Doubles Dragapult (QC 2/2) (GP 1/1)

zoe

Don't
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:ss/dragapult:

[OVERVIEW]

Dragapult is useful on a wide variety of teams for its great typing and Speed. Its Dragon / Ghost typing lets it switch into Pokemon like Kartana, Urshifu-R, and Heatran. It's also a great offensive typing, as Ghost-type moves are virtually unresisted in the metagame bar Pokemon like Incineroar and Porygon2, and Dragon-type moves hit many important targets like Kyurem-B and Zygarde. Its Speed allows it to outpace the vast majority of the unboosted metagame. These qualities allow it to handle many great Pokemon like the aforementioned Kartana, Urshifu-R, and Zygarde, along with other Pokemon like Rillaboom and Necrozma. Its Choice Specs set can apply pressure instantly, while conversely, its Dragon Dance set can end a game outright if given the freedom to set up. However, Dragapult is heavily relies on its Speed, and its lack of bulk can give it trouble with speed control and switching in. Both sets can also feel underwhelming at times, as the Choice Specs set has to make use of Dragapult's mere base 100 Special Attack, while the Dragon Dance set is reliant on getting boosts to become threatening and lacks reliable STAB moves. As a result, it can struggle to break bulkier Pokemon like Porygon2 and Amoonguss, and it falls easily to faster attackers like Choice Scarf Genesect and Dragon Dance-boosted Kyurem-B. Dragapult also loathes Tapu Fini, as Misty Terrain severely limits Dragapult's offensive pressure, and Tapu Fini can OHKO it after minimal chip. This weakness to Tapu Fini makes Kartana and Rillaboom prime partners for the drake. Kartana can counteract opposing speed control with Tailwind, and Rillaboom can change the Terrain and provide openings for Dragapult to set up via Fake Out. Blastoise is a good partner for the Dragon Dance set, as it packs both Fake Out and Follow Me. Diancie is also another good partner for Dragapult, as it handles Kyurem-B and Incineroar well.

[SET]
name: Special Attacker
move 1: Draco Meteor
move 2: Shadow Ball
move 3: Flamethrower / Fire Blast
move 4: U-turn / Hydro Pump
item: Choice Specs
ability: Infiltrator
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

* Dragapult's dual STAB moves provide great neutral coverage against the majority of the tier, if not hitting them super effectively. Draco Meteor in particular is used for high burst damage and hitting bulky Dragon types like Zygarde and Kyurem-B, while Shadow Ball deals more consistent damage and is minimally resisted in the tier, making it a safer STAB move to lock into if Dragapult needs to attack consecutively.

* Flamethrower allows Dragapult to hit Grass- and Steel- types such as Rillaboom, Amoonguss, Kartana, and Genesect. Kartana and Genesect are OHKOed, while Rillaboom and Amoonguss are dented by it. Fire Blast has less than perfect accuracy, but it guarantees a 2HKO on Rillaboom and Amoonguss.

* U-turn can allow Dragapult to keep momentum, as its great Speed and ability to force switch-ins often grant it solid opportunities to rotate out, while Hydro Pump allows Dragapult to hit Heatran, Incineroar, and Diancie.

* Life Orb is also an option over Choice Specs, giving Dragapult the option to switch moves, but reducing its overall longevity and cutting into its power noticeably. If running Life Orb, the fourth slot should go to Protect.

* Infiltrator allows Dragapult to attack Volcanion and Zygarde hiding behind Substitute.

* A Timid nature is needed to Speed tie against other Dragapult, while Modest is also an option to hit considerably harder, and guarantees the OHKO on Kartana and the 2HKO on Heatran with Shadow Ball.

[SET]
name: Dragon Dance
move 1: Dragon Darts / Dragon Claw
move 2: Phantom Force
move 3: Dragon Dance
move 4: Protect
item: Life Orb
ability: Clear Body
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

* Dragon Claw is the more consistent option for single target damage, while Dragon Darts hits both targets and can potentially deal more single target damage thanks to its smart targeting, causing it to avoid targeting a Fairy-type or Pokemon using Protect, which makes both hits attack a singular target.

* Phantom Force is Dragapult's most powerful Ghost-type STAB move that allows it to dodge incoming attacks and break Protect for itself and its allies, creating some valuable openings. However, its charging turn leaves the opponent open to appropriately responding to the incoming attack, such as with Normal-type switch-ins like Porygon2 and Indeedee or attacks after Phantom Force for the KO.

* Dragon Dance brings Dragapult's Attack to impressive levels, making it an immensely dangerous sweeping threat after a single boost. At +1, Dragapult OHKOes Zygarde with Dragon Claw, and it can OHKO Urshifu-R with Phantom Force at +2. The extra Speed can also help in certain scenarios, such as outspeeding Zygarde in Tailwind after a boost.

* Protect allows Dragapult to avoid potentially dangerous moves and gives it a better opportunity to set up by allowing allies such as Blastoise and Rillaboom to come to its aid with Follow Me and Fake Out.

* Life Orb boosts Dragapult's power significantly, allowing it to KO foes like bulky Necrozma with Phantom Force and Defensive Kyurem-B with Dragon Claw, at +1 Attack.

* Clear Body's primary function is to block Intimidate, but it can also come in handy for some stat-lowering moves such as Parting Shot and Icy Wind.

* A Jolly nature is required to outspeed Zygarde in Tailwind at +1.

