Dragonite

Status
Not open for further replies.

Stratos

Banned deucer.
[OVERVIEW]
Dragonite is a popular choice in Doubles OU. However, despite the wisdom of the crowds, prospective Dragonite users should be advised of its one flaw: it is complete and utter shit in every way. The problem is that it's a physical Dragon-type attacker, and being a physical Dragon-type sucks. Dragon Claw is miserably weak, and Outrage is even worse with its billion undesirable side effects. Its abilities, Multiscale and Inner Focus, are nifty but not nearly enough to redeem its unfortunate other traits because Multiscale can't withstand the pressure of two foes and Inner Focus is just meh in general.

[SET]
name: Disappointing Dragon Dance
move 1: Dragon Dance
move 2: Dragon Claw
move 3: Extreme Speed / Earthquake / Fire Punch / Superpower
move 4: Protect
item: Weakness Policy / Lum Berry
ability: Multiscale
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
The theory behind this set is that you click Dragon Dance while your opponent activates Dragonite's Weakness Policy and then gets swept by a +3 Attack / +1 Speed Dragonite.

The reality is that anyone who's at least half an IQ point above imbecile will see this coming from a mile away and elect not to hit a full-health Dragonite with a super effective move, and instead you'll be stuck using something that hits like a wet noodle. +1 Dragon Claw is still weaker than Latios's Draco Meteor, and considering the ubiquity of Intimidate and Will-O-Wisp in Doubles OU, you'll be lucky if Dragonite even gets to hit that hard. Dragon Claw with Extreme Speed has large gaps in coverage (notably Mega Diancie and also any Steel-type), but if you run a coverage move over Extreme Speed to remedy this, Dragonite is vulnerable to threats like Talonflame. Additionally, the only coverage move that actually hits all of these Pokemon is Earthquake, and non-STAB Earthquake is like biting into a dinner roll and realizing it expired in 2013.

Set Details
========
Weakness Policy is used with Multiscale to tank a hit and boost Dragonite's Attack, as long as your opponent has never heard of Dragonite before. Unfortunately, other items such as Lum Berry really are no better because +1 Dragon Claw isn't scary at all. It needs the Weakness Policy boosts, but it will never get the Weakness Policy boosts. Such is the paradox of being a Dragonite.

Usage Tips
========
Normally, for a Dragon-type, I would say to use its good resistances to switch in on foes that it beats and threaten to hit back hard. However, in the case of Dragonite, 1) switching in on an attack will ruin Multiscale, 2) it can't hit hard, and 3) it doesn't beat anything.

Team Options
========
If you're so dead set on running this set that you've come all the way to this section, why not use it with Magikarp? It's not like your team could get worse. Dragon Dance boosting just isn't that good, but if you really want to do it, you should use Gyarados.

[STRATEGY COMMENTS]
Other Options
=============
A special attacking set, usually run on a rain team, is sometimes seen and a tiny bit more threatening than the Dragon Dance set, but also not good. Hurricane isn't that much better than Draco Meteor (and the two are redundant together) to justify using Dragonite over Salamence, Hydreigon, or Latios, which have much better abilities, Speed stats, and power. Inner Focus Choice Band is the best Dragonite can do, as it then actually gets remotely powerful STAB and priority moves, but with the Choice lock, Dragonite's poor Speed tier, and the number of fast Pokemon that resist Extreme Speed (most of them), it is still not a good idea.

If you really want to use Dragonite, another option is playing DPP OU, where it's actually good.

Checks & Counters
=================
**Basic Competence**

**Intimidate and Burns:** Intimidate and burns destroy Dragonite's damage output, and all of the common Will-O-Wisp users (Rotom-W, Rotom-H, Gengar, Talonflame, and Darkrai) can burn it easily before it sets up.

**Utility Moves:** Jirachi, Amoonguss, and Togekiss can all redirect Dragonite's attacks with Follow Me and Rage Powder so that a partner can demolish it. Amoonguss can put Dragonite to sleep to put it out of commission, and Thundurus, Jirachi, Rotom-W, and Rotom-H can paralyze it, which makes it much less threatening.

