I am a loyal fan of Screen HO teams and I've been using them since gen6. In the new OU environment, I hope to continue the old idea of team building: suicide lead + screen setter + 4 * sweeper. For example, in gen7,
can Belly Drum under the screen of
and then Extreme Speed. However, in gen9, I met some problem. Here's my team: https://pokepast.es/4048fa0c2c9f1662

Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Dark
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Mortal Spin
- MementoSuicide Lead of the team. Although can cast more kinds of hazards, its counter ability is quite limited, and also very afraid of Taunt and magic bounce PM like
. Compared with
, it can't guarantee that there are no harzards onmy field, nor can it deal any damage. Specifically, it is very afraid of
. Tera Dark is to prevent Prankster.

Dragapult @ Light Clay
Ability: Cursed Body
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- U-turn
- Dragon DartsA regular screen setter. I have to use this since
haven't come to sv. Although as a Ghost type, it can prevent the opponent from using Rapid Spin, but it cannot prevent from using Defog without Taunt.

Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga DrainA regular sweeper. I can't decide whether it should be Tera Grass or Physics. The former can defeat
and have high recovery, while the latter can defeat
. In any case, it can't beat
.

Espathra @ Leftovers
Ability: Speed Boost
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Protect
- Stored Power
- Dazzling GleamThis is a new member of my team, but I don't know how to use it. I think it is very destructive under the screen with several times of Calm Mind and Speed Boost, but I don't know how to allocate the EVs.

Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Acrobatics
- Earthquake
- CrunchA fairly common set. I have no doubt about that.

Kingambit @ Black Glasses
Ability: Supreme Overlord
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Kowtow Cleave
- Iron HeadA very important member of my team, because it provides valuable Priority move. At the same time, its ability is also very matched with the team's pace of quickly exchange. Its basic durability is very high, so I don't want it to reduce any offensive ability because of Life Orb, so I give Black Glasses to it. It saved me in the end-game for several times.
Other Used but finally abandoned PMs:

Lycanroc @ Focus Sash
Ability: Steadfast
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Endeavor
- AccelerockNot fast enough, and alo very difficult to exit.
and
The former is not fast enough, and sometimes it will die directly because it does not carry a Focus sash. The latter cannot learn Taunt. Both of them are hard to exit.

Maushold-Four @ Wide Lens
Ability: Technician
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tidy Up
- Population Bomb
- Bite
- Low KickIt has enough strength, but often dies of Rocky Helmet. Its skill can always help my opponents to remove hazards, thus not suitable for my team.

Chien-Pao @ Heavy-Duty Boots
Ability: Sword of Ruin
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ice Shard
- Crunch
- Sacred SwordIt's always a little short of knocking down the opposite side. If not Tera, it is difficult to find opportunities to use Swords Dance. Although has Priority move, it is not as good as
in general.
I hope you can make suggestions. Thanks in advance.



Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Dark
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Mortal Spin
- Memento




Dragapult @ Light Clay
Ability: Cursed Body
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- U-turn
- Dragon Darts


Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain




Espathra @ Leftovers
Ability: Speed Boost
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Protect
- Stored Power
- Dazzling Gleam

Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Acrobatics
- Earthquake
- Crunch

Kingambit @ Black Glasses
Ability: Supreme Overlord
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Kowtow Cleave
- Iron Head
Other Used but finally abandoned PMs:

Lycanroc @ Focus Sash
Ability: Steadfast
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Endeavor
- Accelerock



Maushold-Four @ Wide Lens
Ability: Technician
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tidy Up
- Population Bomb
- Bite
- Low Kick

Chien-Pao @ Heavy-Duty Boots
Ability: Sword of Ruin
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ice Shard
- Crunch
- Sacred Sword

I hope you can make suggestions. Thanks in advance.
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