
[OVERVIEW]
+Can take on some of the best Pokemons in NU such as Archeops, Kabutops, Lilligant, and Fletchinder
+Good coverage moves. Taking on Ground-types aren't much of a problem
+Access to two great abilities. Motor Drive giving it a speed boost plus an immunity to Electric-type which discourages the common Electric-type moves such as Volt Switch, Wild Charge and Thunderbolt. On the other hand, Vital Spirit making it immune to Lilligant and Vivillon's Sleep Powder, Jynx's Lovely Kiss, and Haunter's Hypnosis.
+Outspeeds every Pokemon on the tier except Ninjask once boosted by Motor Drive
+Good mixed attacking stats and movepool make it one of the best wallbreakers
-Bad defensive stats which make Electivire revenge killed easily by common Choice Scarf users like Rotom formes, Pyroar, Lilligant, Mesprit, and Jynx
-Lacks priority moves which cause Electivire trouble in dealing with faster Pokemons like Archeops, Tauros, and Sneasel. This may also prompt a weakened Electivire to be KOed.
-Lack of boosting moves hinders its wallbreaking ability especially if Electivire has no super-effective to it and makes Electivire Sucker Punch prone.
[SET]
Name: MixVire
Move 1: Thunderbolt
Move 2: Flamethrower
Move 3: Earthquake
Move 4: Hidden Power Grass
Item: Life Orb
Ability: Motor Drive
EVs: 88 Atk /20 Def / 164 SpA / 236 Spe
Nature: Rash
[SET COMMENTS]
Moves
=======
-Thunderbolt is Electivire's best STAB move hitting most Pokemon hard unless they resist or is immune to it. Wild Charge cuts off too much health because of the recoil and the passive Life Orb damage and Thunder Punch is generally weaker than Thunderbolt.
-Flamethrower is used to hit Grass-types like Gourgeist, Vileplume, Cacturne, and Ferroseed very hard.
-Earthquake is used to hit the Electric-types like Lanturn and a foe Electivire with a huge amount of damage.
-Hidden Power Grass is used mainly for Ground types like Rhydon, and Quagsire that Electivire has lots of trouble with.
Set Details
=======
-Life Orb is the preferred item as it boosts Electivire's offensive power to have more capability in wallbreaking.
-A Rash nature and 164 Special Attack EVs OHKOs Physically Defensive Quagsire and guarantees 2HKO against Mesprit while the 88 EVs in attack allows Electivire to knock Pyroar out with an Earthquake.236 Speed EV investment outpaces Timid Mesprit and Jolly Kabutops and KO the latter with Thunderbolt. The remaining EVs are put into Defense to further increase physical bulk.
Usage Tips
=======
Electivire is best used as a wallbreaker used to punch holes on the opposing team to open up for a sweep. Electivire works the best in clearing out Water-types such as Gorebyss, Prinplup, Mantine, Huntail, Carracosta and Samurott and Flying-types like Fletchinder, Pelipper, Archeops and Vivillon. Electivire shall be sent in when you predict an Electric-type move coming but be careful as some players may counter-predict and surprise you with an Earthquake.
Team Options
========
-Electivire pairs very well with Mantine as the former provides Electric-type immunity for the latter. In return Mantine provides Ground-type immunity and knocks them out as well with Scald.
-Electivire also forms a good team with Pokemons that dislike paralysis such as Archeops and Tauros as Electivire gets a boost with Thunder Wave.
-Electivire appreciates some Wish support as it does not have any form of recovery. Another reason is because it is easily wore down by the Life Orb recoil damage.
[SET]
name: Offensive
move 1: Wild Charge / Thunder Punch
move 2: Earthquake
move 3: Ice Punch
move 4: Power-Up Punch / Hidden Power Grass
item: Life Orb
ability: Motor Drive / Vital Spirit
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
=======
-Wild Charge, despite the hefty recoil damage, is Electivire's most powerful STAB move that is very useful in punching holes in the opposing team as it hits almost all Pokemons very hard.
