/FLYING
Zapdos is the team defogger but he also gives scary offensive presence, Thunderbolt hits surprisingly hard and heat wave gets rid of Steel types. Roost is essential on this set, try to use it often as he has to switch into rocks most of the time. Didn't make him physically defensive because I already have Ferrothorn for that, so i made him specially defensive.
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 240 Atk / 16 SpA / 252 Spe
Naive Nature
- Earthquake
- Ice Shard
- Stone Edge
- Freeze-Dry/Icicle Spear
GROUND/ICE
Mamoswine completes a semi-core with Zapdos. His job is to stop sweepers and is my designated dragon killer, so it is of utmost importance that his sash is not broken with entry hazards. Earthquake for powerful STAB, Ice shard for priority and killing Garchomp, M-Sceptile and Dnite, Stone Edge to stop Smog Bird and i'm still undecided between Facade and Freeze Dry for the last slot. So im open for recommendations on that last move.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Bold Nature
- Moonblast
- Calm Mind
- Flamethrower
- Soft-Boiled
All cores are complete so this last pokemon is the most interchangeable of them all. But Clefable is such a good pokemon, to the point it became one of my favorites after I began using her. She is my status sponge, gets rid of Sableye, Fighting Types and Dragons. Steel types like Scizor and Ferrothorn have to think twice before switching in because this thing gets flamethrower. She acts like some type of pivot most of the time, as she's inmune to passive damage, entry hazardss and has impressive bulk and reliable recovery. She can also act as a CM sweeper if nothing doesn't stop her in time. So she offers both defensive and offensive presence.
Threats:
-HP Fire Mega Venusaur is a big threat to this team as i don't have a reliable answer to that thing.
-Entry Hazards: Spikes and Stealth Rocks break Focus Sash,damage Azumarill's much needed HP on the switch and SR cripples Charizard if I didn't mega evolve early.
The idea for this team spawned when I was brainstorming to make a team revolving around Mega-Zard X. All of these Pokemon's types complement each other perfectly to make a decent blend of balance/HO. What's amazing about this team is that I have several win conditions as long as the right counters/checks are gone so there's no big pressure on a single pokemon. I would really like to succeed with this team so suggestions are welcome as long as it doesn't change the idea behind the team too much. This is it:
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Flare Blitz
FIRE/DRAGON
I decided to use Mega Zard X because he is an extremely dangerous Pokémon and his overall design. I used the regular Dragon Dance sweeper set, so I aim to use him mid to late game as soon as an opportunity arises. Dragon claw for reliable Tough Claws boost STAB, Earthquake for reliable damage output and coverage and Flare Blitz to annihilate anything that doesn't resist it. It is of utmost importance to keep rocks off the field before Charizard appears, 50% damage upon switch-in is never good.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Belly Drum
WATER/FAIRY
This set aims to turn Azumarill into one of the most terrifying and unstoppable sweepers in the metagame with Belly Drum. Aqua Jet is the most important attack, because it allows Azumarill to hit Pokemon that would normally be able to outspeed and revenge kill it. Play Rough is essential to break through Pokemon that aren't KOed by Aqua Jet and for powerful STAB. Superpower is for coverage and to hit opposing Ferrothorns on the switch. The key of using this set is to first get rid of all things that can stop Azumarill like M-Scizor, M-Venusaur, Rotom-W, etc. It is also important to keep rocks off the field because Azumaril needs all the health it can get. (superior sets are welcome)
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Power Whip
- Gyro Ball
- Stealth Rock
GRASS/STEEL
Originally I hated this Pokémon, but since I've started using it, he became one of my all time favorites. He completes my FWG and DFS core at the same time. He is an awesome physical tank, eating up attacks while also dealing it back. I chose Leftovers over Rocky Helmet for passive recovery as I want him to be alive for as long as possible. He is my SR setter. Leech Seed to cripple switch ins and Pokémon that make the mistake of staying in against this monster while adding to my health. Power Whip to greatly damage some water types and surprise switch ins. Gyro Ball is essential because it get rids of faster pokemon with frail defenses and it is also good on some pokemon on the switch. I invested in attack to give him offensive presence too, something that takes people by surprise.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 68 Def / 176 SpD / 16 Spe
Calm Nature
- Heat Wave
- Thunderbolt
- Roost
- Defog
ELECTRIC/FLYING
Zapdos is the team defogger but he also gives scary offensive presence, Thunderbolt hits surprisingly hard and heat wave gets rid of Steel types. Roost is essential on this set, try to use it often as he has to switch into rocks most of the time. Didn't make him physically defensive because I already have Ferrothorn for that, so i made him specially defensive.
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 240 Atk / 16 SpA / 252 Spe
Naive Nature
- Earthquake
- Ice Shard
- Stone Edge
- Freeze-Dry/Icicle Spear
GROUND/ICE
Mamoswine completes a semi-core with Zapdos. His job is to stop sweepers and is my designated dragon killer, so it is of utmost importance that his sash is not broken with entry hazards. Earthquake for powerful STAB, Ice shard for priority and killing Garchomp, M-Sceptile and Dnite, Stone Edge to stop Smog Bird and i'm still undecided between Facade and Freeze Dry for the last slot. So im open for recommendations on that last move.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Bold Nature
- Moonblast
- Calm Mind
- Flamethrower
- Soft-Boiled
All cores are complete so this last pokemon is the most interchangeable of them all. But Clefable is such a good pokemon, to the point it became one of my favorites after I began using her. She is my status sponge, gets rid of Sableye, Fighting Types and Dragons. Steel types like Scizor and Ferrothorn have to think twice before switching in because this thing gets flamethrower. She acts like some type of pivot most of the time, as she's inmune to passive damage, entry hazardss and has impressive bulk and reliable recovery. She can also act as a CM sweeper if nothing doesn't stop her in time. So she offers both defensive and offensive presence.
Threats:
-HP Fire Mega Venusaur is a big threat to this team as i don't have a reliable answer to that thing.
-Entry Hazards: Spikes and Stealth Rocks break Focus Sash,damage Azumarill's much needed HP on the switch and SR cripples Charizard if I didn't mega evolve early.
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