DPP Salamence (Ubers analysis)*

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http://www.smogon.com/dp/pokemon/salamence


I know that Salamence may seem like its outclassed by Rayquaza, but after using it with Rayquaza for almost 3 months now, I have found it to be very effective. I also added a section called "Salamence's quirks in Ubers", which details its advantages and disadvantages over Rayquaza (such as the different abilties, higher Speed, ect.) Here is a link the the Salamence discussion thread in Stark, where we can brainstorm ideas to test!

[SET]
name: Rayquaza's Dance Partner
move 1: Dragon Dance
move 2: Outrage
move 3: Earthquake
move 4: Fire Blast / Flamethrower
item: Life Orb
nature: Jolly
evs: 252 Atk / 4 Def / 252 Speed

[SET COMMENTS]
<p>As a Dragon Dancer, Salamence is normally outclassed by Rayquaza. However, when used alongside Rayquaza, Dragon Dance Salamence can be a powerful asset in the Uber metagame. Dragon Dance Salamence's main advantage over Garchomp as a Rayquaza partner lies in the Speed boost that Dragon Dance gives it. Unlike Garchomp, Salamence will outspeed and OHKO Pokémon such as Mewtwo, Darkrai, and Choice Scarf Kyogre after one turn of set-up.</p>

<p>Although Salamence may not be as powerful as Rayquaza, Outrage will still do a huge amount of damage to any Pokémon that doesn't resist it. After one Dragon Dance, Salamence with Life Orb will always OHKO Shaymin-S, Darkrai, offensive Mewtwo and max HP Kyogre with Outrage. A +1 Outrage will also deal 79.13% - 93.5% to 112 HP Groudon, and 54.95% - 64.85% to an Impish Groudon with max HP and max Defense. Even the standard max HP / 64 Defense Timid Lugia, which normally gives Salamence trouble, suffers 71.4% - 84.4% from a boosted Outrage (approximately a 20% chance to KO after Stealth Rock damage and Leftovers recovery). Earthquake's main purpose is to hit grounded Steel-types, such as Dialga and Metagross, harder than Outrage would. A boosted Earthquake always OHKO max HP Metagross and min HP Dialga, after Stealth Rock damage; however, a max HP Dialga will be OHKOed by a +1 Earthquake around 92% of the time after it takes Stealth Rock damage. The final moveslot is a choice between Fire Blast and Flamethrower. Even with a Special Attack reducing nature, Fire Blast will deal 88.02% - 104.19% to a specially defensive Skarmory in the sun. If you only wish to OHKO Scizor and Forretress in the sun (or 2HKO them in the rain), then Flamethrower is a fine choice for its perfect accuracy.</p>

<p>As mentioned before, the most important part of Salamence is to use it with Rayquaza. Rayquaza and Salamence are very similar Pokémon, both being nearly uncounterable Dragon-types that can defeat or greatly weaken each other's checks and thus open up sweeps for the other. A great Rayquaza set to use with Dragon Dance Salamence is mixed Rayquaza. Rayquaza will often lure in defensive Groudon and Lugia, both potential problems for Dragon Dance Salamence. Defensive Groudon, while 2HKOed by a +1 Outrage, is able to cripple Salamence with Thunder Wave. Meanwhile, Lugia OHKOs Salamence with Ice Beam after it takes Stealth Rock damage. Mixed Rayquaza will deal such a massive amount of damage to Groudon with Draco Meteor that if Groudon lives, it will no longer be able to survive against a boosted Salamence. Meanwhile, Rayquaza will 2HKO slower Lugia with Draco Meteor after it takes damage from Stealth Rock. You can also make Rayquaza use Fire Blast to crisp Steel-type Pokémon as they switch in. With the removal of Lugia and/or Groudon, Dragon Dance Salamence is much harder to stop. Swords Dance / Dragon Dance Rayquaza can also be a good teammate for Dragon Dance Salamence, simply because many teams have a hard time handling two, powerful Dragon-type sweepers. There is another type of Rayquaza that has not been mentioned but is still a great teammate for Salamence: Haban Berry Rayquaza. After the use of a Dragon Dance, opponents will often attempt to revenge kill it with Choice Scarf Palkia or Choice Scarf Garchomp. Thanks to Haban Berry, Rayquaza will live through any of their attacks (bar a Draco Meteor from Palkia after Stealth Rock damage), and then OHKO both of them. With Choice Scarf Palkia and Choice Scarf Garchomp out of the way, Salamence will have a much easier time sweeping.</p>

<p>Something to note about Dragon Dance Salamence is that, unlike Rayquaza, Salamence will speed tie with Choice Scarf Palkia after a Dragon Dance. This is significant because if Choice Scarf Palkia loses the speed tie, then not only will Salamence have a good chance of sweeping, but it can also open up a sweep for its teammates. A great example of this is Dragon Dance Rayquaza, who is often only checked by Choice Scarf Palkia on most teams. Dragon Dance Rayquaza can also help out Salamence due to its chance of OHKOing Lugia with a boosted Stone Edge (or Outrage if Rayquaza is Adamant) after it takes damage from Stealth Rock. Darkrai, Choice Specs Kyogre, and Mixed Palkia can also take advantage of Dragon Dance Salamence defeating Choice Scarf Palkia. Salamence is also capable of pulling off the same trick against Choice Scarf Jirachi. With Choice Scarf Jirachi out of the way, Rayquaza will have a much easier time sweeping.</p>

<p>In addition to having the aforementioned problems with Lugia and defensive Groudon, Dragon Dance Salamence will also have problems with Choice Scarf Garchomp. Thanks to Choice Scarf and Garchomp's superior Speed stat, it will outspeed Salamence, even after a Dragon Dance, and OHKO with Outrage. Choice Scarf Mewtwo, Gengar, Shaymin-S, and Darkrai will outspeed Salamence after a Dragon Dance as well and OHKO it with an Ice-type attack. The most common way of defeating Dragon Dance Salamence in Ubers is to switch to a Steel-type as Salamence uses Outrage. Scizor and Skarmory can especially be problematic; in the rain, Skarmory will wall Salamence's entire moveset with ease and Whirlwind it away while on the other hand, Scizor is 2HKOed by a boosted Outrage, but it will 2HKO Salamence with a Choice Band boosted Bullet Punch (and will even have a chance to OHKO Salamence after Salamence takes Life Orb and Stealth Rock damage).</p>

<p>Wobbuffet is heavily recommended as a Salamence partner because of these problems, and for other reasons. Wobbuffet is able to revenge kill Choice Scarf Garchomp, Choice Scarf Gengar, Choice Scarf Shaymin-S, and Choice Scarf Mewtwo thanks to Counter, Mirror Coat, and Shadow Tag, and can also defeat Choice Band Scizor that are locked into Bullet Punch. Tickle Wobbuffet can be paired with a Pursuit user (such as Scizor or Metagross) to effectively defeat Lugia. Finally, Wobbuffet can set up both Salamence and Rayquaza by Encoring a weak attack or support move. This is particularly notable against a weakened Groudon, which Wobbuffet can take advantage of by Encoring Earthquake, giving Salamence the perfect opportunity to set up. Scizor, Metagross, and other offensive Steel-types will work well with Salamence due to their ability to deal a heavy amount of damage to Garchomp that is locked into Outrage, and for their ability to take Scizor's Bullet Punch. Scizor is especially notable for being able to Pursuit Mewtwo, Gengar and Shaymin-S that are locked into an Ice-type attack that was aimed at Salamence, and for its ability to defeat Choice Scarf Darkrai. Metagross and Tyranitar are also capable of dealing with Choice Scarf Gengar and Choice Scarf Mewtwo with Pursuit. Dialga not only sports a helpful resistance to Bullet Punch, but can also can use a mixed set with Bulk Up to lure in Groudon and Skarmory, only to crush them with Draco Meteor and a sun-boosted Fire Blast respectively. Groudon's 140 base Defense stat allows it to take Scizor's Bullet Punch with ease, and is also capable of OHKOing Skarmory switch-ins with Overheat. Kyogre can take on both Lugia's Ice Beams and Scizor's Bullet Punches, and threaten blast them with its rain-boosted STAB Surfs. Kyogre will also have no problem switching into Choiced Ice-type attacks from Darkrai, Mewtwo and Shaymin-S. Finally, Mewtwo is not only capable of setting up on Lugia via Taunt and Calm Mind, but can also act as a good Scizor lure with Flamethrower or Fire Blast.</p>

[SET]
name: Rayquaza's Wall Breaking Partner
move 1: Draco Meteor
move 2: Fire Blast
move 3: Outrage
move 4: Dragon Dance
item: Life Orb
nature: Naive
evs: 6 Atk / 252 SpA / 252 Speed

[SET COMMENTS]
<p>Unlike the last set, this set puts Salamence in the role of helping Rayquaza sweep. Salamence may seem outclassed as a mixed attacking partner for Rayquaza when compared to more powerful wall breakers, such as Dialga and Palkia, but Salamence sports two key advantages over them. First, since Dialga and Palkia's most common sets are either pure special attackers or Choiced sets, Pokemon such as Wobbuffet and Blissey - who give Rayquaza no problems - may switch in. On the other hand, Salamence is treated similarly to Rayquaza, which allows it to badly damage Rayquaza's counters. Unlike Garchomp, Salamence is capable of harming Rayquaza's checks without a turn of set up. The other big selling point of mixed Salamence as a Rayquaza partner is Dragon Dance, which can allow Salamence to sweep a weakened team later in the match.</p>