[STRATEGY COMMENTS]
Other Options
=============

Dragon Fang is an option over Life Orb on the Dragon Dance set, as it boosts Dragapult's main source of damage without the recoil, but is significantly weaker. Thunderbolt can be run in the fourth slot to hit Water- and Flying-types like Tapu Fini and Galarian Moltres. While it does 2HKO Tapu Fini, it is generally an inferior option to U-turn or Hydro Pump.

[CREDITS]
- Written by: [[dnagerbadger, 531334]
- Quality checked by: [[zeefable, 501951], [emma, 294304]]
- Grammar checked by: [[Estronic, 240732]]
 
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QC

This check looks long but it's because I know you're new to this, so I included some general tips and went more in depth than usual.

First things first, please remember to add the [OVERVIEW], [SET]. and [SET COMMENT] tags to their respective positions as they are important when uploading analyses onsite.

OV
  • I really like how you structured this Overview, I can clearly see what you're going for here as the points you make flow into each other well. Something I'd like you to do, though, is note specfically why people should be using this Pokemon; you've done really well at noting the justification, but you don't really have that one thesis statement that describes the big picture of Dragapult in the metagame. You've noted that it's faster than the entire meta, and you've noted that it threatens a lot of stuff with its coverage; these are all secondary to the idea that Dragapult is a Pokemon that one would want because it's a Pokemon that can is capable of applying instant pressure to the entire metagame with its Speed, strength, and impressive neutral coverage. "blazing fast attacker" vaguely captures the idea, I'll give you that, but these thesis statements need to be firm and to-the-point.
  • You should also note more firmly the difference between DD and Special; while you mentioned it vaguely in one sentence, it came off more as a side point. Specifically note that Special is better at instantly applying pressure with burst in Draco and better coverage, while DD is better at being a threat that can threaten game-ending pressure with DD.
  • On that note, I don't like sentence where you mentioned the bulk, felt too clunky. The point on it lacking bulk is important though, so weave that in somewhere else; this is probably good to include with a point on how Pult is reliant on its Speed, making it incredibly weak to Speed control
  • The entire bit on Tapu Fini felt like you were doing too much with the prose; as this is still a formal analysis, the focus is being to the point and, as much as possible, avoiding fluff. Just stick to the main points (hates Fini and Misty Terrain) while also taking the opportunity to mention teammates that do well against Fini
  • You should also mention that Pult has this particular drawback where both sets can feel lacking at times (special only has 100 base Spa, while physical only has Darts / DClaw as a reliable move) in outright strength outside of using moves with obvious caveats (Draco and Phantom Force, respectively)

Special Attacker
  • You can combine the point about the Speed with the point on investment, generally they go together. Remember to write in complete sentences!
  • The specific point on Draco Meteor doesn't actually tell readers anything other than already obvious mechanics and comparisons of strength. I get why you wanted this point, "Draco Meteor is strong" and all that jazz. You can easily weave this in by simply adding onto the point about STABs by saying Draco provides burst damage while Shadow Ball provides consistent damage.
  • When talking about threats that are targeted, it's generally better to go with general catch-alls first before the namedrops; for Flamethrower's bit, you can say it hits "Steel- and Grass-types such as...". Unless a threat is specifically targeted by a coverage move e.g. Mud Shot in Spectrier, the point of coverage moves is to hit a swathe of threats, so it's important for the writing to reflect as such.
  • It's not just great Speed that allows Pult its ability to keep momentum, it's the ability to force switches (which the great Speed helps with, but not solely).
  • Remember to talk about Infiltrator!
  • You can mention LO here instead of in OO since it's an actual good move. Items don't have to be slashed to be mentioned here; sometimes they're not good enough to be main set slashed, but not bad enough for OO.
  • When you talk about TBolt and Hydro, specifically note that they're specifically for nuking those threats / grabbing OHKOs as Pult's STAB coverage doesn't leave it walled by those threats.
DD
  • Same point for EVs and nature notes as the other sets
  • Reword the bit on Clear Body to say that it's primarily for blocking Intim, but that it can also be handy for random stuff like Icy Wind
  • Note specifically that the Dragon move is the main source of damage, with Darts spread and Claw reliable. Always note what specific moveslots in a set are for in a practical sense, don't fall into the trap of just explaining mechanics!
  • Same thing, you kinda just went into mechanics here. Note what PForce's practical applications are; its being delayed lets it ignore Protect to hit a slot reliably, though this delay is a double edged sword as this makes Pult's next play predictable.
  • Talk about DD (the move)
OO
  • This section is a bit sparse since Pult's applications in the meta are quite narrow. The only things I can suggest is CB lmfao, and maybe Sub. Dragon Fang and Spell Tag on DD is prob fine too as suggested on Discord.
This has been an overall good job, the only mistakes are more about presentation really but that's something that comes with experience with the writing process.
Reach out to me on Discord or here once implemented. Great to have you on board here in C&C :psysly:
 
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add remove comment highlight

:ss/dragapult:

[OVERVIEW]

