[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Substitute
move 2: Icicle Spear / Icicle Crash
move 3: Reversal / Liquidation
item: Salac Berry
ability: Ice Face
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
The security of Ice Face offers an opportunity for Eiscue to Belly Drum against physical attackers, and it attempts to sweep when the Speed boost from its Noice Face form is activated. However, it needs to watch out for special attackers, priority users, Knock Off, and entry hazards which all limit its sweeping potential, making it unlikely for it to actually succeed. Substitute followed by Belly Drum puts Esicue in range of activating Salac Berry for the needed Speed boost to sweep in its Ice Face form, and in Noice Face form it is not revenge killed by Choice Scarf Mr Mime and Dedenne. Icicle Spear is reliable in its accuracy while Icicle Crash offers a consistent damage output and a chance to flinch targets like Dusclops and Wartortle. Reversal hits Steel-, Ice-, and Water-type Pokemon like Klang, Silvally-Ice, and Corsola, but requires Eiscue to be at low HP, thus already set up, for noteworthy damage. Liquidation instead is immediately threatening and targets Fire-types. Heavy-Duty Boots offers protection from entry hazards, but relying on only Noice Face's Speed boost makes Eiscue susceptible to specially offensive revenge killers like Gothitelle and Mr. Mime in its Ice Face form.
There are multiple speed bumps on the road to late-game sweeping, and Eiscue will need proper team support to facilitate its shortcomings. Eiscue is vulnerable to all entry hazards, so pair it with entry hazard removal from Wartortle, Vespiquen, and Vullaby. Wartortle is especially notable for targeting Carkol and for Rapid Spin not removing its teammate's hazards, as Eiscue benefits from the Stealth Rock chip damage offered by leads such as Lunatone, Stonjourner, and Palpitoad. Walls like Pyukumuku, Bronzor, and Dusclops stomach Eiscue's boosted coverage, and will need to be eliminated by wallbreakers like Choice Band Gourgeist-L and Pikachu, or stallbreakers like Ivysaur and Glalie. Priority users like Machoke, Gourgeist-L, and Persian prove troublesome due Eiscue sacrificing its HP to set up. Pair it with physical walls like Charjabug, Shiinotic, and Corsola to deal with these physical attackers mid-game before Eiscue attempts to clean; the former also helps out by setting Sticky Webs for Eiscue to sweep more targets like Raichu, while the latter two run Rocky Helmet to punish priority users further. Special walls and tanks like Klang, Vullaby, and Assault Vest Grapploct target special attackers like Silvally-Ice, Lunatone, and Wartortle that otherwise offensively pressure Eiscue.
[SET]
name: Hail Stall
move 1: Hail
move 2: Substitute
move 3: Protect
move 4: Freeze Dry / Whirlpool
item: Leftovers
ability: Ice Face
nature: Timid
evs: 120 HP / 252 SpA / 136 Spe
[SET COMMENTS]
Ice Face regenerates once per Hail, which ultimately allows Eiscue to stall out physical attackers like Gourgiest-L and Zweilous while they succumb to Hail chip damage. Substitute in conjunction with Protect maximizes Leftovers recovery while stalling out Hail turns, only for Eiscue to set Hail again and repeat the process. Freeze Dry hits Grass- and Water-types like Shiinotic, Ivysaur, and Corsola for super effective damage. Eiscue could otherwise trap targets with Whirlpool, which adds additional chip damage for it to stall with. 136 Speed EVs and a Timid nature allows Eiscue to be faster than Persian in its Noice Face form, and maximum Special Attack EVs guarantee 2HKOs on Shiinotic and Corsola after Stealth Rock damage. If Whirlpool is ran, opt for 248 HP EVs instead of Special Attack to maximize general bulk. Lastly, a set with full Speed investment allows Esicue to outspeed and outstall Choice Scarf Stonjourner as well.
Eiscue should wall physical attackers mid-game, and if kept healthy against remaining physical attackers, it works as an untouchable win condition late-game. Walls like Klang and Vullaby soak up attacks from special attackers that target Eiscue like Mr. Mime, Gothitelle, and Whiscash. In return, it walls and wears down their checks like Choice Band Gourgeist-L and Stonjourner. Ice-types like Silvally-Ice, Galarian Mr. Mime, and Glalie are immune to Hail and resist Freeze Dry, and are additionally unfavorable for Eiscue as special attackers. Pair Eiscue with walls like Pyukumyuku, Corsola, and Dusclops to help deal with these opposing Ice-types. The aforementioned walls also provide status support in Toxic and Scald which Eiscue enjoys stalling with, and the former two along with Shiinotic make for worthwhile Knock Off switch-ins as Eiscue cannot afford to jeopardize its only recovery in Leftovers. Furthermore, Pyukumuku makes a good partner for walling setup sweepers Eiscue struggles with like Silvally-Ice, Klang, and Oranguru. Entry hazard support from walls like Palpitoad, Corsola, Solrock, and Vespiquen help compound chip damage when Eiscue forces out attackers like Whiscash and Leafeon; Vespiquen's Toxic Spikes also broadens the scope and lethality of Eiscue's stalling capabilities. Vespiquen also removes enemy Toxic Spikes with Defog, and because Eiscue is susceptible to every form of entry hazard, it requires support from other entry hazard removers such as Vullaby and Wartortle to secure its stalling capabilities.
[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [[Tuthur1, 369076], [Aaronboyer, 239454]]
- Grammar checked by: [[username1, userid1]]
name: Belly Drum
move 1: Belly Drum
move 2: Substitute
move 2: Icicle Spear / Icicle Crash
move 3: Reversal / Liquidation
item: Salac Berry
ability: Ice Face
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
The security of Ice Face offers an opportunity for Eiscue to Belly Drum against physical attackers, and it attempts to sweep when the Speed boost from its Noice Face form is activated. However, it needs to watch out for special attackers, priority users, Knock Off, and entry hazards which all limit its sweeping potential, making it unlikely for it to actually succeed. Substitute followed by Belly Drum puts Esicue in range of activating Salac Berry for the needed Speed boost to sweep in its Ice Face form, and in Noice Face form it is not revenge killed by Choice Scarf Mr Mime and Dedenne. Icicle Spear is reliable in its accuracy while Icicle Crash offers a consistent damage output and a chance to flinch targets like Dusclops and Wartortle. Reversal hits Steel-, Ice-, and Water-type Pokemon like Klang, Silvally-Ice, and Corsola, but requires Eiscue to be at low HP, thus already set up, for noteworthy damage. Liquidation instead is immediately threatening and targets Fire-types. Heavy-Duty Boots offers protection from entry hazards, but relying on only Noice Face's Speed boost makes Eiscue susceptible to specially offensive revenge killers like Gothitelle and Mr. Mime in its Ice Face form.
There are multiple speed bumps on the road to late-game sweeping, and Eiscue will need proper team support to facilitate its shortcomings. Eiscue is vulnerable to all entry hazards, so pair it with entry hazard removal from Wartortle, Vespiquen, and Vullaby. Wartortle is especially notable for targeting Carkol and for Rapid Spin not removing its teammate's hazards, as Eiscue benefits from the Stealth Rock chip damage offered by leads such as Lunatone, Stonjourner, and Palpitoad. Walls like Pyukumuku, Bronzor, and Dusclops stomach Eiscue's boosted coverage, and will need to be eliminated by wallbreakers like Choice Band Gourgeist-L and Pikachu, or stallbreakers like Ivysaur and Glalie. Priority users like Machoke, Gourgeist-L, and Persian prove troublesome due Eiscue sacrificing its HP to set up. Pair it with physical walls like Charjabug, Shiinotic, and Corsola to deal with these physical attackers mid-game before Eiscue attempts to clean; the former also helps out by setting Sticky Webs for Eiscue to sweep more targets like Raichu, while the latter two run Rocky Helmet to punish priority users further. Special walls and tanks like Klang, Vullaby, and Assault Vest Grapploct target special attackers like Silvally-Ice, Lunatone, and Wartortle that otherwise offensively pressure Eiscue.
[SET]
name: Hail Stall
move 1: Hail
move 2: Substitute
move 3: Protect
move 4: Freeze Dry / Whirlpool
item: Leftovers
ability: Ice Face
nature: Timid
evs: 120 HP / 252 SpA / 136 Spe
[SET COMMENTS]
Ice Face regenerates once per Hail, which ultimately allows Eiscue to stall out physical attackers like Gourgiest-L and Zweilous while they succumb to Hail chip damage. Substitute in conjunction with Protect maximizes Leftovers recovery while stalling out Hail turns, only for Eiscue to set Hail again and repeat the process. Freeze Dry hits Grass- and Water-types like Shiinotic, Ivysaur, and Corsola for super effective damage. Eiscue could otherwise trap targets with Whirlpool, which adds additional chip damage for it to stall with. 136 Speed EVs and a Timid nature allows Eiscue to be faster than Persian in its Noice Face form, and maximum Special Attack EVs guarantee 2HKOs on Shiinotic and Corsola after Stealth Rock damage. If Whirlpool is ran, opt for 248 HP EVs instead of Special Attack to maximize general bulk. Lastly, a set with full Speed investment allows Esicue to outspeed and outstall Choice Scarf Stonjourner as well.
Eiscue should wall physical attackers mid-game, and if kept healthy against remaining physical attackers, it works as an untouchable win condition late-game. Walls like Klang and Vullaby soak up attacks from special attackers that target Eiscue like Mr. Mime, Gothitelle, and Whiscash. In return, it walls and wears down their checks like Choice Band Gourgeist-L and Stonjourner. Ice-types like Silvally-Ice, Galarian Mr. Mime, and Glalie are immune to Hail and resist Freeze Dry, and are additionally unfavorable for Eiscue as special attackers. Pair Eiscue with walls like Pyukumyuku, Corsola, and Dusclops to help deal with these opposing Ice-types. The aforementioned walls also provide status support in Toxic and Scald which Eiscue enjoys stalling with, and the former two along with Shiinotic make for worthwhile Knock Off switch-ins as Eiscue cannot afford to jeopardize its only recovery in Leftovers. Furthermore, Pyukumuku makes a good partner for walling setup sweepers Eiscue struggles with like Silvally-Ice, Klang, and Oranguru. Entry hazard support from walls like Palpitoad, Corsola, Solrock, and Vespiquen help compound chip damage when Eiscue forces out attackers like Whiscash and Leafeon; Vespiquen's Toxic Spikes also broadens the scope and lethality of Eiscue's stalling capabilities. Vespiquen also removes enemy Toxic Spikes with Defog, and because Eiscue is susceptible to every form of entry hazard, it requires support from other entry hazard removers such as Vullaby and Wartortle to secure its stalling capabilities.
[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [[Tuthur1, 369076], [Aaronboyer, 239454]]
- Grammar checked by: [[username1, userid1]]
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