Dragapult Bulky Offense

Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn

Specs Dragapult was added because of how much damage it could do. Draco Meteor is for a STAB nuke and Shadow Ball is for a strong, spammable STAB attack. Flamethrower was for coverage, hitting Corviknight and Kingambit super-effectively, and U-Turn was for pivoting.

Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Body Press
- Rapid Spin
- Stealth Rock

Great Tusk was added onto this team because it's basically the only viable hazard control. Earthquake and Body Press is for STAB and Rapid Spin is for hazard removal. Stealth Rock was because I couldn't fit it on any other members of my team.

Hatterene @ Covert Cloak
Ability: Magic Bounce
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Draining Kiss
- Psyshock
- Nuzzle
- Calm Mind

Hatterene was added on to my team to ease some pressure off Great-Tusk's hazard removal responsibilities. Draining Kiss is for recovery and Psyshock is for a strong, STAB attack. Nuzzle is to cripple sweepers and spread paralysis and Calm Mind is in case I want to sweep. (Not likely though.)

Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Kowtow Kleave
- Iron Head
- Sucker Punch
- Swords Dance

Kingambit was added because it synergized well with Dragapult. It also provides insurance against sweepers with priority Sucker Punch. Kowtow Kleave and Iron Head is for STAB and Swords Dance is for sweeping. The Tera type (Fire) is to beat Volcarona and block Will-O-Wisp.

Amoonguss @ Covert Cloak
Ability: Regenerator
Tera Type: Fire
EVs: 248 HP / 176 Def / 84 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Clear Smog
- Toxic
- Spore

Amoonguss was added as a pivot for my team and because Spore is super annoying. Giga Drain is for extra recovery along with recovery and Clear Smog is to block setup sweepers. Toxic is for damage and for breaking enemy walls. Finally, Spore is for disruption.

Rotom-Wash @ Leftovers
Ability: Levitate
Tera Type: Dragon
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Thunder Wave
- Will-O-Wisp

SpDef Rotom-Wash was added when I realized that I lacked specially defensive Pokémon on my team. Hydro-Pump is for STAB and Volt-Switch is for Pivoting. Thunder-Wave is to spread paralysis and Will-O-Wisp is to put a stop to physical attackers.

Team Link:
pokepast.es/8c0f112d736c5032
 
Hey! Welcome to Smogon and SV OU, for what is presumably your first team, you have a solid core of mons but some of the sets don't make a whole ton of sets.

Major Changes:
:hatterene: -> :iron_valiant:
I honestly don't believe Hatterene fits that well at the moment on non HO structures as an eject button pivot because there are too many mons that overwhelm it in this meta. One of its benefits is it does a decent job of shutting down sun, but at the moment, you're weak to Baxcalibur and Iron Valiant is an excellent revenge killer against common sun mons (Walking Wake, Roaring Moon, and so on). Also, at the moment, your only form of speed control is Dragapult, so adding more reliable speed control will be helpful. I recommend either the Scarf or Booster sets, but personally I'd use a scarf on this team so it can make some better mid-game progress rather than just being a late-game sweeper. I recommend this set:

Iron Valiant @ Choice Scarf
Ability: Quark Drive
EVs: 4 Atk / 252 SpA / 252 Spe
Tera Type: Fairy
Naive Nature
- Moonblast
- Close Combat
- Knock Off / Shadow Ball
- Trick

Set Changes:
:great_tusk: Body Press -> Knock Off
Great Tusk is a defensive backbone of this team, stealth rocker, and spinner. It has a lot of roles to fill for this team, and with fighting stab already on this team, being able to make progress with knock off is much more valuable than body press.

:kingambit: Updated EV Spread: 108 HP / 252 Atk / 148 Spe
Kingambit as a slow mon generally can pick and choose how many speed EVs it wants to run. I recommend running 148 speed to outspeed common Corviknight, Scizor, and Brute Bonnet sets. Especially in late game scenarios, it's extremely important to be able to outspeed Corviknight sometimes to clean it if it's low. This is a purely optional change though, but I think it might help the team in certain late-game scenarios.

:amoonguss: Toxic -> Foul Play & Clear Smog -> Sludge Bomb & Giga Drain -> Grass Knot
Amoonguss generally doesn't run Toxic as it always wants to click Spore when it wants to status because sleep is a lot more powerful than Toxic. Clear Smog. Clear Smog is nice, but your team has other measures for dealing with setup sweepers, such as Spore, Trick, and Wisp on Wash for physical attackers. Sludge Bomb hits Iron Valiant, Hatterene, and Tera Fairy Garganacl all much harder. Grass Knot hits tusk, garganacl, and dondozo way harder which are all potential issues for your team. I like the Covert Cloak because the team is week to Garganacl, so I will keep it, but I would recommend at least trying Leftovers or Rocky Helmet and see how the games go. Foul Play hits the obvious Gholdengo switch ins, as well as some hard hitters.

