NU Drifblim (Utility) [QC 1/1] [GP 1/1] [Done]

plznostep

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[SET]
name: Drifblim
move 1: Hex / Air Slash
move 2: Will-O-Wisp / Thunder Wave
move 3: Defog
move 4: Strength Sap
item: Heavy-Duty Boots
ability: Aftermath
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
tera type: Fairy / Ground

[SET COMMENTS]
Drifblim is one of the best Defoggers in SV NU, with reliable recovery in Strength Sap and a great defensive typing allowing it to check many of the tier's best physical attackers like Toxicroak, Zangoose, and Sandaconda. Hex is a great STAB option to hit Psychic- and Ghost-types such as Bruxish, Medicham, and Rotom, and it has great synergy with Drifblim's status moves. Air Slash allows Drifblim to hit Normal-types and Dark-types neutrally while also potentially wearing down defensive Pokemon like Umbreon and Chansey with a combination of flinches and paralysis. Will-O-Wisp can help discourage physical attackers from switching in, such as Bombirdier and Lycanroc, and is useful to burn dangerous setup sweepers such as Coil Eelektross and Curse Muk. Thunder Wave is another status option, notably improving Drifblim's matchup into Pokemon such as Pyroar and Oricorio. Defog allows Drifblim to keep hazards off the field from Pokemon such as Qwilfish and Sandaconda, and with maximum Defense investment, Drifblim can even take a Defiant-boosted Knock Off from Passimian. Tera Fairy can improve Drifblim's matchup against Dark-types like Mabosstiff and Zoroark while retaining its matchup versus Fighting-types; it can also be useful for getting rid of Drifblim's Stealth Rock weakness if it has lost its Heavy-Duty Boots. However, this makes Drifblim's matchup into Poison-types such as Toxicroak much worse. Tera Ground can block a Volt Switch and allow Drifblim to hit Rotom and Eelektross hard before forcing them to switch out.

Drifblim can struggle with powerful special attackers such as Eelektross, Pyroar, and Zoroark, which can switch in thanks to Drifblim's passivity and threaten it. As a result, special walls such as Chansey, Muk, and Umbreon can be great partners. Sticky Hold Muk can also absorb Knock Off for Drifblim from physical attackers such as Passimian.

[CREDITS]
- Written by: [[plznostep, 595639]]
- Quality checked by: [[Togkey, 400664]]
- Grammar checked by: [[P Squared, 168392]]
 
Last edited:
[SET]
name: Drifblim
move 1: Hex / Air Slash
move 2: Will-O-Wisp / Thunder Wave
move 3: Defog
move 4: Strength Sap
item: Heavy Duty Boots
ability: Aftermath
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
tera type: Fairy / Dark Ground

[SET COMMENTS]
Drifblim is one of the best Defoggers in SV NU, with reliable recovery in Strength Sap and a great defensive typing allowing it to check various Fighting-types, such as Toxicroak, Medicham, and Passimian, while also checking Normal- and Ground-types Zangoose and Sandaconda. many of the best physical attackers like Toxicroak, Zangoose, and Sandaconda. Hex is a great STAB option being able to hit Psychic- and Ghost-types such as Bruxish, Medicham, and Rotom, while having great synergy with Drifblim's ability to spread status effectively with Will-O-Wisp and Thunder Wave. Air Slash allows Drifblim to hit Normal-types and Dark-types neutrally while also threatening Fighting-types immediately potentially wearing down defensive Pokemon like Umbreon and Chansey with a combination of flinches and paralysis. Will-O-Wisp is great utility that can help discourage physical attackers from switching in, such as Bombirdier and Lycanroc, while also allowing it to burn dangerous setup sweepers such as Coil Eelektross and Curse Muk. Thunder Wave is another option to spread paralysis instead, and notably improves your matchup into Pokemon such as Pyroar and Oricorio, who are both ruined by paralysis. However, Thunder Wave can make your matchup versus Electric-types, such as Rotom and Eelektross worse. Defog allows Drifblim to keep hazards off the field from Pokemon such as Qwilfish and Sandaconda, and with maximum Defense investment, Drfiblim can even take a Defiant-boosted Knock Off. Tera Fairy can help Drifblim's matchup into Dark-types like Mabosstiff and Zoroark while also retaining it's matchup versus Fighting types while also allowing Drifblim to get rid of its Rock weakness if it has lost its item. However, this makes Drifblim's matchup into Poison-types such as Toxicroak much worse. Dark can also be used to give Drifblim a resistance to Ghost, which can be helpful versus Pokemon such as Haunter, but you lose your favorable matchup versus Fighting-types. Ground Tera can block a Volt Switch and allow Drifblim to hit Rotom and Eelektross hard before forcing it to switch out. Drifblim can struggle with Pokemon powerful special attackers such as Eelektross, Pyroar, Spiritomb, Lycanroc, and Zoroark, who can switch in due to Drifblim's passivity and threaten it with strong special attacks. As a result, Pokemon special walls such as Chansey, Muk, Sandaconda, and Umbreon can be great partners. Sticky Hold Muk can also absorb Knock Off for Drifblim from physical attackers such as Passimian.

