NOTE: Like I said after this post, and IN the title, these could ALSO be considered for Dusknoir, just add the extra Attack in, and make SURE you have -Speed Nature for all Trick Room movesets. Please, rate these as either one, not as just Dusclops.
Thank you.
Dusclops Analysis?
===================
Name: Cyclops of Destiny!
Attack 1: Trick Room
Attack 2: Destiny Bond
Attack 3: Focus Punch
Attack 4: Pain Split / Protect / Thunderpunch / Ice Punch
Item: Leftovers / Life Orb
Nature: Brave / Relaxed / Sassy
EVs: 252 HP, Rest to be determined
IV Goal: 0 Speed
This I thought up of a long time ago back in the 3rd Gen, but I thought it was quite useless because it felt like it was missing something. However, Trick Room has graced Dusclops at least, and perhaps, this Moveset could work. Now to explain how this works. The VERY First Attack that should be used is Destiny Bond. This will fool your opponnent in thinking that fainting Dusclops may not be the best thing. Now, use Trick Room. This SHOULD make your opponnent think harder now, playing a Guessing Game of what happens next. He might even switch out to something, say Weavile, and you come back with Focus Punch to KO him or hurt others that aren't of the Ghost Type or have Intimidate on them. As long as you play Destiny Bond / Focus Punch / 4th Move, your opponnent might wonder what will happen next? On Turn 5 of the Trick Room, try to find a way to switch out or something. Another thing you could try is Destiny Bond if you think your opponnent is dumb enough to faint Dusclops. I don't know if Destiny Bond would carry on to the next turn or not after Trick Room ends, so try not to use it then.
The 4th Move is really Filler actually. Pain Split can help with Longevity, whereas Protect can help with PP Stalling, or predicting a Choice-Pokemon possibly. Thunderpunch should hurt Water-Types like Slowbro and such, and Ice Punch will at least hurt Dragons of any sort. Shadow Sneak if you feel like you can KO something on the spot with your predicting skills.
The goal of Destiny Bond is to act like an Inverse Taunt, hoping your opponnent will use other moves. However, keep in mind that Taunt will screw up this entire moveset, so switch-out on Gyarados if you can, otherwise, run something to counter it if he has to. Still, see if you can take down your opponnent with Destiny Bond might be fun.
This could work, as long as you can predict right, and keep your opponnent guessing. This can also set up itself in a wierd way for a switch-in as well to something that can sweep. Try it out, and you'll see what I mean.
It's also recommended NOT to start with this one, save it for later, when at least a couple of your opponnents Pogeys have gone down, anything that seems like a threat to 'Clops.
Also notice that this isn't the only Dusclops set with Focus Punch. The reason behind this is because Dusclops needs all the powerful hits he can get, so this attempts for it.
Name: Cyclops of Destiny: Special Variation
Attack 1: Destiny Bond
Attack 2: Charge Beam
Attack 3: Shadow Ball / Pain Split
Attack 4: Trick Room
Item: Leftovers
Nature: Quiet / Relaxed / Sassy
EVs: 252 HP, rest to be determined
IV Goal: 0 Speed
Same as below, except Special Variation, without Pain Split. Trick Room, use Charge Beam for some lovely-needed Special Attack, and use Shadow Ball for STAB. Destiny Bond, well, you know this one.
Name: Physical Sweeper Attempt
Attack 1: Trick Room
Attack 2: Focus Punch / Shadow Sneak / Earthquake
Attack 3: Pain Split
Attack 4: Thunderpunch / Ice Punch / Fire Punch
Item: Leftovers / Life Orb
Nature: Brave / Relaxed / Sassy
EVs: 252 HP, Rest to be determined
IV Goal: 0 Speed
Trying to make use of Dusclop's Speed and possibly Life Orb, this moveset uses Trick Room once again. Once set up, do whatever you need to do in order to sweep things. Choose your Punch of choice, or just use any of the Attack #2. It's goal is to utilize what you want to use it for. If you use Focus Punch, there's no need for Fire Punch. Don't know about Earthquake uses, but see what you can do. Shadow Sneak helps against Reversal users. Hard, but might be possible to at least 2HKO with Life Orb. Use Pain Spit if you must.
