Dragons and Zoroark






BW2 OU RMT by LucaroarkZ
Ok, so I know what you're thinking: "Hey, LucaroarkZ! You're using a team with four Choiced Pokemon! Have you gone nuts?" Well, yes. I have gone completely nuts. Usually when you see me using Zoroark and more than one Dragon-type, I've probably gone nuts.
Anyway, this team is the epitome of the way I truly enjoy playing games: Throw together some really powerful Pokemon and some hazards, and then attempt to win. When I play like this, I don't care about how few checks I have to *insert threat here*, if I need something for something I'll play to ensure I can beat it. I like to say I just overpower the opposition with so much offense and I don't give a fuck about what everyone else thinks. Plus, I wanted to use Zoroark. I decided on the Pokemon I wanted to use based on what's in the metagame (i.e. Mamoswine to Ice Shard Breloom and the Therians) and it's been working out well for me.
Well, time for the team.

Deoxys-D @ Fire Gem
Trait: Pressure
EVs: 44 HP / 252 SAtk / 212 Spe
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Spikes
- Hidden Power [Fire]
- Psycho Boost
Deoxys-D is serious business. It is currently the fastest Pokemon allowed in OU that can set up both Stealth Rock and Spikes, and boy does it do it well. In almost all of my games, I lead with Deoxys-D because it's just so damn good at what it does. From my testing of this, I probably wouldn't have gone for it if it weren't for one thing that happened. I faced a Swords Dance Scizor once, and if I didn't have this set I would have been cleanly swept by it. If the opponent wants to try to lead with Scizor, I can just go for the Fire Gem-boosted HP Fire to effectively remove Scizor from the match. It also helps against Forretress. Psycho Boost lets me get rid of Tentacruel and Breloom. I can just set up Stealth Rock and Spikes and if you don't 2HKO Deoxys-D and are slower than it, Stealth Rock and at least two layers of Spikes are guaranteed.

Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Outrage
- Dragon Claw
- Fire Blast
- Earthquake
Choice Scarf Salamence is a BEAST! Revenge killer? It does that. Late-game sweeper? Does that too. Although it may seem weak without any Moxie boosts, I have hazards support to solve that problem.
Anyway, this set is pretty simple. Outrage is great in the late-game, especially when faster Scarfers and Mamoswine have been removed, while Steel-types have been weakened. Dragon Claw serves as secondary STAB for when locking myself into Outrage is not an option, such as when Steel-types like Jirachi are still healthy. Fire Blast is there mostly for Skarmory and Ferrothorn, while Earthquake is nice for a predicted Heatran or Jirachi or something. I chose to run a Hasty nature because I feel that most of the physical attacks directed at Salamence in the current metagame (i.e. Ice Shard, Mamoswine is everywhere now) will OHKO it regardless.

Haxorus (F) @ Choice Band
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Superpower
- Dragon Claw
CB Haxorus. How many Pokemon does it OHKO/2HKO with its moves? If you picked "everything", you'd be correct! This thing is just ridiculous. If what I say doesn't convince you, maybe 648 Attack after the Choice Band boost will.
Outrage is pretty obvious due to its ability to put a huge dent in anything that doesn't resist it. Earthquake gives me an option against Steels not named Skarmory, and if they have something like Bronzong (lol), Mold Breaker negates Levitate. This also prevents the opponent from attempting to switch in things like Rotom-W on Earthquake (don't see why you'd switch Rotom-W in on anything from Haxorus anyway) but I digress. Superpower is there for Ferrothorn and Balloon Heatran, while Dragon Claw is secondary STAB for, like Salamence, when locking myself into Outrage is not optimal.

Zoroark (M) @ Choice Specs
Trait: Illusion
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Dark Pulse
- Focus Blast
- Flamethrower
- Trick
Honestly, before BW2, I could hardly justify using a Choiced Zoroark. I was too busy using Nasty Plot Zoroark, though, so I never really got around to it. But, the instant Pokemon Showdown implemented the BW2 changes, I took Choice Specs Zoroark with Trick for a spin in OU and I absolutely loved it. Too many times I Tricked things that did not expect to be Tricked, completely turning the tides of the battle.
For the attacks other than Trick, though, Dark Pulse is for the typical Dark STAB, chosen over Night Daze for its superior accuracy. I hate using Focus Blast so I rarely actually go for it, but it's absolutely necessary on Zoroark in OU so it can take on Heatran, while Flamethrower is used for things like Skarmory, and because I usually have Zoroark disguised as Scizor, I can lure Skarmory pretty effectively.

Mamoswine (F) @ Life Orb
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Ice Shard
- Earthquake
- Superpower
- Icicle Crash
Mamoswine is god in this current metagame. Need something for Breloom? Mamoswine has Ice Shard. Tornadus-T giving you the blues? Ice Shard. Dragonite/Salamence? Ice Shard. I could list more, but I think you get it. In addition, it can finally actually use an ability that works well on it: Thick Fat. With Thick Fat, Mamoswine loses its Fire weakness and gains a pseudo-resistance to BoltBeam. I chose to run a Jolly Mamoswine for its ability to outspeed Adamant Lucario, take an ExtremeSpeed, and OHKO with Earthquake. Superpower is the best option Mamoswine has against Balloon Heatran and weakened Ferrothorn. Icicle Crash gives me a good move to use against Gliscor.

Scizor (F) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Now, with the release of Technician Breloom, Scizor has gone down a notch. However, it is better on this team for a few reasons I am going to explain now. First, it can beat Mamoswine, something Breloom cannot do. It can also use U-turn, which Breloom cannot. It also gets Pursuit so it can trap Latios and stuff, while Breloom just gets walled by that unless it has Banded Low Sweep (2HKO on Latios) or something. All of the moves are staples on Choice Band Scizor, so I won't dive into an in-depth explanation here or anything. However, I would like to put an emphasis on Superpower for its ability to handle things like Heatran and Magnezone attempting to switch in.
Well, that's the team. Hope you enjoyed and any advice is appreciated.
However, just a quick note for the raters. It's not that I disrespect your advice, but I want to say that I am set on using Dragon-types and Zoroark. They are the namesake of this team and as such are staying. If you want to suggest a different Dragon-type, though, go ahead.
Importable (optimized for PS):
Code:
Deoxys-Defense @ Fire Gem
Trait: Pressure
EVs: 44 HP / 252 SAtk / 212 Spd
Timid Nature
- Stealth Rock
- Spikes
- Hidden Power [Fire]
- Psycho Boost
Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature
- Outrage
- Dragon Claw
- Fire Blast
- Earthquake
Haxorus @ Choice Band
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Outrage
- Earthquake
- Superpower
- Dragon Claw
Zoroark @ Choice Specs
Trait: Illusion
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Dark Pulse
- Focus Blast
- Flamethrower
- Trick
Mamoswine @ Life Orb
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Ice Shard
- Earthquake
- Superpower
- Icicle Crash
Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit