My last warstory got archived? Woah! I forgot I posted it. Thanks for all the comments you guys gave in the last one. By the time I remembered to go and read them, I couldn't even post in the topic anymore. That being said, even though I put effort into the last one, I realized that the battle wasn't stellar. I still had yet to stumble upon that “amazing” battle that turns itself into warstory material. Perhaps, even with this one, I still do.
In any case, my recent teams had their ups and downs, but I always felt as though something was missing from them. No team has all the answers...but I wanted to find something that I could have fun playing with at all times, even if I ended up losing. No matter what I tried, I could find no such thing. Everything I tried to use was just me defaulting back to the similar sun teams I constantly chatter about. I could still play sun, but...perhaps it was time for a change of pace?
So I abandoned everything that had brought me wins in the past. No more setup sweepers, no more volcorona, no more gallade, chandelure, or mixed sandstorm killer rapidash, no more venusaur, victreebel, or sawsbuck, no more bulky CB escavelier to tango with the likes of CM and trick room reuniclus or lati@s, no more CS icicle spear mamoswine, no more flame charge heatran. I'd just go back to the days when I didn't put so much thought into team building, simply slapping a Ninetales on it and five random pokemon (I used to do this in 4th gen too). It was time to do a little soul searching, pokemon style. It was time for a roadtrip!
My team: Ninetales, Infernape, Darmanitan, Lilligant, Forretress, Rotom-H
Opponent's team: Heatran, Latias, Gengar, Gastrodon, Celebi, Skarmory
After I was done teambuilding, I hit the ladder and I got matched up with someone who had currently been talking about how his current team absolutely never had any trouble fighting rain. Good. My teams all contain the same quality. Then I saw team preview and immediately cringed. This guy most likely had no problems fighting sun teams either. No matter. Contrary to popular belief, pokemon is not a game based on good matchups and cookie cutter play. At it's heart, pokemon is mainly about prediction and outplaying your opponent. So long as I could do that 100% of the time, victory was mine!
From team preview, I see that my opponent has a rather troublesome defensive core, as latias and heatran give most sun teams their fare share of trouble. Especially SubCM Latias. I hate that thing. I decide to lead with Infernape because Infernape is a monkey. But more importantly, infernape will put me in a good spot if he leads with skarmory, celebi, or heatran, one half of his team. I know I've paraded about Infernape's capabilities before...
Battle between zzazzsdsa123 and Alphatron started!
Tier: BW OU
Variation: +18, -14
Rule: Rated
Rule: Sleep Clause
Rule: Species Clause
Rule: Wifi Battle
LightBringer is watching the battle.
Alphatron sent out Infernape!
zzazzsdsa123 sent out Latias!
@ 100% (Needs FoW armor) vs.
@ 100% (Not nearly as nice as she looks)
I can hear my opponent laughing over the internet. Not only did he see a sun team in team preview, he ends up leading against something that normally isn't a threat to latias at all whatsoever. My options at this point are to switch into forretress, as he can take any attack from latias bar hp fire. But what if this is the SubCM set I hate facing so much? Knowing my luck it probably is.
In any case, my irl friends have always told me that switching is for pansies. I usually beat them, so listening to their advice would be a mistake. However, my pride is preventing me from simply doing the logical thing and being a pansy instead of a loser. I'm going to use U-turn to test the waters. A CB U-turn from Infernape should take my opponent by surprise and give me the momentum. Once I get this car started and keep it going, I should be able to pull off a win. Hopefully, latias either goes for the Sub or the CM. If it does, I'm brining in Scarf Darmanitan.
Start of turn 1
The foe's Latias used Substitute!
The foe's Latias made a substitute!
Infernape used U-turn!
It's super effective!
The foe's Latias's substitute faded!
Alphatron called Infernape back!
Alphatron sent out Darmanitan!
The foe's Latias restored a little HP using its Leftovers!
@ 100% (brb. Going underworld farming) and
@ 100% vs.
@ 81% (Committing murders with a smile)
SubCM it is! And now I have a Scarf Darmanitan in to U-turn on Latias again! Darmanitan U-turn probably won't kill a healthy latias, but I'm hoping it does. For the record, I didn't do any damage calcs when I made this team. I made it under the assumption that modest scarf rotom-H's volt switch kills 4/0 politoed, Infernape/Darmy u-turn kills lati@s, and Infernape CB Close Combat kills or 2hkos all politoed variants. Nobody tell me that calcs. Damage calcs smash my confidence and don't usually work out the way their supposed to due to surprise sets like specially defensive hippowdon.
If my opponent switches Latios out, then I have an answer for whatever he brings in. Heatran will come face to face with Infernape. Celebi? Infernape? Skarmory? Rotom-H. Gastrodon? Lilligant? Gengar? Rotom-H.
Start of turn 2
zzazzsdsa123 called Latias back!
zzazzsdsa123 sent out Heatran!
Darmanitan used U-turn!
It's not very effective...
The foe's Heatran lost 5% of its health!
Alphatron called Darmanitan back!
Alphatron sent out Infernape!
The foe's Heatran restored a little HP using its Leftovers!
@ 100% (Really doesn't want to be here) and
@ 100% (Need 55hp monk for bladed aatxes plz) vs.
@ 100%
And he brings in one of this team's mortal enemies only to be put face to face with his own. As heatran hasn't done anything yet, he'll probably switch out to an answer to Infernape, and I'll just u-turn again to keep things in my favor. No heatran stays in on a fighting type pokemon, right? Right? Experience has shown that I'm horribly wrong, but it's more fun to think otherwise.
Start of turn 3
zzazzsdsa123 called Heatran back!
zzazzsdsa123 sent out Gengar!
Infernape used Flare Blitz!
The foe's Gengar lost 100% of its health!
The foe's Gengar fainted!
Infernape is hit with recoil!
zzazzsdsa123 sent out Gastrodon!
@ 70% (WTS Glob of ectoplasm) vs.
@ 0% (But I'm already dead) and
@ 100% (Indeed)
By the way, did I mention that I'm a big, fat liar? Truth be told, I was thinking of using U-turn, but I didn't want my opponent catching on to me being predictable. Even when using ubers, the minute you become easy to predict is the minute you lose. I had a feeling that my opponent would dare to take advantage of the Celetran defensive combo, so I took a risk and threw out a flare blitz. My opponent was expecting the close combat, but decided to go for the immunity over the resistance. Perhaps my friends were correct afterall. Switching to logical counters just loses you battles. I should just take my own advice and fight like a man, man.
However, my logical thinking is starting to kick back in, against my own will. Infernape can't harm gastrodon with flare blitz. At least, he can't do so yet. This is a good time to alter the conditions of the battle so that even the mighty gastrodon falls before resisted attacks. Ninetales! You're up! Huh? Scald? Earth Power? The hell are you worried about? Get in there!
Start of turn 4
Alphatron called Infernape back!
Alphatron sent out Ninetales!
Ninetales's Drought intensified the sun's rays!
The foe's Gastrodon used Scald!
It's super effective!
Ninetales lost 90 HP! (25% of its health)
The sunlight is strong!
Ninetales restored a little HP using its Leftovers!
@ 81% (Back in my day, we only had two ubers) vs.
@ 100% (Quiet, grandma)
This battle just got better. This team has next to no issues keeping weather up even against enemy weather teams. How is that? Because I say so. If you take a look out your window and look up to the sky, you will see what truly rules this planet. Or perhaps I chose to warstory a non weather enemy team because most sand and rain teams have become dreadfully easy to beat. /cheap shot
This gastrodon probably carries toxic so I could use safegaurd to have my opponent waste a turn and get a free switch. Or I could switch Ninetales the hell out because both Latios and heatran are still alive. The golden rule of sun teams is to take advantage of the fact that Ninetales is helpless against such things and to double switch into such threats all the time. Hey, it's been working for me. Lilligant can sleep powder either latias or heatran, taking them out of the battle for a little while, which can only be good for me.
Start of turn 5
Alphatron called Ninetales back!
Alphatron sent out Lilligant!
zzazzsdsa123 called Gastrodon back!
zzazzsdsa123 sent out Heatran!
The sunlight is strong!
@ 100% (Dancing with the Starmie) vs.
@ 100% (Type advantages? They don't exist)
See? Works like a charm. Switch Ninetales out of incoming politoed into Rotom-H. Switch Ninetales out of incoming Tyranitar into Darmy or Infernape. Switch Ninetales out...I put more thought into this team than I intended to, didn't I?
