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Dwebble [QC 0/1]

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cheru

tiro finale
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Welcome to the Fortree City Gym!

Dwebble @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Knock Off
- Rock Blast

After Vullaby’s ban, Dwebble has risen to prominence as a hazard stacking lead on hyper offense teams as the fast-paced nature of the team forces difficult trades and allows its teammates to wallbreak and sweep. Berry Juice and Sturdy allows Dwebble to set as many hazards as possible before fainting. Knock Off is useful utility for removing items such as Eviolite and Berry Juice. Rock Blast is used for more favorable damage rolls against Pokemon such as Abra. 0 HP EVs allow Dwebble to fully heal with Berry Juice after Sturdy. Set-up sweepers such as Dragon Dance Scraggy and Swords Dance Grookey are great partners to as they appreciate their defensive checks being worn down by hazards to enable a potential sweep. Spinblockers such as Pumpkaboo and Frillish can keep hazards on the field while checking Staryu which can be a big problem for hyper offense teams. They also provide a defensive backbone on a rather offensive team.
 
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removing items such as Eviolite from lead Mienfoo.
Mienfoo isn't really a dedicated lead, and if it is leading against a dwebble team you don't really want to knock and risk getting taunted or fake out'd.

Focus Sash users such as Abra and Natu
Natu never runs Sash. The reason you run rock blast is because in LC, the damage rolls are more favorable for multi-hit moves. While that might be above the scope of the social media readers, I'd rather us be accurate and have to explain it later than otherwise.

Berry Juice and Sturdy allows Dwebble to set as many hazards as possible before fainting.
This should be front and center for Dwebble. There are like 20 mons that can reliably knock things but there's maybe one that sets hazards like dwebble. It's the reason you run the mon so move this near the front of the paragraph.

Set-up sweepers such as Dragon Dance Scraggy and Swords Dance Grookey greatly benefit from hazard damage to enable sweeps.
This is true but the transition is kind of clunky currently, and moving the previous sentence only makes that worse. Consider a change in wording here.

Staryu is able to beat Defog Timburr and is very hard to switch into Analytic-boosted attacks, especially with hazard support.
Same thing as before with the awkward phrasing but no, Timburr can trade with Staryu pretty easily. I'd probably just remove this.

Spinblockers such as Pumpkaboo and Frillish can keep hazards on the field.
These are probably the most important partners for Dwebble. As a hazard-setter they are your bread and butter for beating Staryu, the problem mon for Dwebble HO.

You spend a lot of time talking about partners for Dwebble but you don't really talk about Dwebble much at all. Explain that Dwebble is used on HO teams because the fast-paced nature of them forces difficult trades and allows Dwebble's teammates to wallbreak and sweep. Talk about how ghosts are essential as they provide spinblocking for dwebble's hazards while also providing a defensive failsafe on an otherwise offensive team.

Also the spread is incorrect. This set does not heal Dwebble back to full after popping Berry Juice. 0 HP Dwebble is a must. You can even explain that if you'd like.

I know this is a lot all at once but if you can make these changes, I or someone else on the QC team will give it a once-through and we'll QC it.
 
LC QC doesn’t feel this spotlight is up to par, so it will be reassigned.
 
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