Welcome to my first RMT! I am new to this as you can see so I won't have all the little icons of the pokes or anything like that. When I build (which is rarely) I like to run offense. So with this build I tried to build a team around the amazing sweeper, dd mence.
Teambuilding -
Salamence @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Fly
- Earthquake
- Dragon Claw
The one sweeper of the team, mences ability paired with it having dd allows it to be able to sweep a team after 2 turns of setup. The only mon i could even compare this to is mega zard x. The main goal of mence on this team is to come in (kinda later on in the game when everything is weakened) after a sac and setup a dd, after the bulky switch in comes in, you z move fly it (175 bp) blow it away and become +2 attack. And after these 2 turns theres nothing your opponent can do but sac his remaining mons.
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 208 Atk / 48 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Outrage
- Stealth Rock
My "wallbreaker", lo chomp is cool bc of its ability to weaken bulky grounds for mence. Yes it isn't the best rocker, but I dont believe rocks are necessary on this team for it to succeed. (prolly could replace this mon)
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Pain Split
- Will-O-Wisp
- Hydro Pump
Defensive rotom-w, an excellent pivot that was amazing in oras but dropped in usage when sm came out. Although it is not seen often anymore I believe it still is great. Rotom-w checks threats like dual dance lando, metagross, mamoswine and opposing mence. It also is a great pivot for annoying ass celesteela which it volts out on to gain momentum.
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Synthesis
- Sludge Bomb
- Hidden Power [Fire]
THIS THING IS GOD, Mega Venu is definitely my fav pokemon in the meta rn. It just checks so many threats; greninja (pre ash form), koko, fini (not rly a threat, but its so common), bulu, pheromosa (any set), kartana, nihilego, mamoswine, weavile, the list goes on. This mixed def set allows it to switch in to half the meta without a problem.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 116 Def / 80 SpD / 60 Spe
Bold Nature
IVs: 0 Atk
- Surf
- Nature's Madness
- Taunt
- Defog
What can I say, best mon in sm. Amazing defogger which is needed for mence, alot of speed for fast taunts. Natures Madness is great for fat pivots that switch in like magearna or ferro. Checks threats like ash gren, scarf lele (when healthy) and scizor.
Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 252 HP / 228 Atk / 28 SpD
Adamant Nature
- Poison Jab
- Pursuit
- Knock Off
- Shadow Sneak
Very underrated mon, Muk is great to deal with threats. Pursuit traps things like char y, lele, latios, mega zam and hoopa. also has access to stab knock off and poison jab which has a 60% chance to poison things. Just very solid in general in that it can come in on the tapus and many other special attackers.
Hope you enjoyed my first rmt, would love feedback, I rly wanna become a better builder but I dont see everything in the game, and not very creative.
Threats:
Zard Y - no switch ins. Not a problem if rocks are up tho, or if its late in the game bc i can scare it out after mence comes in and set up.
Manaphy - If its psychic venu dies after rocks at +3, but ice beam at +3 only does 50 max which is good.
Dugtrio - Very annoying bc I rely on muk to check lele and zam which run a truck through my team if its gone.
Importable
Teambuilding -
Salamence @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Fly
- Earthquake
- Dragon Claw
The one sweeper of the team, mences ability paired with it having dd allows it to be able to sweep a team after 2 turns of setup. The only mon i could even compare this to is mega zard x. The main goal of mence on this team is to come in (kinda later on in the game when everything is weakened) after a sac and setup a dd, after the bulky switch in comes in, you z move fly it (175 bp) blow it away and become +2 attack. And after these 2 turns theres nothing your opponent can do but sac his remaining mons.
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 208 Atk / 48 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Outrage
- Stealth Rock
My "wallbreaker", lo chomp is cool bc of its ability to weaken bulky grounds for mence. Yes it isn't the best rocker, but I dont believe rocks are necessary on this team for it to succeed. (prolly could replace this mon)
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Pain Split
- Will-O-Wisp
- Hydro Pump
Defensive rotom-w, an excellent pivot that was amazing in oras but dropped in usage when sm came out. Although it is not seen often anymore I believe it still is great. Rotom-w checks threats like dual dance lando, metagross, mamoswine and opposing mence. It also is a great pivot for annoying ass celesteela which it volts out on to gain momentum.
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Synthesis
- Sludge Bomb
- Hidden Power [Fire]
THIS THING IS GOD, Mega Venu is definitely my fav pokemon in the meta rn. It just checks so many threats; greninja (pre ash form), koko, fini (not rly a threat, but its so common), bulu, pheromosa (any set), kartana, nihilego, mamoswine, weavile, the list goes on. This mixed def set allows it to switch in to half the meta without a problem.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 116 Def / 80 SpD / 60 Spe
Bold Nature
IVs: 0 Atk
- Surf
- Nature's Madness
- Taunt
- Defog
What can I say, best mon in sm. Amazing defogger which is needed for mence, alot of speed for fast taunts. Natures Madness is great for fat pivots that switch in like magearna or ferro. Checks threats like ash gren, scarf lele (when healthy) and scizor.
Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 252 HP / 228 Atk / 28 SpD
Adamant Nature
- Poison Jab
- Pursuit
- Knock Off
- Shadow Sneak
Very underrated mon, Muk is great to deal with threats. Pursuit traps things like char y, lele, latios, mega zam and hoopa. also has access to stab knock off and poison jab which has a 60% chance to poison things. Just very solid in general in that it can come in on the tapus and many other special attackers.
Hope you enjoyed my first rmt, would love feedback, I rly wanna become a better builder but I dont see everything in the game, and not very creative.
Threats:
Zard Y - no switch ins. Not a problem if rocks are up tho, or if its late in the game bc i can scare it out after mence comes in and set up.
Manaphy - If its psychic venu dies after rocks at +3, but ice beam at +3 only does 50 max which is good.
Dugtrio - Very annoying bc I rely on muk to check lele and zam which run a truck through my team if its gone.
Importable
Salamence @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Fly
- Earthquake
- Dragon Claw
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 208 Atk / 48 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Outrage
- Stealth Rock
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Pain Split
- Will-O-Wisp
- Hydro Pump
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Synthesis
- Sludge Bomb
- Hidden Power [Fire]
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 116 Def / 80 SpD / 60 Spe
Bold Nature
IVs: 0 Atk
- Surf
- Nature's Madness
- Taunt
- Defog
Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 252 HP / 228 Atk / 28 SpD
Adamant Nature
- Poison Jab
- Pursuit
- Knock Off
- Shadow Sneak
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Fly
- Earthquake
- Dragon Claw
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 208 Atk / 48 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Outrage
- Stealth Rock
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Pain Split
- Will-O-Wisp
- Hydro Pump
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Synthesis
- Sludge Bomb
- Hidden Power [Fire]
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 116 Def / 80 SpD / 60 Spe
Bold Nature
IVs: 0 Atk
- Surf
- Nature's Madness
- Taunt
- Defog
Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 252 HP / 228 Atk / 28 SpD
Adamant Nature
- Poison Jab
- Pursuit
- Knock Off
- Shadow Sneak
http://replay.pokemonshowdown.com/smogtours-gen7ou-239796 - mence cleans up
http://replay.pokemonshowdown.com/smogtours-gen7ou-239753 - rotom, fini, venu core
http://replay.pokemonshowdown.com/smogtours-gen7ou-239753 - rotom, fini, venu core
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