Pet Mod Ebb and Flow (ROUND 1 SUBMISSIONS POSTED, ROOMTOUR SOON)

DuoM2

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(i'll pretty this thread up later i'm going to sleep in a minute, approved by staff thanks gang)

Welcome to Ebb and Flow! To summarize, this is a metagame based around Gen 9 OU where every week, everyone who wants to participate introduces ONE change to an existing move, ability, or item. Nobody can see anyone else's changes until submissions close, where people will then have a few days to prepare for a tournament. Everyone's changes reset every week when the process will then repeat itself.
  • When a slate starts, there will be a round of submissions. These will last around 4 days usually, from Sunday to Wednesday every week. I'll open up a new Google Form for you to submit your desired change to. For example, maybe making Constrict into a physical Boomburst. These can and should be easy to code and meta-shifting, but try not to be too ridiculous with what you change.
  • Shortly after submissions close, the results will be posted on a spreadsheet. You will not see any of these until after submissions for the round are closed. There will be a lot to take in but you'll have a few days to discuss the changes with others. Might be best to try and form a strategy, because a few days later...
  • ...the Saturday of that same week, there will be a roomtour or two. The Thursday and Friday after submissions close will be your time to prepare for these, whether it be through discussion, teambuilding or actually battling people if I or someone else can code it quickly enough. Everyone who wins a roomtour will get two submissions instead of one during the following round of submissions.
  • The Sunday after the roomtours(s) is when the cycle repeats and the next submissions open. Every change made in the last week will be reverted back to normal and people will need to sub a change they like again if they want to see it happen again. You can reinstate a change that happened in a previous round but only if you want it to use up the one (or one of your two) submissions you have this time around.
In addition, this is a SV-based mod with all 1000+ Pokemon legal. Basically no dexited moves or regional gimmicks since I'm banning Tera too. Everything anyone submits should be made relatively easy to code, feel free to ask me or whoever else ends up coding this if a sub is okay. If two people make a change to the same thing then I'm going to try to fit both at once. Like for example if one person makes Superpower no longer lower Defense but another raises it to 150 BP then I'll just apply both changes. Obviously hyperspecific changes like "this move is 1.5x stronger if the user is Landorus-T" are not allowed either.

Any other questions? Feel free to ask.
 
Results are now live! Feel free to use this thread to discuss your thoughts on the meta we've ended up with. Apologies about being so late, life's been much busier than I thought it'd be. Now's the time for me to ask for other council members - if anyone would like to help me run this mod, I'd very much appreciate it even if I doubt things will be as hectic as they were these past few weeks for me.

In addition, the roomtour (maybe roomtours with an s if people want it) will be held this Sunday at 7 PM EST on Dragon Heaven. Hope to see you there!
 
Let me check those changes out.
Ancient Power: A sensible buff that allows Ancient Power to be potentially viable, as it’s now akin to Fell Stinger instead of relying on a measly 10% chance.

Conversion: Z-Conversion, but no longer once per battle. Stacks with Porygon2’s Eviolite, while Porygon-Z can hold Life Orb to boost it’s damage even further.

Dragon Rush: Now a Dragon-type Earthquake, except single target and 10% chance of flinching. Very helpful for all the physical Dragon-type Pokémon out there.

Focus Punch: I am surprised Duo even allowed this change, given that SubPunch sets become even more devastating than before. It can also serve as a painful switch-in punisher against Fighting-weak checks.

High Horsepower: Can’t see how this add values other than annoyance. Next— Sheer Force boosted now, I forgot! Nidoking now have a viable Ground-type physical move for physical Sheer Force sets.

Knock Off:
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Metal Sound: now that’s just silly

Misty Explosion: For those wondering what does “The user feints” means, the user now uses Feint, instead of fainting, after using Misty Explosion. That alone makes Misty Explosion finally usable, but Feint can be neat for some small chip damage.

Stealth Rock: A two-in-one! Making it a special attacking Rock-type Future Sight alone makes it miles less oppressive and helpful for Special-oriented Rock-type Pokémon, though making so Stealth Rock hazard only deal damage for those switching-out also means that at least, Rock-weak sweepers aren’t entirely screwed over as long as they don’t switch out.

Substitute: Substitute can now be a great way to guarantee immunity of Spore, Taunt and most other statuses even on slower Pokémon.

Sucker Punch: I wonder if it means Sucker Punch fails no mattee what or if it simply means only works if opponent uses a Status Move. One thing for sure, it’ll make Kingambit a lot less pressuring to fight against by eliminating the 50/50 shenanigan it can cause.

U-Turn: Gen 1 U-Turn, because you have a seriously tiny chance to miss with using 100% accurate moves back in Gen 1.

Water Shuriken: Greninja becomes an even scarier sweeper now, given that Loaded Dice exists.
Cud Chew: Passive 25% per turn via Sitrus Berry or 33% via the likes of Figy Berry will turn Farigiraf and Paldean Tauros into bulky attackers. Alternatively, they can be turned into sweepers via Salac Berry, or wallbreaker via Petaya (for Farigiraf) or Liechi (Paldean Tauros).