Dragapult is useful on a wide variety of teams for the amount of pressure it exerts thanks to it's excellent speed tier and great neutral coverage. reread what Memoric said about a thesis statement, I really agree with what they said and think it should be the first and focal point of this section. Its speed is only beaten by Zeraora. as a standalone sentence this just feels really out of place, if you're going to leave this in it should be a followup clause after addressing its Speed immediately before. Its STAB combination of Ghost and Dragon hits a large amount of threatening Pokemon super-effectively such as Tapu Lele, Kyurem-Black, and Zygarde let's swap this order to Zygarde, Kyurem-Black, and Necrozma, the latter way more relevant than Lele right now, while simultaneously packing coverage such as? and what does this hit?. It's aforementioned pressure can be applied ether instantly with it's Special Attacker set, or threaten to end the game outright with it's Dragon Dance set. I see what you're doing here, but really these should be two separate points that take more time to complement each set's strengths instead of being shoved together in one. "The Choice Specs set ... Conversely, its Dragon Dance set ..." like that. However, it is heavy reliance on it's speed I believe you mean to say: it is heavily reliant on its Speed, just a note. or if you're trying to run this with the second part of the sentence you should say "Its", either way, this grammar needs a fix. to put pressure on the opposing side and lack of bulk make it particularly weak to speed control. And the latter can also cause issues switching in. another really disjointed sentence that I need you to work better into what you're saying Both sets can also feel underwhelming at times, as Dragapult has a mere 100 base Special Attack, and Dragon Dance's only reliable moves are it's Dragon STABs. This can be worded a bit better, saying something along the lines of "as the Choice Specs set has to make use of Dragapult's mere base 100 Special Attack, while the Dragon Dance set lacks reliable moves outside of its choice of Dragon coverage." this is just a suggestion though, word it a bit differently if you see fit, just fix it up somehow Tapu Fini and it's Misty Terrain are two of the main things Dragapult loaths, as it breaks down Dragapult's best damage options and the Tapu itself can easily tank its attacks I need you to explicitly say that this is because Misty Terrain halves the power of Dragon-type moves, and then be sure to add some sort of practical application as to why this is bad so it's not just dex info i.e. severely limiting its offensive pressure. Add a sentence here, or in the section about both sets weaknesses, that it has trouble breaking bulky Pokemon such as Porygon2 and Amoonguss. This weakness to Tapu Fini make Kartana and Rillaboom prime partners for the drake. Kartana can counteract opposing speed control with Tailwind, and Rillaboom can change the terrain and provide openings for Dragapult to set up via Fake Out, but both can easily remove Fini from the equation, making Dragapult significantly more threatening. this is already established

[SET]
name: Special Attacker
move 1: Draco Meteor
move 2: Shadow Ball
move 3: Flamethrower / Fire Blast
move 4: U-turn / Thunderbolt / Hydro Pump
item: Choice Specs
ability: Infiltrator
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENT]
  • Dragapult has 252 Speed and Special Attack EVs for maximum offensive potential, and packs a Timid nature to outspeed Spectrier. you want to put EV/nature etc calculations at the bottom, same with the ability, moves first.
  • Infiltrator allows it to attack Volcanions and Zygardes hiding behind substitutes, with the added benefit of also ignoring the occasional screens or Aura Veil.
  • Dragapult's dual STABs provide great neutral coverage against the majority of the tier, if not hitting them super-effectively. Draco Meteor in particular is used for high burst damage, while Shadow Ball deals more consistent damage. you can list an example or two of things you'd need the high output on vs better targets for Shadow Ball's consistent damage
  • Flamethrower allows it to scorch Steels and Grasses Grass- and Steel- types such as Kartana, Rillaboom, and Amoonguss. list genesect if you want to better drive home the steels point. mention Fire Blast!!
  • U-turn can allow Dragapult to keep momentum with it's great speed and ability to force switch-ins. Thunderbolt provides coverage for Water and Flying types such as the aforementioned Tapu Fini, but also Volcanion, Celesteela, bit of a weird mention to me, Galarian Moltres is probably the most common flying-type that's actually weak to electric at the moment? and Urshifu-Rapid Strike. Hydro Pump allows Dragapult to nuke Incineroar and Diancie, and has a 25% chance to OHKO Landorus-Therian. 252 SpA Choice Specs Dragapult Hydro Pump vs. 248 HP / 160+ SpD Incineroar: 252-298 (64.1 - 75.8%) -- guaranteed 2HKO, "nuke" implies you're comfortably OHKOing, so I'd rather you just say it hits Incineroar, Diancie, and Landorus-T
  • Life Orb is also an option over Choice Specs, giving Dragapult the option to switch moves, but reducing it's overall longevity and cutting into it's power noticeably.


[SET]
name: Dragon Dance
move 1: Dragon Darts / Dragon Claw
move 2: Phantom Force
move 3: Dragon Dance
move 4: Protect
item: Life Orb
ability: Clear Body
nature: Jolly
evs: 252 Atk 4 SpD 252 Spe

