Dragon Team Type-Countering HELP

I run the Dragon Gym in a pokemon Facebook group called GTA, I recently won the title and and looking to switch my team up to help counter all of my weaknesses (Mainly Fairy, Dragon, and Ice, also some weaknesses to Rock for the secondary Flying typed). Here is my current line up that was use to gain the title:

*Goodra Modest Hydration (Damp Rock) 252 HP/SpDef 6 Def w/ Rain Dance/Rest/Ice Beam/Dragon Pulse
*Kingdra Modest Swift Swim (Choice Specs) 252 SpAtk/Speed 6 HP w/ Rain Dance/Dragon Pulse/Ice Beam/FLASH CANNON
*Salamence Jolly Moxie (Choice Scarf) 252 Atk/Speed 6 HP w/ Dragon Claw/Protect/Crunch/Brick Break
*Mega Garchomp Jolly Sand Force (Garchompite) 252 Atk/Speed 6 SpDef w/ Sand Storm/Dragon Claw/Rock Slide/Earthquake
*Noivern (Expert Belt) Modest Infiltrator 252 SpAtk/Speed 6 SpDef w/ Dragon Pulse/Roost/Hurricane/Whirlwind
*Altaria Modest Cloud Nine (Quick Claw) 252 SpAtk 120 HP 138 Speed w/ Moon Blast/Dragon Pulse/Ice Beam/Roost (Cotton Guard/Roost/Dragon Pulse/Ice Beam)

I based this team mainly around Rain Dance. But NOW I need to be able (as Gym Leader) to counter all OTHER types, not just Dragons. I am very open for ideas.
I do have in mind to use the same Kingdra and replace Rest with Flash Cannon for Fairy types, and rebreed Garchomp with Iron Head. I also have considered maybe making a Sunny Day based team and throwing in some Flamethrower's (I dislike the accuracy of Fire Blast). Also a key Pokemon I will be using is a Dragalge but Im unsure what attacks are best and what stats are the best to EV train it.

Suggestions Please?
 
Cloud nine doesn't help your rain dance and Altaria is hopelessly outclassed by other dragons. Try dralgalge's set on smogon. Good luck with your dragon monotype team. Btw protect is useless on salamence as it's a choice scarfer. Try another attacking move and please don't use rain dance on kingdra as it has choice specs try maybe hydro pump or surf if you don't like the accuracy
 
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Weakness policy Dragonite can work. After all, people will bring all kinds of supereffective against dragons. It will be easy to switch in one of them.
 
Cloud nine doesn't help your rain dance and Altaria is hopelessly outclassed by other dragons. Try dralgalge's set on smogon. Good luck with your dragon monotype team. Btw protect is useless on salamence as it's a choice scarfer. Try another attacking move and please don't use rain dance on kingdra as it has choice specs try maybe hydro pump or surf if you don't like the accuracy

Yeah I didn't really care for Altaria it never benefited me much, I kinda just stuck it in there for the dragon competition. It did help me with Hydreigon but it wasn't IV bred and EV trained. I basically used it just to counter MY Rain Dance so I could send out Garchomp and not worry about others taking advantage of the rain itself. I kept Protect too just to help for my next round but I have a feeling I will be changing that as well. The only attack I actually needed for Salamence was Dragon Claw (I had a 3 move syndrome with it and never needed it for anything else since I was ONLY fighting other dragon types.) So now Im changing all of these and breeding new team members. I kept Rain Dance momentarily just in case I knew I could switch in, rain dance, then switch out for something else like Noivern. But that competition is over so im reconsidering all of my team. I think this time Im going to use a Sniper Kindgra instead!
 
Weakness policy Dragonite can work. After all, people will bring all kinds of supereffective against dragons. It will be easy to switch in one of them.

Thanks! I read about Weakness Policy Dragonite before and I think I will definitely be considering that as well!
 
So before a mod locks this thread for missing detailed explanations about why you chose each mon/how they have synergy, I will try and make the ultimate dragon team for kicks (and I do love dragons). Since I'm assuming legends are banned here (and since this is an in-game team I'm assuming they aren't using smogon's system for determining what is uber), I'll avoid using legendaries except for latias (if she's legal to use on ranked wifi, she is legal to use in recreational battles, end of story).

