Hi everyone, long time lurker here posting his first RMT. Wanted to post here a team that I feel has potential to be quite powerful but still needs to be refined. I'm sorry for the lack of pretty visuals but I still have to get accustomed to the site :)
Dracozolt @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Bolt Beak
- High Horsepower
- Fire Blast
- Draco Meteor
Here comes the star of the team. With a combination of Bolt Beak and the standard coverage, Zolt is able to break down a great number of powerful cores. It rarely is the wincon of the team but Zolt is there to help it's teammates be so. The EV spread is made to guarantee maximum damage. +Attack nature is needed for the power, even though it makes Zolt in sand slower than max speed +1 Garchomp and +2 Magearna. High Horsepower is over Earthquake to guarentee the 1HKO on Heatran even on grassy terrain.
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 248 Def / 8 SpD
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Toxic
The necessary backbone of any sand balance. It sets sand, provides an electric immunity, lays rocks and stops any overzealous rabbit on its tracks. I put Toxic over Whirlwind once I found myself kinda weak to the birds of OU, especially Mandibuzz. A couple of points in spdef help towards the Heatran match-up. Since the hippo doesn't rely on his item, I put on Smooth Rock to help Zolt come out in the right situation since it can be quite prone to damaging itself.
Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 228 Def / 32 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Scald
- Slack Off
- Teleport
Another fat boy to help out Hippodown wall the many physical threats of the tier. Bro takes out Mamoswine, Urshifu-RS and Barraskewda that can easily walk over Hippo. It also provides crucial FuturePort support for Dracozolt in both safely coming in and force out KOs. The 32 sdpef EVs are to always avoid the 2HKO against LO Seismitoad Earth Power and the 1HKO against Specs Kingdra Draco Meteor. The Rocky Helmet is there to punish Aces spamming U-turns.
Corviknight @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 32 Def / 224 SpD
Sassy Nature
IVs: 0 Spe
- Brave Bird
- Roost
- Defog
- U-turn
The last piece of the defensive core of the team. Corvi stops almost any special attacker of the tier dead in its tracks. It provides important Defog and U-turn support. Brave Bird gives consistent damage and prevents Corvi from becoming set-up fodder for Volcarona. The 32 def EVs are the to avoid the 1HKO against +2 LO Rillaboom Superpower. I first started using Pressure to give it more effective PP than Stealth Rocks, but since Corvi is the only special wall of the team I decided to use Mirror Armor to completely stop LO Latios and prevent any unfortunate spdef drops from Shadowballs and Psychics than can easily snowball into a loss.
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Knock Off
- Sacred Sword
One of the two usual wincons of the team. It helps to take care of the aforementioned +1 SD Chomp and serves as general cleaner. The set is quite standard but works for a reason, taking care of offensive teams left in shreds by Zolt. You must be careful of using Kart in the earlygame as it can easily be walled and status cripples it hard.
Thanks to Beast Boost though, once it gets going it usually becomes hard to stop.
Gengar @ Black Sludge
Ability: Cursed Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Substitute
- Shadow Ball
- Sludge Wave
Another potential wincon. Its role is to break and clean bulkier teams Kart has a hard time against. Shadow Ball remains quite spammable even after the horse ban and Sludge Wave can murder fairies and 2HKOs Blissey at +6. It also helps against Glowking who can't switch in on Shadow Ball. It's also nice to have an unrestricted high speed-tier mon to revenge-kill slower breakers.
Major threats:
Weavile (able to plow through most of the team with the right set-up)
Magearna (Specs can just kill everything)
Offensive Heatran (2HKOs Hippodown)
Thanks in advance to everyone for any help! :)
Dracozolt @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Bolt Beak
- High Horsepower
- Fire Blast
- Draco Meteor
Here comes the star of the team. With a combination of Bolt Beak and the standard coverage, Zolt is able to break down a great number of powerful cores. It rarely is the wincon of the team but Zolt is there to help it's teammates be so. The EV spread is made to guarantee maximum damage. +Attack nature is needed for the power, even though it makes Zolt in sand slower than max speed +1 Garchomp and +2 Magearna. High Horsepower is over Earthquake to guarentee the 1HKO on Heatran even on grassy terrain.
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 248 Def / 8 SpD
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Toxic
The necessary backbone of any sand balance. It sets sand, provides an electric immunity, lays rocks and stops any overzealous rabbit on its tracks. I put Toxic over Whirlwind once I found myself kinda weak to the birds of OU, especially Mandibuzz. A couple of points in spdef help towards the Heatran match-up. Since the hippo doesn't rely on his item, I put on Smooth Rock to help Zolt come out in the right situation since it can be quite prone to damaging itself.
Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 228 Def / 32 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Scald
- Slack Off
- Teleport
Another fat boy to help out Hippodown wall the many physical threats of the tier. Bro takes out Mamoswine, Urshifu-RS and Barraskewda that can easily walk over Hippo. It also provides crucial FuturePort support for Dracozolt in both safely coming in and force out KOs. The 32 sdpef EVs are to always avoid the 2HKO against LO Seismitoad Earth Power and the 1HKO against Specs Kingdra Draco Meteor. The Rocky Helmet is there to punish Aces spamming U-turns.
Corviknight @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 32 Def / 224 SpD
Sassy Nature
IVs: 0 Spe
- Brave Bird
- Roost
- Defog
- U-turn
The last piece of the defensive core of the team. Corvi stops almost any special attacker of the tier dead in its tracks. It provides important Defog and U-turn support. Brave Bird gives consistent damage and prevents Corvi from becoming set-up fodder for Volcarona. The 32 def EVs are the to avoid the 1HKO against +2 LO Rillaboom Superpower. I first started using Pressure to give it more effective PP than Stealth Rocks, but since Corvi is the only special wall of the team I decided to use Mirror Armor to completely stop LO Latios and prevent any unfortunate spdef drops from Shadowballs and Psychics than can easily snowball into a loss.
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Knock Off
- Sacred Sword
One of the two usual wincons of the team. It helps to take care of the aforementioned +1 SD Chomp and serves as general cleaner. The set is quite standard but works for a reason, taking care of offensive teams left in shreds by Zolt. You must be careful of using Kart in the earlygame as it can easily be walled and status cripples it hard.
Thanks to Beast Boost though, once it gets going it usually becomes hard to stop.
Gengar @ Black Sludge
Ability: Cursed Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Substitute
- Shadow Ball
- Sludge Wave
Another potential wincon. Its role is to break and clean bulkier teams Kart has a hard time against. Shadow Ball remains quite spammable even after the horse ban and Sludge Wave can murder fairies and 2HKOs Blissey at +6. It also helps against Glowking who can't switch in on Shadow Ball. It's also nice to have an unrestricted high speed-tier mon to revenge-kill slower breakers.
Major threats:
Weavile (able to plow through most of the team with the right set-up)
Magearna (Specs can just kill everything)
Offensive Heatran (2HKOs Hippodown)
Thanks in advance to everyone for any help! :)
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