Name: Special Sweeper Attempt
Attack 1: Charge Beam / Calm Mind
Attack 2: Ice Beam
Attack 3: HP Grass
Attack 4: Trick Room
Item: Leftovers / Life Orb
Nature: Quiet / Relaxed / Sassy
EVs: 252 HP, rest to be determined
IV Goal: Near 0 Speed
Since running Charge Beam might be the best thing to counter Gyarados, this is quite nice, since it raises your Special Attack as well. If you don't want it, there's always Calm Mind. Anyways, Trick Room, and attempt to sweep. Probably won't get too far, and considering Life Orb without Pain Split might be much of a stretch. However, you can try it.
Name: Gravity
Attack 1: Gravity
Attack 2: Earthquake
Attack 3: Pain Split / Blizzard
Attack 4: Trick Room
Item: Leftovers / Life Orb
Nature: Bold / Neutral Nature
EVs: 252 HP, rest to be determined
IV Goal: 0 Speed
Makes use of Gravity. After Gravity, Earthquake abuses EVERYONE. Blizzard even works decent in here to thanks to the Accuracy increase. Might want to use Pain Split however.
-----------
Other Options:
If you can believe it, there actually are quite a few more options, and these can even be applied to Dusknoir.
Payback has been discussed, as it does more damage as long as Trick Room isn't active than even Shadow Punch. Look into this move if you can.
If you're not a fan of Shadow Sneak, and want a little more "oomph" that does damage to Heracross, Shadow Punch might be the cover-up. It never misses I guess.
Suprisingly Dusclops can learn Natural Gift AND Fling, so see if you can use those.
Dusclops gets Grudge through Breeding, but may not be worth it compared to Destiny Bond.
Dusclops also gets Imprison through breeding. Consider it perhaps. Teach Dusclops the certain moves you want to block, and Imprison.
Special-Wise, Dusclops gets Ominous Wind if it interests you enough. It's not all that great, but it's worth a shot.
Snatch could be useful if you can predict a random Swords Dance or Nasty Plot.
Dusclops gets Pursuit by Level up, but other than perhaps the Double Powder set, not much may be running away on Dusclops, unless it's the Destiny of Cyclops combo.
When it comes to Dusclops, he needs all the power he can get. This might NEED to take consideration for Hyper Beam and Giga Impact, but ONLY as a Last Resort ditch, since he can't learn Explosion like his close-cousin Gengar. Otherwise, the only thing he gets is Memento.
Dusclops also gets Mean Look. Look into that if you want.
Dusclops gets Rock Slide, as well as some other neat Move Tutor moves. Suprisingly, he can learn Mega Kick. >_>;
----------
Overall:
Dusclops seems inferior now compared to his new evolution Dusknoir, however, Dusknoir has to search for a new job when he's grown up, while Dusclops could wreak (SP?) havoc with guessing games all night long. Dusknoir could also look into these, but he also gains some more attacks that are worth better using. But, comparing their Defenses and HP Base Stat-Wise, Dusclops only looses by 5 measly points. And thanks to his extremely low Speed and high Defenses, he can use Trick Room with almost no problems whatsoever, thanks to 25 Base Speed compared to Dusknoir's 45. Dusclops only looses by 5 points for Special Attack too, and a lot of opponnents can be suprised by the Calm Mind set or even Choice Specs set. Don't look down on Dusclops though, be happy that he can do some other cool stuff as well.