Lilligant was sharing her seat in the car with Sawsbuck, but we left him back at the gas station to buy us drinks when he got into a fight with a dragonite and a dual screen deoxys. It didn't look like it was going to end well, so we got out of there. Besides, Lilli is better company than him anyway. Though I do miss him. Nature Power or Jump Kick could have helped me out here, for instance...
Well anyway, it's past heatran's bed time and his babysitter lilligant is going to have to put him to sleep. Unfortunately, Lilli doesn't do lullabies or bed time stories. If he suspects hp ground, then latias is going to sleep. Or celebi, who can't run the sleep fodder route thanks to natural cure.
Start of turn 6
zzazzsdsa123 called Heatran back!
zzazzsdsa123 sent out Skarmory!
Lilligant used Sleep Powder!
The foe's Skarmory fell asleep!
The sunlight is strong!
@ 100% (Don't let the bed bugs bite) vs.
@ 100% (Noob. CB Bug bite deals, like, 3 percen-ZZZzz)
Those flying types are always spoiling my fun. Skarmory not playing a role in this battle works for me, since I could do without the hazards on my side of the field. However, skarm is a non-factor, so I would rather have him dead than sleeping. It's time to have Lilli get out of there. In my experience, sleeping pokemon don't switch out at all and wake up the turn right afterwards. This happens with Skarm too often and I get brave birded into oblivion. So I'm gonna switch out instead of chipping away with hp ice. In front of a sleeping metal bird, this is actually a good time for forry to set up my own hazards.
Start of turn 7
Alphatron called Lilligant back!
Alphatron sent out Forretress!
zzazzsdsa123 called Skarmory back!
zzazzsdsa123 sent out Latias!
The sunlight is strong!
The foe's Latias restored a little HP using its Leftovers!
@ 100% (Impregnable) vs.
@ 88% (Oh hi!)
Dang it alphatron, what part of “Fight like a man” did you not understand? The setup fodder has now come face to face with the setup pokemon, and if I don't do something, this roadtrip will have a pretty bad ending. However, I'm not going to make the same mistake twice. Latias will find that forretress is not such easy prey afterall and she will come to regret her actions. Right after I hide these pointed stones in broad daylight floating in the air.
Start of turn 8
The foe's Latias used Substitute!
The foe's Latias made a substitute!
Forretress used Stealth Rock!
Pointed stones float in the air around zzazzsdsa123's team!
The sunlight is strong!
The foe's Latias restored a little HP using its Leftovers!
@ 100% (Dwayne Johnson is an actor) vs.
@ 69% (I hired a stunt double today!)
Okay. NOW, Latias will come to regret her actions.
Start of turn 9
The foe's Latias used Calm Mind!
The foe's Latias's Sp. Att. rose!
The foe's Latias's Sp. Def. rose!
Forretress used Gyro Ball!
The foe's Latias's substitute faded!
The sunlight is strong!
The foe's Latias restored a little HP using its Leftovers!
@ 100% vs.
@ 75% (Manually unlocking her potential)
I can't use forretress without gyro ball. I am not allowed. Terrakion using you as setup fodder and actually coming face to face with one of the three dragon dance tyranitars running around? Hell no. No more calm mind, and no more subs. No more pink, feathery smiling dragons either.
Start of turn 10
The foe's Latias used Substitute!
The foe's Latias made a substitute!
Forretress used Gyro Ball!
The foe's Latias's substitute faded!
The sunlight is strong!
The foe's Latias restored a little HP using its Leftovers!
@ 100% (Getting bored) vs.
@ 56% (So, uh...)
It looks as if my opponent is intent on setting up. Makes sense. There are only eight gyros and twice the number or subs. Also makes sense. When you're hungry, you'll find that a sub is far more filling than a gyro. And in latias' thirst for blood, she can easily stall me out of gyro balls by subbing constantly and roosting off the damage. Or just roosting off the damage. However, that just plays right into my hands. I'll just keep breaking subs until I can put my plan into action. Heh heh...
Start of turn 11
The foe's Latias used Substitute!
The foe's Latias made a substitute!
Forretress used Gyro Ball!
The foe's Latias's substitute faded!
The sunlight is strong!
The foe's Latias restored a little HP using its Leftovers!
@ 100% (Hmm?) vs.
@ 37% (Wanna go see a movie or something?)
Yes...the time has come to show that I am not such a bad player after all. Without the health required to generate another substitute while still being healthy, I can safely switch forry out knowing full well that whoever I bring in won't come face to face with the second best move in the entire game. Latias can heal herself for now. Or she can attack. There are four moves that I will always use on forry, simply because I can't go without them. You've seen two of them already. The third, and probably the most important is...!
Start of turn 12
The foe's Latias used Roost!
The foe's Latias landed on the ground!
The foe's Latias regained health!
Forretress used Volt Switch!
It's not very effective...
The foe's Latias lost 2% of its health!
Alphatron called Forretress back!
Alphatron sent out Darmanitan!
The sunlight is strong!
The foe's Latias restored a little HP using its Leftovers!
@ 100% (Sorry. Got plans) and
@ 100% vs.
@ 93% (Forever alone ;_;)
A move that deals miniscule damage, comes off of forry's pitiful special attack stat, and gets walled by ground type pokemon. Anticlimactic, but what were you expecting? Punishment?
I badmouth volt switch but it makes my life easier. Slow switches into other pokemon while forretress takes a hit have saved the lives of my teammates several times. And with Scarf Darmanitan back in Latias' face, I can pull off an easy U-turn and hopefully kill her. Mind you, I still don't know if Darmy U-turn actually kills at this percent. I'm simply going through the whole game pretending that it's an ohko.
Start of turn 13
zzazzsdsa123 called Latias back!
zzazzsdsa123 sent out Skarmory!
Pointed stones dug into the foe's Skarmory!
Darmanitan used U-turn!
It's not very effective...
The foe's Skarmory lost 4% of its health!
Alphatron called Darmanitan back!
Alphatron sent out Rotom-H!
The sunlight is strong!
@ 100% (Turn this thing around) and
@ 100% vs.
@ 83% (Caw Blade)
Skarmory, huh? Well, he can take a U-turn quite well I will admit. However, can he take a volt switch? Or an overheat? Although my opponent switched skarm into a fire type pokemon, he may still be making the mistake of caring about his life. And if that's the case, skarmory is going to switch out into a pokemon who CAN take an overheat or volt switch. Or just volt switch. I won't be using overheat with heatran still around. If my opponent has caught onto my actions so far, he'll see the volt switch coming and will want to stop it short. So switch in Gastrodon. I welcome him with open arms. Come on, switch him in. Go ahead. Do it! DO IT NOW!
Start of turn 14
zzazzsdsa123 called Skarmory back!
zzazzsdsa123 sent out Gastrodon!
Pointed stones dug into the foe's Gastrodon!
Rotom-H used Trick!
Rotom-H switched items with the foe's Gastrodon!
Rotom-H obtained one Leftovers!
The foe's Gastrodon obtained one Choice Scarf!
The sunlight is strong!
@ 100% (Ain't I a stinkah!) vs.
@ 93% (Damn punks. Damn punks. Damn punks...)
With no thundurus, scarf politoed, etc, rotom-H has little reason to actually carry that scarf anymore. So Gastrodon can have it. I must say, it looks pretty good on him. Just look at it blowing in the wind as Gastrodon moves at the speed of slow. It doesn't really matter to me what Gastro does now. Lilligant can switch in and take advantage of his locked move. If that locked move is ice beam, I'd be out on my ass. Ice beam doesn't ohko though.
Start of turn 15
Alphatron called Rotom-H back!
Alphatron sent out Lilligant!
The foe's Gastrodon used Toxic!
Lilligant was poisoned!
The sunlight is strong!
Lilligant is hurt by poison!
@ 93% (Lovely weather we're having) vs.
@ 93% (Damn punks)
This is even better than Ice beam. With both a life orb and poison, lilli won't be living as long as she normally would. No matter, she doesn't need to live forever. She just needs to live long enough. Last time, I switched lilligant out right away in fear of heatran. But that didn't lead to anything. So lilligant can stay in. I've asked her to treat anyone who comes up to her with the utmost respect. Save for Latias. She can give that bitch the cold shoulder.
Start of turn 16
zzazzsdsa123 called Gastrodon back!
zzazzsdsa123 sent out Latias!
Pointed stones dug into the foe's Latias!
Lilligant used Hidden Power!
