
Eelektross
85 HP / 115 Atk / 80 Def / 105 SpA / 80 SpD / 50 Spe
Levitate: This Pokemon is immune to Ground-type moves.
Level Up Moves: (Notable Moves in Bold)
-- Crush Claw
-- Headbutt
-- Acid
-- Discharge
-- Crunch
-- Headbutt
-- Acid
-- Discharge
-- Crunch
TM/HM Moves: (Notable Moves in Bold)
TM01: Hone Claws
TM02: Dragon Claw
TM05: Roar
TM06: Toxic
TM10: Hidden Power
TM15: Hyper Beam
TM16: Light Screen
TM17: Protect
TM18: Rain Dance
TM21: Frustration
TM24: Thunderbolt
TM25: Thunder
TM27: Return
TM31: Brick Break
TM32: Double Team
TM35: Flamethrower
TM39: Rock Tomb
TM42: Facade
TM44: Rest
TM45: Attract
TM48: Round
TM57: Charge Beam
TM62: Acrobatics
TM68: Giga Impact
TM70: Flash
TM72: Volt Switch
TM73: Thunder Wave
TM80: Rock Slide
TM82: Dragon Tail
TM84: Grass Knot
TM87: Swagger
TM89: U-Turn
TM90: Substitute
TM91: Flash Cannon
TM93: Wild Charge
TM94: Rock Smash
HM01: Cut
HM04: Strength
TM02: Dragon Claw
TM05: Roar
TM06: Toxic
TM10: Hidden Power
TM15: Hyper Beam
TM16: Light Screen
TM17: Protect
TM18: Rain Dance
TM21: Frustration
TM24: Thunderbolt
TM25: Thunder
TM27: Return
TM31: Brick Break
TM32: Double Team
TM35: Flamethrower
TM39: Rock Tomb
TM42: Facade
TM44: Rest
TM45: Attract
TM48: Round
TM57: Charge Beam
TM62: Acrobatics
TM68: Giga Impact
TM70: Flash
TM72: Volt Switch
TM73: Thunder Wave
TM80: Rock Slide
TM82: Dragon Tail
TM84: Grass Knot
TM87: Swagger
TM89: U-Turn
TM90: Substitute
TM91: Flash Cannon
TM93: Wild Charge
TM94: Rock Smash
HM01: Cut
HM04: Strength
Egg Moves: (Notable Moves in Bold)
Thunder Wave
Spark
Charge Beam
Bind
Thunderbolt
Acid Spray
Coil
Wild Charge
Gastro Acid
Zap Cannon
Thrash
Tackle
Spark
Charge Beam
Bind
Thunderbolt
Acid Spray
Coil
Wild Charge
Gastro Acid
Zap Cannon
Thrash
Tackle
Eelektross is a very versatile pokemon, rocking high Atk and SpA, plus decent enough bulk. He also has no weakness, thanks to his ability and typing. And because of his ability, he's immune to all forms of Spikes. However, he has horrible speed, and electric doesn't grant too many resistances. Despite this, Eelektross is an unpredictable monster and can cause some damage in the tier if used right.
Sets*
Special Attacker
252 HP / 252 SpA / 4 Spd
Modest Nature (+SpA, -Atk)
Expert Belt/Life Orb
- Flamethrower
- Thunderbolt/Volt Switch
- Grass Knot
- Hidden Power [Ice]
With such amazing coverage between his 4 attacks, Expert Belt will almost always give a 20% boost. Volt Switch for scouting and causing damage, while Thunderbolt causes more damage. Both are STAB, and both can be used on the same set, but Expert Belt would rather have more coverage. Life Orb can be used instead for a constant 30% boost, but the recoil hurts Eel, especially since it's not a fragile sweeper, so the LO with just wear it down. If you plan on replacing HP Ice for something, replace Grass Knot for HP Grass, as it is much more consistent.
Coil
252 HP / 4 Def / 252 SpD
Careful Nature (+SpD, -SAtk)
Leftovers
- Coil
- Brick Break
- Crunch / Rock Slide
- Wild Charge / Dragon Tail
This set takes advantage of Eelekrtosses decent bulk and uses one of the new set-up moves Coil. This set works like any bulk-up pokemon. Brick Break and Crunch get neutral coverage on the tier. Wild Charge is your STAB attack, however, Dragon Tail can be used for Quagasire, who walls this set. Rock Slide can also be used, as he still has decent coverage. Gastro Acid can be used on Quagy for teh lulz, but there isn't much reason to use that, especially since there isn't anything you can really do to Quagy.
Parashuffler (untested)
252 HP / 4 Def / 252 SpD
Careful Nature (+SpD, -SAtk)
Leftovers
- Coil
- Dragon Tail
- Thunder Wave
- Rest / Brick Break
Not my own set, but is from the comments, with some minor changes, the main one being that Brick Break has been moved since there isn't here since not many people run Dual Screens. Coil sets you up, Dragon Tail shuffles the opponent team, and Thunder Wave paralysis everyone. Rest is to make you immune to status and to give healing, however, cleric support is usually required, and you do not want to give anything turns to set up, so Brick Break may be used over it, since it can break uncommon screens because I feel like after the tier shift, HO is going to be very prominent.
Choice Special Attacker
252 HP / 252 SpA / 4 Spd
Modest Nature (+SpA, -Atk) or Timid Nature (+Spe, -Atk)
Choice Specs/Choice Scarf
- Hidden Power [Ice] / Thunderbolt
- Flamethrower / Thunderbolt
- Volt Switch
- Grass Knot / Hidden Power [Grass]
This is a choice set that uses its amazing Special Attack. Flash Cannon can be tossed in there and replace any move if you want, but a Grass is usually better anyways. Thunderbolt can be added to add a stronger STAB, but you must give up one of your coverage attacks. If you replace HP [Ice] then you can run HP [Grass] over Grass Knot if your like me and dislike Grass Knot. Also, slow Volt-Switch.
Note: If Choice Scarf is the item of choice, dump all HP EVS in Speed.
Choice Physical Attacker
252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SpA) or Jolly Nature (+Spe, -SpA)
Choice Band/Choice Scarf
- U-Turn
- Brick Break
- Crunch / Rock Slide
- Wild Charge
Trades the bulk from the Coil set for instant power/more speed. U-Turn scouts, Brick Break + Crunch have neutral coverage on everything, Wild Charge is STAB. Rock Slide and Brick Break can get good coverage together. You could in theory use Dragon Claw, but it doesn't hit anything notable harder than it's other moves do. Also, slow U-Turn.
Note: If Choice Scarf is the item of choice, dump all HP EVS in Speed.
Trick Room Mixed Attacker
4 HP / 252 Atk / 252 SpA
IVS: 0 Spe
Brave Nature (+Atk, -Spd) or Quite Nature (+SpA, -Spd)
Life Orb/Expert Belt/Leftovers
- Crunch / Rock Slide
- Brick Break
- Thunderbolt
- Hidden Power [Ice]
BoltBeam and Fight+Dark coverage allows you to hit almost anything at least neutrally. Rock Slide > Crunch is an option, and you can shove your STAB Wild Charge anywhere you want, however, LO Recoil + WC Recoil = Hurt. Besides, Thunderbolt is a better STAB move anyways. Leftovers can be used for longevity as opposed to a power boost.
Acid Spray
252 HP / 252 SpA / 4 Spd
Modest Nature (+SpA, -Atk)
Life Orb/Leftovers
- Acid Spray
- Thunderbolt
- Hidden Power [Ice]
- Grass Knot
Acid Spray works as a pseudo Nasty Plot, however, they will most likely switch out. Not really the best set out there, but isn't completely horrible. Moves should be obvious BoltBeam and Volt Switch or a grass move. Again, Flash Cannon can be used, and again, a grass move is probably better. Can and should be used as a wall-breaking set.
Sub-Charge
252 HP / 252 SpA / 4 Spd
Modest Nature (+SpA, -Atk)
Leftovers
- Charge Beam
- Thunderbolt/Flamethrower/Grass Knot
- Hidden Power [Ice]/Hidden Power [Grass]
- Substitute
Almost forgot about SubCharge set. Thunderbolt can be replaced by Flamethrower or Grass Knot if you feel Charge Beam deals enough damage.
*The Evs for these sets aren't necessarily the best. I've tested with max HP for all-round bulk, but the Evs can be adjusted to make him Physically/Specially bulky.