<p>While Salamence's base 110 Special Attack may seem meager when compared to the more powerful Dragon-types of Ubers, Draco Meteor still does a huge amount of damage to any Pokémon that doesn't resist it (with the exception of Blissey). For example, max HP Groudon (a common Salamence switch-in) will take 71.29% - 84.16% from Draco Meteor, allowing Rayquaza to possibly sweep due to Groudon either being 2HKOed by Salamence, or being put into the KO range of Rayquaza's attacks. Draco Meteor will also OHKO several common Choice Scarfed switch-ins that expect Salamence to use Dragon Dance, such as Darkrai, Garchomp and Shaymin-S (around 87% of the time without Stealth Rock). Finally, Draco Meteor will have around a 53% chance to OHKO 4 HP Mewtwo after it takes Stealth Rock damage. Fire Blast is Salamence's main move against the Steel-types that resist Draco Meteor - in the rain, only the most specially defensive Scizor will survive Fire Blast while Forretress will take 83.62% - 99.44%. In the sunny weather, Fire Blast will OHKO Scizor, Forretress, Metagross, Skarmory, and even 2HKO Groudon.</p>

<p>Outrage is Salamence's physical move of choice, as it will still do a large amount of damage despite the minimal Attack investment. Outrage is Salamence's best move against Blissey, dealing 66.41% - 78.22%. Outrage is also important for its ability to KO many important Pokémon after they take damage from Draco Meteor. For example, the standard Bold Max HP Lugia with 52 Defense EVs is KOed by a combination of Draco Meteor and Outrage around 98% of the time after factoring in Stealth Rock damage and Leftovers recovery. Additionally, Ho-Oh, maximum HP Kyogre, minimum Special Defense Dialga and Calm Wobbuffet (after Stealth Rock damage) are KOed by Outrage after switching into Draco Meteor. Be warned though, Draco Meteor plus Outrage will only have around a 58% chance and 57% chance to KO specially defensive Dialga and Bold Lugia with maximum HP and maximum Defense respectively after Stealth Rock.</p>

<p>While this Salamence has much less attack than the regular Dragon Dancer, Salamence is still capable of sweeping weakened teams if necessary. After one Dragon Dance, Salamence's Outrage will still always OHKO offensive Mewtwo, minimum HP Kyogre, Shaymin-S and Darkrai. Salamence's boosted Outrage will also always OHKO max HP Kyogre after it takes Stealth Rock damage. Note that it is best to Dragon Dance when your opponent's team is already weakened, as Salamence's Outrage isn't as powerful as it is on the pure Dragon Dance Salamence. Because of this, Dragon Dance's main purpose is to allow Salamence to smash through weakened teams, not to focus on sweeping right away.</p>

<p>When using this Salamence, the best Rayquaza to use with it is Swords Dance Rayquaza. This is because Salamence can defeat slower Lugia and defensive Groudon if they switch into Draco Meteor. When either of these Pokémon are eliminated, Swords Dance Rayquaza will have a much easier time sweeping. Dragon Dance Rayquaza will also appreciate Salamence's ability to remove defensive Groudon from play.</p>

<p>This Salamence set will have huge issues with Timid Lugia and Heatran. Timid Lugia will not be OHKOed by any of Salamence's attacks and can then outspeed and OHKO Salamence with Ice Beam. Heatran resists this Salamence's entire moveset and can then deal a lot of damage with Dragon Pulse or Roar Salamence away. Kyogre makes a very good teammate for Salamence in this case, as it can not only counter Heatran in most cases (as long as it avoids Toxic or Explosion), but can also crush Lugia with Thunder. Be warned though, the rain will make Salamence's Fire Blast weaker. Wobbuffet is, once again, a helpful partner for its ability to help Salamence set up; if Wobbuffet has Tickle, it can be paired with a user of Pursuit to defeat Lugia. Like the last set, Mewtwo and Darkrai can help defeat Lugia by setting up on it with Taunt and Dark Void respectively.</p>

[Salamence's Quirks in Ubers]
<p>While Salamence's playstyle is very similar to Rayquaza's, it does have a few differences that both help and hinder it.</p>

<p>As mentioned before, Salamence is slightly faster than Rayquaza, sitting at base 100 Speed as opposed to base 95. This affects how Salamence deals with 3 Pokémon. First, it allows Salamence to outspeed Rayquaza. Secondly, a +Speed Salamence will always outspeed Bold Lugia, meaning that Salamence can potentially pick off a weakened Lugia more easily than Rayquaza (who has to rely on the weaker ExtremeSpeed). The third and biggest advantage of Salamence's base 100 Speed is its ability to speed tie with Palkia. While a 50% chance to destroy Palkia might not seem like much, this means that Choice Scarf Palkia and Choice Scarf Jirachi aren't as reliable as revenge killers for Dragon Dance Salamence as they are for Dragon Dance Rayquaza.</p>

<p>One of the biggest quirks that sets Salamence apart from Rayquaza is its ability: Intimidate. While the Ubers metagame is usually based around special attacks, Intimidate is notable for being able to act as an emergency stop to several physical sweepers if used correctly. Note that most of the time, using Intimidate to stop sweepers will result in Salamence being severely damaged or KOed. Despite this setback, using Intimidate like this can change the outcome of the match. A good example of Intimidate's usefulness is against Lucario and Jolly Swords Dance Rayquaza. After a Swords Dance and Intimidate, Adamant Lucario will never be able to KO Salamence with ExtremeSpeed after Stealth Rock (dealing 60.42% - 71.3%, so be warned, Salamence will be KOed by Life Orb recoil after Stealth Rock), while Salamence can OHKO Lucario with Fire Blast or Earthquake. After a Swords Dance and Intimidate, Jolly Rayquaza will have a 46.15% chance to OHKO Salamence after Stealth Rock damage, giving Salamence a small chance to defeat it in exchange for getting KOed the next turn by Life Orb recoil.</p>

<p>However, there is a dark side to Intimidate. Since Salamence doesn't have Air Lock, the weather can effect Salamence in negative ways. The most common example is the rain. Since the rain will lower the power of Salamence's Fire-type attacks, it will have a harder time dealing with Skarmory and Bronzong. Salamence is also unable to set up on RestTalk Kyogre with Calm Mind due to the rain. Generally, Salamence will prefer sunny weather to rainy weather. Although Salamence dislikes sandstorms, it does provide one significant benefit: with the sandstorm damage factored in, Timid Lugia will be KOed by a +1 Life Orb boosted Outrage around 74% of the time after Stealth Rock damage.</p>

<p>Something to note about Salamence is that when the opponent sees it in Ubers, they will usually assume that you are carrying Rayquaza as well. Because of this, it's often best to keep Salamence hidden until Rayquaza has done a significant amount of damage to the opponent's team. This isn't usually possible for mixed Salamence, thus it is often best to take advantage of your opponent's knowledge. For example, try to predict when they predict a Rayquaza switch-in, and instead switch in a Pokémon to take advantage of their reaction to Rayquaza. Another good example is to carry a Pokémon that can set up on Rock- and/or Dragon-type attacks. This is because often times, weakened Groudon will predict your Wobbuffet to be attempting to set up Rayquaza, and thus you may Encore Stone Edge or Dragon Claw instead of Earthquake.</p>

[Team Options]
<p>One particular Pokémon that should be on almost all Salamence + Rayquaza teams is Wobbuffet. Wobbuffet is able to aid both of their set ups via the use of Encore and will also eliminate most Choice Scarf users that can be a problem. Although a niche Pokémon in the Ubers metagame, Magnezone can be helpful to Salamence and Rayquaza by eliminating the Steel-types that can switch into their Dragon-type attacks. Magnezone will also lure in Fire-, Ground- and Fighting-type attacks for Salamence and Rayquaza to switch into. Groudon is useful for its ability to cause eternal sunshine, which is the more favorable weather for Salamence due to its boost to Fire Blast's power. Be warned, however, as this will have the side effect of making half your team weak to Ice-type attacks!</p>

<p>When using Salamence and Rayquaza together, Stealth Rock is almost necessary. This is because both Salamence and Rayquaza rely on Stealth Rock to gain several KOs, depending on the set. The pair is also weak to Stealth Rock, so it may prove useful to keep it off the field. Forretress stands out as an excellent choice here. Steel-types already make a great partner to Salamence and Rayquaza, and Forretress can use Rapid Spin to keep Stealth Rock off the field.</p>

<p>Another strategy is to keep Stealth Rock from ever being used in the first place. Choice Scarf Shaymin-S is an option here, however you again leave yourself vulnerable with 4x Ice weaknesses on half of your team. Choice Scarf Darkrai can put Deoxys-S and Deoxys-A to sleep before they set up Stealth Rock. Yet take care, as many Dialga and Groudon leads will carry a Chesto Berry to ensure that they either lay down Stealth Rock or paralyze Darkrai. Deoxys-S is the fastest user of Taunt in the game and thus can help out Salamence and Rayquaza by stopping the Stealth Rock attempts of slower leads. Deoxys-S is also a good user of Stealth Rock and can viably use Spikes if a Ghost-type is present on your team, although it should be noted that the best offensive Rapid Spin blocker, Giratina-O, shares weaknesses with Salamence and Rayquaza.</p>