It's super effective!
The foe's Latias lost 46% of its health!
Lilligant is hurt by its Life Orb!
LightBringer stopped watching the battle.
The sunlight is strong!
Lilligant is hurt by poison!
The foe's Latias restored a little HP using its Leftovers!
@ 70% (Putting you on ice) vs.
@ 40% (Yeah, well screw you too)
Stealth rock proves why it's the best move in the game, showing me what would have happened to lilligant had latias had full health. I recall another time where it would have helped me when I used a STAB psychic on a conkeldurr and it lived with less than 6% of it's health.
With my opponent clinging to his beloved ally, I think I can safely call the double switch here and bring in a pokemon who is weak to psychic, has crap defenses, and doesn't resist dragon. Gotta keep that momentum in my favor, you know? Come on heatran, let's do this.
Start of turn 17
Alphatron called Lilligant back!
Alphatron sent out Infernape!
zzazzsdsa123 called Latias back!
zzazzsdsa123 sent out Heatran!
Pointed stones dug into the foe's Heatran!
The sunlight is strong!
The foe's Heatran restored a little HP using its Leftovers!
@ 70% (Gonna solo Iron Forgeman quest) vs.
@ 93% (Type advantages do exist afterall!)
The ladies go their seperate ways as the big boys come in to take care of business. Sometimes, it gets a little rowdy on the road and the faint of heart can't make the full trip and turn around to head back home with their tails between their legs. But if heatran is expecting me to chicked out, then he's got another thing coming. I'll be making no u-turns today. That speed bump's going down in a flurry or punching, kicking, biting, and scratching.
Start of turn 18
zzazzsdsa123 called Heatran back!
zzazzsdsa123 sent out Celebi!
Pointed stones dug into the foe's Celebi!
Infernape used Close Combat!
It's not very effective...
The foe's Celebi lost 34% of its health!
Infernape's Defense fell!
Infernape's Sp. Def. fell!
The sunlight is strong!
The foe's Celebi restored a little HP using its Leftovers!
@ 70% (Died in Grenth's footprint. Respawning now) vs.
@ 59% (Sorry heatran. Grass>Fire)
…
Well. This is embarrassing. Not too sure what to do here. Now that I'm locked into Close Combat, Celebi is free to make mince meat of me. I don't normally do this, but I'll have to switch into Ninetales to scare Celebi out. Hopefully, it does something lame like Thunder Wave or psychic.
Start of turn 19
Alphatron called Infernape back!
Alphatron sent out Ninetales!
zzazzsdsa123 called Celebi back!
zzazzsdsa123 sent out Heatran!
Pointed stones dug into the foe's Heatran!
The sunlight is strong!
Ninetales restored a little HP using its Leftovers!
The foe's Heatran restored a little HP using its Leftovers!
@ 87% (Still young) vs.
@ 87% (A roadtrip needs some music)
I completely deserved this. Completely. What part of fighting like a man do I not understand? My opponent had no way of knowing that I was choice locked and assuming such things is usually a one way ticket to losing (Come now. Who here has honestly gone on the damage calculator just to see the difference between an infernape close combat percentage just to see what item he's holding?). Obviously Celebi would switch out of the incoming Flare Blitz so that Heatran could nab the flash fire boost, and then heatran would switch into latias to take the close combat.
I drove the car the wrong way and now I'm headed to the edge of a cliff and into a raging ravine. But it's not over yet. Pokemon matches are all about control. So long as you control the match, you win. It's why blue is considered the best color in all of Magic the gathering. In order to keep my opponent from regaining control, I'll have Ninetales fight heatran. If he goes for the substitute, I'll break it and possibly persuade him from making anymore. This hidden power fighting is normally meant for Tyranitar, but...
Start of turn 20
Ninetales used Hidden Power!
It's super effective!
The foe's Heatran lost 18% of its health!
The foe's Heatran used Stealth Rock!
Pointed stones float in the air around Alphatron's team!
The sunlight is strong!
Ninetales restored a little HP using its Leftovers!
The foe's Heatran restored a little HP using its Leftovers!
@ 93% (I got the guns) vs.
@ 75% (I got the ganja)
Looks like a specially defensive heatran. In the past, I did calcs with Ninetales EV spread to make sure that I always broke the substitute, so this just enforces it. Why run that route? Because I used to be absolutely horrified of substitute heatran back in the days where I thought sun was just Ninetales, three chlorophyll abusers, a fire type, and dugtrio. Sure, I know better now, but it's an old habit. Since I'm not doing any damage at all, I'll switch out to Rotom-H, who walls everything Heatran is capable of doing. Okay, okay, so Rotom-H can't take a modest choice specs Heatran overheat, I've found out. But he can take specially bulky heatran. Stealth rock is something I could really do without. I'll try to get rid of it later on.
Start of turn 21
Alphatron called Ninetales back!
Alphatron sent out Rotom-H!
Pointed stones dug into Rotom-H!
The foe's Heatran used Roar!
Pointed stones dug into Lilligant!
Lilligant was dragged out!
The sunlight is strong!
Lilligant is hurt by poison!
The foe's Heatran restored a little HP using its Leftovers!
Crap, this ain't good. No longer in control of the match at all here. Whenever I fight an enemy heatran and it roars in my chlorophyll user, it doesn't bother trying to roar again and will just go for the kill. I don't want that happening, so I'll switch out. Leaf storm and hp ice will most likely do less damage that recover can heal off anyway. Back to Ninetales to take a hit.
@ 75% (Unwelcome Gust) and
@ 52% vs.
@ 81% (Nevermind. Get out of the car)
Start of turn 22
Alphatron called Lilligant back!
Alphatron sent out Ninetales!
Pointed stones dug into Ninetales!
The foe's Heatran used Roar!
Pointed stones dug into Infernape!
Infernape was dragged out!
The sunlight is strong!
The foe's Heatran restored a little HP using its Leftovers!
I decide not to switch. It screws me over. I switch and it just helps my opponent. But one of the two members who can put a stop to this situation has decided to take the wheel. There's a time for everything and as much as I want that heatran dead, my opponent seems to want to avoid taking as many chances as I do. I could close combat here. Against celebi at this point, it will net me the 2HKO thanks to stealth rocks. And if 252 hp politoed can't tank them, I don't think Gastrodon has any business doing so either.
However, there's a time for everything; Latias is still alive. I'll u-turn out in hopes of it switching in. Celebi may avoid me since he's hit much harder by u-turn, but I'm not worried about Celebi at all.
Man, what the hell is this? I made this team to dick around with four scouts and Infernape and Darmanitan flare blitz spam (because you can never have enough flare blitz!). I didn't intend for strategy and careful thinking to work it's way into this at all.
@ 68% (Suggestions then?) and
@ 58% (We really must stop meeting like this) vs.
@ 87% (Light up the Night)
Start of turn 23
zzazzsdsa123 called Heatran back!
zzazzsdsa123 sent out Gastrodon!
Pointed stones dug into the foe's Gastrodon!
Infernape used U-turn!
The foe's Gastrodon lost 35% of its health!
Alphatron called Infernape back!
Alphatron sent out Forretress!
Pointed stones dug into Forretress!
The sunlight is strong!
@ 58% (taking a detour) and
@ 100% vs.
@ 52% (Damn punks)
I switched in Forry because Gastrodon cannot hope to harm me too badly. Also, I really need those rocks gone. I was contemplating volt switching out as heatran came back in, but I REALLY need those rocks gone. It's actually pretty amazing how much one's life can be extended by getting rid of floating rocks in the air. If heatran wastes a turn setting them back up, I'll just volt switch back into Infernape or another member.
Start of turn 24
zzazzsdsa123 called Gastrodon back!
zzazzsdsa123 sent out Latias!
Pointed stones dug into the foe's Latias!
Forretress used Rapid Spin!
The foe's Latias lost 4% of its health!
Forretress blew away Stealth Rock!
The sunlight is strong!
The foe's Latias restored a little HP using its Leftovers!
@ 87% (Topman) vs.
@ 34% (You look familiar)
This song and dance again? I'm fine with it as long as you are, woman. Same as before, right?
Start of turn 25
The foe's Latias used Substitute!
The foe's Latias made a substitute!
Forretress used Gyro Ball!
The foe's Latias's substitute faded!
The sunlight is strong!
The foe's Latias restored a little HP using its Leftovers!
@ 87% (I don't believe we've met, sorry) vs.
@ 15% (Then where have you been all my life?)
