Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
Specs Dragapult was added because of how much damage it could do. Draco Meteor is for a STAB nuke and Shadow Ball is for a strong, spammable STAB attack. Flamethrower was for coverage, hitting Corviknight and Kingambit super-effectively, and U-Turn was for pivoting.
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Body Press
- Rapid Spin
- Stealth Rock
Great Tusk was added onto this team because it's basically the only viable hazard control. Earthquake and Body Press is for STAB and Rapid Spin is for hazard removal. Stealth Rock was because I couldn't fit it on any other members of my team.
Hatterene @ Covert Cloak
Ability: Magic Bounce
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Draining Kiss
- Psyshock
- Nuzzle
- Calm Mind
Hatterene was added on to my team to ease some pressure off Great-Tusk's hazard removal responsibilities. Draining Kiss is for recovery and Psyshock is for a strong, STAB attack. Nuzzle is to cripple sweepers and spread paralysis and Calm Mind is in case I want to sweep. (Not likely though.)
Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Kowtow Kleave
- Iron Head
- Sucker Punch
- Swords Dance
Kingambit was added because it synergized well with Dragapult. It also provides insurance against sweepers with priority Sucker Punch. Kowtow Kleave and Iron Head is for STAB and Swords Dance is for sweeping. The Tera type (Fire) is to beat Volcarona and block Will-O-Wisp.
Amoonguss @ Covert Cloak
Ability: Regenerator
Tera Type: Fire
EVs: 248 HP / 176 Def / 84 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Clear Smog
- Toxic
- Spore
Amoonguss was added as a pivot for my team and because Spore is super annoying. Giga Drain is for extra recovery along with recovery and Clear Smog is to block setup sweepers. Toxic is for damage and for breaking enemy walls. Finally, Spore is for disruption.
Rotom-Wash @ Leftovers
Ability: Levitate
Tera Type: Dragon
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Thunder Wave
- Will-O-Wisp
SpDef Rotom-Wash was added when I realized that I lacked specially defensive Pokémon on my team. Hydro-Pump is for STAB and Volt-Switch is for Pivoting. Thunder-Wave is to spread paralysis and Will-O-Wisp is to put a stop to physical attackers.
Team Link:
pokepast.es/8c0f112d736c5032
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
Specs Dragapult was added because of how much damage it could do. Draco Meteor is for a STAB nuke and Shadow Ball is for a strong, spammable STAB attack. Flamethrower was for coverage, hitting Corviknight and Kingambit super-effectively, and U-Turn was for pivoting.
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Body Press
- Rapid Spin
- Stealth Rock
Great Tusk was added onto this team because it's basically the only viable hazard control. Earthquake and Body Press is for STAB and Rapid Spin is for hazard removal. Stealth Rock was because I couldn't fit it on any other members of my team.
Hatterene @ Covert Cloak
Ability: Magic Bounce
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Draining Kiss
- Psyshock
- Nuzzle
- Calm Mind
Hatterene was added on to my team to ease some pressure off Great-Tusk's hazard removal responsibilities. Draining Kiss is for recovery and Psyshock is for a strong, STAB attack. Nuzzle is to cripple sweepers and spread paralysis and Calm Mind is in case I want to sweep. (Not likely though.)
Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Kowtow Kleave
- Iron Head
- Sucker Punch
- Swords Dance
Kingambit was added because it synergized well with Dragapult. It also provides insurance against sweepers with priority Sucker Punch. Kowtow Kleave and Iron Head is for STAB and Swords Dance is for sweeping. The Tera type (Fire) is to beat Volcarona and block Will-O-Wisp.
Amoonguss @ Covert Cloak
Ability: Regenerator
Tera Type: Fire
EVs: 248 HP / 176 Def / 84 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Clear Smog
- Toxic
- Spore
Amoonguss was added as a pivot for my team and because Spore is super annoying. Giga Drain is for extra recovery along with recovery and Clear Smog is to block setup sweepers. Toxic is for damage and for breaking enemy walls. Finally, Spore is for disruption.
Rotom-Wash @ Leftovers
Ability: Levitate
Tera Type: Dragon
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Thunder Wave
- Will-O-Wisp
SpDef Rotom-Wash was added when I realized that I lacked specially defensive Pokémon on my team. Hydro-Pump is for STAB and Volt-Switch is for Pivoting. Thunder-Wave is to spread paralysis and Will-O-Wisp is to put a stop to physical attackers.
Team Link:
pokepast.es/8c0f112d736c5032