===============================
I would try to do calculations later on with a couple of them, as long as the calculators are updated enough to take some of the cramming. Not sure on some Hidden Power moves that are worth using, as well as EV Spreads. Well, I guess, if it looks cool enough, please rate it and such. Tell me which movesets look Good, some that look Bad, or some that even could need fixing. Although, I aimed for it to look different from Dusknoir, so a lot of these can be also used by Dusknoir too.
Do not hate the 'Clops!
These are movesets that might be possible with Both, but Dusknoir might make better use of it. Minor mistakes in here like the ChoiceSpecs, so please make note of it.
Name: SpecsClops
Attack 1: Ice Beam
Attack 2: Shadow Ball
Attack 3: Charge Beam
Attack 4: HP Grass / HP ???
Item: Choice Specs
Nature: Modest / Quiet
EVs: 252 HP, 252 Special Attack
Hm, where would the second Eye-Piece go? Sadly, this might be Dusclop's best resort as far as Choice Items go. Ice Beam hits Dragons and the sort hard enough. Shadow Ball gets STAB. If you're lucky on Charge Beam, you could actually get some nice needed Special Attack both ways. HP Grass hurts others like Swampert. However, you might find there are better ones, so experiment.
Name: Future Sight
Attack 1: Future Sight
Attack 2: Calm Mind
Attack 3: Ice Beam / Shadow Ball / Protect
Attack 4: Shadow Ball / Pain Split / Focus Punch
Item: Leftovers
Nature: Quiet / Relaxed / Sassy
EVs: 252 Attack, rest to be determined, however, I recommend to invest more into Defense since you have Calm Mind.
Now this might interest you. Even with 60 Special Attack, it makes use of it since it's only off by 10 Base to it's Attack. Since we have Calm Mind, Shadow Ball comes to mind for STAB. Basically, set up a couple Calm Minds, then use Future Sight on someone that has weak Special Defense (so don't aim for Blissey). With this, this should at least dent some Pokemon while you Shadow Ball away. Again, Focus Punch might come to mind, since it dents Blissey if it hits. Sadly, the only answer against Skarmory minus Focus Punch is Ice Beam, however, it should dent him well after some Calm Minds come to play. You may want to run Protect as well, to help with Recovering if you don't want to rely on Pain Split so much, and also can Scout... somewhat.
You can try to use a Hidden Power instead of Focus Punch, however, this requires you to change your IVs greatly, so just a reminder possibly.
Actually, you can try your luck for Charge Beam over Calm Mind, however, it's a little risky. I'd just take Calm Mind over it.
Name: Swagger
Attack 1: Swagger
Attack 2: Psych Up
Attack 3: Focus Punch
Attack 4: Ice Punch / Thunderpunch
Item: Leftovers
Nature: Adamant
EVs: 252 HP, rest to be determined
No Swords Dance, so Swagger + Psych Up will have to do. If you're lucky, you might reel in more than you want. =)
Name: Annoyer
Attack 1: Thunder Wave
Attack 2: Confuse Ray
Attack 3: Pain Split
Attack 4: Shadow Sneak
Item: Leftovers
Nature: Adamant / Impish / Careful
EVs: 252 Attack, Try to invest into both Defenses
Parafusion with Pain Split. Works quite nice actually. Shadow Sneak for finishers.
Name: DoublePowder Wannabe?
Attack 1: Thunder Wave / Will-O-Wisp / Toxic
Attack 2: Will-O-Wisp / Toxic / Thunder Wave
Attack 3: Pain Split
Attack 4: Shadow Sneak / Memeto
Item: Leftovers
Nature: Impish / Careful / Bold / Calm
EVs: 252 HP, Put rest into defenses
Double Powder Wannabe. Works alright. Memento is a last Ditch move, but you may want to consider Shadow Sneak over it.
Name: PP Staller
Attack 1: Protect
Attack 2: Substitute
Attack 3: Pain Split
Attack 4: Shadow Sneak
Item: Leftovers
Nature: Careful / Impish
EVs: 252 HP, put the rest into Defenses
No Spite, so Protect and Substitute will have to do. You could try for Focus Punch over Shadow Sneak if you feel confident.
Now that has been fixed, comments, suggestions?
Thank you.
Dusclops Analysis?
===================
Name: Cyclops of Destiny!
Attack 1: Trick Room
Attack 2: Destiny Bond
Attack 3: Focus Punch
Attack 4: Pain Split / Protect / Thunderpunch / Ice Punch
Item: Leftovers / Life Orb
Nature: Brave / Relaxed / Sassy
EVs: 252 HP, Rest to be determined
IV Goal: 0 Speed
This I thought up of a long time ago back in the 3rd Gen, but I thought it was quite useless because it felt like it was missing something. However, Trick Room has graced Dusclops at least, and perhaps, this Moveset could work. Now to explain how this works. The VERY First Attack that should be used is Destiny Bond. This will fool your opponnent in thinking that fainting Dusclops may not be the best thing. Now, use Trick Room. This SHOULD make your opponnent think harder now, playing a Guessing Game of what happens next. He might even switch out to something, say Weavile, and you come back with Focus Punch to KO him or hurt others that aren't of the Ghost Type or have Intimidate on them. As long as you play Destiny Bond / Focus Punch / 4th Move, your opponnent might wonder what will happen next? On Turn 5 of the Trick Room, try to find a way to switch out or something. Another thing you could try is Destiny Bond if you think your opponnent is dumb enough to faint Dusclops. I don't know if Destiny Bond would carry on to the next turn or not after Trick Room ends, so try not to use it then.
The 4th Move is really Filler actually. Pain Split can help with Longevity, whereas Protect can help with PP Stalling, or predicting a Choice-Pokemon possibly. Thunderpunch should hurt Water-Types like Slowbro and such, and Ice Punch will at least hurt Dragons of any sort. Shadow Sneak if you feel like you can KO something on the spot with your predicting skills.
The goal of Destiny Bond is to act like an Inverse Taunt, hoping your opponnent will use other moves. However, keep in mind that Taunt will screw up this entire moveset, so switch-out on Gyarados if you can, otherwise, run something to counter it if he has to. Still, see if you can take down your opponnent with Destiny Bond might be fun.
This could work, as long as you can predict right, and keep your opponnent guessing. This can also set up itself in a wierd way for a switch-in as well to something that can sweep. Try it out, and you'll see what I mean.
It's also recommended NOT to start with this one, save it for later, when at least a couple of your opponnents Pogeys have gone down, anything that seems like a threat to 'Clops.
Also notice that this isn't the only Dusclops set with Focus Punch. The reason behind this is because Dusclops needs all the powerful hits he can get, so this attempts for it.
Name: Cyclops of Destiny: Special Variation
Attack 1: Destiny Bond
Attack 2: Charge Beam
Attack 3: Shadow Ball / Pain Split
Attack 4: Trick Room
Item: Leftovers
Nature: Quiet / Relaxed / Sassy
EVs: 252 HP, rest to be determined
IV Goal: 0 Speed
Same as below, except Special Variation, without Pain Split. Trick Room, use Charge Beam for some lovely-needed Special Attack, and use Shadow Ball for STAB. Destiny Bond, well, you know this one.
Name: Physical Sweeper Attempt
Attack 1: Trick Room
Attack 2: Focus Punch / Shadow Sneak / Earthquake
Attack 3: Pain Split
Attack 4: Thunderpunch / Ice Punch / Fire Punch
Item: Leftovers / Life Orb
Nature: Brave / Relaxed / Sassy
EVs: 252 HP, Rest to be determined
IV Goal: 0 Speed
Trying to make use of Dusclop's Speed and possibly Life Orb, this moveset uses Trick Room once again. Once set up, do whatever you need to do in order to sweep things. Choose your Punch of choice, or just use any of the Attack #2. It's goal is to utilize what you want to use it for. If you use Focus Punch, there's no need for Fire Punch. Don't know about Earthquake uses, but see what you can do. Shadow Sneak helps against Reversal users. Hard, but might be possible to at least 2HKO with Life Orb. Use Pain Spit if you must.