I could say something here, but it would only be in bad taste. Use your imagination to make up my comment for this turn.
Start of turn 26
The foe's Latias used Roost!
The foe's Latias landed on the ground!
The foe's Latias regained health!
Forretress used Gyro Ball!
The foe's Latias lost 39% of its health!
The sunlight is strong!
The foe's Latias restored a little HP using its Leftovers!
@ 87% (I'm a female forretress) vs.
@ 32% (Wat?)
I didn't notice this before, but roost over recover? I wanted to needlessly rage at my opponent for this, but I just couldn't do it. With all that I've experienced, pokemon just isn't worth that kind of rage. That, and I wouldn't really be raging. I'd just be typing in all caps with exclamation marks while I stare at a computer screen with a normal expression.
Since my opponent doesn't feel like using substitute to stall out the gyro balls anymore, I think it's time to get out of there. If he goes for the sub now, I'll be pretty annoyed. But I doubt that's going to happen. In the first place, I should have expected Latias to heal up and should not have tried to go for the kill to begin with.
Start of turn 27
The foe's Latias used Roost!
The foe's Latias landed on the ground!
The foe's Latias regained health!
Forretress used Volt Switch!
It's not very effective...
The foe's Latias lost 3% of its health!
Alphatron called Forretress back!
Alphatron sent out Darmanitan!
The sunlight is strong!
The foe's Latias restored a little HP using its Leftovers!
@ 87% (Yeah, just ask haxorus. Seeya) and vs.
@ 100% (Never wanted to go on a trip)
@ 79% (...)
How many times have I tried to have Darmanitan U-turn this thing again? I haven't been counting. Umm, third time?
Start of turn 28
zzazzsdsa123 called Latias back!
zzazzsdsa123 sent out Skarmory!
Pointed stones dug into the foe's Skarmory!
Darmanitan used U-turn!
It's not very effective...
The foe's Skarmory lost 4% of its health!
Alphatron called Darmanitan back!
Alphatron sent out Rotom-H!
The sunlight is strong!
Rotom-H restored a little HP using its Leftovers!
@ 100% and
@ 81% (How does an oven only wiegh 0.7 lbs?) vs.
@ 69% (Kill me)
Quick question to the readers. Are warstory writers allowed to reuse comments for turns that repeat themselves? No? Yeah, I thought so. Well, I plan on having Rotom-H actually use Volt Switch this time. My opponent should have learned the first time that gastrodon wouldn't be the greatest switch in, so why would he do it again? Perhaps heatran or latias this time?
Start of turn 29
zzazzsdsa123 called Skarmory back!
zzazzsdsa123 sent out Gastrodon!
Pointed stones dug into the foe's Gastrodon!
Rotom-H used Volt Switch!
It had no effect!
The sunlight is strong!
Rotom-H restored a little HP using its Leftovers!
@ 87% (Wish grante-hey!) vs.
@ 46% (Damn punks)
Or my opponent switches in Gastrodon anyway because it's still his best answer to this pokemon. Screw it. Rotom-H can take on Gastro all by himself. Screw the type chart. Screw water being super effective on fire. Time to show my opponent a few more of my “hidden powers.”
Wait, I use hp ice on this rotom-H, not hp grass. Well, now's the wrong time to regret not carrying it. I'm not changing my mind.
Start of turn 30
Rotom-H used Hidden Power!
The foe's Gastrodon lost 16% of its health!
The foe's Gastrodon used Scald!
It's super effective!
Rotom-H lost 86 HP! (35% of its health)
The sunlight is strong!
Rotom-H restored a little HP using its Leftovers!
@ 58% (Ice cold oven) vs.
@ 30% (Damn punks)
He outdamages me even though I have his leftovers. Doesn't matter. Another hp ice. On the bright side, I can't get burned.
Start of turn 31
Rotom-H used Hidden Power!
The foe's Gastrodon lost 15% of its health!
The foe's Gastrodon used Scald!
It's super effective!
Rotom-H lost 80 HP! (33% of its health)
The sunlight is strong!
Rotom-H restored a little HP using its Leftovers!
@ 31% (Attack of the flying killer kitchen appliance) vs.
@ 15% (Damn punks)
My odd ideals are going to get rotom killed. And while I don't exactly play to preserve the lives of pokemon who aren't named Ninetales at all times, I'm not just going to let Rotom-H die. Lilligant can shrug off a sun nerfed scald and take care of things, also avoiding the burn, since she's poisoned anyway.
Start of turn 32
Alphatron called Rotom-H back!
Alphatron sent out Lilligant!
The foe's Gastrodon used Scald!
It's not very effective...
Lilligant lost 29 HP! (9% of its health)
The sunlight is strong!
Lilligant is hurt by poison!
@ 37% (Life is but a moment) vs.
@ 15% (Damn punks)
But don't get me wrong. Rotom-H will still be the one to take down Gastrodon in the end. Lilli, you have done well. Kata was right about you. You've been worth using. But now it's time to give your support to one of my other team members. As we drive on, we shall all remember you, in our hearts. ;_;.
Start of turn 33
Lilligant used Healing Wish!
Lilligant fainted!
The foe's Gastrodon used Scald!
But there was no target...
The sunlight is strong!
Alphatron sent out Rotom-H!
The healing wish came true!
Rotom-H regained health!
@ 0% (A simple grain of sand) and
@ 100% (That slips right through the hourglass) vs.
@ 15% (Damn punks)
Because who doesn't like breaking the rules and playing with seven pokemon. End of the match and I'm up against a heatran when all I've got left is a paralyzed infernape? Nape and Darmi too badly hurt from Flare Blitzing everything in sight? Healing wish. Unsurprisingly, it always pull through. Except for when my target pokemon dies to entry hazards, or is already dead.
Start of turn 34
Rotom-H used Hidden Power!
The foe's Gastrodon lost 14% of its health!
The foe's Gastrodon fainted!
The sunlight is strong!
zzazzsdsa123 sent out Heatran!
Pointed stones dug into the foe's Heatran!
@ 100% (And slips right through your hand) vs.
0% (Damn...*cough*...punks...) and
@ 75%
And on the bright side, this doesn't give heatran as much of a free switch in as it normally would have. Lilligant would have been hard pressed to take out CM Latias anyway, so I think she's done enough. Heatran will use this turn to set up stealth rocks...again. So I'll take this time to scare him out with Infernape. Again.
Start of turn 35
Rotom-H used Volt Switch!
The foe's Heatran lost 20% of its health!
Alphatron called Rotom-H back!
Alphatron sent out Infernape!
The foe's Heatran used Stealth Rock!
Pointed stones float in the air around Alphatron's team!
The sunlight is strong!
The foe's Heatran restored a little HP using its Leftovers!
@ 100% (You came to me...) and
@ 58% (Just like a shooting star) vs.
@ 61% (Mother series is badly overrated)
When I originally made this team, I only had two goals in mind. 1) CRUSH THEM! 2) WE EAT!
Wait, that's not right. Let's try this again. 1) Keep sunlight up. 2) Spam flare blitz with Infernape and Darmanitan on everything that isn't completely immune to it. With heatran around, I can't get away with that. Though as much as I want heatran out of the way, my opponent won't even take risks with him. I'll have to force a situation in which he does later on. For now though, I'll u-turn out of whoever dares to show up.
Start of turn 36
zzazzsdsa123 called Heatran back!
zzazzsdsa123 sent out Skarmory!
Pointed stones dug into the foe's Skarmory!
Infernape used U-turn!
It's not very effective...
A critical hit!
The foe's Skarmory lost 9% of its health!
Alphatron called Infernape back!
Alphatron sent out Forretress!
Pointed stones dug into Forretress!
The sunlight is strong!
@ 58% (And now I know) and
@ 75% (What life's all about!) vs.
@ 51% (Just do it. Please.)
The best kinds of critical hits are the ones you don't notice at all. Skarmory decides to switch into a fire type pokemon for the third time this match, resting his head on that shed shell of his (I guess he has a shed shell? I dunno. No one seems to assume that my forretress is carrying one when they don't see leftovers, so...) I'm gonna spin away hazards again and force heatran to either kill me or set them back up. Maybe this time my opponent will catch on to my antics and take a chance with him? Please?
Start of turn 37
zzazzsdsa123 called Skarmory back!
zzazzsdsa123 sent out Latias!
Pointed stones dug into the foe's Latias!
Forretress used Rapid Spin!
The foe's Latias lost 5% of its health!
Forretress blew away Stealth Rock!
