Why hello there, how are you all doing? Fine? Great. I'm Blackjack, sort of new to the smogon forum, but not new to battling, as I have played quite a few matches on pokemon showdown. And I want to show you with pride, one of my favourite teams:
Now, assuming you've stopped laughing at me, Allow me to show you why this team is not made for eevee fanboys only. I have to admit, it was originally just for laughs, but it turned out to work very well. Trust me, I've won plenty of times so far with this team. Also, this is NOT a sun team. Yes, there is a ninetales in my team, but my team definitely does not revolve around him. He's just that last piece of a puzzle I needed to solve when making this team. Let's get to the description, shall we?
(oh, and ignore the silly names)
ALIEN (Espeon) (M) @ Light Clay
Trait: Magic Bounce
Shiny: Yes
EVs: 252 HP / 252 Spd / 4 Def
Timid Nature
- Reflect
- Light Screen
- Psyshock
- Hidden Power [Fire]
I knew from the very start that from all of the eevolutions, Espeon is one that I definitely wanted in my team. Magic bounce is just straight up godly. I'm sure you know what it does, it reflects every single thing, from stealth rock to whirlwind, back. He's a dual screen user because a lot of the eevolutions can be very squishy, so I need that extra defence. Psyshock is my stab of choice, which hits special walls like blissey, who expect psychic. There is one pokemon that my team has a lot of trouble with, and that is ferrothorn. This guy is my main counter for him.
Little mermaid (Vaporeon) (F) @ Leftovers
Trait: Water Absorb
EVs: 244 HP / 130 Def / 134 Spd
Bold Nature
- Acid Armour
- Baton Pass
- Scald
- Substitute
He's almost like a miniature blissey, isn't he? but so much cuter. :3 Anyway, at first, I wanted him to be a cleric with wish, but I discovered that would cause my team to have two wish passers, which I really do not need. His goal is to set up a defence boost (and possibly ruin a sweeper's chances with scald along the way), and pass it to either jolteon, leafeon, or ninetales. Jolteon is very frail, and the other two require boosts to sweep well, so he's a very welcome member to my team. The fact that he's a pure water type is also pretty cool.
Spike (Jolteon) (M) @ Life Orb
Trait: Volt Absorb
EVs: 252 SAtk / 252 Spd / 4 Def
Modest Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Signal Beam
Hit hard, run the fuck away. It's what Jolteon does best. The ice/electric combo is not as great as it used to be, but it is still neccesary for me to have on a team, especially if people for once decide not to use ferrothorn. No need for any defence EV's, that wouldn't work anyway. Besides, if he really needs to take a hit for something like a switch, acid armour vaporeon can save the day. Very few things outspeed him, which makes him a great revenge killer (as long as whatever he's put up against does not have a speed boost and good speed stats naturally).
Nox (Umbreon) (M) @ Leftovers
Trait: Synchronize
Shiny: Yes
EVs: 252 HP / 252 SDef / 4 Def
Calm Nature
- Heal Bell
- Wish
- Foul Play
- Protect
The special wall of my team, umbreon. He does not have the HP stat vaporeon has, but it is decent enough with IV investment, and he has an incredible support movepool. Foul play works very nicely with his great special defence, as his main counters are hard and very fast hitting fighting types, which take a serious dent when they recieve a foul play upon switching. I originally wanted him to have more defence, but he always can use wish to heal himself up.
Flare...NO WAIT (Ninetales) (M) @ Air Balloon
Trait: Drought
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Fire Blast
- Hypnosis
- SolarBeam
- Nasty Plot
Around this moment I was starting to run out of good eevolutions, so I needed to use my wild card. When I'm creating themed teams (long live alliteration), I usually allow myself to have one pokemon in the team that slightly deviates from the rest, to give myself a better chance. Ninetales actually fits pretty well in my team, but only one pokemon really benefits from his everlasting sun. I chose hypnosis instead of sunny day because I haven't had all that much need for it, and as long as ninetales stays alive, I'm not worried about losing my sun to some other weather. Plus, hypnosis and nasty plot are like bread and butter. The air balloon can really help out with entry hazards (and I can't rapid spin them away, so this guy needs it, especially because he is weak to stealth rock). I really wanted flareon in my team, but ninetales is just so much better.
Mr. Peeble (Leafeon) (M) @ Leftovers
Trait: Chlorophyll
EVs: 252 Spd / 224 Atk / 32 HP
Adamant Nature
- Swords Dance
- Leaf Blade
- Double-Edge
- Aerial Ace
There's only one way Leafeon can peform well in OU, which is with a sunlight boost. Leafeon has a surprisingly high defence, and he functions very similiar to sawsbuck, only without the ability to use nature power. boost your attack, and use the sun to sweep everything to smithereens. Smogon suggested baton pass in the last slot, but I can't really pass those sword dances to anyone in this team, so instead I gave him aerial ace, to allow him to deal with fighting types. It's a weak move, and I originally wanted to put a fire-type move on him, but he doesn't have one aside from hidden power fire. If you know any move to be put in this slot, please say so.
And that's it. Please rate and and comment, just be nice. :)
-The Eevolution Team!-






