Imagine writing over two and half pages for a Pokemon that probably doesn't even deserved to be ranked...
This has not been proofread yet so be aware of sudden changes shortly after after the initial post. Cheers!
[OVERVIEW]
Electrode holds a highly specific niche in the RBY UU metagame. As the game's fastest Pokemon, Electrode is nearly guaranteed to attack before fainting if it enters the battle safely, even if it doesn't have the most diverse attacks. This Speed most notably allows Electrode to pressure quick tier mainstays like Tentacruel and Dugtrio. Its high Speed also blesses it with a 27.3% critical hit chance, which can elevate its weak attacks to extreme heights; for example, a critical hit Explosion will always OHKO Hypno. Its Speed and Thunder Wave make it an above average switch into Wrap users as well. These attributes also enable Electrode to be used as a lead or even a sweeper in some cases.
Unfortunately, Electrode’s flaws are abundant and quite detrimental. Outside of Explosion, Electrode has very few distinctive moves for an Electric-type Pokemon. Without Body Slam or Double-Edge, let alone any diverse coverage move, Electrode is forced to use moves like Take Down just to damage Ground-type Pokemon. Electrode's offenses are also inferior to those of its main competitors, Electabuzz and Raichu. These flaws culminate into Electrode being relatively easy to wall and KO. As such, using Electrode often boils down to attacking once or twice and then trying to get lucky with Explosion. It is a high-risk Pokemon that requires accurate predictions and a little bit of luck to reap a proportionate reward.
[SET]
name: Fast Attacker
move 1: Thunderbolt
move 2: Thunder Wave
move 3: Explosion
move 4: Screech / Take Down / Hyper Beam
[SET COMMENTS]
Set Description
=========
Thunderbolt is pretty much Electrode's only reliable source of damage. Electrode isn't the strongest user of Thunderbolt, but it can still hit common Pokemon like Tentacruel, Dodrio, and bulky Water-type Pokemon for good damage, especially if it scores a critical hit. Assuming the opponent lacks a Ground-type Pokemon, Electrode can reliably paralyze any foe thanks to its high Speed. This is particularly useful for slowing down Agility sweepers like Articuno and Dragonite. Electrode's reliance on Thunderbolt and Thunder Wave encourages Ground-type Pokemon to switch in, so it is wise to run Pokemon that can capitalize on this, such as Gyarados, Poliwrath, and Tangela. Hypno is also likely to switch in against Electrode, making fast sleep users such as Venusaur good partners as well.
Explosion is Electrode’s main selling point. While Electrode’s base Attack stat of 50 is underwhelming, Explosion is still quite strong, especially if it happens to be a critical hit. Explosion has many desirable targets, such as Dugtrio, Hypno, Tentacruel, and Kadabra, the last of which will always be KOed. However, there are also many Pokemon that Electrode doesn’t want to hit, such as Rock-type Pokemon, sleeping and frozen Pokemon, and, worst of all, Haunter. Electrode is thus a very prediction-heavy Pokemon. As an example, suppose Electrode is face-to-face with Dugtrio. Explosion can OHKO Dugtrio, especially if Dugtrio took a little chip damage. Dugtrio will deal a minimum of 73% to Electrode with Earthquake. This creates a 50/50 situation of whether Dugtrio will switch out in fear of Explosion or stay in and hope Electrode overpredicts by using something else. Electrode creates situations like this a lot, especially if it is played in the mid- or late-game. Using Electrode effectively often means making some bold (or lucky) predictions or spending a lot of effort so these predictions aren’t necessary. This volatility can help Electrode take down some important targets with little issue but also risks it fainting for naught. If Electrode does hit its desired target, it establishes a better position for its teammates. For example, blowing up on Tentacruel or Hypno might help Articuno sweep, while hitting Dugtrio should keep Pokemon like Kadabra and Raichu safe.
Screech helps Electrode get the most out of its Explosion. While the move may suffer from an unimpressive accuracy of 84.4%, over half the Pokemon prominent in the RBY UU metagame may or will faint to Electrode's Explosion after Screech. Not only will key offensive Pokemon like Tentacruel, Dugtrio, and Persian be guaranteed to faint, but bulkier Pokemon like Kangaskhan, Vaporeon, and Gyarados have a chance as well. This threat incentivizes foes to switch without actually forcing Electrode to blow up, allowing it to potentially use Thunderbolt or Thunder Wave uncontested or bring in a teammate more safely. Screech is also remarkably useful in situations where the foe is unwilling or unable to switch, like after it has used a stat-boosting move or when it is the last Pokemon remaining. In these cases, Electrode can be more confident that it will be able to deal large amounts of damage to its desired target.