The sunlight is strong!
The foe's Latias restored a little HP using its Leftovers!
@ 75% (Here we go again...) vs.
68% (If at first you don't succeed...)
Heatran? There's no such thing. In this world, there is only setup fodder and those who abuse them. Punishment on forretress has never looked so good before. But I'm not going to complain now. If Latias goes for the sub, I'll break it with gyro ball. If latias goes for the CM, she'll take hefty damage. And if Latias goes for the dragon pulse, I can relax with the knowledge that I have no chance of losing this match. Fortunately, my opponent isn't a bad player.
Start of turn 38
The foe's Latias used Substitute!
The foe's Latias made a substitute!
Forretress used Gyro Ball!
The foe's Latias's substitute faded!
The sunlight is strong!
The foe's Latias restored a little HP using its Leftovers!
Forretress @ 75% vs. Latias @ 49%
Blah blah, gyro ball substitute, blah blah volt switch. Blah blah. Blah blah, click the button that says gyro ball and hope for the best.
Start of turn 39
The foe's Latias used Roost!
The foe's Latias landed on the ground!
The foe's Latias regained health!
Forretress used Gyro Ball!
The foe's Latias lost 43% of its health!
The sunlight is strong!
The foe's Latias restored a little HP using its Leftovers!
Forretress @ 75% vs. Latias @ 62%
Okay, let's get it together here. More so than a game where you pick the best pokemon and thrown them onto a properly built team to win, pokemon is a game about strategy, prediction, and patience. So long as you're aware of what you're doing, you can win even if you chose something that seemed like an inferior option. Yes, there are exceptions to this. You don't need to name them. Seriously, don't. Don't quote this and mention Unown.
I'm not exactly patient, but I did keep a level head here. If my opponent is going to go for roost again to stall out my balls, then I'll just show that I've got enough balls to keep this going all night loo-
I'll volt switch to Darmanitan on the next roost.
In any case, my recent teams had their ups and downs, but I always felt as though something was missing from them. No team has all the answers...but I wanted to find something that I could have fun playing with at all times, even if I ended up losing. No matter what I tried, I could find no such thing. Everything I tried to use was just me defaulting back to the similar sun teams I constantly chatter about. I could still play sun, but...perhaps it was time for a change of pace?
So I abandoned everything that had brought me wins in the past. No more setup sweepers, no more volcorona, no more gallade, chandelure, or mixed sandstorm killer rapidash, no more venusaur, victreebel, or sawsbuck, no more bulky CB escavelier to tango with the likes of CM and trick room reuniclus or lati@s, no more CS icicle spear mamoswine, no more flame charge heatran. I'd just go back to the days when I didn't put so much thought into team building, simply slapping a Ninetales on it and five random pokemon (I used to do this in 4th gen too). It was time to do a little soul searching, pokemon style. It was time for a roadtrip!
My team: Ninetales, Infernape, Darmanitan, Lilligant, Forretress, Rotom-H
Opponent's team: Heatran, Latias, Gengar, Gastrodon, Celebi, Skarmory
After I was done teambuilding, I hit the ladder and I got matched up with someone who had currently been talking about how his current team absolutely never had any trouble fighting rain. Good. My teams all contain the same quality. Then I saw team preview and immediately cringed. This guy most likely had no problems fighting sun teams either. No matter. Contrary to popular belief, pokemon is not a game based on good matchups and cookie cutter play. At it's heart, pokemon is mainly about prediction and outplaying your opponent. So long as I could do that 100% of the time, victory was mine!
From team preview, I see that my opponent has a rather troublesome defensive core, as latias and heatran give most sun teams their fare share of trouble. Especially SubCM Latias. I hate that thing. I decide to lead with Infernape because Infernape is a monkey. But more importantly, infernape will put me in a good spot if he leads with skarmory, celebi, or heatran, one half of his team. I know I've paraded about Infernape's capabilities before...
Yes, yes, nasty plot infernape. A beast born of my very own genius! [/M.Bison] However, I said I was dropping setup sweepers for other things. This is just a regular CB Infernape, complete with the Iron Fist he needs to mach punch those pesky excadrill into oblivion when Ninetales isn't around.Infernape used Fire Blast!
It's not very effective...
The foe's Salamence lost 100% of its health!
The foe's Salamence fainted!
Infernape is hurt by its Life Orb!
Battle between zzazzsdsa123 and Alphatron started!
Tier: BW OU
Variation: +18, -14
Rule: Rated
Rule: Sleep Clause
Rule: Species Clause
Rule: Wifi Battle
LightBringer is watching the battle.
Alphatron sent out Infernape!
zzazzsdsa123 sent out Latias!
I can hear my opponent laughing over the internet. Not only did he see a sun team in team preview, he ends up leading against something that normally isn't a threat to latias at all whatsoever. My options at this point are to switch into forretress, as he can take any attack from latias bar hp fire. But what if this is the SubCM set I hate facing so much? Knowing my luck it probably is.
In any case, my irl friends have always told me that switching is for pansies. I usually beat them, so listening to their advice would be a mistake. However, my pride is preventing me from simply doing the logical thing and being a pansy instead of a loser. I'm going to use U-turn to test the waters. A CB U-turn from Infernape should take my opponent by surprise and give me the momentum. Once I get this car started and keep it going, I should be able to pull off a win. Hopefully, latias either goes for the Sub or the CM. If it does, I'm brining in Scarf Darmanitan.
Start of turn 1
The foe's Latias used Substitute!
The foe's Latias made a substitute!
Infernape used U-turn!
It's super effective!
The foe's Latias's substitute faded!
Alphatron called Infernape back!
Alphatron sent out Darmanitan!
The foe's Latias restored a little HP using its Leftovers!
SubCM it is! And now I have a Scarf Darmanitan in to U-turn on Latias again! Darmanitan U-turn probably won't kill a healthy latias, but I'm hoping it does. For the record, I didn't do any damage calcs when I made this team. I made it under the assumption that modest scarf rotom-H's volt switch kills 4/0 politoed, Infernape/Darmy u-turn kills lati@s, and Infernape CB Close Combat kills or 2hkos all politoed variants. Nobody tell me that calcs. Damage calcs smash my confidence and don't usually work out the way their supposed to due to surprise sets like specially defensive hippowdon.
If my opponent switches Latios out, then I have an answer for whatever he brings in. Heatran will come face to face with Infernape. Celebi? Infernape? Skarmory? Rotom-H. Gastrodon? Lilligant? Gengar? Rotom-H.
Start of turn 2
zzazzsdsa123 called Latias back!
zzazzsdsa123 sent out Heatran!
Darmanitan used U-turn!
It's not very effective...
The foe's Heatran lost 5% of its health!
Alphatron called Darmanitan back!
Alphatron sent out Infernape!
The foe's Heatran restored a little HP using its Leftovers!
And he brings in one of this team's mortal enemies only to be put face to face with his own. As heatran hasn't done anything yet, he'll probably switch out to an answer to Infernape, and I'll just u-turn again to keep things in my favor. No heatran stays in on a fighting type pokemon, right? Right? Experience has shown that I'm horribly wrong, but it's more fun to think otherwise.
Start of turn 3
zzazzsdsa123 called Heatran back!
zzazzsdsa123 sent out Gengar!
Infernape used Flare Blitz!
The foe's Gengar lost 100% of its health!
The foe's Gengar fainted!
Infernape is hit with recoil!
zzazzsdsa123 sent out Gastrodon!
By the way, did I mention that I'm a big, fat liar? Truth be told, I was thinking of using U-turn, but I didn't want my opponent catching on to me being predictable. Even when using ubers, the minute you become easy to predict is the minute you lose. I had a feeling that my opponent would dare to take advantage of the Celetran defensive combo, so I took a risk and threw out a flare blitz. My opponent was expecting the close combat, but decided to go for the immunity over the resistance. Perhaps my friends were correct afterall. Switching to logical counters just loses you battles. I should just take my own advice and fight like a man, man.
However, my logical thinking is starting to kick back in, against my own will. Infernape can't harm gastrodon with flare blitz. At least, he can't do so yet. This is a good time to alter the conditions of the battle so that even the mighty gastrodon falls before resisted attacks. Ninetales! You're up! Huh? Scald? Earth Power? The hell are you worried about? Get in there!
Start of turn 4
Alphatron called Infernape back!
Alphatron sent out Ninetales!
Ninetales's Drought intensified the sun's rays!
The foe's Gastrodon used Scald!
