





I decided I'd make an RMT about this team because this team has been really fun to use and feel like Electivire is a severely underrated mon in OU.
TEAMBUILDING PROCESS





















IN-DEPTH
Electivire @ Life Orb
Ability: Motor Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Ice Punch
- Earthquake
- Power-Up Punch
Electivire is a force to be reckoned with after a boost from Motor Drive, which most people don't see coming because of how scarce it is in OU. It's EVs, nature, and ability allow it to outspeed key threats such as non-scarfed Lando, and the aforementioned boost from Motor Drive gives it enough speed to outspeed the entire un-boosted metagame. Wild Charge is a good STAB move, and Ice Punch takes care of Ground-types and can usually OHKO them after a boost from Power-Up Punch and Stealth Rock damage. Earthquake is a good coverage move. Power-Up Punch boosts Electivire's attack allowing it to beat many of its threats.
Electivire @ Life Orb
Ability: Motor Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Ice Punch
- Earthquake
- Power-Up Punch

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Ice Beam
- Outrage
- Fusion Bolt
- Iron Head

Talonflame
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Acrobatics
- Flare Blitz
- Swords Dance
- Tailwind

Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Iron Head
- Rapid Spin

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 Def / 4 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Leech Seed
- Synthesis

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
That's all! Here's the importable
Electivire @ Life Orb
Ability: Motor Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Ice Punch
- Earthquake
- Power-Up Punch
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Ice Beam
- Outrage
- Fusion Bolt
- Iron Head
Talonflame
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Acrobatics
- Flare Blitz
- Swords Dance
- Tailwind
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Iron Head
- Rapid Spin
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 Def / 4 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Leech Seed
- Synthesis
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Ability: Motor Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Ice Punch
- Earthquake
- Power-Up Punch
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Ice Beam
- Outrage
- Fusion Bolt
- Iron Head
Talonflame
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Acrobatics
- Flare Blitz
- Swords Dance
- Tailwind
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Iron Head
- Rapid Spin
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 Def / 4 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Leech Seed
- Synthesis
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind