SV (DWL1 / 2025 Circuit Playoffs)
It's a new tournament, which means it's tiering shift time again! If you just want the list of changes without any of the fluff, the results can be found
here. Before we get into the point changes, though, a big announcement on Sleep:
Sleep Survey Results
As a refresher, the options on the poll were "Ban sleep-inducing moves," "Ban all sleep-inducing moves besides Yawn," and "No Action." There were a total of 90 respondents, with 47 of those being considered qualified voters from team tour participation/making top cut in the autumn seasonal. When interpreting results, we first asked "Action or No Action?", and then "If Action, what Action?"
Among all respondents:
49 voters favored action of some form, while 41 were against action. Of the two action forms, preserving Yawn was far more popular at a 30-19 ratio. This resulted in a 54.4% vote in favor of action, with instant runoff heavily favored to preserve Yawn.
Among qualified respondents:
29 voters favored action of some form, while 18 were against action. Once again, preserving Yawn was far more popular at a 20-9 ratio. Interestingly, we see a higher percentage of qualified voters wanted to see action of some form against Sleep (61.7%).
Internal Council thoughts:
Last tiering shift, the tiering council voted 4-3 for action of some form against sleep, but it was very close and was split on what action form was preferred, so we made the survey to get more data. While we didn't have a second formal internal council vote, we all seem to feel about the same as we did before (except Sage stepped down which means we're actually 3-3 internally).
Decision
Based on the internal council opinion and the results of the survey, especially among qualified voters,
we will be moving forward with Action on all Sleep-inducing moves EXCEPT Yawn. It's possible this could get revisited in the future, but we will be rolling with it for DWL and Circuit Playoffs.
Now time for the tier shifts! As usual, this won't be EVERY single change, just the ones that are most interesting to talk about.
Rises

(16 -> 17): This shouldn't come as a surprise to anyone paying attention. Roaring Moon has become one of the premier Speed options in the meta, seeing an uptick in usage on the same level as Darkrai and above Greninja, and it was also the most common Pokemon in top cut of autumn seasonal. It's rightfully earned its place at the top of the board.

(17 -> 18): Yes, despite Hypnosis being among the moves banned, Darkrai got a price bump. This was mainly due to sentiment that Darkrai is the clear second best option of the speedy-Dark types, only behind Meowscarada, but above Roaring Moon and Greninja. We've been seeing this reflected in drafting trends where Darkrai is usually taken in the later end of R1, before the other two. The council ultimately decided on raising Darkrai a point to differentiate it from the other two, also citing how sleep wasn't the reason that made it good in the first place.

(T) (15 -> 16): Tera Keldeo isn't just the hot new Water/Fighting Tera Captain fad anymore. It's a meta staple, amassing Tera Captain usage above every other captain except for the "Big 3" (Torn-T, Raging Bolt, Zarude), in the autumn seasonal. The reasons for why it's strong haven't changed (incredible Vacuum Wave, great speed tier, ability to hit both defensive stats, Tera solving all its problems, etc), but its price went up to reflect demand.

(T) (5 -> 7): Tera Slowbro is a budget Tera Hydrapple in pretty much every sense of the word. It's got a deeper movepool, although not as good STABs or raw stats, but for the price? It was a massive steal at 5 points, and many have been singing its praises, so this rise is more of a "future balancing" one. It doesn't have high usage yet, but neither did Hydrapple when it first raised. We settled on a conservative 2 point increase for it, but it could easily go higher as more people try it out.

(9 -> 10): There was an argument to raise Cyclizar to 10 points all the way up from 7 last time, but looks like we only got around to it now. Cyclizar's offensive potential at its speed tier while also having Rapid Spin makes it really easy to fit on teams. We saw demand for Cyclizar increased in autumn seasonal despite its 2 point price bump, so one more shouldn't hurt.

(11 -> 12): Regular Gliscor has exceedingly high usage for such a mid-priced Pokemon. It makes sense, though. It's probably the best Ground-type besides the traditional ones at the top of the board, so this got a bump to reflect demand.

(7 -> 8): Yeah, this also shouldn't be surprising if you paid attention to ZFG in DCL3. Toxapex may be exploitable, but it requires a lot of effort to exploit, so just having it on your draft can put a ton of pressure on your opponent to have their offense be able to muscle past it. We felt it did a bit too much for its price at 7 points, so this will hopefully better reflect how much value it can add to a team.
Drops

(6 -> 5)

(6 -> 4)
The biggest losers from the Sleep ban both got price decreases. Should be self-explanatory as to why.

(16 -> 15) Palafin continues its sad decline down the tier list, but this might be the end of the road for it. It's just very difficult to justify drafting over the other offensive Water types in its price range at this point with its limiting ability and lack of secondary STAB, but we did see Palafin do relatively well in autumn seasonal top cut at 16 points, so maybe this drop will be its last as people try it out again.

Base: (13 -> 12)
Tera: (18 -> 17)
Wellspring sees high usage still, but it hasn't been able to convert any of that usage in a long time. It suffers from the tera type lock that give it a lot of matchup issues. It had a sub 30% win rate in DCL3, for example. It's probably been due for a price drop for a while, so we'll see if that does it any favors. We also decreased the price of the base form, since we didn't think it should be valued more than Cornerstone.

(9 -> 7)

(11/12 -> 10)

(9 -> 8)

(7 -> 6)

(5 -> 4)

(2 -> 1)

(2 -> 1)
That's right, it's rainy season now! Well, hopefully. Rain just hasn't been experimented with compared to the other weathers, despite being valued higher than them all. We dropped Pelipper to be below the sun setters, and a bunch of Pokemon that work well on Rain teams got price drops too. Time will tell if this is enough to encourage some more experimentation (maybe the Wellspring/Palafin drops can help too).

(9 -> 6) The most common word used when discussing Sandy Shocks among the council was probably "LOOOOOL." It got a whopping 3 point price drop from basically everyone considering it undraftable, and we haven't seen this used in a team tour in a very long time. Maybe we dropped it too low and it's a good deal for the price now? Who knows! Draft it and find out :)

(11 -> 10) This might be surprising, but DCL3 scarred a lot of people with Alomomola. It got dropped and traded around a lot, and general community sentiment on the mon is a lot lower than the peak a while ago. It's still passive and exploitable, but it is very good at clicking Flip Turn, so maybe this will go back up when people remember they REALLY like clicking Flip Turn.

(15 -> 14)

(14 -> 13)
Despite high seasonal usage for both of these Pokemon (likely due to their strength in OU), neither are commonly used in team tours. We generally feel it's good to have Steels and grounded Poisons be as affordable as reasonably possible, so they both got a small price cut to see if that gets more of the high level scene to check them out.

(15 -> 14) Similar reasoning for Gholdengo/Galarian Slowking, but add "Speed options" to the list of types of Pokemon to be as affordable as reasonably possible.

(T) (15 -> 14)

(T) (14 -> 13)

(T) (16 -> 15)

(Single-Strike) (T) (16 -> 15)

(T) (16 -> 15)

(T) (16 -> 15)
All of these "high tier" tera captains that aren't at the top level but also are probably better than everything below them struggle to get usage nowadays, so they all got a small price cut. Maybe this shift will be the one that brings Kingambit back to its former glory.

(7 -> 6) We maybe over did it on the last increase for this guy. Everything is still true about it being a good anti-meta spinblocker, but its stats weren't keeping up to justify the raise to 7, so we brought it back down.
+ a lot more! This post is long as is, so I'm going to call it there. Special thanks to
Techno ,
PZZ ,
King L5 ,
GeniusX ,
Zooch ,
and yours truly for helping with tiering!