After playing around a bit with dragapult I built this team. I haven't got much experience in team building, tips are well accepted.
Jet (Dragapult) (M) @ Life Orb
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Adamant Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Scald
Dragapult is a great late game sweeper, that I chose to build a team around. The set is pretty basic with double stab and U-turn to keep momentum. I finally chose Scald over flamethrower because I struggled with fire types.
Puppy (Mew) @ Leftovers
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- U-turn
- Toxic
- Psychic
Mew has an unusual set because I mainly use it to lure in urshifu-rs and OHKO with dazzling gleam. Psychic is an usuful stab and U-turn is useful against dark types. I'm not sure toxic is the best choice, although it works well with Mew's natural bulk and the leftovers.
F35 (Togekiss) (F) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Air Slash
- Wish
- Flamethrower
- Dazzling Gleam
Togekiss is needed to cover a double dark weakness and to heal a team and absorb some hits. I found air slash + serene grace really useful to punish slower pokemon and Flamethrower against steel types.
Santana (Rillaboom) (M) @ Life Orb
Ability: Grassy Surge
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Drain Punch
- Knock Off
- U-turn
With 3 special attackers, a physical wall-breaker was needed. Rillaboom Orb fill this gap perfectly with more flexibility than the band counterpart. Grassy Glide is an amazing priority move, knock off is always useful and drain punch makes it last longer and helps against Chansey and Blissey.
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Discharge
- Overheat
- Pain Split
Then I needed a check to steel types. Rotom-H is a great special wall-breaker that can obliterate every steel type. I found that the NP set works better than the pivot one in this case.
Excadrill (M) @ Leftovers
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock
Finally I needed a rock setter that could also take care of fairy and poison types. I didn't had hazard control also, so I chose excadrill that fills these roles. It's a solid lead even though it suffers Ferrothorn. Mold Breaker is there mainly to hit Rotom-H that otherwise could freely switch in.
Threats
Weather teams
The team suffers both sun, because I can't really hit fire type, and rain, because
Rotom-H can't safely switch in and rillaboom suffers flying type moves from pelipper. Sand is not that much of a problem and hail is really uncommon.
Volcarona
It's one of the biggest threats of this meta together with urshifu. The team gives to many occasions to set up and then is really hard to deal with.
Any advice is welcome.
Jet (Dragapult) (M) @ Life Orb
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Adamant Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Scald
Dragapult is a great late game sweeper, that I chose to build a team around. The set is pretty basic with double stab and U-turn to keep momentum. I finally chose Scald over flamethrower because I struggled with fire types.
Puppy (Mew) @ Leftovers
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- U-turn
- Toxic
- Psychic
Mew has an unusual set because I mainly use it to lure in urshifu-rs and OHKO with dazzling gleam. Psychic is an usuful stab and U-turn is useful against dark types. I'm not sure toxic is the best choice, although it works well with Mew's natural bulk and the leftovers.
F35 (Togekiss) (F) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Air Slash
- Wish
- Flamethrower
- Dazzling Gleam
Togekiss is needed to cover a double dark weakness and to heal a team and absorb some hits. I found air slash + serene grace really useful to punish slower pokemon and Flamethrower against steel types.
Santana (Rillaboom) (M) @ Life Orb
Ability: Grassy Surge
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Drain Punch
- Knock Off
- U-turn
With 3 special attackers, a physical wall-breaker was needed. Rillaboom Orb fill this gap perfectly with more flexibility than the band counterpart. Grassy Glide is an amazing priority move, knock off is always useful and drain punch makes it last longer and helps against Chansey and Blissey.
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Discharge
- Overheat
- Pain Split
Then I needed a check to steel types. Rotom-H is a great special wall-breaker that can obliterate every steel type. I found that the NP set works better than the pivot one in this case.
Excadrill (M) @ Leftovers
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock
Finally I needed a rock setter that could also take care of fairy and poison types. I didn't had hazard control also, so I chose excadrill that fills these roles. It's a solid lead even though it suffers Ferrothorn. Mold Breaker is there mainly to hit Rotom-H that otherwise could freely switch in.
Threats
Weather teams
The team suffers both sun, because I can't really hit fire type, and rain, because
Rotom-H can't safely switch in and rillaboom suffers flying type moves from pelipper. Sand is not that much of a problem and hail is really uncommon.
Volcarona
It's one of the biggest threats of this meta together with urshifu. The team gives to many occasions to set up and then is really hard to deal with.
Any advice is welcome.