[SET COMMENT]
  • Dragapult has 252 EVs invested in both Attack and Speed to bring it to it's full potential and with a Jolly nature in tow it outspeeds Spectrier once again.
  • Clear Body's primary function is to block Intimidate, but it can also come in handy for some stat lowering moves such as Parting Shot and Icy Wind making it the ability of choice.
    again, see my comments about putting these after the move analysis
  • Dragon Darts and Dragon Claw are Dragapult's primary and most reliable source of damage, with Dragon Claw being the better option for single target damage, and Dragon Darts you don't really get to use shortform like this being a possibly stronger single target move mention smart targeting here because someone who plays singles is likely confused as h*ck reading this and a reliable spread move.
  • Phantom Force is Dragapult's most powerful Ghost STAB that comes with some added benefits. it can allow Dragapult to dodge incoming attacks and break Protect for itself and its allies, creating some valuable openings. I'm not sure what happened here but this should be one sentence This does come at a cost however, as it can make Dragapult's next play pretty predictable, as it leaves it wide open the turn after attacking mention the things the opponent can punish this by, those being safe switches into a Normal-type like P2/Indd or guarantee a KO.
  • Dragon Dance is the main boon of this set, boosting Dragapult's attack and speed. The speed may be overkill, but the attack boost catapults Dragapults attack to absurd levels, making it an immensely dangerous sweeping threat after a single boost. The extra speed can also nullify some attempts to stop it via speed control. instead of wording it like this, mention Pokemon that it can outspeed in Tailwind
  • Protect can allow Dragapult to avoid potentially dangerous moves and give it a better opportunity to set up.
  • Life Orb boosts Dragapult's power signifigantly, making it the item of choice. i would provide an example of a specific calc this allows it to achieve such as OHKOing bulky Necrozma. just makes it a bit better to justify the item choice



[STRATEGY COMMENTS]
Other Options
=============
Dragon Fang is an option over Life Orb on the Dragon Dance set, as it boosts Dragapult's main source of damage without the recoil, and is close to the same boost as Life Orb. Choice Band is another alternative for Physical Dragapult, possessing the same immediate pressure as the Special Set but on the other side of the attacking spectrum spectrum is frowned upon in C&C writing. Substitute in place of Protect is a third option for Dragon Dance Dragapult, giving it the ability to block status and absorbing a hit, giving it the possibility of setting up more dances. Substitute<--Protect would be the better option if you're going this route.

gonna double check with QC but I really haven't seen any sub dd pult, so it might just be best to remove it. remember to state what the flaws/repercussions of these moves are. they're in OO for a reason!

[CREDITS]
- Written by: [[dnagerbadger, 531334]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

do me a solid and change your little circles to asterisks (*), bullet points need to be in that format for uploading. Not quite QC 1 yet but let me know when this is implemented
 
same colors as before
:ss/dragapult:

[OVERVIEW]

Dragapult is useful on a wide variety of teams for it's ability to beat several common Pokemon on offensive teams like Rillaboom, Zygarde, zyggy's obviously good but you mention it in the same spot immediately after, not like Pult isn't + vs Rilla anyways Kartana, and Urshifu thanks to its speed, strength, and great neutral coverage. Its STAB combination of Ghost and Dragon hits a large amount of threatening Pokemon super-effectively such as Zygarde, Kyurem-Black, and Necrozma, while simultaneously packing coverage for things like Incineroar we can cut this out now since we have this opener that better presents this idea.. The Special Attacker Its Choice Specs set can apply pressure instantly, while conversly, its Dragon Dance can end a game outright if given the freedom to setup. However, it is heavily reliant on its speed and lack of bulk can give it troubles with speed control, along with switching in. Both sets can also feel underwhelming at times, as the Choice Specs set has to make use of Dragapult's mere base 100 Special Attack, while the Dragon Dance set lacks reliable moves outside of its choice of Dragon coverage. Tapu Fini and it's Misty Terrain are two of the main things Dragapult loaths, as it severly limits Dragapult's offensive pressure by halfing the power of its Dragon STABs, while Tapu Fini can easily tank Dragapult's other attacks. It can also struggle to break bulkier Pokemon like Porygon2 and Amoonguss, and falls easily to faster attackers such as Choice Scarf Genesect and Dragon Dance-boosted Kyurem-B let's cover both ends here, I think this looks good. You can swap the order of the fine line and the p2/amoon/gene/kyub line in order to have this flow better into the fini weakness point. This weakness to Tapu Fini make Kartana and Rillaboom prime partners for the drake. Kartana can counteract opposing speed control with Tailwind, and Rillaboom can change the terrain and provide openings for Dragapult to set up via Fake Out. I would also mention Blastoise for the Dragon Dance set for redirection, Diancie is another great partner as hit helps with Kyurem-B and Incineroar.

[SET]
name: Special Attacker
move 1: Draco Meteor
move 2: Shadow Ball
move 3: Flamethrower / Fire Blast
move 4: U-turn / Thunderbolt / Hydro Pump
item: Choice Specs
ability: Infiltrator
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk teambuilder will do this automatically, it's only important to do this for speed ivs on TR mons

[SET COMMENT]
* Dragapult's dual STABs provide great neutral coverage against the majority of the tier, if not hitting them super-effectively. Draco Meteor in particular is used for high burst damage useful for hitting bulky Dragon-types for Pokemon like Zygarde and Kyurem-B, while Shadow Ball deals more consistent damage, making it a safer STAB move to lock into if Dragapult needs to attack consecutively.
* Flamethrower allows it to scorch Grass- and Steel- types such as Kartana, Rillaboom, Amoonguss, and Genesect. Fire Blast has less than perfect accuracy, but Guarentees a 2HKO on Rillaboom and hits Amoonguss a lot harder. Fire Blast 2hkos sitrus amoonguss which flamethrower does not do
* U-turn can allow Dragapult to keep momentum, as with it's great speed and ability to force switch-ins often grant it solid opportunities to rotate out. Thunderbolt provides coverage for Water and Flying types such as the aforementioned Tapu Fini, but also Volcanion, Galarian Moltres, and Urshifu-Rapid Strike. Hydro Pump allows Dragapult to hit Incineroar, Diancie, and Landorus-Therian.
* Life Orb is also an option over Choice Specs, giving Dragapult the option to switch moves, but reducing it's overall longevity and cutting into it's power noticeably.
* Infiltrator allows it to attack Volcanions and Zygardes hiding behind substitutes, with the added benefit of also ignoring the occasional screens or Aurora Veil. screens are so irrelevant that this feels only slightly more than mentioning the dex info of the ability, I'd probably cut these mentions
* Dragapult has 252 Speed and Special Attack EVs for maximum offensive potential, and packs a Timid nature to outspeed Spectrier. Modest is also a option to hit considerably harder, and gaining a chance to OHKO Mew with Shaodw Ball and Nihilego with Draco Meteor.