<p>There are several Pokémon that, while not being able to check Salamence and Rayquaza, will pose a threat to your team if you don't get the chance to set up. The biggest issue by far is Mewtwo. Mewtwo will outspeed and OHKO both Rayquaza and Salamence with Ice Beam if you have not attained a Dragon Dance. Mewtwo will become even more of an issue if you are using Wobbuffet, because Mewtwo can set up on it with Taunt and Calm Mind. Latias, Latios and Garchomp that lack Choice Scarf are going to be problems as well, because they all outspeed Salamence and Rayquaza, and will OHKO both with their STAB Dragon-type attacks. Life Orb Gengar will also outspeed Salamence and Rayquaza, and OHKO both with Icy Wind. While mixed Palkia must risk a speed tie against Salamence, it will cause problems if it KOs Salamence. Because of these problems, Scizor makes a great teammate for both Salamence and Rayquaza. Scizor will be able to switch into Mewtwo's Ice Beams, Latias and Latios' Dragon-type attacks, and Gengar's Icy Wind. Scizor can then deal a large amount of damage to Mewtwo, Latias, and Latios with Pursuit as they flee, and crush Gengar with Bullet Punch. However, be wary of Fire-type attacks. Max HP Metagross can be a good alternative to Scizor because it is able to survive most Fire-type attacks in the rain. Choice Scarf Metagross can also be used to switch into Garchomp's Outrage and OHKO it with Ice Punch. A Careful Choice Band Tyranitar is particularly notable for being one of the most reliable users of Pursuit to beat Latias and Latios with, as only Grass Knot from Latios is guaranteed to 2HKO Tyranitar. However, the sandstorm can be a nuisance to Salamence, so carrying Kyogre and/or Groudon is recommended. Kyogre will usually be able to defeat Mewtwo (as long as it lacks Thunder or Grass Knot) and Gengar and has the option to use Thunder Wave to paralyze Latias, Latios and Palkia switch-ins. Although it's risky to use another Pokémon weak to Dragon- and Ice-type attacks, Latias and Latios are very good at revenge killing Palkia and Garchomp that lack Choice Scarf.</p>

<p>In Ubers, there are two main walls that give both of these Salamence sets problems: Timid Lugia and Cresselia. Timid Lugia will survive any of Mixed Salamence's assaults and then OHKO with Ice Beam. Timid Lugia will also defeat Dragon Dance Salamence as long as it is at near full health (taking 71.4% - 84.4% from a +1 Outrage, around a 79.5% chance of surviving after Stealth Rock damage and Leftovers recovery). Cresselia is able to survive any sort of attack from Salamence and then OHKO it with Ice Beam after Stealth Rock damage. Wobbuffet is a great partner for Salamence and Rayquaza in this case. Wobbuffet is able to use Encore to make both Lugia and Cresselia set-up bait for your other sweepers. If your Wobbuffet is carrying Tickle, it can be paired with a Pursuit user such as Scizor to eliminate Lugia and Cresselia from the battlefield. Scizor itself can switch into Cresselia with ease and then threaten to do a huge amount of damage to it with U-turn. Mewtwo is capable of using Taunt and Calm Mind to set up on both Lugia and Cresselia. In a similar manner, Darkrai can use Dark Void to put Lugia and Cresselia to sleep and threaten a sweep with Nasty Plot. Kyogre has no problems switching into Lugia and Cresselia's Ice Beams, and can threaten to smash them with its powerful, rain-boosted STAB Water-type attacks.</p>

<p>Salamence and Rayquaza will have problems with 3 priority users. The most common problem is Scizor. While Scizor is unable to OHKO either Salamence or Rayquaza, it's notable for its ability to pick both off when they are weakened. Scizor's Choice Banded Bullet Punch will always 2HKO both Salamence and Rayquaza after Stealth Rock damage, and Scizor can use its Dragon-type resistance to switch in on Outrage. Although uncommon, both Weavile and Mamoswine have the potential to be huge problems for Salamence and Rayquaza due to their STAB Ice Shard. Mewtwo makes a superb Scizor lure, as it can use Flamethrower and Fire Blast and also has the option of using Aura Sphere to revenge kill Mamoswine and Weavile. Dialga is notable for having a resistance to Bullet Punch and a neutrality to Ice Shard, and can fry both Scizor and Mamoswine with Fire Blast. Dialga also has the option of equipping a Choice Scarf to revenge kill Weavile. In a similar manner, Kyogre resists both Ice Shard and Bullet Punch. Kyogre can crush Scizor and Mamoswine with its insanely powerful Surfs and like Dialga, can equip a Choice Scarf to revenge kill Weavile. A Scizor of your own is capable of switching into Weavile and Mamoswine's Ice Shard and can smash them with Bullet Punch. Like Scizor, a Choice Scarf Jirachi can easily switch into Ice Shard and ram Weavile and Mamoswine with Iron Head.</p>

<p>Since Salamence and Rayquaza share each other's weaknesses, this means that your team will at least have two weaknesses to Rock-, Dragon- and Ice-type attacks. This makes it almost required to have a Steel-type partner. Bronzong, Scizor and Forretress are all great choices for this role. They resist Ice- and Dragon-type attacks (Bronzong in particular also resists Rock-type attacks), while Salamence and Rayquaza resist the Fire-type attacks aimed at them. Jirachi and Metagross are also superb teammates, as they resist all of Salamence and Rayquaza's weaknesses, and in return, Salamence and Rayquaza can switch into Ground- and Fire-type attacks. While Kyogre doesn't resist Dragon-type attacks, it does sport a useful Ice-type resistance and can lure in Grass-type attacks for Salamence or Rayquaza to switch into. Groudon provides a Rock-type resistance, and like Kyogre, can lure in Grass-type attacks for Salamence or Rayquaza to switch into. Dialga provides a Rock-type resistance, and it can lure in Fighting- and Ground-type attacks for Salamence or Rayquaza to switch into.</p>

[Other Options]
<p>Salamence has access to one move that sets it apart from Rayquaza: Roost. Roost can be used on a mixed Salamence set to restore its health on Pokémon it may force out, or on Pokémon that do little harm to it (such as Forretress without Explosion or Skarmory). This can be especially useful against stall teams, who sometimes rely on Stealth Rock damage to wear down Salamence. There are two main issues with Roost though. First of all, Roost can be hard to find time to use, as Salamence must often predict a switch to use it. Secondly, Roost does not pair well with Outrage. When Salamence uses Outrage, it will often be revenge killed before it can find time to use Roost. It's possible to use Brick Break over Outrage for this purpose (to 2HKO Blissey), but this leaves Salamence walled by Ho-Oh.</p>

<p>Salamence has several alternative attacks at its disposal. Stone Edge can be a good option on Dragon Dance Salamence, as a +1 Stone Edge OHKOes Timid Lugia around 87% of the time after it takes Stealth Rock damage and Leftovers recovery. Dragon Claw can be used on the Dragon Dance set to OHKO most Dragon-types without being force to lock Salamence into Outrage. In a similar manner, Crunch can be used to OHKO Mewtwo after a Dragon Dance. Hydro Pump can be used on mixed Salamence to 2HKO Skarmory, Forretress, Scizor and Metagross in the rain if you must have Kyogre on your team. Hydro Pump will also OHKO Heatran in the rain.</p>

<p>If your team has problems with stall, Draco Plate or Dragon Fang can be a reasonable option on mixed Salamence, though it will lose out on a few KOs. Both Yache Berry and Haban Berry are reasonable items to use on Salamence, but Rayquaza is often better off using them, as Salamence prefers the added power of Life Orb.</p>

[EVs]
<p>When using Salamence in Ubers, always use a +Speed nature and 252 Speed EVs. This is because Salamence must outspeed Jolly Rayquaza. This will also allow Salamence to speed tie with Palkia, giving Salamence a chance to beat what is otherwise a problem for Rayquaza. On the Dragon Dance set, Jolly is the preferred nature, as the Fire-type attacks are mainly used for Scizor and Forretress. On the mixed set, Salamence prefers a Naive nature with max Special Attack and 6 EVs into Attack. The reason Salamence prefers Naive over Hasty is because not only will this allow Salamence to take less damage from Scizor's Bullet Punch, but it will also let Salamence take advantage of Intimidate better.</p>

[Opinion]
<p>Using Salamence in Ubers may seem odd, as it's mostly outclassed by Rayquaza. However, Salamence has one big selling point in the Ubers metagame: when paired with Rayquaza, Salamence and Rayquaza can form an effective offensive partnership that is almost impossible to counter. This strategy is not without its drawbacks though - since Salamence and Rayquaza have the same typing, this means that your team will have at least two Rock-, Ice- and Dragon-type weaknesses. Due to this fact, Salamence can not just be thrown in any team, it should be paired with Rayquaza and have a team centered around covering their drawbacks.</p>

<p>Even though Salamence is mostly outclassed by Rayquaza, do not let this fool you into thinking that it is not a threat. Salamence is still very capable of tearing its opponents to shreds in the Ubers metagame, whether its with its Dragon Dance set or its mixed set. Overall, Salamence is an unorthodox yet deadly Pokémon in Ubers.</p>

[Counters]
<p>Salamence's counters are extremely similar to Rayquaza's. In other words, there aren't actually many Salamence counters at all! Salamence only has two hard counters in Ubers. Cresselia is able to survive any of Salamence's attacks, and can then OHKO Salamence with Ice Beam after Stealth Rock. Timid Lugia works in a similar fashion, but it must avoid Stone Edge after a boost. Bold Lugia can defeat Dragon Dance Salamence, but it has a chance of being defeated by mixed Salamence after it takes Stealth Rock damage.</p>

