http://www.serebii.net/pokedex-dp/101.shtml
Physical Movepool:
Explosion
Spark
Rollout
Gyro Ball
Thief
Return
Giga Impact
Natural Gift
Special Movepool:
Charge Beam
Thunderbolt
Thunder
Shock Wave
Swift
Mirror Coat
Hidden Power
Hyper Beam
Support Movepool:
Charge
Screech
Light Screen
Magnet Rise
Toxic
Taunt
Protect
Rain Dance
Torment
Flash
Thunder Wave
Swagger
The only Electrode discusssion in the discussion index was just locked, so I thought I'd try my hand at this. Why was it locked? Well, as we know, Electrode isn't a very useful Pokémon in standard battles. The debate goes something like:
"Electrode gets Magnet Rise! It has no weaknesses!"
"Yeah, but it's still not usable. What're you going to do against a Ground-type?"
I mostly agree with the second position: Electrode is worthless in standard battles. Its special movepool is abysmal, containing only Electric and Normal moves. It doesn't have the Attack to use anything in its physical movepool except possibly Explosion. They gave it Gyro Ball. Is that a joke? Even its support movepool is limited. Are you going to stay in a turn against a Ground-type to use Toxic or Swagger? There are better Pokémon for that.
I'm here to say that Electrode still has a place: Double Battles. In 2v2, Electrode isn't just usable, it's amazing. Here are some of my favorite sets:
Electrode @ Magnet/Lum Berry
Thunderbolt
Charge/Light Screen
Magnet Rise
Taunt
Magnet Rise is a bit pointless in Single Battles, but in Double Battles it's a great asset. Not only can you avoid the Ground attacks of your opponents, but you can avoid the Earthquakes of your partner. With the game's fastest Taunt, you can destroy many of your opponent's combos. If both of your foes use special attacks, Charge is worth it; you'll most likely survive an attack and your next Thunderbolt is probably going to KO something. If your team could use more Spcial Defense, use Light Screen instead.
Electrode @ Damp Rock
Thunder
Rain Dance
Magnet Rise
Taunt
Electrode's also a great addtion to a Rain Dance team. You're almost guaranteed to get off the Rain Dance before your opponents have a chance to move.
Electrode @ Wide Lens
Thunderbolt/Thunder
Toxic
Swagger/Thunder Wave/Taunt/Torment/Magnet Rise
Swagger/Thunder Wave/Taunt/Torment/Magnet Rise
I've seen this used to good effect alongside a Swellow or other Guts Pokémon. Swellow can now use Flame Orb to activate Guts, but having the Electrode use Toxic on it enables you to fill your Swllow's item slot with something else (like a Choice Band) and also means you get the Guts boost on the first turn.
I know there are those of you out there who enjoy a good Double Battle. What do you think of Electrode?
Physical Movepool:
Explosion
Spark
Rollout
Gyro Ball
Thief
Return
Giga Impact
Natural Gift
Special Movepool:
Charge Beam
Thunderbolt
Thunder
Shock Wave
Swift
Mirror Coat
Hidden Power
Hyper Beam
Support Movepool:
Charge
Screech
Light Screen
Magnet Rise
Toxic
Taunt
Protect
Rain Dance
Torment
Flash
Thunder Wave
Swagger
The only Electrode discusssion in the discussion index was just locked, so I thought I'd try my hand at this. Why was it locked? Well, as we know, Electrode isn't a very useful Pokémon in standard battles. The debate goes something like:
"Electrode gets Magnet Rise! It has no weaknesses!"
"Yeah, but it's still not usable. What're you going to do against a Ground-type?"
I mostly agree with the second position: Electrode is worthless in standard battles. Its special movepool is abysmal, containing only Electric and Normal moves. It doesn't have the Attack to use anything in its physical movepool except possibly Explosion. They gave it Gyro Ball. Is that a joke? Even its support movepool is limited. Are you going to stay in a turn against a Ground-type to use Toxic or Swagger? There are better Pokémon for that.
I'm here to say that Electrode still has a place: Double Battles. In 2v2, Electrode isn't just usable, it's amazing. Here are some of my favorite sets:
Electrode @ Magnet/Lum Berry
Thunderbolt
Charge/Light Screen
Magnet Rise
Taunt
Magnet Rise is a bit pointless in Single Battles, but in Double Battles it's a great asset. Not only can you avoid the Ground attacks of your opponents, but you can avoid the Earthquakes of your partner. With the game's fastest Taunt, you can destroy many of your opponent's combos. If both of your foes use special attacks, Charge is worth it; you'll most likely survive an attack and your next Thunderbolt is probably going to KO something. If your team could use more Spcial Defense, use Light Screen instead.
Electrode @ Damp Rock
Thunder
Rain Dance
Magnet Rise
Taunt
Electrode's also a great addtion to a Rain Dance team. You're almost guaranteed to get off the Rain Dance before your opponents have a chance to move.
Electrode @ Wide Lens
Thunderbolt/Thunder
Toxic
Swagger/Thunder Wave/Taunt/Torment/Magnet Rise
Swagger/Thunder Wave/Taunt/Torment/Magnet Rise
I've seen this used to good effect alongside a Swellow or other Guts Pokémon. Swellow can now use Flame Orb to activate Guts, but having the Electrode use Toxic on it enables you to fill your Swllow's item slot with something else (like a Choice Band) and also means you get the Guts boost on the first turn.
I know there are those of you out there who enjoy a good Double Battle. What do you think of Electrode?