Name: Special Sweeper Attempt
Attack 1: Charge Beam / Calm Mind
Attack 2: Ice Beam
Attack 3: HP Grass
Attack 4: Trick Room
Item: Leftovers / Life Orb
Nature: Quiet / Relaxed / Sassy
EVs: 252 HP, rest to be determined
IV Goal: Near 0 Speed
Since running Charge Beam might be the best thing to counter Gyarados, this is quite nice, since it raises your Special Attack as well. If you don't want it, there's always Calm Mind. Anyways, Trick Room, and attempt to sweep. Probably won't get too far, and considering Life Orb without Pain Split might be much of a stretch. However, you can try it.
Name: Gravity
Attack 1: Gravity
Attack 2: Earthquake
Attack 3: Pain Split / Blizzard
Attack 4: Trick Room
Item: Leftovers / Life Orb
Nature: Bold / Neutral Nature
EVs: 252 HP, rest to be determined
IV Goal: 0 Speed
Makes use of Gravity. After Gravity, Earthquake abuses EVERYONE. Blizzard even works decent in here to thanks to the Accuracy increase. Might want to use Pain Split however.
-----------
Other Options:
If you can believe it, there actually are quite a few more options, and these can even be applied to Dusknoir.
Payback has been discussed, as it does more damage as long as Trick Room isn't active than even Shadow Punch. Look into this move if you can.
If you're not a fan of Shadow Sneak, and want a little more "oomph" that does damage to Heracross, Shadow Punch might be the cover-up. It never misses I guess.
Suprisingly Dusclops can learn Natural Gift AND Fling, so see if you can use those.
Dusclops gets Grudge through Breeding, but may not be worth it compared to Destiny Bond.
Dusclops also gets Imprison through breeding. Consider it perhaps. Teach Dusclops the certain moves you want to block, and Imprison.
Special-Wise, Dusclops gets Ominous Wind if it interests you enough. It's not all that great, but it's worth a shot.
Snatch could be useful if you can predict a random Swords Dance or Nasty Plot.
Dusclops gets Pursuit by Level up, but other than perhaps the Double Powder set, not much may be running away on Dusclops, unless it's the Destiny of Cyclops combo.
When it comes to Dusclops, he needs all the power he can get. This might NEED to take consideration for Hyper Beam and Giga Impact, but ONLY as a Last Resort ditch, since he can't learn Explosion like his close-cousin Gengar. Otherwise, the only thing he gets is Memento.
Dusclops also gets Mean Look. Look into that if you want.
Dusclops gets Rock Slide, as well as some other neat Move Tutor moves. Suprisingly, he can learn Mega Kick. >_>;
----------
Overall:
Dusclops seems inferior now compared to his new evolution Dusknoir, however, Dusknoir has to search for a new job when he's grown up, while Dusclops could wreak (SP?) havoc with guessing games all night long. Dusknoir could also look into these, but he also gains some more attacks that are worth better using. But, comparing their Defenses and HP Base Stat-Wise, Dusclops only looses by 5 measly points. And thanks to his extremely low Speed and high Defenses, he can use Trick Room with almost no problems whatsoever, thanks to 25 Base Speed compared to Dusknoir's 45. Dusclops only looses by 5 points for Special Attack too, and a lot of opponnents can be suprised by the Calm Mind set or even Choice Specs set. Don't look down on Dusclops though, be happy that he can do some other cool stuff as well.
===============================
I would try to do calculations later on with a couple of them, as long as the calculators are updated enough to take some of the cramming. Not sure on some Hidden Power moves that are worth using, as well as EV Spreads. Well, I guess, if it looks cool enough, please rate it and such. Tell me which movesets look Good, some that look Bad, or some that even could need fixing. Although, I aimed for it to look different from Dusknoir, so a lot of these can be also used by Dusknoir too.