It's super effective!
Ninetales lost 90 HP! (25% of its health)
The sunlight is strong!
Ninetales restored a little HP using its Leftovers!
This battle just got better. This team has next to no issues keeping weather up even against enemy weather teams. How is that? Because I say so. If you take a look out your window and look up to the sky, you will see what truly rules this planet. Or perhaps I chose to warstory a non weather enemy team because most sand and rain teams have become dreadfully easy to beat. /cheap shot
This gastrodon probably carries toxic so I could use safegaurd to have my opponent waste a turn and get a free switch. Or I could switch Ninetales the hell out because both Latios and heatran are still alive. The golden rule of sun teams is to take advantage of the fact that Ninetales is helpless against such things and to double switch into such threats all the time. Hey, it's been working for me. Lilligant can sleep powder either latias or heatran, taking them out of the battle for a little while, which can only be good for me.
Start of turn 5
Alphatron called Ninetales back!
Alphatron sent out Lilligant!
zzazzsdsa123 called Gastrodon back!
zzazzsdsa123 sent out Heatran!
The sunlight is strong!
See? Works like a charm. Switch Ninetales out of incoming politoed into Rotom-H. Switch Ninetales out of incoming Tyranitar into Darmy or Infernape. Switch Ninetales out...I put more thought into this team than I intended to, didn't I?
Lilligant was sharing her seat in the car with Sawsbuck, but we left him back at the gas station to buy us drinks when he got into a fight with a dragonite and a dual screen deoxys. It didn't look like it was going to end well, so we got out of there. Besides, Lilli is better company than him anyway. Though I do miss him. Nature Power or Jump Kick could have helped me out here, for instance...
Well anyway, it's past heatran's bed time and his babysitter lilligant is going to have to put him to sleep. Unfortunately, Lilli doesn't do lullabies or bed time stories. If he suspects hp ground, then latias is going to sleep. Or celebi, who can't run the sleep fodder route thanks to natural cure.
Start of turn 6
zzazzsdsa123 called Heatran back!
zzazzsdsa123 sent out Skarmory!
Lilligant used Sleep Powder!
The foe's Skarmory fell asleep!
The sunlight is strong!
Those flying types are always spoiling my fun. Skarmory not playing a role in this battle works for me, since I could do without the hazards on my side of the field. However, skarm is a non-factor, so I would rather have him dead than sleeping. It's time to have Lilli get out of there. In my experience, sleeping pokemon don't switch out at all and wake up the turn right afterwards. This happens with Skarm too often and I get brave birded into oblivion. So I'm gonna switch out instead of chipping away with hp ice. In front of a sleeping metal bird, this is actually a good time for forry to set up my own hazards.
Start of turn 7
Alphatron called Lilligant back!
Alphatron sent out Forretress!
zzazzsdsa123 called Skarmory back!
zzazzsdsa123 sent out Latias!
The sunlight is strong!
The foe's Latias restored a little HP using its Leftovers!
Dang it alphatron, what part of “Fight like a man” did you not understand? The setup fodder has now come face to face with the setup pokemon, and if I don't do something, this roadtrip will have a pretty bad ending. However, I'm not going to make the same mistake twice. Latias will find that forretress is not such easy prey afterall and she will come to regret her actions. Right after I hide these pointed stones in broad daylight floating in the air.
Start of turn 8
The foe's Latias used Substitute!
The foe's Latias made a substitute!
Forretress used Stealth Rock!
Pointed stones float in the air around zzazzsdsa123's team!
The sunlight is strong!
The foe's Latias restored a little HP using its Leftovers!
Okay. NOW, Latias will come to regret her actions.
Start of turn 9
The foe's Latias used Calm Mind!
The foe's Latias's Sp. Att. rose!
The foe's Latias's Sp. Def. rose!
Forretress used Gyro Ball!
The foe's Latias's substitute faded!
The sunlight is strong!
The foe's Latias restored a little HP using its Leftovers!
I can't use forretress without gyro ball. I am not allowed. Terrakion using you as setup fodder and actually coming face to face with one of the three dragon dance tyranitars running around? Hell no. No more calm mind, and no more subs. No more pink, feathery smiling dragons either.
Start of turn 10
The foe's Latias used Substitute!
The foe's Latias made a substitute!
Forretress used Gyro Ball!
The foe's Latias's substitute faded!
The sunlight is strong!
The foe's Latias restored a little HP using its Leftovers!
It looks as if my opponent is intent on setting up. Makes sense. There are only eight gyros and twice the number or subs. Also makes sense. When you're hungry, you'll find that a sub is far more filling than a gyro. And in latias' thirst for blood, she can easily stall me out of gyro balls by subbing constantly and roosting off the damage. Or just roosting off the damage. However, that just plays right into my hands. I'll just keep breaking subs until I can put my plan into action. Heh heh...
Start of turn 11
The foe's Latias used Substitute!
The foe's Latias made a substitute!
Forretress used Gyro Ball!
The foe's Latias's substitute faded!
The sunlight is strong!
The foe's Latias restored a little HP using its Leftovers!
Yes...the time has come to show that I am not such a bad player after all. Without the health required to generate another substitute while still being healthy, I can safely switch forry out knowing full well that whoever I bring in won't come face to face with the second best move in the entire game. Latias can heal herself for now. Or she can attack. There are four moves that I will always use on forry, simply because I can't go without them. You've seen two of them already. The third, and probably the most important is...!
Start of turn 12
The foe's Latias used Roost!
The foe's Latias landed on the ground!
The foe's Latias regained health!
Forretress used Volt Switch!
It's not very effective...
The foe's Latias lost 2% of its health!
Alphatron called Forretress back!
Alphatron sent out Darmanitan!
The sunlight is strong!
The foe's Latias restored a little HP using its Leftovers!
A move that deals miniscule damage, comes off of forry's pitiful special attack stat, and gets walled by ground type pokemon. Anticlimactic, but what were you expecting? Punishment?
I badmouth volt switch but it makes my life easier. Slow switches into other pokemon while forretress takes a hit have saved the lives of my teammates several times. And with Scarf Darmanitan back in Latias' face, I can pull off an easy U-turn and hopefully kill her. Mind you, I still don't know if Darmy U-turn actually kills at this percent. I'm simply going through the whole game pretending that it's an ohko.
Start of turn 13
zzazzsdsa123 called Latias back!
zzazzsdsa123 sent out Skarmory!
Pointed stones dug into the foe's Skarmory!
Darmanitan used U-turn!
It's not very effective...
The foe's Skarmory lost 4% of its health!
Alphatron called Darmanitan back!
Alphatron sent out Rotom-H!
The sunlight is strong!
Skarmory, huh? Well, he can take a U-turn quite well I will admit. However, can he take a volt switch? Or an overheat? Although my opponent switched skarm into a fire type pokemon, he may still be making the mistake of caring about his life. And if that's the case, skarmory is going to switch out into a pokemon who CAN take an overheat or volt switch. Or just volt switch. I won't be using overheat with heatran still around. If my opponent has caught onto my actions so far, he'll see the volt switch coming and will want to stop it short. So switch in Gastrodon. I welcome him with open arms. Come on, switch him in. Go ahead. Do it! DO IT NOW!
Start of turn 14
zzazzsdsa123 called Skarmory back!
zzazzsdsa123 sent out Gastrodon!
Pointed stones dug into the foe's Gastrodon!
Rotom-H used Trick!
Rotom-H switched items with the foe's Gastrodon!
Rotom-H obtained one Leftovers!
The foe's Gastrodon obtained one Choice Scarf!
The sunlight is strong!
With no thundurus, scarf politoed, etc, rotom-H has little reason to actually carry that scarf anymore. So Gastrodon can have it. I must say, it looks pretty good on him. Just look at it blowing in the wind as Gastrodon moves at the speed of slow. It doesn't really matter to me what Gastro does now. Lilligant can switch in and take advantage of his locked move. If that locked move is ice beam, I'd be out on my ass. Ice beam doesn't ohko though.
Start of turn 15
Alphatron called Rotom-H back!
Alphatron sent out Lilligant!
The foe's Gastrodon used Toxic!
Lilligant was poisoned!
The sunlight is strong!
Lilligant is hurt by poison!
This is even better than Ice beam. With both a life orb and poison, lilli won't be living as long as she normally would. No matter, she doesn't need to live forever. She just needs to live long enough. Last time, I switched lilligant out right away in fear of heatran. But that didn't lead to anything. So lilligant can stay in. I've asked her to treat anyone who comes up to her with the utmost respect. Save for Latias. She can give that bitch the cold shoulder.