The most powerful non-legendary dragons are garchomp, dragonite, and mega charizard X. These three pokemon also have the benefit of having unique secondary types (which is what you want in a mono-type team). If you want to use a rain sub-group (which seems reasonable because of kingdra and goodra), then you have 5 dragons right there. The last spot can go to latias (if allowed), or haxorous (which is the next strongest dragon). To make the team as viable as possible maybe run the following:

Goodra: 252hp, 252sDef, hydration, damp rock
Rest/Toxic/Rain Dance/Dragon Tail

The dedicated tank and rain setter. Rest+hydration is money in the rain, toxic will help you stall out and wear down opponents, and dragon tail will let you phase out on anything that tries to set up in goodra's face. The set isn't ideal, since you have to load up on rain dance and use the item slot on damp rock, but it's probably your best bet for a dragon-type rain inducer.

Kingdra: 252 sAtk, 252 Spe, swift swim, life orb
Draco Meteor, dragon pulse, hydro pump, hidden power fighting

Pretty standard rain sweeper set, draco meteor for when rain is almost out, and the other three moves provide good neutral coverage. Plus hydro pump in the rain from LO kingdra dents even things that resist it.

Dragonite: 252hp, 252 sAtk, multiscale, leftovers
Roost, Thunder, Hurricane, Extreme Speed (or defog is latias is banned)

Standard rain sweeper set. Gives the team electric and flying coverage (and 100% accuracy is nice) with some good bulk. Defog on dragonite has probably never been done before, but he's the only other viable dragon to get it besides lati@s, and it is absolutely 100% not even debatable necessary on a team with dragonite and charizard.

Garchomp: 252 Atk, 252 Spe, rough skin, choice scarf
Earthquake, poison jab, stone edge, outrage

Needed in order to stop super fast threats that kingdra doesn't kill. Gives lots of good coverage that the team needs, one of the strongest dragons around imo.

Charizard X: 252 Atk, 252 Spe, whatever, charizardite X

Flare Blitz, Dragon Dance, Earthquake, Dragon Claw

This pokemon is the closer, one of the strongest pokes around and an incredibly effective end game sweeper.

Latias/Haxorous: For the last spot, run a bulky latias (maybe a calm mind set w/defog?) or a choice band haxorous (if latias is banned). CB haxorous is an outstanding wall breaker and provides fighting coverage with superpower.

Ultimately mono - dragon teams are among the hardest mono teams simply because dragons lack the variety of, say, water types. Dragalge could be a great choice for poison stab (although poison jab on garchomp and haxorous should be enough), so you could try that as well, although by most accounts he is an underwhelming mon.
Salamence is another excellent dragon, but you need variety, and mence doesn't really bring anything to the table besides more ice weakness. Haxorous provides you with an unparalleled amount of turn 1 power with no set up required, while mence is slower than garchomp and weaker than charizard
 
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So before a mod locks this thread for missing detailed explanations about why you chose each mon/how they have synergy, I will try and make the ultimate dragon team for kicks (and I do love dragons). Since I'm assuming legends are banned here (and since this is an in-game team I'm assuming they aren't using smogon's system for determining what is uber), I'll avoid using legendaries except for latias (if she's legal to use on ranked wifi, she is legal to use in recreational battles, end of story).

The most powerful non-legendary dragons are garchomp, dragonite, and mega charizard X. These three pokemon also have the benefit of having unique secondary types (which is what you want in a mono-type team). If you want to use a rain sub-group (which seems reasonable because of kingdra and goodra), then you have 5 dragons right there. The last spot can go to latias (if allowed), or haxorous (which is the next strongest dragon). To make the team as viable as possible maybe run the following:

Goodra: 252hp, 252sDef, hydration, damp rock
Rest/Toxic/Rain Dance/Dragon Tail

The dedicated tank and rain setter. Rest+hydration is money in the rain, toxic will help you stall out and wear down opponents, and dragon tail will let you phase out on anything that tries to set up in goodra's face. The set isn't ideal, since you have to load up on rain dance and use the item slot on damp rock, but it's probably your best bet for a dragon-type rain inducer.

Kingdra: 252 sAtk, 252 Spe, swift swim, life orb
Draco Meteor, dragon pulse, hydro pump, hidden power fighting

Pretty standard rain sweeper set, draco meteor for when rain is almost out, and the other three moves provide good neutral coverage. Plus hydro pump in the rain from LO kingdra dents even things that resist it.

