[OVERVIEW]
I miss the old Explosion :(
[OVERVIEW]
Electrode stands out in LGPE OU as one of the fastest Pokemon in the metagame, only tying with Mega Aerodactyl and Mega Alakazam. It is also, without question, the swiftest support Pokemon around. Electrode's capabilities of setting up dual screens, using Taunt to stop Stealth Rock from going up, and crippling threats with Thunder Wave before the majority of the metagame can even move make it a valuable asset for offensive teams. However, outside of its great Speed, the rest of its stats are lackluster by LGPE OU standards. Electrode relies on Reflect and Light Screen to withstand multiple attacks throughout the match, as it's helplessly frail without them. As an Electric-type, it's offensively outclassed by Zapdos, which sports much greater attacking stats, Drill Peck to deal with Grass-types, and U-turn for keeping momentum.
[SET]
name: Fast Support
move 1: Taunt
move 2: Reflect
move 3: Light Screen / Thunder Wave
move 4: Foul Play / Thunderbolt
nature: Timid
[SET COMMENTS]
Set Description
=========
Reflect notably allows Electrode to survive at least one Earthquake (from anything specifically or just in general?) so it can act for one more turn before fainting. Thunder Wave can cripple fast offensive Pokemon such as Mega Alakazam, Mega Aerodactyl, Mega Beedrill, and Starmie. Foul Play allows Electrode to damage Ground-type Pokemon, most notably being able to 2HKO Alolan Dugtrio. Alternatively, STAB Thunderbolt hits Mega Aerodactyl, Mega Gyarados, Starmie, and Mega Charizard Y super effectively while also damaging Melmetal more than Foul Play, but it leaves Electrode completely walled by Ground-types.
Usage Tips
========
Electrode can be used as a lead to set up dual screens, use Taunt to prevent Stealth Rock and other status moves from being used, and cripple fast Pokemon with Thunder Wave if running it. It's an effective lead against opposing leads such as Aerodactyl, Mew, and Clefable, since it is faster than all of them unless Aerodactyl Mega Evolves, and Taunt can stop whatever status moves they plan to use. Prioritize setting up whichever of Reflect or Light Screen is appropriate for the foe in front of Electrode. Leading against Ground-types such as Rhydon, Nidoqueen, and Alolan Dugtrio can put Electrode in a tricky situation, so it's wise to lead with a different Pokemon that can handle them more easily. Saving Electrode for a later point in the match can be beneficial to get off a critical move before going down, such as a last-ditch Thunder Wave against Mega Beedrill to have a teammate revenge kill it the next turn or one of Reflect or Light Screen to help setup sweepers (spacing) withstand heavier hits.
Team Options
========
Setup sweepers such as Mega Pinsir and Alolan Sandslash utilize the added defensive bulk from Electrode’s dual screens to safely set up with Swords Dance and also take advantage of Thunder Wave slowing down (spacing) the opposing team to ensure a potential sweep. Nasty Plot and Bulk Up variants of Mew also appreciate dual screens support, becoming virtually unstoppable thanks to its already impressive bulk being augmented by this support. Frailer Pokemon such as Mega Beedrill, Mega Aerodactyl, Starmie, and Gengar highly appreciate Electrode's lightning-fast dual screens support letting them take hits that they normally wouldn't take very well. Even bulkier Pokemon such as Melmetal, Mew, Zapdos, and Nidoqueen appreciate dual screens, which let them become near-impenetrable defensive threats. Stealth Rock-weak Pokemon such as non-Mega Gyarados, Mega Charizard X and Y, and Dragonite appreciate Electrode's efforts to prevent Stealth Rock from going up with Taunt. If Thunder Wave is being used, slower wallbreakers such as Mega Gyarados and Melmetal greatly benefit from the speed control. Ground-types are the bane of Electrode's existence and are capable of setting Stealth Rock in front of Electrode if it prioritizes Reflect over Taunt or as it switches out. Taunt Mew makes for an excellent stopgap to Ground-type Stealth Rock setters, especially if it also runs Scald.
[STRATEGY COMMENTS]
Other Options
=============
Explosion, when running a Jolly nature, can be used instead of Foul Play or Thunderbolt to gain offensive momentum by allowing a teammate to come in safely after Electrode has served its purpose, and it can heavily chip Pokemon Electrode normally wouldn’t be able to hit very hard, such as Chansey, Nidoqueen, Mega Venusaur, and Sandslash. Toxic can put Pokemon such as Mew, Rhydon, Zapdos, and Chansey on a timer, but it's hard to justify using it (spacing) on Electrode's moveset over its more consistent options.
Checks and Counters
===================
**Ground-types**: Ground-types such as Rhydon, Nidoqueen, and Alolan Dugtrio are immune to Thunderbolt, should Electrode run it, and can OHKO in return with STAB Earthquake or 2HKO it with Reflect up. This forces Electrode to choose whether to use Taunt to prevent the usage of Stealth Rock or Reflect to survive the incoming attack. Alolan Dugtrio is 2HKOed by Foul Play, however.
**Grass-types**: Grass-types such as Mega Venusaur, Victreebel, Exeggutor, and Alolan Exeggutor easily take most of what Electrode can throw at them. However, Exeggutor is 2HKOed by Foul Play after Stealth Rock, and none of these Pokemon appreciate being paralyzed by Thunder Wave. Victreebel must also watch out for a potential Foul Play after a Swords Dance boost, which will use Victreebel's boosted Attack against it and dish out major damage.
**Special Walls**: Special walls, including Chansey, Snorlax, and Alolan Muk, hardly take any damage from Electrode's attacks and can stall out Reflect and Light Screen turns in front of it. Snorlax in particular can hit Electrode very hard with Earthquake, and Chansey beats Electrode with Seismic Toss. Electrode that opt for Foul Play over Thunderbolt will also have a difficult time getting past Alolan Muk, which can retaliate with Crunch. Chansey must watch out for the rare Explosion, however, as Electrode can use Taunt to stop it from using Soft-Boiled and then Explosion to put it at a dangerously low amount of health.
[CREDITS]
- Written by: [[Vengeance417, 198446]]
- Quality checked by: [[Eve, 375272], [McCoolDude, 469684], [Lilburr, 481709]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [, ]]

I miss the old Explosion :(
[OVERVIEW]
Electrode stands out in LGPE OU as one of the fastest Pokemon in the metagame, only tying with Mega Aerodactyl and Mega Alakazam. It is also, without question, the swiftest support Pokemon around. Electrode's capabilities of setting up dual screens, using Taunt to stop Stealth Rock from going up, and crippling threats with Thunder Wave before the majority of the metagame can even move make it a valuable asset for offensive teams. However, outside of its great Speed, the rest of its stats are lackluster by LGPE OU standards. Electrode relies on Reflect and Light Screen to withstand multiple attacks throughout the match, as it's helplessly frail without them. As an Electric-type, it's offensively outclassed by Zapdos, which sports much greater attacking stats, Drill Peck to deal with Grass-types, and U-turn for keeping momentum.
[SET]
name: Fast Support
move 1: Taunt
move 2: Reflect
move 3: Light Screen / Thunder Wave
move 4: Foul Play / Thunderbolt
nature: Timid
[SET COMMENTS]
Set Description
=========
Reflect notably allows Electrode to survive at least one Earthquake (from anything specifically or just in general?) so it can act for one more turn before fainting. Thunder Wave can cripple fast offensive Pokemon such as Mega Alakazam, Mega Aerodactyl, Mega Beedrill, and Starmie. Foul Play allows Electrode to damage Ground-type Pokemon, most notably being able to 2HKO Alolan Dugtrio. Alternatively, STAB Thunderbolt hits Mega Aerodactyl, Mega Gyarados, Starmie, and Mega Charizard Y super effectively while also damaging Melmetal more than Foul Play, but it leaves Electrode completely walled by Ground-types.