<p>Generally, the best way to deal with Salamence is to force it to use Outrage, and then switch to a Steel-type Pokémon. Scizor is one of the best choices for this, as it can 2HKO Salamence with a Choice Band boosted Bullet Punch. Metagross and Jirachi are also reasonable choices due to Ice Punch. Skarmory is particularly notable because it will usually wall Salamence in the rainy weather. Although not a Steel-type, defensive Groudon is notable for its ability to survive a +1 Outrage from Salamence. Groudon can then choose to hit it with Stone Edge or cripple it with Thunder Wave.</p>

<p>Like Rayquaza, it's often easier to revenge kill Salamence than try and counter it. Choice Scarf Garchomp is a particularly good choice, as it outspeeds Salamence even after it uses a Dragon Dance and will OHKO Salamence with Outrage. In a similar manner, Choice Scarf users with a base Speed of over 100 and an Ice-type attack are good revenge killers. Good examples of this are Mewtwo, Darkrai, Shaymin-S and Gengar. Weavile and Mamoswine are notable for their ability to revenge kill Salamence without the use of Choice Scarf, thanks to their STAB Ice Shard.</p>
 
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http://www.smogon.com/dp/pokemon/salamence


This is a WIP Ubers Salamence analysis. I know that Salamence may seem like its outclassed by Rayquaza, but after using it with Rayquaza for almost 3 months now, I have found it to be very effective. I will add EVs, Other Options, Team Options, ect when I determine whether or not I should add an Ubers Mixmence set after testing it more, in addition to any other Salamence sets that are viable in Ubers. I will post a link to the Ubers discussion thread about Salamence as soon I as finish it, so we can brainstorm ideas to test! I am likely to add a section called "Salamence's quirks over Rayquaza", which will detail its advantages and disadvantages over Rayquaza (such as the different abilties, higher Speed, ect.)

[SET]
name: Rayquaza's Dance Partner
move 1: Dragon Dance
move 2: Outrage
move 3: Earthquake
move 4: Fire Blast / Flamethrower
item: Life Orb
nature: Jolly
evs: 252 Atk / 4 Def / 252 Speed

[SET COMMENTS]
<p>As a Dragon Dancer, Salamence is normally outclassed by Rayquaza. However, when used alongside (just sounds better) Rayquaza, Dragon Dance Salamence can be a powerful foe (perhaps replace 'foe' with asset)in the Uber metagame.</p>

<p>Although Salamence may not be as powerful as Rayquaza, Outrage will still do a huge amount of damage to any Pokémon that doesn't resist it. After one Dragon Dance, a Salamence with Life Orb will always OHKO Shaymin-S, Darkrai, offensive Mewtwo, and max HP Kyogre with Outrage. A +1 Outrage will also deal 79.13% - 93.5% to 112 HP Groudon, and 54.95% - 64.85% to an Impish Groudon with max HP and max Defense. Even the standard Bold, max HP 52 Def Lugia, which normally gives Salamence trouble, suffers 65.62% - 77.4% from a boosted Outrage. Earthquake's main purpose is to hit grounded Steel-types such as Dialga and Metagross harder than Outrage would. A boosted Earthquake will always OHKO a minimum HP Dialga after it takes Stealth Rock damage, while a max HP Dialga will be OHKOed by a +1 Earthquake around 92% of the time after it takes Stealth Rock damage. Max HP Metagross will also always be OHKOed by a boosted Earthquake after it takes Stealth Rock damage. The final moveslot is a choice between Fire Blast and Flamethrower. Even with a Special Attack reducing nature, Fire Blast will deal 88.02% - 104.19% to a specially defensive Skarmory in the sun. If you only wish to OHKO Scizor and Forretress in the sun (or 2HKO them in the rain), then Flamethrower is a fine choice for its 100% accuracy.</p>

<p>As mentioned before, the most important part of Salamence is to use it with Rayquaza. Rayquaza and Salamence are very similar Pokémon, both being uncounterable Dragon-types that can defeat or greatly weaken each others counters, and thus open up sweeps for the other (don't want to repeat 'each other'). A great Rayquaza set to use with Dragon Dance Salamence is mixed Rayquaza. Rayquaza will often lure in defensive Groudon and Lugia, both potential problems for Dragon Dance Salamence. Mixed Rayquaza will deal such a massive amount of damage to Groudon with Draco Meteor that if Groudon lives, it will no longer be able to survive against a boosted Salamence. Meanwhile, Rayquaza will 2HKO slower Lugia with Draco Meteor after it takes damage from Stealth Rock. You can also make Rayquaza use Fire Blast to crisp Steel-type Pokémon as they switch in. With the removal of Lugia and / or Groudon, Dragon Dance Salamence is much harder to stop. Swords Dance Rayquaza can also be a good teammate for Dragon Dance Salamence, simply because many teams have a hard time handling two, powerful Dragon-type sweepers.</p>

<p>Something to note about Dragon Dance Salamence is that unlike Rayquaza, Salamence will speed tie with Choice Scarf Palkia after a Dragon Dance. This is significant, because if Choice Scarf Palkia loses the speed tie, then not only will Salamence have a good chance of sweeping, but it can also open up a sweep for its teammates. A great example of this is Dragon Dance Rayquaza, who is often only checked by Choice Scarf Palkia on most teams. Dragon Dance Rayquaza can also help out Salamence due to its chance of OHKOing Lugia with a boosted Stone Edge (or Outrage if Rayquaza is Adamant) after it takes damage from Stealth Rock. Darkrai, Choice Specs Kyogre, and mixed Palkia can also take advantage of Dragon Dance Salamence winning a speed tie against Choice Scarf Palkia, and thus OHKOing it (you could also just remove everything after Salamence and just put 'defeating Palkia').</p>

<p>In addition to having problems with Lugia and defensive Groudon as mentioned before, Dragon Dance Salamence will also have problems with Choice Scarf Garchomp. Thanks to Choice Scarf Garchomp's superior Speed stat, it will outspeed Salamence even after a Dragon Dance, and OHKO with Outrage. The most common way of defeating Dragon Dance Salamence in Ubers is to switch to a Steel-type as Salamence uses Outrage. Scizor and Skarmory can be especially problematic. In the rain, Skarmory will wall Salamence's entire moveset with ease, and then Whirlwind it away. While Scizor is 2HKOed by a boosted Outrage, it will 2HKO Salamence with a Choice Band boosted Bullet Punch (and will even have a chance of OHKOing Salamence after Life Orb and Stealth Rock damage). Wobbuffet is heavily recommended as a Salamence partner because of these problems, and for other reasons. Wobbuffet is able to revenge kill Choice Scarf Garchomp thanks to Counter and Shadow Tag, and can also defeat Choice Band Scizor that are locked into Bullet Punch. Tickle Wobbuffet can be paired with a Pursuit user (such as Scizor or Metagross) to effectively defeat Lugia. Finally, Wobbuffet can set up both Salamence and Rayquaza by Encoring a weak attack or support move. This is particularly notable against weakened Groudon, which Wobbuffet can take advantage of by Encoring Earthquake, giving Salamence the perfect opportunity to set up. Scizor, Metagross, and other offensive Steel-types will work well with Salamence due to their ability to deal a heavy amount of damage to Garchomp that are locked into Outrage, and for their ability to take Scizor's Bullet Punch. Dialga not only sports a helpful resistance to Bullet Punch, but also can utilize a mixed set with Bulk Up to lure in Groudon and Skarmory, only to crush them with Draco Meteor and a sunny Fire Blast respectively. Groudon's massive Defense stat will allow it to take Scizor's Bullet Punch with ease, and is also capable of OHKOing Skarmory switch-ins with Overheat. Kyogre can take on both Lugia's Ice Beams and Scizor's Bullet Punches, and threaten to deal a massive amount of damage with its rain boosted STAB Surfs. Finally, Mewtwo is not only capable of setting up on Lugia via Taunt and Calm Mind, but can also act as a good Scizor lure with Flamethrower or Fire Blast.</p>

Couple corrections and things that could just sound a bit better. Really thorough write up.
 