[SET]
name: Dragon Dance
move 1: Dragon Darts / Dragon Claw
move 2: Phantom Force
move 3: Dragon Dance
move 4: Protect
item: Life Orb
ability: Clear Body
nature: Jolly
evs: 252 Atk 4 SpD 252 Spe

[SET COMMENT]
* Dragon Darts and Dragon Claw are Dragapult's primary and most reliable source of damage, with Dragon Claw being the better option for single target damage, and Dragon Darts being a reliable spread move and a potentially stronger single target move thanks to Dragon Dart's smart targeting, which causes Dragon Darts to avoid targeting a Fairy-type or a Pokemon using Protect, which makes both hits attack a singular target.
* Phantom Force is Dragapult's most powerful Ghost STAB that allows Dragapult to dodge incoming attacks and break Protect for itself and its allies, creating some valuable openings. This does come at a cost however, as it can make Dragapult's next play pretty predictable, as it leaves it wide open the turn after attacking, which can be exploited by switching in a Normal type like Porygon2 or Indeedee-F to black I believe you're trying to say block? the hit and guarantee the KO these thoughts aren't one in the same so I wouldn't use and. I was thinking more along the lines of "since dragapult used phantom force, I know I can kill it with incineroar's knock off next turn".
* Dragon Dance is the main boon of this set, boosting Dragapult's attack and speed. The attack boost catapults Dragapults attack to absurd levels, making it an immensely dangerous sweeping threat after a single boost. The extra speed can also help in certain scenarios, like how it outspeeds Zygarde in Tailwind after a boost. I want this line to be more like this last sentence, focused on practicality. What KOs can Dragapult get at +1? +2?
* Protect can allow Dragapult to avoid potentially dangerous moves and give it a better opportunity to set up by allowing allies such as Blastoise or Rillaboom to come to its aid with Follow Me and Fake Out.
* Life Orb boosts Dragapult's power signifigantly, allowing it to grab KOs like Bulky Necrozma with Phantom Force, and Defensive Kyurem with Dragon Claw at +1 Attack , both after a boost.
* Clear Body's primary function is to block Intimidate, but it can also come in handy for some stat lowering moves such as Parting Shot and Icy Wind making it the ability of choice.
* Dragapult has 252 EVs invested in both Attack and Speed to bring it to it's full potential and with a Jolly nature in tow it outspeeds Spectrier once again. cross-referencing anything you say in between sets isn't allowed



[STRATEGY COMMENTS]
Other Options
=============
Dragon Fang is an option over Life Orb on the Dragon Dance set, as it boosts Dragapult's main source of damage without the recoil, and is close to the same boost as Life Orb.

[CREDITS]
- Written by: [[dnagerbadger, 531334]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

I think you can handle this but let me know if you have questions. The grammar in this needs a bit of work, particularly "it's" and "its" but there are also a few typos and missing commas. QC 1/2

zeefable-QC.gif
 
[OVERVIEW]
  • Reword the first two sentences. What you're saying it correct, but I'd rather not lead with "Use Dragapult because it beats other Pokemon." I would emphasize its Speed and great typing first (key resistances / immunities to Grass, Water, Electric, and Fighting, while Ghost is an incredible offensive STAB), and then get into how it matches up well into Rillaboom and other common Pokemon. I would also remove the "on offensive teams" part since Rillaboom and Kartana are good everywhere, and it's a bit too specific since it's a metagame trend that might change soon. This is the most important change I would like to see.
  • I wouldn't call Dragon Claw or Dragon Darts exactly reliable (Darts for obvious reasons, while Dragon Claw is weak) so I'd say something like the Dragon Dance set needs to boost before being threatening and has no super reliable attacking moves.
  • Instead of how Tapu Fini can tank Dragapult's other attacks, I'd just say how it it threatens a OHKO with minimal chip.
  • Cut out "the latter of whom" at the end; it feels really unnecessary.
[CHOICE SPECS]
  • Throw in how Shadow Ball has minimal resists in the tier (really only Incineroar and I suppose Porygon2).
    • Example: "while Shadow Ball deals more consistent damage and has minimal resistances...."
  • Move Thunderbolt to OO. You really only hit Tapu Fini (and Moltes-G I suppose....) since you still 2HKO Volcanion and OHKO Urshifu-R.
  • Mention Heatran over Landorus-T as a Hydro Pump target and make it the first mention.
  • Talk about how if you run Life Orb, the last slot should be Protect (Life Orb without Protect seems extremely cringe....)
  • The first example of Modest should be securing the OHKO on Kartana with Shadow Ball. I would make the second example 2HKOing Heatran and remove the Mew / Nihilego options since they're not very relevant right now. Instead of mentioning Timid is needed to outspeed Spectrier, say how you need it to Speed Tie against other Dragapult.
[DRAGON DANCE]
  • Again, I wouldn't call Dragon Darts reliable spread, I would just say how it hits both foes. The smart targeting point is good.
  • Instead of saying you need Jolly for Spectier, say how you lets you outspeed Zygarde in Tailwind at +1.
[OTHER OPTIONS]
  • Mention how Dragon Fang is just weaker than Life Orb (which explains why it's in OO).
  • Talk about how Thunderbolt 2HKOs Tapu Fini, but doesn't hit anything else and generally a worse option than U-turn or Hydro Pump.
Take a look at the grammar standards -- you're not using Urshifu-R or Kyurem-B as examples, as well as some other things. Try to clean up the easy things before GP looks at it.