Damp: “One errant switch… And KABLOOEY!!” Swampert will benefit this the most due to highest base Attack among the Pokémon having this Ability. Give it a Choice Band, and watch it OHKO any non-Ghost / Rock / Steel sweeper, or at the very least heavily dent it; even the likes of Greninja, Zeraora, Barraskewda, Weavile, Darkrai, Ribombee and Meowscarada will get caught in a horrid surprise by a switch-in Explosion. Also dangerous to a wall to tank.

Good as Gold: Defog Gang, rise up! It’s your moment to shine!

Slow Start: A lot more reasonable while staying true to the flavor and lore regarding Regigigas.

Snow Cloak: bulky snow

Truant: Slaking can still be screwed over by Protect, but now it no longer have to worry about being complete deadweight and can use Slack Off or setting up for every second turn.

Unnerve: I wonder if this will work as intended, given that Ghost are intrinsically immune to trapping? If this Unnerve works as intended; Houndoom and Tyranitar can now trap Ghost-type to revenge kill them (though Tyranitar would still prefer Sand Stream), while Pyroar and Ursaluna can trap a type they are immune to. Bewear would still prefer Fluffy.
Do note that with one exception, the following item changes might not matter much due to 100 BP (effectively 150) Knock Off.

Float Stone: It’s now the superior Air Balloon, as Float Stone don’t pop if the holder is directly damaged.

Hyper Potion: I can only see this useful on Pokémon with low base HP.

Iapapa Berry: Excellent emergency healing for VGC. Makes Cud Chew even more potent as it now recover 1/2nd of max HP after every turn.

Insect Plate: Unless Sleep Ban is applicable, this make Spore users having their reign of terror. If if is applied, then it allows a smorgabord of Bug-type Pokémon let down by their low base stat total to have their moment to shine, at the cost of their secondary type and their Ability. On the bright side, by nature of Arceus’ Multitype, Insect Plate cannot be Knocked Off, so think off an universal Mega Evolution / Primal Reversion.

Speaking of Arceus, this item might violate the Species Clause in case two or more Pokémon holds an Insect Plate, so maybe put Arceus Clause as to not allow more than one Insect Place per team.

Stealth Rock (the hazard) now only deals damage on switch-out, so Bug-type sweepers, or sweepers with low BST in general, now only have to worry about switching out.

Shell Bell: Heals more than Leftovers does now for bulky attackers, especially if using a draining attacking item like Giga Drain or Drain Punch.
 
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It’s now a Physical Sheer Force Ground STAB. Specifically huge for Nidoking (if thats enough for viability idk)
Ooh yeah it make sense now! Sheer Force users also appreciates a physical Ground move that is stronger than Earthquake after the boost, which include Kantonian Tauros, Copperajah and non-Snow Cetitan, with the BP reaching 123.5, and then 160.6 BP after a Life Orb boost.

Thank you for pointing it out.
 
Something I felt was worth pointing out:
Insect Plate: Smeargle is ridiculous with this. Bug type is meh, but in exchange you get 120 stats across the board with literally every move. May I remind you this includes the omniboost Conversion.
:ss/smeargle:
Die (Smeargle) @ Insect Plate
Ability: Own Tempo
EVs: Yes
IVs: 0 Atk
- Judgment
- Conversion/Tail Glow
- Recover/Another attack
- Earth Power/Other coverage that's probably more optimal

Edit:
Damp: “One errant switch… And KABLOOEY!!” Swampert will benefit this the most due to highest base Attack among the Pokémon having this Ability. Give it a Choice Band, and watch it OHKO any non-Ghost / Rock / Steel sweeper, or at the very least heavily dent it; even the likes of Greninja, Zeraora, Barraskewda, Weavile, Darkrai, Ribombee and Meowscarada will get caught in a horrid surprise by a switch-in Explosion. Also dangerous to a wall to tank
Damp's description reads "The user now uses Explosion on switch-in instead of its usual effect". So unfortunately no shenanigans.
 
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Something I felt was worth pointing out:
Insect Plate: Smeargle is ridiculous with this. Bug type is meh, but in exchange you get 120 stats across the board with literally every move. May I remind you this includes the omniboost Conversion.
:ss/smeargle:
Die (Smeargle) @ Insect Plate
Ability: Own Tempo
EVs: Yes
IVs: 0 Atk
- Judgment
- Conversion/Tail Glow
- Recover/Another attack
- Earth Power/Other coverage that's probably more optimal

Edit:
Damp's description reads "The user now uses Explosion on switch-in instead of its usual effect". So unfortunately no shenanigans.
That’s why I mentioned Swampert when it comes to Explosion on switch-in and Choice Band, and not the other Damp Pokémon. I meant that Swampert having highest base Attack means it makes the most effective use of Explosion, especially if holding Choice Band for 1.5x Attack.
 
That’s why I mentioned Swampert when it comes to Explosion on switch-in and Choice Band, and not the other Damp Pokémon. I meant that Swampert having highest base Attack means it makes the most effective use of Explosion, especially if holding Choice Band for 1.5x Attack.
I might be misunderstanding the ability description, but it seems to me like the user just explodes on switch-in and dies. So you're just spending a teamslot on Exploding once.
 
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