I have to say that this analysis looks great and very convincing, I'll tell you that!
<p>In addition to having problems with Lugia and defensive Groudon as mentioned before, Dragon Dance Salamence will also have problems with Choice Scarf Garchomp. Thanks to Choice Scarf (and - People will probably have a rough time understanding the fact that Choice Scarf is actually mentioned as "Choice Scarf Garchomp" and not just "Choice Scarf") Garchomp's superior Speed stat, it will outspeed Salamence even after a Dragon Dance, and OHKO with Outrage. Choice Scarf Mewtwo, Shaymin-S, and Darkrai will outspeed Salamence after a Dragon Dance as well, and OHKO it with an Ice-type attack. The most common way of defeating Dragon Dance Salamence in Ubers is to switch to a Steel-type as Salamence uses Outrage. Scizor and Skarmory can be especially problematic. In the rain, Skarmory will wall Salamence's entire moveset with ease, and then Whirlwind it away. While Scizor is 2HKOed by a boosted Outrage, it will 2HKO Salamence with a Choice Band boosted Bullet Punch (and will even have a chance to OHKO (sounds better) Salamence after Life Orb and Stealth Rock damage). Wobbuffet is heavily recommended as a Salamence partner because of these problems, and for other reasons. Wobbuffet is able to revenge kill Choice Scarf Garchomp, Choice Scarf Shaymin-S, and Choice Scarf Mewtwo thanks (you doubled "thanks") to Counter, Mirror Coat, and Shadow Tag, and can also defeat Choice Band Scizor that are locked into Bullet Punch. (space) Tickle Wobbuffet can be paired with a Pursuit user (such as Scizor or Metagross) to effectively defeat Lugia. Finally, Wobbuffet can set up both Salamence and Rayquaza by Encoring a weak attack or support move. This is particularly notable against weakened Groudon, which Wobbuffet can take advantage of by Encoring Earthquake, giving Salamence the perfect opportunity to set up. Scizor, Metagross, and other offensive Steel-types will work well with Salamence due to their ability to deal a heavy amount of damage to Garchomp that are locked into Outrage, and for their ability to take Scizor's Bullet Punch. ((They/Steel-types) also have resistances to most, if not all of Salamences weakneses, while Salamence resists their own, which is only a plus. - I think this was worth a mention) Scizor is especially notable for beaing able to defeat Mewtwo, Darkrai, and Shaymin-S that are locked into an Ice-type attack. Dialga not only sports a helpful resistance to Bullet Punch, but can also (again, I think it sounds better) utilize a mixed set with Bulk Up to lure in Groudon and Skarmory, only to crush them with Draco Meteor and a sun-boosted Fire Blast respectively. Groudon's massive Defense stat will allow it to take Scizor's Bullet Punch with ease, and is also capable of OHKOing Skarmory switch-ins with Overheat. Kyogre can take on both Lugia's Ice Beams and Scizor's Bullet Punches, and threaten to deal a massive amount of damage with its rain boosted STAB Surfs. Kyogre will also have no problems switching into the Choiced Ice-type attacks from Darkrai, Mewtwo, and Shaymin-S. Finally, Mewtwo is not only capable of setting up on Lugia via Taunt and Calm Mind, but can also act as a good Scizor lure with Flamethrower or Fire Blast.</p>
 
Alright, I am almost done with this! I just need to finish the rest of team options, other options, EVs, opinion, and the counters section.
 
[SET]
name: Rayquaza's Wall Breaking Partner
move 1: Draco Meteor
move 2: Fire Blast
move 3: Outrage
move 4: Dragon Dance
item: Life Orb
nature: Naive
evs: 6 Atk / 252 SpA / 252 Speed

[SET COMMENTS]
<p>Salamence may seem outclassed as a mixed attacking partner for Rayquaza when compared to more powerful wall breakers such as Dialga, but Salamence sports two key advantages over them: because Dialga and Palkia will sometimes use purely Special Attacking [removed sets] or Choiced sets, Pokémon such as Wobbuffet and Blissey may switch in, neither of which are big problems for most Rayquaza sets. Meanwhile, Salamence is treated in a similar manner to Rayquaza, allowing Salamence to badly damage several of Rayquaza's counters. The other big selling point of mixed Salamence as a Rayquaza partner is Dragon Dance, which can allow Salamence to sweep a weakened team later in the match.</p>

<p>While Salamence's base 110 Special Attack may seem meager when compared to the other, more powerful Dragon-types of Ubers, Draco Meteor still does a massive amount of damage to any Pokémon that doesn't resist it (with the exception of Blissey). For example, max HP Groudon (a common Salamence switch-in) will take a massive 71.29% - 84.16% from Draco Meteor, allowing Rayquaza to possibly sweep due to Groudon either being 2HKOed by Salamence, or Groudon being in the KO range of Rayquaza's boosted Dragon-type attacks. Draco Meteor will also OHKO several common, Choice Scarved switch-ins that expect Salamence to use Dragon Dance, such as Darkrai, Garchomp, Shaymin-S (around 87% of the time without Stealth Rock). Finally, Draco Meteor will have around a 53% chance to OHKO 4 HP Mewtwo after it takes Stealth Rock damage, meaning that Salamence has a chance to defeat Choice Scarf Mewtwo switch-ins. Fire Blast is Salamence's main move against the Steel-types that resist Draco Meteor. In the rainy weather, only the most specially defensive Scizor will survive Fire Blast, while Forretress will take a massive 83.62% - 99.44% from Fire Blast in the rain. In the sunny weather, Fire Blast will OHKO Scizor, Forretress, Metagross, Skarmory, and even 2HKO Groudon.</p>

<p>Outrage is Salamence's physical move of choice, as it will still do a large amount of damage despite the minimal Attack investment. Outrage is Salamence's best move against Blissey, dealing 66.41% - 78.22%. Outrage is also important for its ability to KO many important Pokémon after they take damage from Draco Meteor. For example, the standard Bold Max HP Lugia with 52 Defense EVs is KOed by the combination of Draco Meteor and Outrage around 98% of the time after factoring in Stealth Rock damage and Leftovers recovery. Additionally, Ho-oh, maximum HP Kyogre, minimum Special Defense Dialga, and Calm Wobbuffet (after Stealth Rock damage) are KOed by Outrage after switching into Draco Meteor. Be warned though, Draco Meteor plus Outrage will only have around a 58% chance and 57% chance to KO specially defensive Dialga and Bold Lugia, with maximum HP and maximum Defense respectively, after Stealth Rock.</p>

<p>While this Salamence has much less attack than the regular Dragon Dancer, Salamence is still capable of sweeping weakened teams if necessary. After one Dragon Dance, Salamence's Outrage will still always OHKO offensive Mewtwo, minimum HP Kyogre, Shaymin-S, and Darkrai. Salamence's boosted Outrage will also always OHKO max HP Kyogre after it takes Stealth Rock damage. Note that it is best to Dragon Dance when your opponent's team is already weakened, as Salamence's Outrage isn't as powerful as it is on the pure Dragon Dance Salamence; because of this, Dragon Dance's main focus is to weaken teams rather than sweep them.</p>

<p>When using this Salamence, the best Rayquaza to use with it is Swords Dance Rayquaza. This is because Salamence can defeat slower Lugia and defensive Groudon if they switch into Draco Meteor. When either of these Pokémon are eliminated, Swords Dance Rayquaza will have a much easier time sweeping. Dragon Dance Rayquaza will also appreciate Salamence's ability to remove defensive Groudon from play.</p>

<p>This Salamence set will have huge issues with Timid Lugia and Heatran. Timid Lugia will not be OHKOed by any of Salamence's attacks, and then can outspeed and OHKO Salamence with Ice Beam. Heatran resists this Salamence's entire moveset, and can then deal a massive amount of damage with Dragon Pulse or Roar Salamence away. Kyogre makes a very good teammate for Salamence in this case, as it can not only counter Heatran in most cases (as long as it avoids Toxic or Explosion), but can also crush Lugia with Thunder. Be warned though, the rain will make Salamence's Fire Blast weaker. Wobbuffet is, once again, a helpful partner for its ability to help Salamence set up, and if Wobbuffet has Tickle, it can be paired with a user of Pursuit to defeat Lugia. Like the last set, Mewtwo and Darkrai can help defeat Lugia by setting up on it with Taunt and Dark Void respectively.</p>

[Salamence's Quirks in Ubers]
<p>While Salamence's play style is very similar to Rayquaza's, it does have a few differences that both help and hinder it.</p>

<p>As mentioned before, Salamence is slightly faster than Rayquaza, sitting at base 100 Speed as opposed to base 95. This affects how Salamence deals with 3 Pokémon. First of all, this allows Salamence to outspeed Rayquaza. Second, a +Speed Salamence will always outspeed Bold Lugia, meaning that Salamence can potentially pick off a weakened Lugia more easily than Rayquaza (who has to rely on the weaker ExtremeSpeed). The biggest advantage of Salamence's base 100 Speed is its ability to speed tie with Palkia. While a 50% chance to destroy Palkia might not seem like much, this means that Choice Scarf Palkia and Choice Scarf Jirachi aren't [removed superfluous indefinite article ;D ('a')] reliable revenge killers for Dragon Dance Salamence as they are for Dragon Dance Rayquaza.</p>

<p>One of the biggest quirks that sets Salamence apart from Rayquaza is its ability, Intimidate. While the Ubers metagame is usually based around Special Attacks, Intimidate is notable for being able to act as an emergency stop to several physical sweepers if used correctly. Note that most of the time, using Intimidate to stop sweepers will result in Salamence being severely damaged or KOed. Despite this setback, using Intimidate like this can change the outcome of the match. A good example of Intimidate's usefulness is against Lucario and Jolly Swords Dance Rayquaza. After a Swords Dance and Intimidate, Adamant Lucario will never be able to KO Salamence with ExtrmeSpeed after Stealth Rock (dealing 60.42% - 71.3%, so be warned, Salamence will be KOed by Life Orb recoil after Stealth Rock), while Salamence can OHKO Lucario with Fire Blast or Earthquake. After a Swords Dance and Intimidate, Jolly Rayquaza will have a 46.15% chance to OHKO Salamence after Stealth Rock damage, giving Salamence a small chance to defeat it in exchange for getting KOed the next turn by Life Orb recoil.</p>

<p> However, there is a dark side to Intimidate. Since Salamence doesn't have Air Lock, the weather can affect Salamence in negative ways. The most common example is the rain. Since the rain will lower the power of Salamence's Fire-type attacks, it will have a harder time dealing with Skarmory and Bronzong. Salamence is also unable to set up on Calm Mind Rest + Sleep Talk Kyogre due to the rain. Generally, Salamence will prefer sunny weather to rainy weather.</p>