Tag me once you implemented, and I will take one final look over. Overall nice work.
 
[OVERVIEW]
  • Looks good.
[CHOICE SPECS]
  • Reword the Flamethrower / Fire Blast line to say Flamethrower OHKOs Kartana and Genesect while also denting Grass-types such as Rillaboom and Amoonguss. I don't love scorching since you usually don't 2HKO Rillaboom with Grassy Terrain or Sitrus Berry Amoonguss. Keep the Fire Blast part as is.
[DRAGON DANCE]
  • Let's not say absurd levels for Dragpult's Attack at +1 since I think that's a bit much. I don't know a better adjective off the top of my head, but something a little less extreme would work.
[OTHER OPTIONS]
  • Looks good.
Address my grammar / structure comments on Discord as well as the content in this post before moving to GP. Impressive job for a first time writer, good work.

emma-gif.351860


QC 2/2

What you want to do now is post your analysis in the GP Queue and wait for someone to check it. Be sure to love their post when they do.
 
AM CHECK, so implement this as you wish
ADD
remove
COMMENT ; [^] = caps ; [--] = uncaps ; [Sp = Spell check] ; [AC/RC = Add/Remove Comma] ; [AH/RH = Add/Remove Hyphen]

[OVERVIEW]

Dragapult is useful on a wide variety of teams for its great typing and Speed [^]. Its Dragon / Ghost typing lets it switch into Pokemon like Kartana, Urshifu-R, and Heatran. It's also a great offensive typing, as Ghost-type moves are virtually [Sp] unresisted in the metagame [RC] bar Pokemon like Incineroar and Porygon2, and Dragon-type moves hit many important targets like Kyurem-B and Zygarde. Its Speed [^] allows it to outpace the vast majority of the unboosted metagame. These qualities allow it to handle many great Pokemon like the aforementioned Kartana, Urshifu-R, and Zyagrde, along with others like Rillaboom and Necrozma. Its Choice Specs set can apply pressure instantly, while conversely [Sp], its Dragon Dance can end a game outright if given the freedom to set up. However, Dragapult is heavily reliant on its Speed [^] and its lack of bulk can give it troubles with speed control, along and with switching in. Both sets can also feel underwhelming at times, as the Choice Specs set has to make use of Dragapult's mere base 100 Special Attack, while the Dragon Dance set is reliant on getting boosts to become threatening and lacks reliable STAB moves. It can also As a result, it can [note 1] struggle to break bulkier Pokemon like Porygon2 and Amoonguss, and falls easily to faster attackers like Choice Scarf Genesect and Dragon Dance-boosted Kyurem-B. Tapu Fini and its Misty Terrain are two of the main things Dragapult loathes [Sp], as it severely [Sp] limits Dragapult's offensive pressure by halving [Sp] the power of its Dragon-type STAB moves, while Tapu Fini can OHKO after minimal chip. This weakness to Tapu Fini make Kartana and Rillaboom prime partners for the drake. Kartana can counteract opposing speed control with Tailwind, and Rillaboom can change the Terrain [^] and provide openings for Dragapult to set up via Fake Out. Blastoise is a good partner for the Dragon Dance set, as it packs both Fake Out and Follow Me. Diancie is also another good partner for Dragapult, as it handles Kyurem-B and Incineroar well.

[Note 1: More subjective, but I thought it would help to clarify that the drawbacks mentioned in this sentence are directly related to the aspects mentioned in the previous two sentences.]

[SET]
name: Special Attacker
move 1: Draco Meteor
move 2: Shadow Ball
move 3: Flamethrower / Fire Blast
move 4: U-turn / Hydro Pump
item: Choice Specs
ability: Infiltrator
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

* Dragapult's dual STAB moves provide great neutral coverage against the majority of the tier, if not hitting them super [RH] effectively. Draco Meteor in particular is used for high burst damage and hitting bulky Dragon types like Zygarde and Kyurem-B, while Shadow Ball deals more consistent damage and is minimally resisted in the tier, making it a safer STAB move to lock into if Dragapult needs to attack consecutively.

* Flamethrower allows it Dragapult to hit Grass- and Steel- types such as Rillaboom, Amoonguss, Kartana, and Genesect. Kartana and Genesect are OHKOed, while Rillaboom and Amoonguss are dented by it. Fire Blast has less than perfect accuracy, but guarantees [Sp] a 2HKO on Rillaboom and Amoonguss.

* U-turn can allow Dragapult to keep momentum, [AC] as its great Speed [^] and ability to force switch-ins often grant it solid opportunities [Sp] to rotate out, while Hydro Pump allows Hydro Pump to hit Heatran, Incineroar, and Diancie.