Dragonite: 252hp, 252 sAtk, multiscale, leftovers
Roost, Thunder, Hurricane, Extreme Speed (or defog is latias is banned)

Standard rain sweeper set. Gives the team electric and flying coverage (and 100% accuracy is nice) with some good bulk. Defog on dragonite has probably never been done before, but he's the only other viable dragon to get it besides lati@s, and it is absolutely 100% not even debatable necessary on a team with dragonite and charizard.

Garchomp: 252 Atk, 252 Spe, rough skin, choice scarf
Earthquake, poison jab, stone edge, outrage

Needed in order to stop super fast threats that kingdra doesn't kill. Gives lots of good coverage that the team needs, one of the strongest dragons around imo.

Charizard X: 252 Atk, 252 Spe, whatever, charizardite X

Flare Blitz, Dragon Dance, Earthquake, Dragon Claw

This pokemon is the closer, one of the strongest pokes around and an incredibly effective end game sweeper.

Latias/Haxorous: For the last spot, run a bulky latias (maybe a calm mind set w/defog?) or a choice band haxorous (if latias is banned). CB haxorous is an outstanding wall breaker and provides fighting coverage with superpower.

Ultimately mono - dragon teams are among the hardest mono teams simply because dragons lack the variety of, say, water types. Dragalge could be a great choice for poison stab (although poison jab on garchomp and haxorous should be enough), so you could try that as well, although by most accounts he is an underwhelming mon.
Salamence is another excellent dragon, but you need variety, and mence doesn't really bring anything to the table besides more ice weakness. Haxorous provides you with an unparalleled amount of turn 1 power with no set up required, while mence is slower than garchomp and weaker than charizard


Thanks very much! Yeah all legendary are banned along with Mega's that gain the secondary type (Horrible rules but that's how they are playing). In a couple other groups though I have more options to use sets like these except Latias/Latios although at some point we are opening up a Legendary and Ubers tournament as well!
I like everything you suggested. I've picked out a few new teammates which Im just wondering how they would pan out. I really wanted great Fairy and other weakness coverage so here are some I have put together:

Tyrantrum: Adamant Strong Jaw Fire Fang/Ice Fang/Thunder Fang/Poison Fang 252 Atk/Speed 6 HP
OR Jolly Strong Jaw Stealth Rocks/Roar/Rock Slide/Poison Fang

Mega Garchomp: Jolly Iron Head/Earthquake/Sandstorm/Dragon Claw 252 Atk 252 Speed 6 SpDef

Kingdra: Modest/Timid (Still debating which nature would be most beneficial) Scope Lens Sniper Flash Cannon/Draco Meteor/Surf/Focus Energy 252 SpAtk 252 Speed 6 SpDef (Im also considering replacing Flash Cannon for Clear Smog) Even though it is a weak attack it still is Super Effective against Fairy Types and could give me maybe better coverage with Whimsicott (x4 damage) and even Azumarill).

Draglage: Poison Point Black Sludge Modest Sludge Bomb/Surf/Dragon Pulse/Thunderbolt 252 HP 252 SpAtk 6 Def
OR Black Sludge Poison Touch (Bold/Impish) Toxic Spikes/Veno Shock/Dragon Tail/Protect 252 HP 252 SpDef 6 Def OR split the EV's between Def/SpDef. - I saw this on a thread earlier which apparently was used for the Nido's and it looks like it may actually be a decent idea as a good wall and status inducer.

Noivern: Modest Flame Orb Switcheroo/Whirlwind/U-Turn/Steel Wing??? 252 Atk 252 Speed 6??? (Im still working on this but Im thinking of a fast pokemon that can just be used to help me with set ups and have all the opponents to take damage. I still havent figured out a decent 4th attack).

Dragonite: Multiscale Weakness Policy Iron Tail/Dragon Dance/Extreme Speed/Fire Punch 252 Atk 252 Speed 6 Def

Goodra: Modest Gooey Assault Vest 252 HP 252 SpDef 6 Def Ice Beam/Dragon Pulse/Fire Blast/Sludge Wave
OR Modest Gooey Leftovers Choice Specs Dragon Pulse/Focus Blast/Flamethrower/Thunderbolt 252 HP 252 SpAtk 6 Def
(I've also toyed with the idea of maybe doing a physical set with Adamant Assault Vest/Wide Lens 252 Atk 252 SpDef 6 Def with Iron Tail/ etc...)

My biggest problem with these sets is: Am I going to rely on a bunch of status conditions and switching out my opponents back and forth OR should I just go in full-force with EV'd attacks and power?
You def gave me some options to consider too!
 
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