[Team Options]
<p>One particular Pokémon that should be on almost all Salamence + Rayquaza teams is Wobbuffet. Wobbuffet is able to aid both of their set ups via the use of Encore and Shadow Tag, and will also eliminate most Choice Scarf users that can be a problem. Although a niche Pokémon in the Ubers metagame, Magnezone can be helpful to Salamence and Rayquaza by eliminating the Steel-types that can switch into their Dragon-type attacks. Magnezone will also lure in Fire-, Ground-, and Fighting-type attacks for Salamence and Rayquaza to switch into. Groudon is useful for its ability to cause eternal sunshine, which is the more favorable weather for Salamence due to it boosting Fire Blast's power. Be warned, however, as this will have the side effect of making half your team weak to Ice-type attacks!</p>

<p>When using Salamence and Rayquaza together, Stealth Rock is almost necessary. This is because both Salamence and Rayquaza rely on Stealth Rock to gain several KOs depending on the set. The dragon duo are also weak to Stealth Rock themselves, thus finding ways to prevent it from being set up or removing them can be helpful. Rapid Spin support from Forretress is a reasonable option to increase their lifespan. Choice Scarf Shaymin-S is an option as a lead to stop entry hazards from being set up by Groudon, Deoxys-S, and Deoxys-A. Be warned, however, this will mean that you have 3 4x Ice weaknesses on your team! Choice Scarf Darkrai can put Deoxys-S and Deoxys-A to sleep before they set up Stealth Rock. Yet take care, as many Dialga and Groudon leads will carry a Chesto Berry to ensure that they either lay down Stealth Rock or paralyze Darkrai. Deoxys-S is the fastest user of Taunt in the game, and thus can help out Salamence and Rayquaza by stopping the Stealth Rock attempts of slower leads. Deoxys-S is also a good user of Stealth Rock, and can viably use Spikes if a Ghost-type is present on your team (be warned, the best offensive Rapid Spin blocker, Giratina-O, shares weaknesses with Salamence and Rayquaza). A Mew lead can be useful for setting up Stealth Rock, and can Taunt slower leads to prevent Stealth Rock from coming up. Although it's risky, a Choice Scarf Mewtwo with Taunt can be used to prevent Deoxys-S from setting up Stealth Rock.</p>

<p>There are several Pokémon that, while not being able to check Salamence and Rayquaza, will pose a threat to your team if you don't get the chance to set up. The biggest issue by far is Mewtwo. Mewtwo will outspeed and OHKO both Rayquaza and Salamence with Ice Beam if you have not attained a Dragon Dance. Mewtwo will become even more of an issue if you are using Wobbuffet, because Mewtwo can set up on it with Taunt and Calm Mind. Latias, Latios, and Garchomp that lack Choice Scarf are going to be problems as well, because they all outspeed Salamence and Rayquaza, and will OHKO both with their STAB Dragon-type attacks. Life Orb Gengar will also outspeed Salamence and Rayquaza, and OHKO both with Icy Wind. While mixed Palkia must risk a speed tie against Salamence, it will cause problems if it KOs Salamence; because of these problems, Scizor makes a great teammate for both Salamence and Rayquaza. Scizor will be able to switch into Mewtwo's Ice Beams, Latias and Latios' Dragon-type attacks, and Gengar's Icy Wind. Scizor can then deal a massive amount of damage to Mewtwo, Latias, and Latios with Pursuit as they flee, and crush Gengar with Bullet Punch. However, be wary of Fire-type attacks. Max HP Metagross can be a good alternative to Scizor, because it is able to survive most Fire-type attacks in the rain. Choice Scarf Metagross can also be used to switch into Garchomp's Outrage, and OHKO it with Ice Punch. A Careful Choice Band Tyranitar is particularly notable for being one of the most reliable users of Pursuit to beat Latias and Latios with, as only Grass Knot from Latios is guaranteed to 2HKO Tyranitar. However, the Sandstorm can be a nuisance to Salamence, so carrying Kyogre and/or Groudon is recommended. Kyogre will usually be able to defeat Mewtwo (as long as it lacks Thunder or Grass Knot) and Gengar, and has the option to use Thunder Wave to paralyze Latias, Latios, and Palkia switch-ins. Although it's risky to use another Pokémon weak to Dragon- and Ice-type attacks, Latias and Latios are very good at revenge killing Palkia and Garchomp that lack Choice Scarf.</p>

<p>In Ubers, there are two main walls that give both of these Salamence sets problems; Timid Lugia and Cresselia. Timid Lugia will survive any of Mixed Salamence's assaults, and then OHKO with Ice Beam. Timid Lugia will also defeat Dragon Dance Salamence as long as it is at near full health (taking 71.4% - 84.4% from a +1 Outrage, around a 79.5% chance of surviving after Stealth Rock damage and Leftovers recovery). Cresselia is able to survive any sort of attack from Salamence, and then OHKO it with Ice Beam after Stealth Rock damage. Wobbuffet is a great partner for Salamence and Rayquaza in this case. Wobbuffet is able to use Encore to make both Lugia and Cresselia set up time for your other sweepers. If your Wobbuffet is carrying Tickle, it can be paired with a Pursuit user such as Scizor to eliminate Lugia and Cresselia from the battlefield. Scizor itself can switch into Cresselia with ease, and then threaten to do a huge amount of damage to it with U-turn. Mewtwo is capable of using Taunt and Calm Mind to set up on both Lugia and Cresselia. In a similar manner, Darkrai can use Dark Void to put Lugia and Cresselia to sleep, and threaten a sweep with Nasty Plot. Kyogre has no problems switching into Lugia and Cresselia's Ice Beams, and can threaten to smash them with its powerful, rain boosted STAB Water-type attacks.</p>

<p>Salamence and Rayquaza will have problems with 3 priority users. The most common problem is Scizor. While Scizor is unable to OHKO either Salamence or Rayquaza, it's notable for its ability to pick both off when they are weakened. Scizor's Choice Banded Bullet Punch will always 2HKO both Salamence and Rayquaza after Stealth Rock damage, and Scizor can use its Dragon-type resistance to switch in on Outrage. Although uncommon, both Weavile and Mamoswine have the potential to be huge problems for Salamence and Rayquaza due to their STAB Ice Shard. Mewtwo makes a superb Scizor lure thanks to Flamethrower and Fire Blast, and also has the option of using Aura Sphere to revenge kill Mamoswine and Weavile. Dialga is notable for having a resistance to Bullet Punch and a neutrality to Ice Shard, and can fry both Scizor and Mamoswine with Fire Blast. Dialga also has the option of equipping a Choice Scarf to revenge kill Weavile. In a similar manner, Kyogre resists both Ice Shard and Bullet Punch. Kyogre can crush Scizor and Mamoswine with its insanely powerful Surfs, and like Dialga, can equip a Choice Scarf to revenge kill Weavile. A Scizor of your own is capable of switching into Weavile's and Mamoswine's Ice Shard, and can smash them with Bullet Punch. Like Scizor, a Choice Scarf Jirachi can easily switch into Ice Shard, and then ram Weavile and Mamoswine with Iron Head.</p>

<p>Since Salamence and Rayquaza share each other's weaknesses, this means that your team will at least have two weaknesses to Rock-, Dragon- and Ice-type attacks. This makes it almost required to have a Steel-type partner. Bronzong, Scizor, and Forretress are all great choices for this role. They resist Ice- and Dragon-type attacks (Bronzong in particular also resists Rock-type attacks), while Salamence and Rayquaza resist the Fire-type attacks aimed at them. Jirachi and Metagross are also superb teammates, as they resist all of Salamence and Rayquaza's weaknesses, and in return, Salamence and Rayquaza can switch into Ground- and Fire-type attacks. While Kyogre doesn't resist Dragon-type attacks, it does sport a useful Ice-type resistance, and can lure in Grass-type attacks for Salamence or Rayquaza to switch into. Groudon provides a Rock-type resistance, and like Kyogre, can lure in Grass-type attacks for Salamence or Rayquaza to switch into. Although Dialga provides no resistances for Salamence and Rayquaza to take advantage of, it can lure in Fighting- and Ground-type attacks for Salamence or Rayquaza to switch into.</p>

[Other Options]
<p>Salamence has access to one move that sets it apart from Rayquaza: Roost. Roost can be used on a mixed Salamence set to restore its health on Pokémon it may force out, or on Pokémon that do little harm to it (such as Forretress without Explosion, or Skarmory). This can be especially useful against stall teams, who sometimes rely on Stealth Rock damage to wear down Salamence. There are two main issues with Roost though. First of all, Roost can be hard to find time to use, as Salamence must often predict a switch to use it. Secondly, Roost does not pair well with Outrage. Since Salamence relies on Outrage to defeat several key Pokémon, it will often be revenge killed before it can use Roost. It is possible to use Brick Break over Outrage for this purpose (to 2HKO Blissey), but this leaves Salamence walled by Ho-Oh.</p>