* Life Orb is also an option over Choice Specs, giving Dragapult the option to switch moves, but reducing its overall longevity and cutting into its power noticeably. If running Life Orb, the 4th fourth slot should go to Protect.

* Infiltrator allows it Dragapult to attack Volcanion and Zygarde hiding behind substitutes Substitute.

* Dragapult has 252 Speed and Special Attack EVs for maximum offensive potential. [252/252 spreads don't need to be elaborated on] A Timid nature is needed to Speed [^] tie against other Dragapult, while Modest is also an option to hit considerably harder, and guarantees [Sp] the OHKO on Kartana and the 2HKO on Heatran with Shadow Ball.

[SET]
name: Dragon Dance
move 1: Dragon Darts / Dragon Claw
move 2: Phantom Force
move 3: Dragon Dance
move 4: Protect
item: Life Orb
ability: Clear Body
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

* Dragon Darts and Dragon Claw are Dragapult's primary source of damage, with Dragon Claw being the better option for single target damage, and Dragon Darts hitting [Sp] both targets and a potentially stronger single target move thanks to Dragon Darts' [apostrophe placement] smart targeting, which causes Dragon Darts to avoid targeting a Fairy-type or a Pokemon using Protect, which makes both hits attack a singular target.
[A little too much information in one sentence. Try splitting this up with semicolons or periods, and perhaps cut out the underlined clause (it's easily-inferred information). Here is a sample: ]
Dragon Claw is usually a better option for single target damage. Dragon Darts is the alternative that generally hits both foes; situationally, it may hit a single foe harder than Dragon Claw thanks to Dragon Darts' smart targeting which causes the move to avoid targeting a Fairy-type or a Pokemon using Protect.


* Phantom Force is Dragapult's most powerful Ghost-type STAB that allows Dragapult to dodge incoming attacks and break Protect for itself and its allies, creating some valuable openings. However, Phantom Force’s charging turn leaves opponents open to appropriately responding to the incoming attack, such as with Normal-type switch-ins [RC] like Porygon2 and Indeedee, or post-Phantom Force attacks for the KO.

* Dragon Dance is the main boon of this set, boosting Dragapult's Attack [^] and Speed [^]. The Attack [^] boost brings Dragapult's attack to impressive levels, making it an immensely dangerous sweeping threat after a single boost. At +1 Attack [^] Dragapult OHKOs Zygarde with Dragon Claw, [AC since you're starting a new clause] and at +2 it also OHKOs Urshifu-R with Phantom Force. The extra Speed [^] can also help in certain scenarios, like how it outspeeds Zygarde in Tailwind after a boost.

* Protect can allow Dragapult to avoid potentially dangerous moves and give gives it a better opportunity to set up by allowing allies such as Blastoise or Rillaboom to come to its aid with Follow Me and Fake Out.

* Life Orb boosts Dragapult's power significantly [Sp], allowing it to grab KOs KO foes like bulky [--] Necrozma with Phantom Force [RC] and Defensive Kyurem-B with Dragon Claw, at +1 Attack [^].

* Clear Body's primary function is to block Intimidate, but it can also come in handy for some stat-lowering [AH] moves such as Parting Shot and Icy Wind, making it the ability of choice.

* Dragapult has 252 EVs invested in both Attack and Speed to bring it to its full potential, and with a Jolly nature it outspeeds Zygarde in Tailwind at +1. [Again, 252/252 spreads don't need to be mentioned here, so I would address that.]

[STRATEGY COMMENTS]
Other Options
=============

Dragon Fang is an option over Life Orb on the Dragon Dance set, as it boosts Dragapult's main source of damage without the recoil, but is significantly [Sp] weaker. Thunderbolt can be run in the 4th fourth slot to hit Water- and Flying-types like Tapu Fini and Galarian Moltres. While it does 2HKO Tapu Fini, it is generally an inferior option to U-turn or Hydro Pump.

[CREDITS]
- Written by: [[dnagerbadger, 531334]
- Quality checked by: [[zeefable, 501951], [emma, 294304]]
- Grammar checked by: [[username1, userid1]]

General note: capitalize the names of stats like Attack, Speed, etc.
 
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[OVERVIEW]

Dragapult is useful on a wide variety of teams for its great typing and Speed. Its Dragon / Ghost typing lets it switch into Pokemon like Kartana, Urshifu-R, and Heatran. It's also a great offensive typing, as Ghost-type moves are virtually unresisted in the metagame bar Pokemon like Incineroar and Porygon2, and Dragon-type moves hit many important targets like Kyurem-B and Zygarde. Its Speed allows it to outpace the vast majority of the unboosted metagame. These qualities allow it to handle many great Pokemon like the aforementioned Kartana, Urshifu-R, and Zyagrde Zygarde, along with others Pokemon like Rillaboom and Necrozma. Its Choice Specs set can apply pressure instantly, while conversely, its Dragon Dance set can end a game outright if given the freedom to set up. (spacing) However, Dragapult is heavy reliance on its speed heavily relies on its Speed, (AC) and its lack of bulk can give it troubles with speed control and switching in. Both sets can also feel underwhelming at times, as the Choice Specs set has to make use of Dragapult's mere base 100 Special Attack, while the Dragon Dance set is reliant on getting boosts to become threatening and lacks reliable STAB moves. As a result, it can struggle to break bulkier Pokemon like Porygon2 and Amoonguss, and it falls easily to faster attackers like Choice Scarf Genesect and Dragon Dance-boosted Kyurem-B. Tapu Fini and its Misty Terrain are two of the main things Dragapult loathes Dragapult also loathes Tapu Fini, as it Misty Terrain severely limits Dragapult's offensive pressure by halving the power of its Dragon-type STAB moves (fluff/dex info), while and Tapu Fini can OHKO it after minimal chip. This weakness to Tapu Fini makes Kartana and Rillaboom prime partners for the drake. Kartana can counteract opposing speed control with Tailwind, and Rillaboom can change the Terrain and provide openings for Dragapult to set up via Fake Out. Blastoise is a good partner for the Dragon Dance set, as it packs both Fake Out and Follow Me. Diancie is also another good partner for Dragapult, as it handles Kyurem-B and Incineroar well.

