Dusknoir (Choice Band) +

This is a re-write of the Choice Band set. Trick needs to be an addition to this set, as it allows Dusknoir to deal with some of the things that come into wall this set. The advantages of TrickBand are highlighted in Set Comments so here it is (I also re-wrote most of the Set Comments, they were "basic" at best:

[SET]
name: Choice Band
move 1: Focus Punch
move 2: Shadow Sneak / Sucker Punch
move 3: Fire Punch / Ice Punch / ThunderPunch
move 4: Trick
item: Choice Band
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]
<p>Dusknoir’s movepool and respectable base Attack stat make it a viable user of the Choice Band. Although slow, Dusknoir packs quite a punch and has the ability to counter many Pokemon depending on which choice of moves you use. Focus Punch is an easy OHKO on Tyranitar, Weavile, and Heatran. Brick Break may be used if you don’t like the flinching effect of Focus Punch, but it comes with only half the power. Shadow Sneak gives Dusknoir a STAB priority move that will OHKO Gengar, Azelf, and Alakazam. You may opt to use Sucker Punch, but remember that its usage is very situational and could easily backfire on you.</p>

<p>The choice of the last two moves is quite tricky as it depends on how you want your Dusknoir to function. The elemental punches will all hit specific targets depending on your needs: Fire Punch will hit Heracross, Forretress, and Scizor, Ice Punch will hit-Dragon-types (most notably Salamence) and Gliscor, and ThunderPunch will give you coverage against Gyarados and bulky waters. Trick is also an interesting option that Dusknoir can use to cripple some of its counters, most notably Spiritomb. Seeing as most of Dusknoir’s counters won’t be physical attackers, who fear Will-o-Wisp, many will not enjoy the burden of the Choice Band. Trick also forces switches, which will allow you to fire off a free Focus Punch. Do not feel that you have to use Trick, another elemental punch could still viably go in the last slot.</p>
 
Does this even count as a new set? I mean the only thing you added is trick, and you also gave other options that can be used instead of it. I don't really see how this can be a 'new' set.
Thanks for your time ^^.
 
Trick needs to be an addition to this set

I said that, perhaps I forgot to mention this in the title, this is a re-write of the set on the analysis. Sorry I'll make that a little clearer
 
You may want to slash Sucker Punch. After all, it does have higher base power than STABed Shadow Sneak (you can list its cons to function as a reason to use Shadow Sneak instead of Sucker Punch). Also, IMO Fire Punch is far more useful to be slashed with other Elemental Punches so, keep the slashes for those only on the last slot.
 
Yeah I was a little worried about the number of slashes, but I don't think that if you want to use trick you should only be limited to fire Punch (as that would seem to indicate, so I'm not really sure what to do on that one. I will make a mention of Sucker Punch, I'm still a little unsure because being stuck in Sucker Punch isn't fun.
 
Maybe it's just me, but I feel that Brick break is worth a mention here. It could very well replace Focus punch in this set. Although DS Bronzong isn't as common as it used to be, it's a more reliable move to hit metagross, Scizor, Tyranitar, Magnezone, Heatran and Blissey all in one fell swoop, even though Fire punch achieves a similar role. As well it eases with predictability. Perhaps it's not worth a replacement role, but I feel it's more than worthy of a slash with Focus Punch.
 
I recommend just putting the most viable options in the set and then mention everyhthing else in set comments. BTW: Sucker Punch is better because I'm assuming you're not trying to hit on the switch with Shadow Sneak (lol). Plus it works so well with Focus Punch.

move 1: Focus Punch
move 2: Sucker Punch
move 3: Fire Punch / Ice Punch / ThunderPunch
move 4: Trick

For something like that.

Cheers!
 
I still hesitate with Sucker Punch, as soon as they predict it you get yourself into shit loads of trouble. I really do think that Shadow Sneak is the preferred option here, if not preferred it is definately worthy of a Slash. Again I don't think Trick "makes" this set, it is more of a nice little option, but personally I would definately _consider_ running an elemental punch over it. I don't want to give the impression that this set is completely Trick orientated because its not, I just re-wrote it because it is a viable option. I agree that the slashes are a little messy, but I don't want to get rid of them for the aforementioned reasons.

@ Olie, I completely agree with you, I already have it in set comments ^^ Anyway yeah I didn't want to make it too slashy by adding that in as well.
 