:rotom_wash: Updated EV Spread: 252 HP / 84 Def / 172 SpD & Tera Type: Fairy & Thunder Wave -> Protect
At this point, I realized this team was pretty weak to Dragonite, especially if it's able to setup, only Dragapult can really stop it. Specially Defensive Rotom-W is most common for a sun measure, so having Tera Fairy to stop Walking Wake STAB Draco Meteors is definitely ideal. 84 Defence allows Rotom-W to live two boosted Dragonite Extreme Speeds so it can get a wisp off. The TWave change is purely optional, but I like protect for recovery with leftovers & scouting choice users.

This is my first time rating a team and providing suggestions, but I have a decent amount of experience in this meta and hope this can help with this team! Good luck!
 
Gonna be real honest chief, that's a good team on its own sans some minor set tweaks.

To start, I disagree with swapping out Hatt. Valiant might help with Bax, but so does Hatt. And if Bax sets up a dragon dance or swords dance, it's going to do damage anyway. Not to mention that swapping in Valiant opens up your team (pretty badly) to flying, psychic, and fairy moves. In short, you lose more than you gain.

If you're really worried about Bax, swap Amoongus for Corviknight but that's not a hard suggestion.

Just in case you want to try it out, though... :corviknight:

The Corv (Corviknight) @ Rocky Helmet
Ability: Mirror Armor
Shiny: Yes
Tera Type: Flying
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Brave Bird
- Body Press
- U-turn
- Roost

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

As for the rest of your team, here's what I think would help out the most...

:great tusk:
Hatt is bulky defensively, Amoongus is bulky defensively, and because of this, I think you are really underutilizing Tusk. It seems to me that Tusk would fit well running 252Atk/ 252Spe with either knockoff or close combat instead of body press. Fast Tusk is a monster, and a +1 rapid spin boosted Tusk is disgusting. Plus it can still check mons defensively, but now it can clap back.

:hatterene:

Hatt doesn't need a covert cloak. I get why you would add one on, but leftovers are a lot more useful in the long run.

:Amoonguss:

Covert cloak is fine, but I think, again, you'll find better use with a different item namely rocky helmet. Leftovers are a good second option, but it's not really necessary considering Amoongus' regenerator ability. And rocky helmet can add some game-changing chip. Also, you don't need both spore and toxic. Spore is a must, so instead of toxic I would say to run foul play or sludge bomb (in that order).

:rotom-wash:

With your current spread, you don't need both wisp and wave. Wisp IMO is better overall but that's really up to you. You don't need wave all that much since you have Pult in the back. And since you're running a Spd Rotom, protect is the move you'll want to swap in. Scouting can save lives and help predict how you want to use wisp.

Another suggestion would be to run a scarfed rotom set if you find you need an additional speed controller; and then swap in trick for wave. But I think the rotom you have is fine and works well on your team.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Other than that, the rest of your team looks pretty good IMO. And that includes the spreads/ moves/ mons you already have.

BUT, that's all just my opinion. Anyway... Have fun :)
Stay golden, Pony Boy :mad:
 
Gonna be real honest chief, that's a good team on its own sans some minor set tweaks.

To start, I disagree with swapping out Hatt. Valiant might help with Bax, but so does Hatt. And if Bax sets up a dragon dance or swords dance, it's going to do damage anyway. Not to mention that swapping in Valiant opens up your team (pretty badly) to flying, psychic, and fairy moves. In short, you lose more than you gain.

If you're really worried about Bax, swap Amoongus for Corviknight but that's not a hard suggestion.

Just in case you want to try it out, though... :corviknight:

The Corv (Corviknight) @ Rocky Helmet
Ability: Mirror Armor
Shiny: Yes
Tera Type: Flying
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Brave Bird
- Body Press
- U-turn
- Roost

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

As for the rest of your team, here's what I think would help out the most...

:great tusk:
Hatt is bulky defensively, Amoongus is bulky defensively, and because of this, I think you are really underutilizing Tusk. It seems to me that Tusk would fit well running 252Atk/ 252Spe with either knockoff or close combat instead of body press. Fast Tusk is a monster, and a +1 rapid spin boosted Tusk is disgusting. Plus it can still check mons defensively, but now it can clap back.

:hatterene:

Hatt doesn't need a covert cloak. I get why you would add one on, but leftovers are a lot more useful in the long run.

:Amoonguss:

Covert cloak is fine, but I think, again, you'll find better use with a different item namely rocky helmet. Leftovers are a good second option, but it's not really necessary considering Amoongus' regenerator ability. And rocky helmet can add some game-changing chip. Also, you don't need both spore and toxic. Spore is a must, so instead of toxic I would say to run foul play or sludge bomb (in that order).

:rotom-wash:

With your current spread, you don't need both wisp and wave. Wisp IMO is better overall but that's really up to you. You don't need wave all that much since you have Pult in the back. And since you're running a Spd Rotom, protect is the move you'll want to swap in. Scouting can save lives and help predict how you want to use wisp.

Another suggestion would be to run a scarfed rotom set if you find you need an additional speed controller; and then swap in trick for wave. But I think the rotom you have is fine and works well on your team.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Other than that, the rest of your team looks pretty good IMO. And that includes the spreads/ moves/ mons you already have.

BUT, that's all just my opinion. Anyway... Have fun :)
Stay golden, Pony Boy :mad:
Thanks!
 
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