
[OVERVIEW]
Dragapult is useful on a wide variety of teams for its great typing and Speed. Its Dragon / Ghost typing lets it switch into Pokemon like Kartana, Urshifu-R, and Heatran. It's also a great offensive typing, as Ghost-type moves are virtually unresisted in the metagame bar Pokemon like Incineroar and Porygon2, and Dragon-type moves hit many important targets like Kyurem-B and Zygarde. Its Speed allows it to outpace the vast majority of the unboosted metagame. These qualities allow it to handle many great Pokemon like the aforementioned Kartana, Urshifu-R, and Zygarde, along with other Pokemon like Rillaboom and Necrozma. Its Choice Specs set can apply pressure instantly, while conversely, its Dragon Dance set can end a game outright if given the freedom to set up. However, Dragapult is heavily relies on its Speed, and its lack of bulk can give it trouble with speed control and switching in. Both sets can also feel underwhelming at times, as the Choice Specs set has to make use of Dragapult's mere base 100 Special Attack, while the Dragon Dance set is reliant on getting boosts to become threatening and lacks reliable STAB moves. As a result, it can struggle to break bulkier Pokemon like Porygon2 and Amoonguss, and it falls easily to faster attackers like Choice Scarf Genesect and Dragon Dance-boosted Kyurem-B. Dragapult also loathes Tapu Fini, as Misty Terrain severely limits Dragapult's offensive pressure, and Tapu Fini can OHKO it after minimal chip. This weakness to Tapu Fini makes Kartana and Rillaboom prime partners for the drake. Kartana can counteract opposing speed control with Tailwind, and Rillaboom can change the Terrain and provide openings for Dragapult to set up via Fake Out. Blastoise is a good partner for the Dragon Dance set, as it packs both Fake Out and Follow Me. Diancie is also another good partner for Dragapult, as it handles Kyurem-B and Incineroar well.
[SET]
name: Special Attacker
move 1: Draco Meteor
move 2: Shadow Ball
move 3: Flamethrower / Fire Blast
move 4: U-turn / Hydro Pump
item: Choice Specs
ability: Infiltrator
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
* Dragapult's dual STAB moves provide great neutral coverage against the majority of the tier, if not hitting them super effectively. Draco Meteor in particular is used for high burst damage and hitting bulky Dragon types like Zygarde and Kyurem-B, while Shadow Ball deals more consistent damage and is minimally resisted in the tier, making it a safer STAB move to lock into if Dragapult needs to attack consecutively.
* Flamethrower allows Dragapult to hit Grass- and Steel- types such as Rillaboom, Amoonguss, Kartana, and Genesect. Kartana and Genesect are OHKOed, while Rillaboom and Amoonguss are dented by it. Fire Blast has less than perfect accuracy, but it guarantees a 2HKO on Rillaboom and Amoonguss.
* U-turn can allow Dragapult to keep momentum, as its great Speed and ability to force switch-ins often grant it solid opportunities to rotate out, while Hydro Pump allows Dragapult to hit Heatran, Incineroar, and Diancie.
* Life Orb is also an option over Choice Specs, giving Dragapult the option to switch moves, but reducing its overall longevity and cutting into its power noticeably. If running Life Orb, the fourth slot should go to Protect.
* Infiltrator allows Dragapult to attack Volcanion and Zygarde hiding behind Substitute.
* A Timid nature is needed to Speed tie against other Dragapult, while Modest is also an option to hit considerably harder, and guarantees the OHKO on Kartana and the 2HKO on Heatran with Shadow Ball.
[SET]
name: Dragon Dance
move 1: Dragon Darts / Dragon Claw
move 2: Phantom Force
move 3: Dragon Dance
move 4: Protect
item: Life Orb
ability: Clear Body
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
* Dragon Claw is the more consistent option for single target damage, while Dragon Darts hits both targets and can potentially deal more single target damage thanks to its smart targeting, causing it to avoid targeting a Fairy-type or Pokemon using Protect, which makes both hits attack a singular target.
* Phantom Force is Dragapult's most powerful Ghost-type STAB move that allows it to dodge incoming attacks and break Protect for itself and its allies, creating some valuable openings. However, its charging turn leaves the opponent open to appropriately responding to the incoming attack, such as with Normal-type switch-ins like Porygon2 and Indeedee or attacks after Phantom Force for the KO.
* Dragon Dance brings Dragapult's Attack to impressive levels, making it an immensely dangerous sweeping threat after a single boost. At +1, Dragapult OHKOes Zygarde with Dragon Claw, and it can OHKO Urshifu-R with Phantom Force at +2. The extra Speed can also help in certain scenarios, such as outspeeding Zygarde in Tailwind after a boost.
* Protect allows Dragapult to avoid potentially dangerous moves and gives it a better opportunity to set up by allowing allies such as Blastoise and Rillaboom to come to its aid with Follow Me and Fake Out.
* Life Orb boosts Dragapult's power significantly, allowing it to KO foes like bulky Necrozma with Phantom Force and Defensive Kyurem-B with Dragon Claw, at +1 Attack.
* Clear Body's primary function is to block Intimidate, but it can also come in handy for some stat-lowering moves such as Parting Shot and Icy Wind.
* A Jolly nature is required to outspeed Zygarde in Tailwind at +1.
[STRATEGY COMMENTS]
Other Options
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Dragon Fang is an option over Life Orb on the Dragon Dance set, as it boosts Dragapult's main source of damage without the recoil, but is significantly weaker. Thunderbolt can be run in the fourth slot to hit Water- and Flying-types like Tapu Fini and Galarian Moltres. While it does 2HKO Tapu Fini, it is generally an inferior option to U-turn or Hydro Pump.
[CREDITS]
- Written by: [[dnagerbadger, 531334]
- Quality checked by: [[zeefable, 501951], [emma, 294304]]
- Grammar checked by: [[Estronic, 240732]]
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