-Thunder Punch is another option though its base power is weaker, it minimizes the recoil damage taken by Electivire and still hitting hard.
-Earthquake is used to hit the Electric-types like Lanturn, Stunfisk and a foe Electivire as well as Rock-types such as Regirock, Magcargo and Aurorus with a huge amount of damage.
-Ice Punch is used to KO Lilligant and Torterra even if unboosted if Adamant and having a high chance if Jolly, OHKO Golurk, Specs Exeggutor, Marowak and Offensive Vileplume while 2HKOing Claydol, Stunfisk, Rotom-Fan, SubSeed Exeggutor and Defensive Vileplume at +1 regardless of the nature. Ice Punch also KOs all of them at +2 including Offensive Sandslash and Defensive Sandslash at +3.
-Power-up Punch is a really good move snowballing Electivire's already high attack stat while at the same time damaging the foe.
-Hidden Power Grass another choice to clear out Ground types that Ice Punch can't beat like Rhydon and Quagsire that Electivire finds really hard to deal with otherwise.
Set Details
=======
-Life Orb is the preferred item as it boosts Electivire's offensive power to have more capability in wallbreaking.
-Max Attack and Speed EV investment maximizes Electivire's offensive capabilities to hit as hard and be as fast as it can.
-A Jolly nature is the recommended one because Electivire needs the speed to not be outpaced and killed easily.Alternatively, one can run an Adamant nature with the EV spread 252 Atk / 20 Def / 236 Spe for more power and bulk and still outspeeding neutral-natured base 90s and max speed base 80s ,albeit Electivire loses some of his speed.
-Motor Drive allows Electivire to have a speed boost prompting it to be the second fastest Pokemon, the first being Ninjask, and can destroy a team by both hitting them very hard and outspeeding them.
-Vital Spirit can also be used so Electivire won't be a setup bait or easily killed by the common sleep users such as Lilligant, Vivillon, Jynx and Haunter.
Usage Tips
=======
This set can function both early or late-game. It can punch holes early in-game to clear out the Water-types, Flying-types, Electric-types and some Normal-types like Gorebyssand set-up as well using Power-up Punch. Another function is to clean late-game, fainting the remaining weakened Pokemons through the aid of its teammates by removing the faster Pokemons and damaging bulky Pokemons down to their KO range. Electivire should be safely sent out as it cannot take hits because of its frailness. Some ways to do it are slow VoltTurn, sending out right after one of your Pokemons faint or by slow Memento or Baton Pass.
Team Options
========
-Electivire pairs very well with Mantine as the former provides Electric-type immunity for the latter. In return Mantine provides Ground-type immunity and knocks them out as well with Scald.
-Electivire also forms a good team with Pokemons that dislike paralysis such as Archeops and Tauros as Electivire gets a boost with Thunder Wave.
-Slow VoltTurn, Memento or Baton Pass users such as Uxie(the best one), Lanturn, Musharna and Xatu are useful teammates for Electivire as they help bring Electivire safely.
[STRATEGY COMMENTS]
Other Options
-Volt Switch can be used to be able to gain momentum and form a VoltTurn core with another teammate. It is also a good way to escape slower threats such as Mesprit and Hariyama. This, however, eats up a valuable moveslot to Electivire forcing it to sacrifice one move.
-Choice Band can be used to skyrocket Electivire's attack stat though it limits the wallbreaking ability of Electivire and locks it on only one move.
Checks and Counters
===================
**Ground Types**: Electivire has lots of trouble dealing with Ground types except Rhydon and Quagsire as they are not knocked out with HP Grass and hitting back with an Earthquake.
**Faster Pokemons**: Due to Electivire's lack of priority moves, it suffers a lot of damage against faster pokemons such as Tauros and Sneasel. However, if Electivire is boosted by Motor Drive, they can be dealt tons of damage.
**Bulky Pokemons**: Bulky Pokemons such as Mesprit and Hariyama can endure a hit from Electivire and hit back to weaken or even KO Electivire.
Last edited: