

Base Stats: 85 / 115 / 80 / 105 / 80 / 50
Abilities: Levitate
Notable Moves:
- Acrobatics
- Bulk Up
- Coil
- Close Combat
- Crunch
- Wild Charge
- Thunderbolt
- Thunder
- Discharge
- Flamethrower
- Tera Blast
- Volt Switch
- Outrage
- Liquidation
Level-Up:
1: Crunch
1: Thrash
1: Zap Cannon
1: Gastro Acid
1: Coil
1: Crush Claw
1: Headbutt
1: Acid
1: Discharge
5: Wild Charge
TM:
1: Take Down
6: Scary Face
7: Protect
9: Thunder Fang
13: Acid Spray
14: Acrobatics
17: Confuse Ray
23: Charge Beam
25: Facade
28: Bulldoze
29: Hex
32: Swift
36: Rock Tomb
44: Dragon Tail
47: Endure
48: Volt Switch
49: Sunny Day
50: Rain Dance
58: Brick Break
59: Zen Headbutt
60: U-Turn
64: Bulk Up
66: Body Slam
67: Fire Punch
68: Thunder Punch
70: Sleep Talk
72: Electro Ball
73: Drain Punch
75: Light Screen
78: Dragon Claw
81: Grass Knot
82: Thunder Wave
84: Stomping Tantrum
85: Rest
86: Rock Slide
89: Body Press
93: Flash Cannon
96: Eerie Impulse
103: Substitute
108: Crunch
110: Liquidation
111: Giga Drain
115: Dragon Pulse
121: Heavy Slam
125: Flamethrower
126: Thunderbolt
136: Electric Terrain
147: Wild Charge
152: Giga Impact
156: Outrage
163: Hyper Beam
166: Thunder
167: Close Combat
171: Tera Blast
Prior Evolution:
Tackle
Spark
Bind
1: Crunch
1: Thrash
1: Zap Cannon
1: Gastro Acid
1: Coil
1: Crush Claw
1: Headbutt
1: Acid
1: Discharge
5: Wild Charge
TM:
1: Take Down
6: Scary Face
7: Protect
9: Thunder Fang
13: Acid Spray
14: Acrobatics
17: Confuse Ray
23: Charge Beam
25: Facade
28: Bulldoze
29: Hex
32: Swift
36: Rock Tomb
44: Dragon Tail
47: Endure
48: Volt Switch
49: Sunny Day
50: Rain Dance
58: Brick Break
59: Zen Headbutt
60: U-Turn
64: Bulk Up
66: Body Slam
67: Fire Punch
68: Thunder Punch
70: Sleep Talk
72: Electro Ball
73: Drain Punch
75: Light Screen
78: Dragon Claw
81: Grass Knot
82: Thunder Wave
84: Stomping Tantrum
85: Rest
86: Rock Slide
89: Body Press
93: Flash Cannon
96: Eerie Impulse
103: Substitute
108: Crunch
110: Liquidation
111: Giga Drain
115: Dragon Pulse
121: Heavy Slam
125: Flamethrower
126: Thunderbolt
136: Electric Terrain
147: Wild Charge
152: Giga Impact
156: Outrage
163: Hyper Beam
166: Thunder
167: Close Combat
171: Tera Blast
Prior Evolution:
Tackle
Spark
Bind
Pros:
- Good offensive stats on both sides letting it be a mixed attacker
- 0 Weaknesses because it is pure electric with Levitate
- Good type coverage in movepool
Cons:
- Very low speed, and not great defensive stats, making it pretty bad at taking hits
- Not high enough offensive stats to pressure much of anything on either side
- Lack of any recovery at all
Terastallize Potential: Eelektross does not benefit from terastallization much because it already has a really good defensive type and ability so it has no weaknesses. Unless it wants to get double STAB on electric, there is not much of a point to terastallize.
Potential Sets:
Rest
Eelektross @ Leftovers
Ability: Levitate
Tera Type: Electric
EVs: 252 HP / 4 Atk / 252 SpDef
Careful Nature
- Coil
- Wild Charge / Thunderbolt
- Rest
- Drain Punch / Dragon Claw / Liquidation / Stomping Tantrum
This set uses either Coil in order boost its physical defense and more importantly, attack, in order to be stronger. Leftovers give it at least a little bit of extra survivability. Wild Charge is its strongest move, but it does cause self chip damage, and so the EVs could be switched to favor special attack and Tbolt could be used. Its last move is one of its best coverage options, whichever works best. Thunder could even be used on a rain team, but that is inconsistent. Rest lets it stay healthy while setting up.
Choice Band
Eelektross @ Choice Band
Ability: Levitate
Tera Type: Electric
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Wild Charge
- Volt Switch
- Close Combat / Liquidation / Crunch / Stomping Tantrum / Outrage
- Close Combat / Liquidation / Crunch / Stomping Tantrum / Outrage
This set utilizes Eelektross's best stat (Attack) and Choice Band to be a very hard hitter. Tera Electric is available if it needs to to make its Wild Charges very strong. Volt Switch lets it switch, and the last two slots are just for coverage.
Overall:
Eelektross is quite bad, and will not survive in OU. It might have a niche on rain teams because it can use Thunder and Liquidation, or it with CB could also be good, but only in lower tiers. Its stats are not enough for it to beat much, and while poor speed doesn't kill it and it does have good offensive stats, its defensive stats, while not terrible, are not enough to do much with the huge power level of the new gen.
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