Start of turn 16
zzazzsdsa123 called Gastrodon back!
zzazzsdsa123 sent out Latias!
Pointed stones dug into the foe's Latias!
Lilligant used Hidden Power!
It's super effective!
The foe's Latias lost 46% of its health!
Lilligant is hurt by its Life Orb!
LightBringer stopped watching the battle.
The sunlight is strong!
Lilligant is hurt by poison!
The foe's Latias restored a little HP using its Leftovers!
Stealth rock proves why it's the best move in the game, showing me what would have happened to lilligant had latias had full health. I recall another time where it would have helped me when I used a STAB psychic on a conkeldurr and it lived with less than 6% of it's health.
With my opponent clinging to his beloved ally, I think I can safely call the double switch here and bring in a pokemon who is weak to psychic, has crap defenses, and doesn't resist dragon. Gotta keep that momentum in my favor, you know? Come on heatran, let's do this.
Start of turn 17
Alphatron called Lilligant back!
Alphatron sent out Infernape!
zzazzsdsa123 called Latias back!
zzazzsdsa123 sent out Heatran!
Pointed stones dug into the foe's Heatran!
The sunlight is strong!
The foe's Heatran restored a little HP using its Leftovers!
The ladies go their seperate ways as the big boys come in to take care of business. Sometimes, it gets a little rowdy on the road and the faint of heart can't make the full trip and turn around to head back home with their tails between their legs. But if heatran is expecting me to chicked out, then he's got another thing coming. I'll be making no u-turns today. That speed bump's going down in a flurry or punching, kicking, biting, and scratching.
Start of turn 18
zzazzsdsa123 called Heatran back!
zzazzsdsa123 sent out Celebi!
Pointed stones dug into the foe's Celebi!
Infernape used Close Combat!
It's not very effective...
The foe's Celebi lost 34% of its health!
Infernape's Defense fell!
Infernape's Sp. Def. fell!
The sunlight is strong!
The foe's Celebi restored a little HP using its Leftovers!
…
Well. This is embarrassing. Not too sure what to do here. Now that I'm locked into Close Combat, Celebi is free to make mince meat of me. I don't normally do this, but I'll have to switch into Ninetales to scare Celebi out. Hopefully, it does something lame like Thunder Wave or psychic.
Start of turn 19
Alphatron called Infernape back!
Alphatron sent out Ninetales!
zzazzsdsa123 called Celebi back!
zzazzsdsa123 sent out Heatran!
Pointed stones dug into the foe's Heatran!
The sunlight is strong!
Ninetales restored a little HP using its Leftovers!
The foe's Heatran restored a little HP using its Leftovers!
I completely deserved this. Completely. What part of fighting like a man do I not understand? My opponent had no way of knowing that I was choice locked and assuming such things is usually a one way ticket to losing (Come now. Who here has honestly gone on the damage calculator just to see the difference between an infernape close combat percentage just to see what item he's holding?). Obviously Celebi would switch out of the incoming Flare Blitz so that Heatran could nab the flash fire boost, and then heatran would switch into latias to take the close combat.
I drove the car the wrong way and now I'm headed to the edge of a cliff and into a raging ravine. But it's not over yet. Pokemon matches are all about control. So long as you control the match, you win. It's why blue is considered the best color in all of Magic the gathering. In order to keep my opponent from regaining control, I'll have Ninetales fight heatran. If he goes for the substitute, I'll break it and possibly persuade him from making anymore. This hidden power fighting is normally meant for Tyranitar, but...
Start of turn 20
Ninetales used Hidden Power!
It's super effective!
The foe's Heatran lost 18% of its health!
The foe's Heatran used Stealth Rock!
Pointed stones float in the air around Alphatron's team!
The sunlight is strong!
Ninetales restored a little HP using its Leftovers!
The foe's Heatran restored a little HP using its Leftovers!
Looks like a specially defensive heatran. In the past, I did calcs with Ninetales EV spread to make sure that I always broke the substitute, so this just enforces it. Why run that route? Because I used to be absolutely horrified of substitute heatran back in the days where I thought sun was just Ninetales, three chlorophyll abusers, a fire type, and dugtrio. Sure, I know better now, but it's an old habit. Since I'm not doing any damage at all, I'll switch out to Rotom-H, who walls everything Heatran is capable of doing. Okay, okay, so Rotom-H can't take a modest choice specs Heatran overheat, I've found out. But he can take specially bulky heatran. Stealth rock is something I could really do without. I'll try to get rid of it later on.
Start of turn 21
Alphatron called Ninetales back!
Alphatron sent out Rotom-H!
Pointed stones dug into Rotom-H!
The foe's Heatran used Roar!
Pointed stones dug into Lilligant!
Lilligant was dragged out!
The sunlight is strong!
Lilligant is hurt by poison!
The foe's Heatran restored a little HP using its Leftovers!
Crap, this ain't good. No longer in control of the match at all here. Whenever I fight an enemy heatran and it roars in my chlorophyll user, it doesn't bother trying to roar again and will just go for the kill. I don't want that happening, so I'll switch out. Leaf storm and hp ice will most likely do less damage that recover can heal off anyway. Back to Ninetales to take a hit.
Start of turn 22
Alphatron called Lilligant back!
Alphatron sent out Ninetales!
Pointed stones dug into Ninetales!
The foe's Heatran used Roar!
Pointed stones dug into Infernape!
Infernape was dragged out!
The sunlight is strong!
The foe's Heatran restored a little HP using its Leftovers!
I decide not to switch. It screws me over. I switch and it just helps my opponent. But one of the two members who can put a stop to this situation has decided to take the wheel. There's a time for everything and as much as I want that heatran dead, my opponent seems to want to avoid taking as many chances as I do. I could close combat here. Against celebi at this point, it will net me the 2HKO thanks to stealth rocks. And if 252 hp politoed can't tank them, I don't think Gastrodon has any business doing so either.
However, there's a time for everything; Latias is still alive. I'll u-turn out in hopes of it switching in. Celebi may avoid me since he's hit much harder by u-turn, but I'm not worried about Celebi at all.
Man, what the hell is this? I made this team to dick around with four scouts and Infernape and Darmanitan flare blitz spam (because you can never have enough flare blitz!). I didn't intend for strategy and careful thinking to work it's way into this at all.
Start of turn 23
zzazzsdsa123 called Heatran back!
zzazzsdsa123 sent out Gastrodon!
Pointed stones dug into the foe's Gastrodon!
Infernape used U-turn!
The foe's Gastrodon lost 35% of its health!
Alphatron called Infernape back!
Alphatron sent out Forretress!
Pointed stones dug into Forretress!
The sunlight is strong!
I switched in Forry because Gastrodon cannot hope to harm me too badly. Also, I really need those rocks gone. I was contemplating volt switching out as heatran came back in, but I REALLY need those rocks gone. It's actually pretty amazing how much one's life can be extended by getting rid of floating rocks in the air. If heatran wastes a turn setting them back up, I'll just volt switch back into Infernape or another member.
Start of turn 24
zzazzsdsa123 called Gastrodon back!
zzazzsdsa123 sent out Latias!
Pointed stones dug into the foe's Latias!
Forretress used Rapid Spin!
The foe's Latias lost 4% of its health!
Forretress blew away Stealth Rock!
The sunlight is strong!
The foe's Latias restored a little HP using its Leftovers!
This song and dance again? I'm fine with it as long as you are, woman. Same as before, right?
Start of turn 25
The foe's Latias used Substitute!
The foe's Latias made a substitute!
Forretress used Gyro Ball!
The foe's Latias's substitute faded!
The sunlight is strong!
The foe's Latias restored a little HP using its Leftovers!
I could say something here, but it would only be in bad taste. Use your imagination to make up my comment for this turn.
Start of turn 26
The foe's Latias used Roost!
The foe's Latias landed on the ground!
The foe's Latias regained health!
Forretress used Gyro Ball!
The foe's Latias lost 39% of its health!
The sunlight is strong!
The foe's Latias restored a little HP using its Leftovers!
I didn't notice this before, but roost over recover? I wanted to needlessly rage at my opponent for this, but I just couldn't do it. With all that I've experienced, pokemon just isn't worth that kind of rage. That, and I wouldn't really be raging. I'd just be typing in all caps with exclamation marks while I stare at a computer screen with a normal expression.