**Typing Advantage:** Steel-types such as Ferrothorn, Aegislash, and Jirachi can soak up Dragonite's hits and whittle it down, Mega Diancie will destroy any variants without Earthquake, and Kyurem-B can OHKO it with Teravolt Ice Beam before it gets going.
 
Last edited:
set:
slash lum berry and think of something witty because i honestly see this just as much on ladder sigh

other options:
put bw dou too unless you want me to own you with flying gem dnite for the 20th time

checks and counters:
make this funnier

tag me when you've implemented


1/3
 
Last edited:
Hey Stratos, cool analysis so far! Here are my two cents as to what you could change.

Set Details
  • Remember to mention that Dragon Claw is the crux of the set.
Other Options
  • Inner Focus is a great option because Landorus-Therian is broken.
  • Protect can be used, but not doing any damage really hurts an offensive powerhouse like Dragonite.
 
add some actual checks and counters, but they should probably be brief to match the rest of the analysis. here's what im thinking:

typing advantage: despite having multiscale, it takes heavy damage from any remotely powerful supereffective hit
intimidate & burns: u might as well kick a dead horse
speed: many thing outspeed and kill, like one of the infinitely better dragon types in the tier

2/3
 
Both Kyurem-B and Diancie counter Dragonite pretty hard and are probably worth mentioning. Kyurem-B ignores Multiscale because of Teravolt and OHKOs Dragonite with Ice Beam, and Diancie is immune to Dragon Claw and resists Extreme Speed.
 
masked_hero_kamikaze_by_eagleone984-d7n0o2v.jpg
3/3
 
We still gotta follow C&C tags, cuz y'know

**Typing Advantage:**

**Intimidate and Burns:**

**Redirection:** to **Utility Moves:**, and tell what moves they'll use to redirect (FM and RP) because some people are dumb.

Status doesn't deserve a tag since every mon hates that, DNite isn't a special snowflake (except for sucking)

4/3
 
lol holy shit that was fast
you seem passionate about this
gp incoming

ftr I've left the "casual" words in the overview alone ("utter shit", "it sucks", "meh") because it's correct english and making it more formal wouldn't really fit the tone of the analysis imo

remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]
Dragonite is a popular choice in Doubles OU, being the 25th most common Pokemon on the ladder. However, despite the wisdom of the crowds, prospective Dragonite users should be advised of its one flaw: it is complete and utter shit in every way. The problem is that it's a physical Dragon-type attacker, and being a physical Dragon-type sucks. Dragon Claw is miserably weak, (AC) and Outrage is even worse with its billion undesirable side effects. Its abilities, Multiscale and Inner Focus, are nifty but not nearly enough to redeem its unfortunate other traits since because Multiscale can't withstand the pressure of two opponents and Inner Focus is just meh in general.

[SET]
name: Disappointing Dragon Dance
move 1: Dragon Dance
move 2: Dragon Claw
move 3: Extremespeed / Earthquake / Fire Punch / Superpower
move 4: Protect
ability: Multiscale
item: Weakness Policy / Lum Berry
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant / Jolly
[SET COMMENTS]
Moves
========
The theory behind this set is that you click Dragon Dance while your opponent activates your Dragonite's Weakness Policy (RC) and then gets swept by a +3 Attack / +1 Speed Dragonite.

The reality is that anyone who's at least half an IQ point above imbecile will see this coming from a mile away and elect not to hit a full-health (add hyphen) Dragonite with a super effective move, and instead you're you'll be stuck using something that hits like a wet noodle. +1 Dragon Claw is still weaker than a Latios's Draco Meteor, and considering the ubiquity of Intimidate and Will-O-Wisp in Doubles OU, (AC) you'll be lucky if you even get to hit that hard. Dragon Claw with Extreme Speed has large gaps in coverage (notably Diancie and also any Steel-type) (add hyphen) but if you use coverage over Extreme Speed to remedy this, (AC) then you're vulnerable to things threats like Talonflame. Additionally, the only coverage move that actually hits all of these Pokemon is Earthquake, and unSTABbed non-STAB Earthquake is like when you bite biting into a dinner roll and realize realizing it expired in 2013.

Set Details
========
Weakness Policy is used with Multiscale to tank a hit and boost Dragonite's Attack, as long as your opponent has never heard of Dragonite before. Unfortunately, other items such as Lum Berry really are no better because +1 Dragon Claw isn't scary at all. You need the Weakness Policy boosts, but you will never get the Weakness Policy boosts. Such is the paradox of being a Dragonite user. (or change the "you"s in the previous sentence to "it"s, idc, as long as there's no semblance of "you" referring to a Pokemon..)

Usage Tips
========
Normally, for a Dragon-type, I would say to use its good resists resistances to switch in on things foes that it beats and threaten to hit back hard. However, in the case of Dragonite, 1) switching in on an attack will ruin Multiscale, (AC) 2) it can't hit hard, (AC) and 3) it doesn't beat anything.

Team Options
========
If you're so dead set on running this set that you've come all the way to this section, then why not use it with Magikarp? It's not like your team could get worse. Dragon Dance boosting just isn't that good, but if you really want to do it, (AC) you should use Gyarados.

[STRATEGY COMMENTS]
Other Options
=============
A special attacking set, usually run in rain, is sometimes seen and a tiny bit more threatening than the Dragon Dance set, but also not good. Hurricane isn't that much better than Draco Meteor (and the two are redundant together) to justify using Dragonite over Salamence, Hydreigon, or Latios, who which have much better abilities, Speed stats, (plain "Speed" should be fine too) and power. Inner Focus Choice Band is the best Dragonite can do, since as it then actually gets remotely powerful STAB and priority moves, (AC) but with its poor Speed tier, Choice locking the lock-in effect, and the number of fast Pokemon which that resist Extreme Speed (most of them), (AC) it is still not a good idea.

If you really want to use Dragonite, another option is playing DPP OU, where it's actually good.

Checks & Counters
=================
**Basic Competence**

**Intimidate and Burns:** Intimidate and burn destroy Dragonite's damage output, (AC) and all of the common Will-O-Wisp users (Rotom-Wash, Rotom-Heat, Gengar, Talonflame, Darkrai) can burn it easily if it's at +0 before it sets up.

**Utility Moves:** Jirachi, Amoonguss, and Togekiss can all redirect Dragonite's attacks with Follow Me and Rage Powder so a partner can demolish it. Amoonguss can sleep put Dragonite to sleep to take it out put it out of commission, (subjective I guess but a lot less ambiguous) and Thundurus, Jirachi, and Rotom-A can paralyze it, which makes it much less threatening.

**Typing Advantage:** Steel-types like Ferrothorn, Aegislash, and Jirachi can soak up Dragonite's hits and whittle it down, Diancie will destroy any variants without Earthquake, and Kyurem-Black can OHKO it before it gets going with Teravolt Ice Beam.
and all of the common Will-O-Wisp users (Rotom-Wash, Rotom-Heat, Gengar, Talonflame, Darkrai)
genuine question: is the mention of an NU Pokemon here ironic, in an analysis that only exists by virtue of the ladder sucking?
 
Last edited:
genuine question: is the mention of an NU Pokemon here ironic, in an analysis that only exists by virtue of the ladder sucking?

no, darkrai being nu is just more indication of the ladder sucking

implementing

TDP edit: oh yeah sorry i worded that poorly, that was what i meant :]
 
OK really now...

you don't say how much fucking usage it has in the analysis. I hope this wasn't as rushed as it seems just because it's a bad mon. It should still follow basic analysis rules.
 
Add Remove Comment
[OVERVIEW]
Dragonite is a popular choice in Doubles OU. However, despite the wisdom of the crowds, prospective Dragonite users should be advised of its one flaw: it is complete and utter shit in every way. The problem is that it's a physical Dragon-type attacker, and being a physical Dragon-type sucks. Dragon Claw is miserably weak, and Outrage is even worse with due to its billion numerous undesirable side effects. Its abilities, Multiscale and Inner Focus, are nifty but not nearly enough to redeem its unfortunate other traits because Multiscale can't withstand the pressure of two opponents foes and Inner Focus is just meh mediocre in general.