Despite Screech's benefits, it is still viable to run an arbitrary Normal-type attack just so Electrode can hit Ground-type foes without KOing itself. Take Down can be fairly strong with a critical hit, but it is otherwise a painfully mediocre move with low accuracy as well as recoil, and Hyper Beam, while powerful, can leave Electrode susceptible to being paralyzed or KOed if it fails to KO the foe first.
Finally, it is worth noting that Electrode can serve as a lead. This is partially because Electrode has much trouble switching into most Pokemon. While not as consistent as more traditional choices, Electrode can break a few holes earlier in the match and help its teammates arrange a sweep by mixing up options like fast Thunder Wave, STAB Thunderbolt, and powerful Explosion. Conversely, Electrode's high Speed makes it a decent late-game sweeper as well. However, its poor coverage tends to make Pokemon like Dugtrio, Aerodactyl, and Agility users superior options for the role.
[STRATEGY COMMENTS]
Other Options
=============
Thunder is an option open to every Electric-type Pokemon so they can hit a little harder at the cost of some accuracy. Two notable benchmarks for Electrode's Thunder include a possible 2HKO against Vaporeon and a guaranteed 2HKO against Tentacruel, which Thunderbolt misses and only has a 5.4% chance to do, respectively.
Electrode has a number of defensive options such as Light Screen and Rest. These can be used to improve a few particular matchups, such as against other Electric-types. Rest is notable for curing Electrode of paralysis, which is usually fatal for it. Overall, offensive options tend to be a lot more useful.
Substitute can be helpful on such a prediction-reliant Pokemon. For example, it can serve as a nice midground play in situations like the Dugtrio matchup. If Dugtrio switches, Electrode can attack more freely on the next turn, and if Dugtrio attacks, Electrode will suffer a smaller penalty. However, like the defensive options, it is difficult to find a spot for Substitute.
Flash can be somewhat useful at motivating the foe to switch and can hinder Wrap users. However, Screech and Thunder Wave tend to accomplish these goals better and have superior accuracy.
Checks and Counters
===================
**Ground-type Pokemon**: Ground-type Pokemon are pretty tricky for Electrode because they pressure it to use a weak Normal-type move or Explosion. Golem is Electrode’s worst nightmare because it takes roughly 20% from Explosion. Golem can switch into Electrode freely and repeatedly, and then fire off a free STAB attack or set up a Substitute. Electrode can threaten Dugtrio with Explosion, but Dugtrio can survive the attack two-thirds of the time and is relatively unafraid of a paralyzed Electrode.
**Paralysis**: Paralysis is a death sentence for Electrode. Electrode is incredibly reliant on its Speed, so taking that away exposes its middling defenses. Paralyzed Electrode can be easily KOed by wallbreakers and sweepers like Dugtrio, Kangaskhan, Persian, Articuno, and so on. Additionally, the 25% chance of full paralysis may also keep a weakened Electrode from using Explosion before it is KOed.
**Grass- and Electric-type Pokemon**: While not quite as bad as Ground-type Pokemon, Grass-type Pokemon also wall Electrode. Thunderbolt deals very little damage to Pokemon like Tangela and Venusaur, so they can goad it into using Explosion. Additionally, status moves like Sleep Powder and Stun Spore will hamper Electrode’s usefulness. Electric-type Pokemon similarly resist Thunderbolt and can paralyze Electrode. While neither really wants to take Thunder Wave, Electabuzz and Raichu have better coverage moves than Electrode, so they will generally win one-on-one or force Explosion.
**Pokemon that Resist Explosion**: Aside from Golem, most common Rock- and Ghost-type Pokemon do not want to switch into Electrode. However, having them on a team can still make Electrode hesitate to use Explosion, into which the switch fairly comfortably.
[CREDITS]
- Written by: [[Volk, 530877]]
- Quality checked by: [[Plague von Karma, 236353], [Sevi 7, 505149]]
- Grammar checked by: [[Finland, 517429], [CryoGyro, 331519]]
This has not been proofread yet so be aware of sudden changes shortly after after the initial post. Cheers!
[OVERVIEW]
Electrode holds a highly specific niche in the RBY UU metagame. As the game's fastest Pokemon, Electrode is nearly guaranteed to attack before fainting if it enters the battle safely, even if it doesn't have the most diverse attacks. This Speed most notably allows Electrode to pressure quick tier mainstays like Tentacruel and Dugtrio. Its high Speed also blesses it with a 27.3% critical hit chance, which can elevate its weak attacks to extreme heights; for example, a critical hit Explosion will always OHKO Hypno. Its Speed and Thunder Wave make it an above average switch into Wrap users as well. These attributes also enable Electrode to be used as a lead or even a sweeper in some cases.
Unfortunately, Electrode’s flaws are abundant and quite detrimental. Outside of Explosion, Electrode has very few distinctive moves for an Electric-type Pokemon. Without Body Slam or Double-Edge, let alone any diverse coverage move, Electrode is forced to use moves like Take Down just to damage Ground-type Pokemon. Electrode's offenses are also inferior to those of its main competitors, Electabuzz and Raichu. These flaws culminate into Electrode being relatively easy to wall and KO. As such, using Electrode often boils down to attacking once or twice and then trying to get lucky with Explosion. It is a high-risk Pokemon that requires accurate predictions and a little bit of luck to reap a proportionate reward.
[SET]
name: Fast Attacker
move 1: Thunderbolt
move 2: Thunder Wave
move 3: Explosion
move 4: Screech / Take Down / Hyper Beam
[SET COMMENTS]
Set Description
=========
Thunderbolt is pretty much Electrode's only reliable source of damage. Electrode isn't the strongest user of Thunderbolt, but it can still hit common Pokemon like Tentacruel, Dodrio, and bulky Water-type Pokemon for good damage, especially if it scores a critical hit. Assuming the opponent lacks a Ground-type Pokemon, Electrode can reliably paralyze any foe thanks to its high Speed. This is particularly useful for slowing down Agility sweepers like Articuno and Dragonite. Electrode's reliance on Thunderbolt and Thunder Wave encourages Ground-type Pokemon to switch in, so it is wise to run Pokemon that can capitalize on this, such as Gyarados, Poliwrath, and Tangela. Hypno is also likely to switch in against Electrode, making fast sleep users such as Venusaur good partners as well.
Explosion is Electrode’s main selling point. While Electrode’s base Attack stat of 50 is underwhelming, Explosion is still quite strong, especially if it happens to be a critical hit. Explosion has many desirable targets, such as Dugtrio, Hypno, Tentacruel, and Kadabra, the last of which will always be KOed. However, there are also many Pokemon that Electrode doesn’t want to hit, such as Rock-type Pokemon, sleeping and frozen Pokemon, and, worst of all, Haunter. Electrode is thus a very prediction-heavy Pokemon. As an example, suppose Electrode is face-to-face with Dugtrio. Explosion can OHKO Dugtrio, especially if Dugtrio took a little chip damage. Dugtrio will deal a minimum of 73% to Electrode with Earthquake. This creates a 50/50 situation of whether Dugtrio will switch out in fear of Explosion or stay in and hope Electrode overpredicts by using something else. Electrode creates situations like this a lot, especially if it is played in the mid- or late-game. Using Electrode effectively often means making some bold (or lucky) predictions or spending a lot of effort so these predictions aren’t necessary. This volatility can help Electrode take down some important targets with little issue but also risks it fainting for naught. If Electrode does hit its desired target, it establishes a better position for its teammates. For example, blowing up on Tentacruel or Hypno might help Articuno sweep, while hitting Dugtrio should keep Pokemon like Kadabra and Raichu safe.
Screech helps Electrode get the most out of its Explosion. While the move may suffer from an unimpressive accuracy of 84.4%, over half the Pokemon prominent in the RBY UU metagame may or will faint to Electrode's Explosion after Screech. Not only will key offensive Pokemon like Tentacruel, Dugtrio, and Persian be guaranteed to faint, but bulkier Pokemon like Kangaskhan, Vaporeon, and Gyarados have a chance as well. This threat incentivizes foes to switch without actually forcing Electrode to blow up, allowing it to potentially use Thunderbolt or Thunder Wave uncontested or bring in a teammate more safely. Screech is also remarkably useful in situations where the foe is unwilling or unable to switch, like after it has used a stat-boosting move or when it is the last Pokemon remaining. In these cases, Electrode can be more confident that it will be able to deal large amounts of damage to its desired target.
Despite Screech's benefits, it is still viable to run an arbitrary Normal-type attack just so Electrode can hit Ground-type foes without KOing itself. Take Down can be fairly strong with a critical hit, but it is otherwise a painfully mediocre move with low accuracy as well as recoil, and Hyper Beam, while powerful, can leave Electrode susceptible to being paralyzed or KOed if it fails to KO the foe first.
Finally, it is worth noting that Electrode can serve as a lead. This is partially because Electrode has much trouble switching into most Pokemon. While not as consistent as more traditional choices, Electrode can break a few holes earlier in the match and help its teammates arrange a sweep by mixing up options like fast Thunder Wave, STAB Thunderbolt, and powerful Explosion. Conversely, Electrode's high Speed makes it a decent late-game sweeper as well. However, its poor coverage tends to make Pokemon like Dugtrio, Aerodactyl, and Agility users superior options for the role.
[STRATEGY COMMENTS]
Other Options
=============
Thunder is an option open to every Electric-type Pokemon so they can hit a little harder at the cost of some accuracy. Two notable benchmarks for Electrode's Thunder include a possible 2HKO against Vaporeon and a guaranteed 2HKO against Tentacruel, which Thunderbolt misses and only has a 5.4% chance to do, respectively.
Electrode has a number of defensive options such as Light Screen and Rest. These can be used to improve a few particular matchups, such as against other Electric-types. Rest is notable for curing Electrode of paralysis, which is usually fatal for it. Overall, offensive options tend to be a lot more useful.
Substitute can be helpful on such a prediction-reliant Pokemon. For example, it can serve as a nice midground play in situations like the Dugtrio matchup. If Dugtrio switches, Electrode can attack more freely on the next turn, and if Dugtrio attacks, Electrode will suffer a smaller penalty. However, like the defensive options, it is difficult to find a spot for Substitute.
Flash can be somewhat useful at motivating the foe to switch and can hinder Wrap users. However, Screech and Thunder Wave tend to accomplish these goals better and have superior accuracy.
Checks and Counters
===================
**Ground-type Pokemon**: Ground-type Pokemon are pretty tricky for Electrode because they pressure it to use a weak Normal-type move or Explosion. Golem is Electrode’s worst nightmare because it takes roughly 20% from Explosion. Golem can switch into Electrode freely and repeatedly, and then fire off a free STAB attack or set up a Substitute. Electrode can threaten Dugtrio with Explosion, but Dugtrio can survive the attack two-thirds of the time and is relatively unafraid of a paralyzed Electrode.
**Paralysis**: Paralysis is a death sentence for Electrode. Electrode is incredibly reliant on its Speed, so taking that away exposes its middling defenses. Paralyzed Electrode can be easily KOed by wallbreakers and sweepers like Dugtrio, Kangaskhan, Persian, Articuno, and so on. Additionally, the 25% chance of full paralysis may also keep a weakened Electrode from using Explosion before it is KOed.
**Grass- and Electric-type Pokemon**: While not quite as bad as Ground-type Pokemon, Grass-type Pokemon also wall Electrode. Thunderbolt deals very little damage to Pokemon like Tangela and Venusaur, so they can goad it into using Explosion. Additionally, status moves like Sleep Powder and Stun Spore will hamper Electrode’s usefulness. Electric-type Pokemon similarly resist Thunderbolt and can paralyze Electrode. While neither really wants to take Thunder Wave, Electabuzz and Raichu have better coverage moves than Electrode, so they will generally win one-on-one or force Explosion.
**Pokemon that Resist Explosion**: Aside from Golem, most common Rock- and Ghost-type Pokemon do not want to switch into Electrode. However, having them on a team can still make Electrode hesitate to use Explosion, into which the switch fairly comfortably.
[CREDITS]
- Written by: [[Volk, 530877]]
- Quality checked by: [[Plague von Karma, 236353], [Sevi 7, 505149]]
- Grammar checked by: [[Finland, 517429], [CryoGyro, 331519]]
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