ORAS OU Electivire in OU (Balance/Offense)

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I decided I'd make an RMT about this team because this team has been really fun to use and feel like Electivire is a severely underrated mon in OU.

TEAMBUILDING PROCESS
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The whole point of this team was to find a way to make Electivire viable in OU, so of course it's on the team.

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Ice Beam from Kyurem-B OHKOs all relevant Ground-types in the tier that Electivire can't handle.

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Talonflame beats Fighting and Steel-types that threaten Kyurem and gives Tailwind support to the whole team.

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Excadrill sets and gets rid of entry hazards, which really helps Kyurem and Talonflame, and can get rid of Fairy-types for Kyurem.

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Venusaur helps take care of Water-types that threaten Talonflame and Excadrill, as well as slowly wear down the other team with Leech Seed.

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Keldeo rounds out type coverage for the team and OHKOs Chansey with Secret Sword.

IN-DEPTH

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Electivire @ Life Orb
Ability: Motor Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Ice Punch
- Earthquake
- Power-Up Punch
Electivire is a force to be reckoned with after a boost from Motor Drive, which most people don't see coming because of how scarce it is in OU. It's EVs, nature, and ability allow it to outspeed key threats such as non-scarfed Lando, and the aforementioned boost from Motor Drive gives it enough speed to outspeed the entire un-boosted metagame. Wild Charge is a good STAB move, and Ice Punch takes care of Ground-types and can usually OHKO them after a boost from Power-Up Punch and Stealth Rock damage. Earthquake is a good coverage move. Power-Up Punch boosts Electivire's attack allowing it to beat many of its threats.

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Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Ice Beam
- Outrage
- Fusion Bolt
- Iron Head
Kyurem is a great mixed wallbreaker that can OHKO every Ground-type in the tier with Ice Beam. Choice Scarf helps it outspeed scarfed Lando. Max Attack and Speed EVs and +Speed Nature helps Kyurem do as much damage as possible as fast as possible. The other 4 EVs are in Special Attack for Ice Beam. Ice Beam and Outrage are Kyurem's best STAB moves. Fusion Bolt is a good coverage move and Iron Head deals super effective damage to Fairy-types.

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Talonflame
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Acrobatics
- Flare Blitz
- Swords Dance
- Tailwind
Talonflame takes care of Fighting and Steel-types and gives Tailwind support in case Electivire doesn't get hit by any Electric-type attacks. Max Attack and Speed makes it a better sweeper along with its nature. I chose Adamant over Jolly because Acrobatics is Talonflame's primary method of Attack and it automatically gets priority on that and Tailwind, and is already fast to begin with. Acrobatics without a held item is Talonflame's best Flying-type move with recoil, Flare Blitz is also a good STAB move, but is only used if absolutely necessary, because it has no form of recovery. Swords Dance boosts Talonflame's attack, and Tailwind helps speed up the rest of the team, especially Electivire, since it can become a deadly sweeper if fast enough.

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Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Iron Head
- Rapid Spin
Excadrill is a great bulky spinner who can also set entry hazards and take care of Fairy-types. Leftovers gives it some form of recovery. Mold Breaker is used over Excadrill's other abilities because those only help in sandstorms, and this is not a sandstorm team. Careful nature and max HP and Special Defense EVs increase its bulk, and the other four go into Attack to get more damage out of Earthquake and Iron Head. Stealth Rock and Rapid Spin set and get rid of entry hazards, and Earthquake and Iron Head are Excadrill's best STAB moves.

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Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 Def / 4 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Leech Seed
- Synthesis
Venusaur is a very bulky mon who helps Talonflame and Excadrill with Water-types. Defensive stats have maximum EVs to make it as bulky as possible, and the other 4 are in Special Attack along with a Modest Nature to increase damage output by a little bit. Giga Drain is a good STAB move that helps Venusaur recover some. Sludge Bomb is Venusaur's best Poison-type STAB move. Leech Seed wears down the foe and recovers Venusaur and can also help other teammates. Synthesis is a dedicated recovery move for Venusaur.

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Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Keldeo rounds out the team's type coverage. Choice Scarf allows it to outspeed almost anything in the tier. EV spread and Timid nature increase its sweeping capabilities. Scald is a good STAB move that can hinder physical attackers. Secret Sword is yet another good, reliable STAB move, but unlike Scald, Secret Sword can OHKO Chansey. Hydro Pump is used only when other attacks won't do enough damage due to being less likely to hit. Last but not least, Icy Wind can sometimes OHKO Ground-types like Garchomp, Gliscor, and Lando.

That's all! Here's the importable

Electivire @ Life Orb
Ability: Motor Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Ice Punch
- Earthquake
- Power-Up Punch

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Ice Beam
- Outrage
- Fusion Bolt
- Iron Head

Talonflame
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Acrobatics
- Flare Blitz
- Swords Dance
- Tailwind

Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Iron Head
- Rapid Spin

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 Def / 4 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Leech Seed
- Synthesis

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
 
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