Greetings. This post will serve to expose my Dragon team. With the advent of Fairy Type Pokémon, Dragons suffered a rude blow. However, I think they remain one the predominant type for propose of attack since with only 3 weaknesses (Fairy, itself, and Ice, which is uncommon to see), they have very few weak points. So taking this in consideration, I chose to make a team full of Dragons. Despite being satisfied with the team, I feel something is lacking and would like to ask for advice.
Dragalge @ Assault Vest
Ability: Adaptability
EVs: 248 HP / 8 Atk / 252 SpA
Mild Nature
- Scald
- Haze
- Gunk Shot
- Outrage
Dragalge is a concession to Fairy types, which are Dragon's greatest weakness. It uses Gunk shot to shoot them down and Scald to cripple everything else. I chose Haze because I always like to have a entry hazard move available and Outrage because of the damage it always does. However,
Goodra @ Leftovers
Ability: Hydration
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Rain Dance
- Fire Blast
- Blizzard
- Thunder
Goodra as a pleasant surprise to me. Despite having a sub-par speed, it mostly copensates for it with bulk and has a wide range of options. I chose Hydration over Sap Sipper because when in conjuction with Rain Dance, it allows Goodra to nullify status moves. Leftovers mitigate damage every turn. The other moves were chosen on the basis of damage made by Goodra's Special Attack stats. However, I have been thinking about adding Earthquake or of another combination of moves with wider coverage.
Altaria @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Roost
- Heal Bell
- Earthquake
- Fire Blast
Altaria is a bizarre choice and made by the same reasons I chose Haze on Dragalge. It is the only dragon on the format that has a party restoring move, and since the team is susceptible to status moves I wanted to have a move like Heal Bell to take some members of though spots. However, without acess to its Mega-Evolution, Altaria is painfully weak, unable to take a hit.
Haxorus @ Assault Vest
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Brick Break
- Earthquake
- Outrage
Haxorus is the physical hitter of the team. I chose Assault Vest (must probably, amateurishly) over Life Orb, because the last item caused Haxorus to last too little, and the Vest was the only option that prolonged his useful time.Poison ab is a counter against Fairies. Brick Break is useful agisnt Rock, Ice and Wall users. Earthquake is a coverage option and Outrage the main attack.
Hydreigon @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Roost
- Dark Pulse
- Dragon Rush
- Heat Wave
Hydreigon is the foil to Haxorus, being Special focused. Since it can use Roost, the Life Orb is not a issue. I chose its other three moves based on Stab (Dark Pulse and Dragn Rush) and coverage (Heat Wave).
Garchomp @ Assault Vest
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Poison Jab
- Earthquake
- Outrage
Garchomp is the last element of the team. I chose Assault Vest for the same reasons in Haxorus. Stalth Rock is the basic entry hazard and Poison Jab thanks advantage of its Attack stat to inflict damage on Fairy Types. Earhtquake and Outrage are Stab attacks.
All help is welcome.

Dragalge @ Assault Vest
Ability: Adaptability
EVs: 248 HP / 8 Atk / 252 SpA
Mild Nature
- Scald
- Haze
- Gunk Shot
- Outrage
Dragalge is a concession to Fairy types, which are Dragon's greatest weakness. It uses Gunk shot to shoot them down and Scald to cripple everything else. I chose Haze because I always like to have a entry hazard move available and Outrage because of the damage it always does. However,

Goodra @ Leftovers
Ability: Hydration
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Rain Dance
- Fire Blast
- Blizzard
- Thunder
Goodra as a pleasant surprise to me. Despite having a sub-par speed, it mostly copensates for it with bulk and has a wide range of options. I chose Hydration over Sap Sipper because when in conjuction with Rain Dance, it allows Goodra to nullify status moves. Leftovers mitigate damage every turn. The other moves were chosen on the basis of damage made by Goodra's Special Attack stats. However, I have been thinking about adding Earthquake or of another combination of moves with wider coverage.

Altaria @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Roost
- Heal Bell
- Earthquake
- Fire Blast
Altaria is a bizarre choice and made by the same reasons I chose Haze on Dragalge. It is the only dragon on the format that has a party restoring move, and since the team is susceptible to status moves I wanted to have a move like Heal Bell to take some members of though spots. However, without acess to its Mega-Evolution, Altaria is painfully weak, unable to take a hit.

Haxorus @ Assault Vest
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Brick Break
- Earthquake
- Outrage
Haxorus is the physical hitter of the team. I chose Assault Vest (must probably, amateurishly) over Life Orb, because the last item caused Haxorus to last too little, and the Vest was the only option that prolonged his useful time.Poison ab is a counter against Fairies. Brick Break is useful agisnt Rock, Ice and Wall users. Earthquake is a coverage option and Outrage the main attack.
Hydreigon @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Roost
- Dark Pulse
- Dragon Rush
- Heat Wave
Hydreigon is the foil to Haxorus, being Special focused. Since it can use Roost, the Life Orb is not a issue. I chose its other three moves based on Stab (Dark Pulse and Dragn Rush) and coverage (Heat Wave).

Garchomp @ Assault Vest
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Poison Jab
- Earthquake
- Outrage
Garchomp is the last element of the team. I chose Assault Vest for the same reasons in Haxorus. Stalth Rock is the basic entry hazard and Poison Jab thanks advantage of its Attack stat to inflict damage on Fairy Types. Earhtquake and Outrage are Stab attacks.
All help is welcome.