Yes, well, I was just giving a kind of example to it. So...yeah

[SET COMMENTS]
<p>Dusknoir’s movepool and respectable base Attack stat make it a viable user of (removed "the") a Choice Band. Although slow, Dusknoir packs quite a punch and has the ability to counter many Pokemon depending on which choice of moves you use. Focus Punch is an easy OHKO on Tyranitar, Weavile, and Heatran. Brick Break may be used if you don’t like the flinching effect of Focus Punch, but comes with half the power. Shadow Sneak gives Dusknoir a STAB priority move that will OHKO Gengar, Azelf, and Alakazam. You may opt to use Sucker Punch, but remeber that its usage is very situational and could easily backfire on you (It is basically the same thing as the Focus Punch>Brick Break debate; one comes with twice the power but a natsy flinching chance). The choice of the last two moves is quite tricky as it depends on how you want your Dusknoir to function. The elemental punches will all hit specific targets depending on your needs: Fire Punch will hit Heracross, Forretress, and Scizor, Ice Punch will hit Dragons (most notably Salamence) and Gliscor, and ThunderPunch will give you coverage against Gyarados and bulky Waters. Trick is also an interesting option that Dusknoir can use to cripple some of its counters, most notably Spiritomb. Seeing as most of Dusknoir’s counters won’t be physical attackers (nc) who (removed "will") fear (removed "the") Will-o-Wisp, many of them will not enjoy the burden of the Choice Band.</p>

Coo-ool.
 
Thanks Diin! Anyway walking home from "work" I was thinking about your and other proposition about leaving trick on its own, I think I will and then mention in Set Comments how Trick isn't nessecary, thanks!

EDIT: I also theought "the Choice Band" sounded better than "a Choice Band," I'll take a look at some other analyses, I also thought a comma didnt come before the "and" at the end of a list, can anyone clarify on this?
 
I was debating which sounded better but I guess it's mostly preference, so keep it as it is if you wish. Also I'm fairly sure that the comma goes there, but again, this might just be personal preference/UK>American differences.
 
For reference I'm in the UK lol, I like I said I always though that there wasn't a comma before and but then grammer isn't my _strong point_ as such. I guess I'll get a second opinion and see what happens.
 
I'd mention that you can Trick things which may subsequently switch out, thus gaining an "easy" Focus Punch hit.
 
Also --

Elemental Punch should be elemental punch, it isn't capitalized.

"Fire Punch will hit Heracross, Forretress and Scizor, Ice Punch will hit Dragon-types (most notably Salamence) and Gliscor, and ThunderPunch will give you coverage against Gyarados and bulky waters."
 
This is a re-write of the Choice Band set. Trick needs to be an addition to this set, as it allows Dusknoir to deal with some of the things that come into wall this set. The advantages of TrickBand are highlighted in Set Comments so here it is (I also re-wrote most of the Set Comments, they were "basic" at best:

[SET]
name: Choice Band
move 1: Focus Punch
move 2: Shadow Sneak / Sucker Punch
move 3: Fire Punch / Ice Punch / ThunderPunch
move 4: Trick
item: Choice Band
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]
<p>Dusknoir’s movepool and respectable base Attack stat make it a viable user of the Choice Band. Although slow, Dusknoir packs quite a punch and has the ability to counter many Pokemon depending on which choice of moves you use. Focus Punch is an easy OHKO on Tyranitar, Weavile, and Heatran. Brick Break may be used if you don’t like the flinching effect of Focus Punch, but it comes with only half the power. Shadow Sneak gives Dusknoir a STAB priority move that will OHKO Gengar, Azelf, (Though in current English grammar, the final comma isn't necessary, a link already posted says the Smogon uses it, so you should include one.) and Alakazam. You may opt to use Sucker Punch, but remember that its usage is very situational and could easily backfire on you.</p>

<p>The choice of the last two moves is quite tricky as it depends on how you want your Dusknoir to function. The elemental punches will all hit specific targets depending on your needs: Fire Punch will hit Heracross, Forretress, (Same issue) and Scizor, Ice Punch will hit-Dragon-types (most notably Salamence) and Gliscor, and ThunderPunch will give you coverage against Gyarados and bulky waters. Trick is also an interesting option that Dusknoir can use to cripple some of its counters, most notably Spiritomb. Seeing as most of Dusknoir’s counters won’t be physical attackers, who fear Will-o-Wisp, many of them ("of them" is not needed) will not enjoy the burden of the Choice Band. Trick also forces switches, which will allow you to fire off a free Focus Punch. Do not feel that you have to use Trick, another elemental punch could still viably go in the last slot.</p>

Looks pretty set now, there were only minor errors.
Corrections in red, comments in blue.
 
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