[SET]
name: Disappointing Dragon Dance
move 1: Dragon Dance
move 2: Dragon Claw
move 3: Extremespeed Speed / Earthquake / Fire Punch / Superpower
move 4: Protect
ability: Multiscale
item: Weakness Policy / Lum Berry
ability: Multiscale
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
The theory behind this set is that you click Dragon Dance while your opponent the foe activates Dragonite's Weakness Policy and then gets swept by a +3 Attack / +1 Speed Dragonite.

The reality is that anyone who's at least half an IQ point above imbecile will see this coming from a mile away and elect not to hit a full-health Dragonite with a super effective move, and instead you'll be stuck using something that hits like a wet noodle. +1 Dragon Claw is still weaker than a Latios's Draco Meteor, and considering the ubiquity commonness of Intimidate and Will-O-Wisp in Doubles OU, you'll be lucky if you Dragonite even gets to hit that hard. Dragon Claw with Extreme Speed has large gaps in coverage (notably Mega Diancie and also any Steel-type), (AC) but if you Dragonite uses a coverage move over Extreme Speed to remedy this, you're it's vulnerable to threats like Talonflame. Additionally, the only coverage move that actually hits all of these Pokemon is Earthquake, and non-STAB Earthquake is like biting into a dinner roll and realizing it expired in 2013.

Set Details
========
Weakness Policy is used with Multiscale to tank a hit and boost Dragonite's Attack, as long as your opponent has never heard of Dragonite before. Unfortunately, other items such as Lum Berry really are no better because +1 Dragon Claw isn't scary at all. It needs the Weakness Policy boosts, but it will never get the Weakness Policy boosts. Such is the paradox of being a Dragonite. (What about the EVs and nature?)

Usage Tips
========
Normally, for a Dragon-type, I would say to use its good resistances to switch in on foes that it beats and threaten to hit back hard. However, in the case of Dragonite, 1) switching in on an attack will ruin Multiscale, 2) it can't hit hard, and 3) it doesn't beat anything.

Team Options
========
If you're so dead set on running this set that you've come all the way to this section, why not use it with Magikarp? It's not like your team could get worse. Dragon Dance boosting just isn't that good, but if you really want to do it, you should use Gyarados.

[STRATEGY COMMENTS]
Other Options
=============
A special attacking set, usually run in on a rain team, is sometimes seen and a tiny bit more threatening than the Dragon Dance set, but it's also not good. Hurricane isn't that much better than Draco Meteor (and the two are redundant together) to justify using Dragonite over Salamence, Hydreigon, or Latios, which have much better abilities, Speed stats, and power. Inner Focus Choice Band is the best Dragonite can do, as it then actually gets remotely powerful STAB and priority moves, but with the Choice locking into one move, Dragonite's poor Speed tier, and the number of fast Pokemon that resist Extreme Speed (most of them), it is still not a good idea.

If you really want to use Dragonite, another option is playing DPP OU, where it's actually good.

Checks & Counters
=================
**Basic Competence**

**Intimidate and Burns:** Intimidate and burns destroy Dragonite's damage output, and all of the common Will-O-Wisp users (Rotom-W, Rotom-H, Gengar, Talonflame, and Darkrai) can burn it easily before it sets up.

**Utility Moves:** Jirachi, Amoonguss, and Togekiss can all redirect Dragonite's attacks with Follow Me and Rage Powder so that a partner can demolish it. Amoonguss can put Dragonite to sleep to put it out of commission, and Thundurus, Jirachi, Rotom-W, and Rotom-A Rotom-H can paralyze it, which makes it much less threatening.

**Typing Advantage:** Steel-types like such as Ferrothorn, Aegislash, and Jirachi can soak up Dragonite's hits and whittle it down, Mega Diancie will destroy any variants without Earthquake, and Kyurem-B can OHKO it before it gets going with Teravolt Ice Beam before it gets going.
GP 2/2
0AlNOKo.gif
 
Last edited:
Status
Not open for further replies.
Back
Top