No. 780 - Placid Pokémon (Placid? Urge to make a joke -> rising)
Type:
Stats:
HP: 78
Atk: 60
Def: 85
SpA:135
SpD: 91
Speed: 36
Berserk: Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less. (If the HP falls below half due to indirect damage, such as one caused by Leech Seed, status conditions or weather, Berserk won't activate.) /Bulbapedia
Explanation: Every time a Pokemon with Berserk goes from above 50% to below 50% by taking damage from the enemy Pokemon, Berserk triggers. This is the ONLY check for Berserk. If you heal up above 50%, you can trigger it again.
If you drop below 50% by any way that isn't direct damage from your opponent (Sticky Barb, status damage, recoil, Pain Split, etc) you can't trigger Berserk unless you go above 50% and then are hit by direct damage below 50% again. (Smog Research Battle Mechanics)
Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.
Hidden Ability (Available):
Cloud Nine: All weather effects are negated while the Pokémon is on the field.
Level-Up
Start Play Nice
Start Echoed Voice
5 Twister
9 Protect
13 Glare
17 Light Screen
21 Dragon Rage
25 Natural Gift
29 Dragon Breath
33 Safeguard
37 Extrasensory
41 Dragon Pulse
45 Fly
49 Hyper Voice
53 Outrage
Technical Machines:
TM01 Work Up
TM02 Dragon Claw
TM04 Calm Mind
TM05 Roar
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM13 Ice Beam
TM14 Blizzard
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM19 Roost
TM20 Safeguard
TM21 Frustration
TM22 Solar Beam
TM24 Thunderbolt
TM25 Thunder
TM26 Earthquake
TM27 Return
TM30 Shadow Ball
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM42 Facade
TM44 Rest
TM45 Attract
TM48 Round
TM49 Echoed Voice
TM51 Steel Wing
TM52 Focus Blast
TM53 Energy Ball
TM56 Fling
TM65 Shadow Claw
TM68 Giga Impact
TM73 Thunder Wave
TM76 Fly
TM77 Psych Up
TM78 Bulldoze
TM80 Rock Slide
TM82 Dragon Tail
TM86 Grass Knot
TM88 Sleep Talk
TM90 Substitute
TM94 Surf
TM95 Snarl
TM96 Nature Power
TM100 Confide
Breeding:
Egg Hurricane
Egg Dragon Rush
Egg Razor Wind
Egg Mist
Egg Play Rough
Tutor:
Tutor Draco Meteor
Start Play Nice
Start Echoed Voice
5 Twister
9 Protect
13 Glare
17 Light Screen
21 Dragon Rage
25 Natural Gift
29 Dragon Breath
33 Safeguard
37 Extrasensory
41 Dragon Pulse
45 Fly
49 Hyper Voice
53 Outrage
Technical Machines:
TM01 Work Up
TM02 Dragon Claw
TM04 Calm Mind
TM05 Roar
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM13 Ice Beam
TM14 Blizzard
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM19 Roost
TM20 Safeguard
TM21 Frustration
TM22 Solar Beam
TM24 Thunderbolt
TM25 Thunder
TM26 Earthquake
TM27 Return
TM30 Shadow Ball
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM42 Facade
TM44 Rest
TM45 Attract
TM48 Round
TM49 Echoed Voice
TM51 Steel Wing
TM52 Focus Blast
TM53 Energy Ball
TM56 Fling
TM65 Shadow Claw
TM68 Giga Impact
TM73 Thunder Wave
TM76 Fly
TM77 Psych Up
TM78 Bulldoze
TM80 Rock Slide
TM82 Dragon Tail
TM86 Grass Knot
TM88 Sleep Talk
TM90 Substitute
TM94 Surf
TM95 Snarl
TM96 Nature Power
TM100 Confide
Breeding:
Egg Hurricane
Egg Dragon Rush
Egg Razor Wind
Egg Mist
Egg Play Rough
Tutor:
Tutor Draco Meteor
Overview:
Not to be mistaken for a Dunsparce MeVo, this chill Dragon has all the moves in the world it even learns FLY! Imagine a 135 SpA base stat with all the attacking moves you can think of coming from both a rich Normal type and Dragon movepool, not too shabby defenses and a typing that resists Elec, Fire,Grass and Water with immunity to Ghost (and Grass if you really want to). It also has a nice trio of abilities, the first being an exclusive which raises it's SpA when hit by the enemy and HP falls down 50%, with the possibility of being triggered over and over again with reliable recovery. Sap Sipper makes it immune to spore, leech seed and an extra grass immunity while Cloud Nine makes weather disperse, should you find Hail, Sand or Rain to be bothersome. It's speed though is right down there as almost nil with nothing to increase it and no motive to do so it is best to either rely on CM boosts or use trick room, let's get on with it shall we?
Movesets:
Calm Dragon
Drampa @ Leftovers/Weakness Policy
Ability: Berserk
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Roost
- Dragon Pulse
- Hyper Voice/Flame Thrower
What you are aiming here is for maximum bulk while fishing for Berserk boosts and calm minding until you can sweep what remains of the enemy forces. Dual Stab is the way to go here, unless you are afraid of a certain Ghost/Fairy that shall not be named, Dragon Pulse is a steady powerful move and Hyper Voice can hit substitutes as well. Leftovers is there to aid recovery while Weakness Policy allows you to benefit from an opponent direct damage and get boosts faster.
Chill Room
Drampa @ Life Orb/Choice Specs/Normalium Z
Ability: Berserk
EVs: 252 SpA / 252 HP / 4 Def
Queit Nature
- Dragon Pulse/Draco Meteor
- Hyper Voice
- Ice Beam/Calm Mind/Extra Sensory
- Thunder Bolt/Fire Blast/Focus Blast
As the name suggests, this is for use with a trick room setter. Unfortunately it does not learn it by itself, but once someone else sets it, this Dragon is weapon of mass destruction. Along with its STABs, you have your choice of coverage to round up the opposing field or continue to boost further. Items can be choosen depending on whether you want freedom to switch, repeatdly abusing STABs or firing a one off nuke.
Surfing Grandpa
Drampa @ Life Orb/Leftovers
Ability: Sap Sipper/Berserk
EVs: 252 SpA / 252 HP / 4 Def
Modest Nature
- Dragon Pulse
- Surf/Roost/Substitute
- Thunder/Thunder Bolt
- Hurricane
It learns Hurricane? Well why not, just put thunder and surf in there and abuse rain and have a nice ability to handle the grass mons going after your precaious. We are keen to have STAB in there and not got carried away with roost a good option if you choose Berserk or do your attacking from behind a sub.
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