Do not hate the 'Clops!
These are movesets that might be possible with Both, but Dusknoir might make better use of it. Minor mistakes in here like the ChoiceSpecs, so please make note of it.
Name: SpecsClops
Attack 1: Ice Beam
Attack 2: Shadow Ball
Attack 3: Charge Beam
Attack 4: HP Grass / HP ???
Item: Choice Specs
Nature: Modest / Quiet
EVs: 252 HP, 252 Special Attack
Hm, where would the second Eye-Piece go? Sadly, this might be Dusclop's best resort as far as Choice Items go. Ice Beam hits Dragons and the sort hard enough. Shadow Ball gets STAB. If you're lucky on Charge Beam, you could actually get some nice needed Special Attack both ways. HP Grass hurts others like Swampert. However, you might find there are better ones, so experiment.
Name: Future Sight
Attack 1: Future Sight
Attack 2: Calm Mind
Attack 3: Ice Beam / Shadow Ball / Protect
Attack 4: Shadow Ball / Pain Split / Focus Punch
Item: Leftovers
Nature: Quiet / Relaxed / Sassy
EVs: 252 Attack, rest to be determined, however, I recommend to invest more into Defense since you have Calm Mind.
Now this might interest you. Even with 60 Special Attack, it makes use of it since it's only off by 10 Base to it's Attack. Since we have Calm Mind, Shadow Ball comes to mind for STAB. Basically, set up a couple Calm Minds, then use Future Sight on someone that has weak Special Defense (so don't aim for Blissey). With this, this should at least dent some Pokemon while you Shadow Ball away. Again, Focus Punch might come to mind, since it dents Blissey if it hits. Sadly, the only answer against Skarmory minus Focus Punch is Ice Beam, however, it should dent him well after some Calm Minds come to play. You may want to run Protect as well, to help with Recovering if you don't want to rely on Pain Split so much, and also can Scout... somewhat.
You can try to use a Hidden Power instead of Focus Punch, however, this requires you to change your IVs greatly, so just a reminder possibly.
Actually, you can try your luck for Charge Beam over Calm Mind, however, it's a little risky. I'd just take Calm Mind over it.
Name: Swagger
Attack 1: Swagger
Attack 2: Psych Up
Attack 3: Focus Punch
Attack 4: Ice Punch / Thunderpunch
Item: Leftovers
Nature: Adamant
EVs: 252 HP, rest to be determined
No Swords Dance, so Swagger + Psych Up will have to do. If you're lucky, you might reel in more than you want. =)
Name: Annoyer
Attack 1: Thunder Wave
Attack 2: Confuse Ray
Attack 3: Pain Split
Attack 4: Shadow Sneak
Item: Leftovers
Nature: Adamant / Impish / Careful
EVs: 252 Attack, Try to invest into both Defenses
Parafusion with Pain Split. Works quite nice actually. Shadow Sneak for finishers.
Name: DoublePowder Wannabe?
Attack 1: Thunder Wave / Will-O-Wisp / Toxic
Attack 2: Will-O-Wisp / Toxic / Thunder Wave
Attack 3: Pain Split
Attack 4: Shadow Sneak / Memeto
Item: Leftovers
Nature: Impish / Careful / Bold / Calm
EVs: 252 HP, Put rest into defenses
Double Powder Wannabe. Works alright. Memento is a last Ditch move, but you may want to consider Shadow Sneak over it.
Name: PP Staller
Attack 1: Protect
Attack 2: Substitute
Attack 3: Pain Split
Attack 4: Shadow Sneak
Item: Leftovers
Nature: Careful / Impish
EVs: 252 HP, put the rest into Defenses
No Spite, so Protect and Substitute will have to do. You could try for Focus Punch over Shadow Sneak if you feel confident.
Now that has been fixed, comments, suggestions?