<p>Salamence has several alternate attacks at its disposal. Stone Edge can be a good option on Dragon Dance Salamence, as a +1 Stone Edge OHKOs Timid Lugia around 87% of the time after it takes Stealth Rock damage and Leftovers recovery. Dragon Claw can be used on the Dragon Dance set to OHKO most Dragon-types without being force to lock Salamence into Outrage. In a similar manner, Crunch can be used to OHKO Mewtwo after a Dragon Dance. Hydro Pump can be used on mixed Salamence to 2HKO Skarmory, Forretress, Scizor, and Metagross in the rain if you must have Kyogre on your team. Hydro Pump will also OHKO Heatran in the rain.</p>

<p>If your team has problems with stall, Draco Plate or Dragon Fang can be a reasonable option on mixed Salamence, though it will lose out on a few KOs. Both Yache Berry and Haban Berry are reasonable items to use on Salamence, but Rayquaza is often better off using them, as Salamence prefers the added power of Life Orb.</p>

[EVs]
<p>When using Salamence in Ubers, always use a +Speed nature and 252 Speed EVs. This is because Salamence must outspeed Jolly Rayquaza. This will also allow Salamence to speed tie with Palkia, giving Salamence a chance to beat what is otherwise a problem for Rayquaza. On the Dragon Dance set, Jolly is the preferred nature, as the Fire-type attacks are mainly used for Scizor and Forretress. On the mixed set, Salamence prefers a Naive nature with max Special Attack and 6 EVs into Attack. The reason Salamence prefers Naive over Hasty is because not only will this allow Salamence to take less damage from Scizor's Bullet Punch, but it will also let Salamence take advantage of Intimidate better.</p>

[Opinion]
<p>Using Salamence in Ubers may seem odd, as it's mostly outclassed by Rayquaza. However, Salamence has one big selling point in the Ubers metagame; When paired with Rayquaza, Salamence and Rayquaza can form an effective offensive partnership that is almost impossible to counter. This strategy is not without its drawbacks though. Since Salamence and Rayquaza have the same typing, this means that your team will have at least two Rock-, Ice-, and Dragon-type weaknesses. Due to this fact, Salamence can not just be thrown in any team, it should be paired with Rayquaza, and have a team centered around covering their drawbacks.</p>

<p>Even though Salamence is mostly outclassed by Rayquaza, do not let this fool you into thinking that it is not a threat. Salamence is still very capable of tearing its opponents to shreds in the Ubers metagame, whether its with its Dragon Dance set, or its mixed set. Overall, Salamence is an unorthodox, yet deadly Pokémon in Ubers, especially when paired with Rayquaza.</p>

[Counters]
<p>Salamence's counters are extremely similar to Rayquaza's. In other words, there aren't actually many Salamence counters at all! Salamence only has two hard counters in Ubers. Cresselia is able to survive any of Salamence's attacks, and can then OHKO Salamence with Ice Beam after Stealth Rock. Timid Lugia works in a similar fashion, but it must avoid Stone Edge after a boost. Bold Lugia can defeat Dragon Dance Salamence, but it has a chance of being defeated by mixed Salamence after it takes Stealth Rock damage.</p>

<p>Generally, the best way to deal with Salamence is to force it to use Outrage, and then switch to a Steel-type Pokémon. Scizor is one of the best choices for this, as it can 2HKO Salamence with a Choice Band boosted Bullet Punch. Metagross and Jirachi are also reasonable choices with Ice Punch. Skarmory is particularly notable because it will usually wall Salamence in the rainy weather. Although not a Steel-type, defensive Groudon is notable for its ability to survive a +1 Outrage from Salamence. Groudon can then choose to hit it with Stone Edge, or cripple it with Thunder Wave.</p>

<p>Like Rayquaza, its often easier to revenge kill Salamence than try and counter it. Choice Scarf Garchomp is a particularly good choice, as it outspeeds Salamence even after it uses a Dragon Dance, and will OHKO Salamence with Outrage. In a similar manner, Choice Scarf users with a base Speed of over 100 and an Ice-type attack are good revenge killers. Good examples of this are Mewtwo, Darkrai, Shaymin-S, and Gengar. Weavile and Mamoswine are notable for their ability to revenge kill Salamence without the use of Choice Scarf thanks to their STAB Ice Shard.</p>
 
I have implemented Alchemator's spelling and grammar catches. This analysis is finally finished! I just need people to proofread it, and suggest things for me to add or remove.
 
As promised!

[SET]
name: Rayquaza's Dance Partner
move 1: Dragon Dance
move 2: Outrage
move 3: Earthquake
move 4: Fire Blast / Flamethrower
item: Life Orb
nature: Jolly
evs: 252 Atk / 4 Def / 252 Speed

[SET COMMENTS]
<p>As a Dragon Dancer, Salamence is normally outclassed by Rayquaza; however, when used alongside Rayquaza, Dragon Dance Salamence can be a powerful asset in the Uber metagame.</p>

<p>Although Salamence may not be as powerful as Rayquaza, Outrage will still do a huge amount of damage to any Pokémon that doesn't resist it. After one Dragon Dance, Salamence with Life Orb will always OHKO Shaymin-S, Darkrai, offensive Mewtwo, and max HP Kyogre with Outrage. A +1 Outrage will also deal 79.13% - 93.5% to 112 HP Groudon, and 54.95% - 64.85% to an Impish Groudon with max HP and max Defense. Even the standard Bold, max HP 52 Defense Lugia, which normally gives Salamence trouble, suffers 65.62% - 77.4% from a boosted Outrage. Earthquake's main purpose is to hit grounded Steel-types, such as Dialga and Metagross, harder than Outrage would. A boosted Earthquake will always OHKO a minimum HP Dialga after it takes Stealth Rock damage, while a max HP Dialga will be OHKOed by a +1 Earthquake around 92% of the time after it takes Stealth Rock damage. Max HP Metagross will also always be OHKOed by a boosted Earthquake after it takes Stealth Rock damage. The final moveslot is a choice between Fire Blast and Flamethrower. Even with a Special Attack reducing nature, Fire Blast will deal 88.02% - 104.19% to a specially defensive Skarmory in the sun. If you only wish to OHKO Scizor and Forretress in the sun (or 2HKO them in the rain), then Flamethrower is a fine choice for its perfect accuracy.</p>

<p>As mentioned before, the most important part of Salamence is to use it with Rayquaza. Rayquaza and Salamence are very similar Pokémon, both being uncounterable Dragon-types that can defeat or greatly weaken each others counters, and thus open up sweeps for the other. A great Rayquaza set to use with Dragon Dance Salamence is mixed Rayquaza. Rayquaza will often lure in defensive Groudon and Lugia, both potential problems for Dragon Dance Salamence. Mixed Rayquaza will deal such a massive amount of damage to Groudon with Draco Meteor that if Groudon lives, it will no longer be able to survive against a boosted Salamence. Meanwhile, Rayquaza will 2HKO slower Lugia with Draco Meteor after it takes damage from Stealth Rock. You can also make Rayquaza use Fire Blast to crisp Steel-type Pokémon as they switch in. With the removal of Lugia and/or Groudon, Dragon Dance Salamence is much harder to stop. Swords Dance/Dragon Dance Rayquaza can also be a good teammate for Dragon Dance Salamence, simply because many teams have a hard time handling two, powerful Dragon-type sweepers.</p>

<p>Something to note about Dragon Dance Salamence is that, unlike Rayquaza, Salamence will speed tie with Choice Scarf Palkia after a Dragon Dance. This is significant, because if Choice Scarf Palkia loses the speed tie, then not only will Salamence have a good chance of sweeping, but it can also open up a sweep for its teammates. A great example of this is Dragon Dance Rayquaza, who is often only checked by Choice Scarf Palkia on most teams. Dragon Dance Rayquaza can also help out Salamence due to its chance of OHKOing Lugia with a boosted Stone Edge (or Outrage if Rayquaza is Adamant) after it takes damage from Stealth Rock. Darkrai, Choice Specs Kyogre, and mixed Palkia can also take advantage of Dragon Dance Salamence defeating Choice Scarf Palkia.</p>

<p>In addition to having the aforementioned problems with Lugia and defensive Groudon, Dragon Dance Salamence will also have problems with Choice Scarf Garchomp. Thanks to Choice Scarf and Garchomp's superior Speed stat, it will outspeed Salamence, even after a Dragon Dance, and OHKO with Outrage. Choice Scarf Mewtwo, Shaymin-S, and Darkrai will outspeed Salamence after a Drago Dance as well, and OHKO it with an Ice-type attack. The most common way of defeating Dragon Dance Salamence in Ubers is to switch to a Steel-type as Salamence uses Outrage. Scizor and Skarmory can especially be problematic. In the rain, Skarmory will wall Salamence's entire moveset with ease, and then Whirlwind it away. On the other hand, Scizor is 2HKOed by a boosted Outrage, but it will 2HKO Salamence with a Choice Band boosted Bullet Punch (and will even have a chance to OHKO Salamence after Salamence takes Life Orb and Stealth Rock damage). Wobbuffet is heavily recommended as a Salamence partner because of these problems, and for other reasons. Wobbuffet is able to revenge kill Choice Scarf Garchomp, Choice Scarf Shaymin-S, and Choice Scarf Mewtwo thanks to Counter, Mirror Coat, and Shadow Tag, and can also defeat Choice Band Scizor that are locked into Bullet Punch. Tickle Wobbuffet can be paired with a Pursuit user (such as Scizor or Metagross) to effectively defeat Lugia. Finally, Wobbuffet can set up both Salamence and Rayquaza by Encoring a weak attack or support move. This is particularly notable against a weakened Groudon, which Wobbuffet can take advantage of by Encoring Earthquake, giving Salamence the perfect opportunity to set up. Scizor, Metagross, and other offensive Steel-types will work well with Salamence due to their ability to deal a heavy amount of damage to Garchomp that is locked into Outrage, and for their ability to take Scizor's Bullet Punch. Scizor is especially notable for beaing able to defeat Mewtwo, Darkrai, and Shaymin-S that are locked into an Ice-type attack that was aimed at Salamence. Dialga not only sports a helpful resistance to Bullet Punch, but can also can use a mixed set with Bulk Up to lure in Groudon and Skarmory, only to crush them with Draco Meteor and a sun-boosted Fire Blast, respectively. Groudon's massive Defense stat allows it to take Scizor's Bullet Punch with ease, and is also capable of OHKOing Skarmory switch-ins with Overheat. Kyogre can take on both Lugia's Ice Beams and Scizor's Bullet Punches, and threaten to deal a massive amount of damage with its rain-boosted STAB Surfs. Kyogre will also have no problem switching into the Choiced Ice-type attacks from Darkrai, Mewtwo, and Shaymin-S. Finally, Mewtwo is not only capable of setting up on Lugia via Taunt and Calm Mind, but can also act as a good Scizor lure with Flamethrower or Fire Blast.</p>