[CREDITS]
- Written by: [[plznostep, 595639]]
- Quality checked by: [[Togkey, 400664]]
- Grammar checked by: [[username1, userid1]]
mostly did de-fluffing, QC 1/1 when implemented
 
GP 1/1
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[SET]
name: Drifblim
move 1: Hex / Air Slash
move 2: Will-O-Wisp / Thunder Wave
move 3: Defog
move 4: Strength Sap
item: Heavy-Duty Boots
ability: Aftermath
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
tera type: Fairy / Ground

[SET COMMENTS]
Drifblim is one of the best Defoggers in SV NU, with reliable recovery in Strength Sap and a great defensive typing allowing it to check many of the tier's best physical attackers like Toxicroak, Zangoose, and Sandaconda. Hex is a great STAB option to hit Psychic- and Ghost-types such as Bruxish, Medicham, and Rotom, and it has while having great synergy with Drifblim's status moves ability to spread status effectively with Will-O-Wisp and Thunder Wave. Air Slash allows Drifblim to hit Normal-types and Dark-types neutrally while also potentially wearing down defensive Pokemon like Umbreon and Chansey with a combination of flinches and paralysis. Will-O-Wisp is great utility that can help discourage physical attackers from switching in, such as Bombirdier and Lycanroc, and is useful to while also allowing it to burn dangerous setup sweepers such as Coil Eelektross and Curse Muk. Thunder Wave is another status option, to spread paralysis instead, and notably improving Drifblim's your matchup into Pokemon such as Pyroar and Oricorio. Defog allows Drifblim to keep hazards off the field from Pokemon such as Qwilfish and Sandaconda, and with maximum Defense investment, Drifblim can even take a Defiant-boosted Knock Off ("from them" or "from the latter" or whichever). Tera Fairy can help improve Drifblim's matchup into against Dark-types like Mabosstiff and Zoroark while also retaining its matchup versus Fighting-types; it can also be useful for getting rid of Drifblim's Stealth while also allowing Drifblim to get rid of its Rock weakness if it has lost its Heavy-Duty Boots item (spelling it out a bit more for the reader since it took me a bit to figure out what was going on there). However, this makes Drifblim's matchup into Poison-types such as Toxicroak much worse. Ground Tera Ground can block a Volt Switch and allow Drifblim to hit Rotom and Eelektross hard before forcing them it to switch out. Drifblim can struggle with powerful special attackers such as Eelektross, Pyroar, and Zoroark, which can switch in thanks to Drifblim's passivity and threaten it with strong special attacks (covered by you mentioning they are powerful special attackers). As a result, special walls such as Chansey, Muk, and Umbreon can be great partners. Sticky Hold Muk can also absorb Knock Off for Drifblim from physical attackers such as Passimian.

[CREDITS]
- Written by: [[plznostep, 595639]]
- Quality checked by: [[Togkey, 400664]]
- Grammar checked by: [[P Squared, 168392]]

GP Team done
 
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