[SET]
name: Special Attacker
move 1: Draco Meteor
move 2: Shadow Ball
move 3: Flamethrower / Fire Blast
move 4: U-turn / Hydro Pump
item: Choice Specs
ability: Infiltrator
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

* Dragapult's dual STAB moves provide great neutral coverage against the majority of the tier, if not hitting them super effectively. Draco Meteor in particular is used for high burst damage and hitting bulky Dragon-types (AH) like Zygarde and Kyurem-B, while Shadow Ball deals more consistent damage and is minimally resisted in the tier, making it a safer STAB move to lock into if Dragapult needs to attack consecutively.

* Flamethrower allows Dragapult to hit Grass- and Steel-types (spacing) such as Rillaboom, Amoonguss, Kartana, and Genesect. Kartana and Genesect are OHKOed, while Rillaboom and Amoonguss are dented by it. Fire Blast has less than perfect accuracy, but guarentees it guarantees a 2HKO on Rillaboom and Amoonguss.

* U-turn can allow Dragapult to keep momentum, as its great Speed and ability to force switch-ins often grant it solid opportunities to rotate out, while Hydro Pump allows Hydro Pump Dragapult to hit Heatran, Incineroar, and Diancie.

* Life Orb is also an option over Choice Specs, giving Dragapult the option to switch moves, (RC) but reducing its overall longevity and cutting into its power noticeably. If running Life Orb, the fourth slot should go to Protect.

* Infiltrator allows Dragapult to attack Volcanion and Zygarde hiding behind Substitute.

* A Timid nature is needed to Speed tie against other Dragapult, while Modest is also an option to hit considerably harder, (RC) and guarantees the OHKO on Kartana and the 2HKO on Heatran with Shadow Ball.

[SET]
name: Dragon Dance
move 1: Dragon Darts / Dragon Claw
move 2: Phantom Force
move 3: Dragon Dance
move 4: Protect
item: Life Orb
ability: Clear Body
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

* Dragon Claw is the more consistant consistent option for single target damage, while Dragon Darts hits both targets and can potentially deal more single target damage thanks to Dragon Darts' its smart targeting, which causes Dragon Darts causing it to avoid targeting a Fairy-type or a Pokemon using Protect, which makes both hits attack a singular target.

* Phantom Force is Dragapult's most powerful Ghost-type STAB move that allows Dragapult it to dodge incoming attacks and break Protect for itself and its allies, creating some valuable openings. However, Phantom Force’s its charging turn leaves the opponents open to appropriately responding to the incoming attack, such as with Normal-type switch-ins like Porygon2 and Indeedee, (RC) or post-Phantom Force attacks after Phantom Force for the KO.

* Dragon Dance is the main boon of this set, boosting Dragapult's Attack and Speed. The Attack boost (fluff/dex info) brings Dragapult's Attack to impressive levels, making it an immensely dangerous sweeping threat after a single boost. At +1 attack, (AC) Dragapult OHKOes Zygarde with Dragon Claw, and at +2 it also OHKOs it can OHKO Urshifu-R with Phantom Force at +2. The extra Speed can also help in certain scenarios, like how it outspeeds such as outspeeding Zygarde in Tailwind after a boost.

* Protect can allows Dragapult to avoid potentially dangerous moves and gives it a better opportunity to set up by allowing allies such as Blastoise or and Rillaboom to come to its aid with Follow Me and Fake Out.

* Life Orb boosts Dragapult's power significantly, allowing it to KO foes like bulky Necrozma with Phantom Force and defensive Kyurem-B with Dragon Claw, (RC) at +1 Attack.

* Clear Body's primary function is to block Intimidate, but it can also come in handy for some stat-lowering [AH] (leftover mark from previous amcheck) moves such as Parting Shot and Icy Wind.

* A Jolly nature is required to outspeed Zygarde in Tailwind at +1.

[STRATEGY COMMENTS]
Other Options
=============

Dragon Fang is an option over Life Orb on the Dragon Dance set, as it boosts Dragapult's main source of damage without the recoil, but is significantly weaker. Thunderbolt can be run in the fourth slot to hit Water- and Flying-types like Tapu Fini and Galarian Moltres. While it does 2HKO Tapu Fini, it is generally an inferior option to U-turn or Hydro Pump.

[CREDITS]
- Written by: [[dnagerbadger, 531334]
- Quality checked by: [[zeefable, 501951], [emma, 294304]]
- Grammar checked by: [[username1, userid1]]
1/1 :blobthumbsup:
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