Since my opponent doesn't feel like using substitute to stall out the gyro balls anymore, I think it's time to get out of there. If he goes for the sub now, I'll be pretty annoyed. But I doubt that's going to happen. In the first place, I should have expected Latias to heal up and should not have tried to go for the kill to begin with.
Start of turn 27
The foe's Latias used Roost!
The foe's Latias landed on the ground!
The foe's Latias regained health!
Forretress used Volt Switch!
It's not very effective...
The foe's Latias lost 3% of its health!
Alphatron called Forretress back!
Alphatron sent out Darmanitan!
The sunlight is strong!
The foe's Latias restored a little HP using its Leftovers!
How many times have I tried to have Darmanitan U-turn this thing again? I haven't been counting. Umm, third time?
Start of turn 28
zzazzsdsa123 called Latias back!
zzazzsdsa123 sent out Skarmory!
Pointed stones dug into the foe's Skarmory!
Darmanitan used U-turn!
It's not very effective...
The foe's Skarmory lost 4% of its health!
Alphatron called Darmanitan back!
Alphatron sent out Rotom-H!
The sunlight is strong!
Rotom-H restored a little HP using its Leftovers!
Quick question to the readers. Are warstory writers allowed to reuse comments for turns that repeat themselves? No? Yeah, I thought so. Well, I plan on having Rotom-H actually use Volt Switch this time. My opponent should have learned the first time that gastrodon wouldn't be the greatest switch in, so why would he do it again? Perhaps heatran or latias this time?
Start of turn 29
zzazzsdsa123 called Skarmory back!
zzazzsdsa123 sent out Gastrodon!
Pointed stones dug into the foe's Gastrodon!
Rotom-H used Volt Switch!
It had no effect!
The sunlight is strong!
Rotom-H restored a little HP using its Leftovers!
Or my opponent switches in Gastrodon anyway because it's still his best answer to this pokemon. Screw it. Rotom-H can take on Gastro all by himself. Screw the type chart. Screw water being super effective on fire. Time to show my opponent a few more of my “hidden powers.”
Wait, I use hp ice on this rotom-H, not hp grass. Well, now's the wrong time to regret not carrying it. I'm not changing my mind.
Start of turn 30
Rotom-H used Hidden Power!
The foe's Gastrodon lost 16% of its health!
The foe's Gastrodon used Scald!
It's super effective!
Rotom-H lost 86 HP! (35% of its health)
The sunlight is strong!
Rotom-H restored a little HP using its Leftovers!
He outdamages me even though I have his leftovers. Doesn't matter. Another hp ice. On the bright side, I can't get burned.
Start of turn 31
Rotom-H used Hidden Power!
The foe's Gastrodon lost 15% of its health!
The foe's Gastrodon used Scald!
It's super effective!
Rotom-H lost 80 HP! (33% of its health)
The sunlight is strong!
Rotom-H restored a little HP using its Leftovers!
My odd ideals are going to get rotom killed. And while I don't exactly play to preserve the lives of pokemon who aren't named Ninetales at all times, I'm not just going to let Rotom-H die. Lilligant can shrug off a sun nerfed scald and take care of things, also avoiding the burn, since she's poisoned anyway.
Start of turn 32
Alphatron called Rotom-H back!
Alphatron sent out Lilligant!
The foe's Gastrodon used Scald!
It's not very effective...
Lilligant lost 29 HP! (9% of its health)
The sunlight is strong!
Lilligant is hurt by poison!
But don't get me wrong. Rotom-H will still be the one to take down Gastrodon in the end. Lilli, you have done well. Kata was right about you. You've been worth using. But now it's time to give your support to one of my other team members. As we drive on, we shall all remember you, in our hearts. ;_;.
Start of turn 33
Lilligant used Healing Wish!
Lilligant fainted!
The foe's Gastrodon used Scald!
But there was no target...
The sunlight is strong!
Alphatron sent out Rotom-H!
The healing wish came true!
Rotom-H regained health!
Because who doesn't like breaking the rules and playing with seven pokemon. End of the match and I'm up against a heatran when all I've got left is a paralyzed infernape? Nape and Darmi too badly hurt from Flare Blitzing everything in sight? Healing wish. Unsurprisingly, it always pull through. Except for when my target pokemon dies to entry hazards, or is already dead.
Start of turn 34
Rotom-H used Hidden Power!
The foe's Gastrodon lost 14% of its health!
The foe's Gastrodon fainted!
The sunlight is strong!
zzazzsdsa123 sent out Heatran!
Pointed stones dug into the foe's Heatran!
And on the bright side, this doesn't give heatran as much of a free switch in as it normally would have. Lilligant would have been hard pressed to take out CM Latias anyway, so I think she's done enough. Heatran will use this turn to set up stealth rocks...again. So I'll take this time to scare him out with Infernape. Again.
Start of turn 35
Rotom-H used Volt Switch!
The foe's Heatran lost 20% of its health!
Alphatron called Rotom-H back!
Alphatron sent out Infernape!
The foe's Heatran used Stealth Rock!
Pointed stones float in the air around Alphatron's team!
The sunlight is strong!
The foe's Heatran restored a little HP using its Leftovers!
When I originally made this team, I only had two goals in mind. 1) CRUSH THEM! 2) WE EAT!
Wait, that's not right. Let's try this again. 1) Keep sunlight up. 2) Spam flare blitz with Infernape and Darmanitan on everything that isn't completely immune to it. With heatran around, I can't get away with that. Though as much as I want heatran out of the way, my opponent won't even take risks with him. I'll have to force a situation in which he does later on. For now though, I'll u-turn out of whoever dares to show up.
Start of turn 36
zzazzsdsa123 called Heatran back!
zzazzsdsa123 sent out Skarmory!
Pointed stones dug into the foe's Skarmory!
Infernape used U-turn!
It's not very effective...
A critical hit!
The foe's Skarmory lost 9% of its health!
Alphatron called Infernape back!
Alphatron sent out Forretress!
Pointed stones dug into Forretress!
The sunlight is strong!
The best kinds of critical hits are the ones you don't notice at all. Skarmory decides to switch into a fire type pokemon for the third time this match, resting his head on that shed shell of his (I guess he has a shed shell? I dunno. No one seems to assume that my forretress is carrying one when they don't see leftovers, so...) I'm gonna spin away hazards again and force heatran to either kill me or set them back up. Maybe this time my opponent will catch on to my antics and take a chance with him? Please?
Start of turn 37
zzazzsdsa123 called Skarmory back!
zzazzsdsa123 sent out Latias!
Pointed stones dug into the foe's Latias!
Forretress used Rapid Spin!
The foe's Latias lost 5% of its health!
Forretress blew away Stealth Rock!
The sunlight is strong!
The foe's Latias restored a little HP using its Leftovers!
Heatran? There's no such thing. In this world, there is only setup fodder and those who abuse them. Punishment on forretress has never looked so good before. But I'm not going to complain now. If Latias goes for the sub, I'll break it with gyro ball. If latias goes for the CM, she'll take hefty damage. And if Latias goes for the dragon pulse, I can relax with the knowledge that I have no chance of losing this match. Fortunately, my opponent isn't a bad player.
Start of turn 38
The foe's Latias used Substitute!
The foe's Latias made a substitute!
Forretress used Gyro Ball!
The foe's Latias's substitute faded!
The sunlight is strong!
The foe's Latias restored a little HP using its Leftovers!
Forretress @ 75% vs. Latias @ 49%
Blah blah, gyro ball substitute, blah blah volt switch. Blah blah. Blah blah, click the button that says gyro ball and hope for the best.
Start of turn 39
The foe's Latias used Roost!
The foe's Latias landed on the ground!
The foe's Latias regained health!
Forretress used Gyro Ball!
The foe's Latias lost 43% of its health!
The sunlight is strong!
The foe's Latias restored a little HP using its Leftovers!
Forretress @ 75% vs. Latias @ 62%
Okay, let's get it together here. More so than a game where you pick the best pokemon and thrown them onto a properly built team to win, pokemon is a game about strategy, prediction, and patience. So long as you're aware of what you're doing, you can win even if you chose something that seemed like an inferior option. Yes, there are exceptions to this. You don't need to name them. Seriously, don't. Don't quote this and mention Unown.
I'm not exactly patient, but I did keep a level head here. If my opponent is going to go for roost again to stall out my balls, then I'll just show that I've got enough balls to keep this going all night loo-
I'll volt switch to Darmanitan on the next roost.