Usage Tips
========
Electrode can be used as a lead to set up dual screens, use Taunt to prevent Stealth Rock and other status moves from being used, and cripple fast Pokemon with Thunder Wave if running it. It's an effective lead against opposing leads such as Aerodactyl, Mew, and Clefable, since it is faster than all of them unless Aerodactyl Mega Evolves, and Taunt can stop whatever status moves they plan to use. Prioritize setting up whichever of Reflect or Light Screen is appropriate for the foe in front of Electrode. Leading against Ground-types such as Rhydon, Nidoqueen, and Alolan Dugtrio can put Electrode in a tricky situation, so it's wise to lead with a different Pokemon that can handle them more easily. Saving Electrode for a later point in the match can be beneficial to get off a critical move before going down, such as a last-ditch Thunder Wave against Mega Beedrill to have a teammate revenge kill it the next turn or one of Reflect or Light Screen to help setup sweepers (spacing) withstand heavier hits.
Team Options
========
Setup sweepers such as Mega Pinsir and Alolan Sandslash utilize the added defensive bulk from Electrode’s dual screens to safely set up with Swords Dance and also take advantage of Thunder Wave slowing down (spacing) the opposing team to ensure a potential sweep. Nasty Plot and Bulk Up variants of Mew also appreciate dual screens support, becoming virtually unstoppable thanks to its already impressive bulk being augmented by this support. Frailer Pokemon such as Mega Beedrill, Mega Aerodactyl, Starmie, and Gengar highly appreciate Electrode's lightning-fast dual screens support letting them take hits that they normally wouldn't take very well. Even bulkier Pokemon such as Melmetal, Mew, Zapdos, and Nidoqueen appreciate dual screens, which let them become near-impenetrable defensive threats. Stealth Rock-weak Pokemon such as non-Mega Gyarados, Mega Charizard X and Y, and Dragonite appreciate Electrode's efforts to prevent Stealth Rock from going up with Taunt. If Thunder Wave is being used, slower wallbreakers such as Mega Gyarados and Melmetal greatly benefit from the speed control. Ground-types are the bane of Electrode's existence and are capable of setting Stealth Rock in front of Electrode if it prioritizes Reflect over Taunt or as it switches out. Taunt Mew makes for an excellent stopgap to Ground-type Stealth Rock setters, especially if it also runs Scald.
[STRATEGY COMMENTS]
Other Options
=============
Explosion, when running a Jolly nature, can be used instead of Foul Play or Thunderbolt to gain offensive momentum by allowing a teammate to come in safely after Electrode has served its purpose, and it can heavily chip Pokemon Electrode normally wouldn’t be able to hit very hard, such as Chansey, Nidoqueen, Mega Venusaur, and Sandslash. Toxic can put Pokemon such as Mew, Rhydon, Zapdos, and Chansey on a timer, but it's hard to justify using it (spacing) on Electrode's moveset over its more consistent options.
Checks and Counters
===================
**Ground-types**: Ground-types such as Rhydon, Nidoqueen, and Alolan Dugtrio are immune to Thunderbolt, should Electrode run it, and can OHKO in return with STAB Earthquake or 2HKO it with Reflect up. This forces Electrode to choose whether to use Taunt to prevent the usage of Stealth Rock or Reflect to survive the incoming attack. Alolan Dugtrio is 2HKOed by Foul Play, however.
**Grass-types**: Grass-types such as Mega Venusaur, Victreebel, Exeggutor, and Alolan Exeggutor easily take most of what Electrode can throw at them. However, Exeggutor is 2HKOed by Foul Play after Stealth Rock, and none of these Pokemon appreciate being paralyzed by Thunder Wave. Victreebel must also watch out for a potential Foul Play after a Swords Dance boost, which will use Victreebel's boosted Attack against it and dish out major damage.
**Special Walls**: Special walls, including Chansey, Snorlax, and Alolan Muk, hardly take any damage from Electrode's attacks and can stall out Reflect and Light Screen turns in front of it. Snorlax in particular can hit Electrode very hard with Earthquake, and Chansey beats Electrode with Seismic Toss. Electrode that opt for Foul Play over Thunderbolt will also have a difficult time getting past Alolan Muk, which can retaliate with Crunch. Chansey must watch out for the rare Explosion, however, as Electrode can use Taunt to stop it from using Soft-Boiled and then Explosion to put it at a dangerously low amount of health.
[CREDITS]
- Written by: [[Vengeance417, 198446]]
- Quality checked by: [[Eve, 375272], [McCoolDude, 469684], [Lilburr, 481709]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [, ]]
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