Well, I decided to build a different team, since the other team was kinda boring me. I decided to make a Baton Pass team, with Electivire as a recipient. I think he would be good since he makes a very viable Mixed Sweeper.
This is basically my team:
Team Building Process
Obviously, it should start with Electivire.
Every good Baton Pass team should start with a Speed Passer. I thought immediately of Ninjask, as he can shuffle between Protect and Substitute for a lot of turns, sub up, and then pass.
Smeargle is also a staple on all Baton Passing teams. As he can pass Ingrain, and also Spore, the most accurate Sleeping move. Spider Web is also useful on destroying Walls, effectively destroying the whole team.
I decided to use Drifblim. He can gain massive Subs, and be able to stall for a few turns while using Stockpile. That's a very nice pass, along with the Sub.
I need some offensive passers. I immediately thought of Mr. Mime, as he can also provide an additional SP.Def boost along with the SP.Atk boost from Calm Mind. Soundproof is also very important. It can be used when Smeargle Fails.
I searched for the last slot and thought of an Attack passer, and I saw Floatzel is the only Baton Passer that can pass Bulk Up. I needed Bulk-up as the only Attack Electivire has is Cross-Chop and I needed the extra Defense more than the extra attack.
EDIT: I decided Blaziken would be better, as it has more defense.
If the chain ends successfully, Electivire will have +6 Spe, +6 Def, +6 SpD, +3 Atk, +3 SpA, and finally Ingrain, or possibly a Sub.
This is my team in In-Depth:
Lead/Speed Passer
Ninjask @ Leftovers
Ability: Speed Boost
Nature: Careful
EVs: 248 HP / 184 Def / 68 Spe / 8 Spd
Moves: Baton Pass
Protect
Substiture
X-Scissor
I decided Ninjask was good for it's task. His ability allows me to go completely defensive with Protect and Substitute. After enough passes. I can go out and pass. In case of free turns, for example, on a Sub, the enemy goes out, I can use a decent STAB move.
Ingrain Passer
Smeargle @ Shed Shell
Ability: Own Tempo
Nature: Jolly
EVs: 96 HP / 120 Def / 252 Spe / 40 SpD
Moves: Baton Pass
Spider Web
Spore
Ingrain
The next on the chain. Ingrain is an important move for any Baton Pass team, and he is the only one that can pass it. Spider Web is for any walls or stallers, and finally Spore is a very useful move to let it set up. It allows for at least 2 or 3 turns of set-up. By the end of the set-up, I can redo Spore to use for the next one.
SubPasser/Stockpile Passer
Drifblim @ Leftovers
Ability: Aftermath
Nature: Calm
EVs: 252 HP / 176 Spe / 80 SpD
Moves: Baton Pass
Substitute
Stockpile
Hypnosis
For an NU Pokemon, Drifblim is a pretty useful Baton Passer. The main technique for this set would be to first setup Hypnosis, unless Spore was already set-up before by Smeargle. During sleep, I start Sub, and then Stockpile till the enemy wakes up, then either try to Stockpile again if I haven't reached 3 yet or just pass, I could also Hypnosis first.
Bulk Up Passer
Blaziken @ Leftovers
Ability: Blaze
Nature: Jolly
EVs: 80 HP / 252 Def / 176 SpD
Moves: Baton Pass
Bulk Up
Substitute
Flare Blitz
Blaziken may be underrated, but he is very good as a passer for his rare ability to Baton Pass Bulk-Up. I need the extra defense more than the extra power in for Electivire, so I decided to use Blaziken instead of common Swords Dance passers. Flare Blitz is there in case I have to stop the chain short for any reason.
Calm Mind Passer/Perish Song Blocker
Mr. Mime @ Calm
Ability: Soundproof
Nature: Calm
EVs: 252 HP / 216 Spe / 40 SpA
Moves: Baton Pass
Calm Mind
Encore
Energy Ball
Mr. Mime has an important Role in all Baton Pass teams, a Sound Blocker. He blocks Perish Song and Roar which stops Baton Pass teams in their tracks. If I Encore a support move, the enemy would be crippled after I Calm Mind three times, and Baton Pass into Electivire, there would still be time to spare, to attack for Electivire. Energy Ball in case the chain stops short.
Baton Pass Recipient/Mixed Sweeper
Electivire @ Expert Belt
Ability: Motor Drive
Nature: Mild
EVs: 112 HP / 144 Atk / 252 SpA
Moves: Thunderbolt
HP Ice
Flamethrower
Cross Chop
I adore MixVire. He has amazing type coverage, very good power, and can destroy most walls in the OU like Blissey, Foretress and other walls. He can kill the other team and he can also hit nearly all types for neutral damage. This works much better than a physical set, as most walls are physically defensive.
Any comments or suggestions?
This is basically my team:






Team Building Process
Obviously, it should start with Electivire.

Every good Baton Pass team should start with a Speed Passer. I thought immediately of Ninjask, as he can shuffle between Protect and Substitute for a lot of turns, sub up, and then pass.


Smeargle is also a staple on all Baton Passing teams. As he can pass Ingrain, and also Spore, the most accurate Sleeping move. Spider Web is also useful on destroying Walls, effectively destroying the whole team.



I decided to use Drifblim. He can gain massive Subs, and be able to stall for a few turns while using Stockpile. That's a very nice pass, along with the Sub.




I need some offensive passers. I immediately thought of Mr. Mime, as he can also provide an additional SP.Def boost along with the SP.Atk boost from Calm Mind. Soundproof is also very important. It can be used when Smeargle Fails.





I searched for the last slot and thought of an Attack passer, and I saw Floatzel is the only Baton Passer that can pass Bulk Up. I needed Bulk-up as the only Attack Electivire has is Cross-Chop and I needed the extra Defense more than the extra attack.
EDIT: I decided Blaziken would be better, as it has more defense.






If the chain ends successfully, Electivire will have +6 Spe, +6 Def, +6 SpD, +3 Atk, +3 SpA, and finally Ingrain, or possibly a Sub.
This is my team in In-Depth:
Lead/Speed Passer

Ninjask @ Leftovers
Ability: Speed Boost
Nature: Careful
EVs: 248 HP / 184 Def / 68 Spe / 8 Spd
Moves: Baton Pass
Protect
Substiture
X-Scissor
I decided Ninjask was good for it's task. His ability allows me to go completely defensive with Protect and Substitute. After enough passes. I can go out and pass. In case of free turns, for example, on a Sub, the enemy goes out, I can use a decent STAB move.
Ingrain Passer

Smeargle @ Shed Shell
Ability: Own Tempo
Nature: Jolly
EVs: 96 HP / 120 Def / 252 Spe / 40 SpD
Moves: Baton Pass
Spider Web
Spore
Ingrain
The next on the chain. Ingrain is an important move for any Baton Pass team, and he is the only one that can pass it. Spider Web is for any walls or stallers, and finally Spore is a very useful move to let it set up. It allows for at least 2 or 3 turns of set-up. By the end of the set-up, I can redo Spore to use for the next one.
SubPasser/Stockpile Passer

Drifblim @ Leftovers
Ability: Aftermath
Nature: Calm
EVs: 252 HP / 176 Spe / 80 SpD
Moves: Baton Pass
Substitute
Stockpile
Hypnosis
For an NU Pokemon, Drifblim is a pretty useful Baton Passer. The main technique for this set would be to first setup Hypnosis, unless Spore was already set-up before by Smeargle. During sleep, I start Sub, and then Stockpile till the enemy wakes up, then either try to Stockpile again if I haven't reached 3 yet or just pass, I could also Hypnosis first.
Bulk Up Passer

Blaziken @ Leftovers
Ability: Blaze
Nature: Jolly
EVs: 80 HP / 252 Def / 176 SpD
Moves: Baton Pass
Bulk Up
Substitute
Flare Blitz
Blaziken may be underrated, but he is very good as a passer for his rare ability to Baton Pass Bulk-Up. I need the extra defense more than the extra power in for Electivire, so I decided to use Blaziken instead of common Swords Dance passers. Flare Blitz is there in case I have to stop the chain short for any reason.
Calm Mind Passer/Perish Song Blocker

Mr. Mime @ Calm
Ability: Soundproof
Nature: Calm
EVs: 252 HP / 216 Spe / 40 SpA
Moves: Baton Pass
Calm Mind
Encore
Energy Ball
Mr. Mime has an important Role in all Baton Pass teams, a Sound Blocker. He blocks Perish Song and Roar which stops Baton Pass teams in their tracks. If I Encore a support move, the enemy would be crippled after I Calm Mind three times, and Baton Pass into Electivire, there would still be time to spare, to attack for Electivire. Energy Ball in case the chain stops short.
Baton Pass Recipient/Mixed Sweeper

Electivire @ Expert Belt
Ability: Motor Drive
Nature: Mild
EVs: 112 HP / 144 Atk / 252 SpA
Moves: Thunderbolt
HP Ice
Flamethrower
Cross Chop
I adore MixVire. He has amazing type coverage, very good power, and can destroy most walls in the OU like Blissey, Foretress and other walls. He can kill the other team and he can also hit nearly all types for neutral damage. This works much better than a physical set, as most walls are physically defensive.
Any comments or suggestions?