Hi guys..I'm not really good at this game but I tried making my own team I honestly didn't try this at all cuz I need to improve it..if u have any suggestions to the team comment it pls
Pincurchin @ Terrain Extender
Ability: Electric Surge
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
- Toxic Spikes
- Spikes
- Thunder Wave
- Discharge
So yeah this'll be the electric surge setter or something lol..toxic spikes so it can poison Pokemons,spikes so when a Pokemon switches in it damages them,thuder wave to paralyze enemy which is really helpful,and discharge for damage and oh it has terrain extender to extend the electric terrain
Dracozolt @ Choice Scarf
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bolt Beak
- Earthquake
- Dragon Claw
- Fire Fang
And next we have this kawaii dragon
Choice scarf so it can outspeed most of the pokes (except choice scarf dragapult and scarf hydreigon),hustle so it can deal extra damage,bolt beak cuz it's great lol and uhh it's electric sooo deals more damage it almost 1 shots everything even if it resist electric type with the terrain, earthquake so we have something for zeraora,dragon claw cuz eh why not,fire fang for ferrothorn
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Fire Punch
- Close Combat
Next up is this beautiful bird..electric seed so it raises def by 1.5 if electric terrain is up which is pretty helpful cuz hawlucha is squishy,unburden so it'll double the speed after it consumed it's item,jolly for extra speed..swords dance so u can raise its attack.. acrobatics cuz it has 110 bp after consuming the seed..u can also use sky attack it has better bp but 90 accuracy so acrobatics is better in my opinion..fire punch for grass ferro and close combat its op u can also use drain punch if u want :)
Zeraora @ Leftovers
Ability: Volt Absorb
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Grass Knot
- Aura Sphere
- Calm Mind
Next we have this kawaii kitty..
Thunder bolt cuz for obv reasons,aura sphere so we can counter the biggest threat on our team excadrill(just make sure to break it's focus sash),grass knot so we can attack hippo and seismistoad the biggest threat on our team,and calm mind so we can raise its spatk and spdef..
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 30 Spe
- Body Press
- Defog
- Roost
- U-turn
Next corviknight so we have defogger and ground immunity and 30 speed IV so the opposing corviknight u-turns first..body press cuz idk tbh..defog to get rid of rocks and spikes,roost to recover hp,and u turn so we can switch out...
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Avalanche
- Body Press
- Iron Defense
And lastly,Rhydon...lighting rod cuz the other abilities doesn't help at all..eq for zera..body press for dark and normal types,iron defense so we can raise its def and avalanche for ground and grass types...
Tysm for reading..
Pincurchin @ Terrain Extender
Ability: Electric Surge
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
- Toxic Spikes
- Spikes
- Thunder Wave
- Discharge
So yeah this'll be the electric surge setter or something lol..toxic spikes so it can poison Pokemons,spikes so when a Pokemon switches in it damages them,thuder wave to paralyze enemy which is really helpful,and discharge for damage and oh it has terrain extender to extend the electric terrain
Dracozolt @ Choice Scarf
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bolt Beak
- Earthquake
- Dragon Claw
- Fire Fang
And next we have this kawaii dragon
Choice scarf so it can outspeed most of the pokes (except choice scarf dragapult and scarf hydreigon),hustle so it can deal extra damage,bolt beak cuz it's great lol and uhh it's electric sooo deals more damage it almost 1 shots everything even if it resist electric type with the terrain, earthquake so we have something for zeraora,dragon claw cuz eh why not,fire fang for ferrothorn
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Fire Punch
- Close Combat
Next up is this beautiful bird..electric seed so it raises def by 1.5 if electric terrain is up which is pretty helpful cuz hawlucha is squishy,unburden so it'll double the speed after it consumed it's item,jolly for extra speed..swords dance so u can raise its attack.. acrobatics cuz it has 110 bp after consuming the seed..u can also use sky attack it has better bp but 90 accuracy so acrobatics is better in my opinion..fire punch for grass ferro and close combat its op u can also use drain punch if u want :)
Zeraora @ Leftovers
Ability: Volt Absorb
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Grass Knot
- Aura Sphere
- Calm Mind
Next we have this kawaii kitty..
Thunder bolt cuz for obv reasons,aura sphere so we can counter the biggest threat on our team excadrill(just make sure to break it's focus sash),grass knot so we can attack hippo and seismistoad the biggest threat on our team,and calm mind so we can raise its spatk and spdef..
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 30 Spe
- Body Press
- Defog
- Roost
- U-turn
Next corviknight so we have defogger and ground immunity and 30 speed IV so the opposing corviknight u-turns first..body press cuz idk tbh..defog to get rid of rocks and spikes,roost to recover hp,and u turn so we can switch out...
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Avalanche
- Body Press
- Iron Defense
And lastly,Rhydon...lighting rod cuz the other abilities doesn't help at all..eq for zera..body press for dark and normal types,iron defense so we can raise its def and avalanche for ground and grass types...
Tysm for reading..