Now, assuming you've stopped laughing at me, Allow me to show you why this team is not made for eevee fanboys only. I have to admit, it was originally just for laughs, but it turned out to work very well. Trust me, I've won plenty of times so far with this team. Also, this is NOT a sun team. Yes, there is a ninetales in my team, but my team definitely does not revolve around him. He's just that last piece of a puzzle I needed to solve when making this team. Let's get to the description, shall we?
(oh, and ignore the silly names)

ALIEN (Espeon) (M) @ Light Clay
Trait: Magic Bounce
Shiny: Yes
EVs: 252 HP / 252 Spd / 4 Def
Timid Nature
- Reflect
- Light Screen
- Psyshock
- Hidden Power [Fire]
I knew from the very start that from all of the eevolutions, Espeon is one that I definitely wanted in my team. Magic bounce is just straight up godly. I'm sure you know what it does, it reflects every single thing, from stealth rock to whirlwind, back. He's a dual screen user because a lot of the eevolutions can be very squishy, so I need that extra defence. Psyshock is my stab of choice, which hits special walls like blissey, who expect psychic. There is one pokemon that my team has a lot of trouble with, and that is ferrothorn. This guy is my main counter for him.

Little mermaid (Vaporeon) (F) @ Leftovers
Trait: Water Absorb
EVs: 244 HP / 130 Def / 134 Spd
Bold Nature
- Acid Armour
- Baton Pass
- Scald
- Substitute
He's almost like a miniature blissey, isn't he? but so much cuter. :3 Anyway, at first, I wanted him to be a cleric with wish, but I discovered that would cause my team to have two wish passers, which I really do not need. His goal is to set up a defence boost (and possibly ruin a sweeper's chances with scald along the way), and pass it to either jolteon, leafeon, or ninetales. Jolteon is very frail, and the other two require boosts to sweep well, so he's a very welcome member to my team. The fact that he's a pure water type is also pretty cool.

Spike (Jolteon) (M) @ Life Orb
Trait: Volt Absorb
EVs: 252 SAtk / 252 Spd / 4 Def
Modest Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Signal Beam
Hit hard, run the fuck away. It's what Jolteon does best. The ice/electric combo is not as great as it used to be, but it is still neccesary for me to have on a team, especially if people for once decide not to use ferrothorn. No need for any defence EV's, that wouldn't work anyway. Besides, if he really needs to take a hit for something like a switch, acid armour vaporeon can save the day. Very few things outspeed him, which makes him a great revenge killer (as long as whatever he's put up against does not have a speed boost and good speed stats naturally).

Nox (Umbreon) (M) @ Leftovers
Trait: Synchronize
Shiny: Yes
EVs: 252 HP / 252 SDef / 4 Def
Calm Nature
- Heal Bell
- Wish
- Foul Play
- Protect
The special wall of my team, umbreon. He does not have the HP stat vaporeon has, but it is decent enough with IV investment, and he has an incredible support movepool. Foul play works very nicely with his great special defence, as his main counters are hard and very fast hitting fighting types, which take a serious dent when they recieve a foul play upon switching. I originally wanted him to have more defence, but he always can use wish to heal himself up.

Flare...NO WAIT (Ninetales) (M) @ Air Balloon
Trait: Drought
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Fire Blast
- Hypnosis
- SolarBeam
- Nasty Plot
Around this moment I was starting to run out of good eevolutions, so I needed to use my wild card. When I'm creating themed teams (long live alliteration), I usually allow myself to have one pokemon in the team that slightly deviates from the rest, to give myself a better chance. Ninetales actually fits pretty well in my team, but only one pokemon really benefits from his everlasting sun. I chose hypnosis instead of sunny day because I haven't had all that much need for it, and as long as ninetales stays alive, I'm not worried about losing my sun to some other weather. Plus, hypnosis and nasty plot are like bread and butter. The air balloon can really help out with entry hazards (and I can't rapid spin them away, so this guy needs it, especially because he is weak to stealth rock). I really wanted flareon in my team, but ninetales is just so much better.

Mr. Peeble (Leafeon) (M) @ Leftovers
Trait: Chlorophyll
EVs: 252 Spd / 224 Atk / 32 HP
Adamant Nature
- Swords Dance
- Leaf Blade
- Double-Edge
- Aerial Ace
There's only one way Leafeon can peform well in OU, which is with a sunlight boost. Leafeon has a surprisingly high defence, and he functions very similiar to sawsbuck, only without the ability to use nature power. boost your attack, and use the sun to sweep everything to smithereens. Smogon suggested baton pass in the last slot, but I can't really pass those sword dances to anyone in this team, so instead I gave him aerial ace, to allow him to deal with fighting types. It's a weak move, and I originally wanted to put a fire-type move on him, but he doesn't have one aside from hidden power fire. If you know any move to be put in this slot, please say so.
And that's it. Please rate and and comment, just be nice. :)