[SET]
name: Rayquaza's Wall Breaking Partner
move 1: Draco Meteor
move 2: Fire Blast
move 3: Outrage
move 4: Dragon Dance
item: Life Orb
nature: Naive
evs: 6 Atk / 252 SpA / 252 Speed

[SET COMMENTS]
<p>Salamence may seem outclassed as a mixed attacking partner for Rayquaza when compared to more powerful wall breakers, such as Dialga, but Salamence sports two key advantages over them: because Dialga and Palkia will sometimes use purely special attacking or Choiced sets, Pokémon such as Wobbuffet and Blissey may switch in, neither of which are big problems for most Rayquaza sets. Meanwhile, Salamence is treated in a similar manner to Rayquaza, allowing Salamence to badly damage several of Rayquaza's counters. The other big selling point of mixed Salamence as a Rayquaza partner is Dragon Dance, which can allow Salamence to sweep a weakened team later in the match.</p>

<p>While Salamence's base 110 Special Attack may seem meager when compared to the other, more powerful Dragon-types of Ubers, Draco Meteor still does a massive amount of damage to any Pokémon that doesn't resist it (with the exception of Blissey). For example, max HP Groudon (a common Salamence switch-in) will take a massive 71.29% - 84.16% from Draco Meteor, allowing Rayquaza to possibly sweep due to Groudon either being 2HKOed by Salamence, or Groudon being in the KO range of Rayquaza's boosted Dragon-type attacks. Draco Meteor will also OHKO several common Choice Scarfed switch-ins that expect Salamence to use Dragon Dance, such as Darkrai, Garchomp, Shaymin-S (around 87% of the time without Stealth Rock). Finally, Draco Meteor will have around a 53% chance to OHKO 4 HP Mewtwo after it takes Stealth Rock damage, meaning that Salamence has a chance to defeat Choice Scarf Mewtwo switch-ins. Fire Blast is Salamence's main move against the Steel-types that resist Draco Meteor. In the rainy weather, only the most specially defensive Scizor will survive Fire Blast, while Forretress will take a massive 83.62% - 99.44% from Fire Blast in the rain. In the sunny weather, Fire Blast will OHKO Scizor, Forretress, Metagross, Skarmory, and even 2HKO Groudon.</p>

<p>Outrage is Salamence's physical move of choice, as it will still do a large amount of damage despite the minimal Attack investment. Outrage is Salamence's best move against Blissey, dealing 66.41% - 78.22%. Outrage is also important for its ability to KO many important Pokémon after they take damage from Draco Meteor. For example, the standard Bold Max HP Lugia with 52 Defense EVs is KOed by a combination of Draco Meteor and Outrage around 98% of the time after factoring in Stealth Rock damage and Leftovers recovery. Additionally, Ho-Oh, maximum HP Kyogre, minimum Special Defense Dialga, and Calm Wobbuffet (after Stealth Rock damage) are KOed by Outrage after switching into Draco Meteor. Be warned though, Draco Meteor plus Outrage will only have around a 58% chance and 57% chance to KO specially defensive Dialga and Bold Lugia with maximum HP and maximum Defense, respectively, after Stealth Rock.</p>

<p>While this Salamence has much less attack than the regular Dragon Dancer, Salamence is still capable of sweeping weakened teams if necessary. After one Dragon Dance, Salamence's Outrage will still always OHKO offensive Mewtwo, minimum HP Kyogre, Shaymin-S, and Darkrai. Salamence's boosted Outrage will also always OHKO max HP Kyogre after it takes Stealth Rock damage. Note that it is best to Dragon Dance when your opponent's team is already weakened, as Salamence's Outrage isn't as powerful as it is on the pure Dragon Dance Salamence; because of this, Dragon Dance's main purpose is to allow Salamence to smash through weakened teams, not to focus on sweeping right away.</p>

<p>When using this Salamence, the best Rayquaza to use with it is Swords Dance Rayquaza. This is because Salamence can defeat slower Lugia and defensive Groudon if they switch into Draco Meteor. When either of these Pokémon are eliminated, Swords Dance Rayquaza will have a much easier time sweeping. Dragon Dance Rayquaza will also appreciate Salamence's ability to remove defensive Groudon from play.</p>

<p>This Salamence set will have huge issues with Timid Lugia and Heatran. Timid Lugia will not be OHKOed by any of Salamence's attacks, and can then outspeed and OHKO Salamence with Ice Beam. Heatran resists this Salamence's entire moveset, and can then deal a massive amount of damage with Dragon Pulse or Roar Salamence away. Kyogre makes a very good teammate for Salamence in this case, as it can not only counter Heatran in most cases (as long as it avoids Toxic or Explosion), but can also crush Lugia with Thunder. Be warned though, the rain will make Salamence's Fire Blast weaker if you do choose to use Kyogre. Wobbuffet is, once again, a helpful partner for its ability to help Salamence set up, and if Wobbuffet has Tickle, it can be paired with a user of Pursuit to defeat Lugia. Like the last set, Mewtwo and Darkrai can help defeat Lugia by setting up on it with Taunt and Dark Void, respectively.</p>

[Salamence's Quirks in Ubers]
<p>While Salamence's playstyle is very similar to Rayquaza's, it does have a few differences that both help and hinder it.</p>

<p>As mentioned before, Salamence is slightly faster than Rayquaza, sitting at base 100 Speed as opposed to base 95. This effects how Salamence deals with 3 Pokémon. First of all, this allows Salamence to outspeed Rayquaza. Secondly, a +Speed Salamence will always outspeed Bold Lugia, meaning that Salamence can potentially pick off a weakened Lugia more easily than Rayquaza (who has to rely on the weaker ExtremeSpeed). The biggest advantage of Salamence's base 100 Speed is its ability to speed tie with Palkia. While a 50% chance to destroy Palkia might not seem like much, this means that Choice Scarf Palkia and Choice Scarf Jirachi aren't reliable revenge killers for Dragon Dance Salamence as they are for Dragon Dance Rayquaza.</p>

<p>One of the biggest quirks that sets Salamence apart from Rayquaza is its ability, Intimidate. While the Ubers metagame is usually based around special attacks, Intimidate is notable for being able to act as an emergency stop to several physical sweepers if used correctly. Note that most of the time, using Intimidate to stop sweepers will result in Salamence being severely damaged or KOed. Despite this setback, using Intimidate like this can change the outcome of the match. A good example of Intimidate's usefulness is against Lucario and Jolly Swords Dance Rayquaza. After a Swords Dance and Intimidate, Adamant Lucario will never be able to KO Salamence with ExtremeSpeed after Stealth Rock (dealing 60.42% - 71.3%, so be warned, Salamence will be KOed by Life Orb recoil after Stealth Rock), while Salamence can OHKO Lucario with Fire Blast or Earthquake. After a Swords Dance and Intimidate, Jolly Rayquaza will have a 46.15% chance to OHKO Salamence after Stealth Rock damage, giving Salamence a small chance to defeat it in exchange for getting KOed the next turn by Life Orb recoil.</p>

<p>However, there is a dark side to Intimidate. Since Salamence doesn't have Air Lock, the weather can effect Salamence in negative ways. The most common example is the rain. Since the rain will lower the power of Salamence's Fire-type attacks, it will have a harder time dealing with Skarmory and Bronzong. Salamence is also unable to set up on RestTalk Kyogre with Calm Mind due to the rain. Generally, Salamence will prefer sunny weather to rainy weather.</p>

[Team Options]
<p>One particular Pokémon that should be on almost all Salamence + Rayquaza teams is Wobbuffet. Wobbuffet is able to aid both of their set ups via the use of Encore and Shadow Tag, and will also eliminate most Choice Scarf users that can be a problem. Although a niche Pokémon in the Ubers metagame, Magnezone can be helpful to Salamence and Rayquaza by eliminating the Steel-types that can switch into their Dragon-type attacks. Magnezone will also lure in Fire-, Ground-, and Fighting-type attacks for Salamence and Rayquaza to switch into. Groudon is useful for its ability to cause eternal sunshine, which is the more favorable weather for Salamence due to it boosting Fire Blast's power. Be warned, however, as this will have the side effect of making half your team weak to Ice-type attacks!</p>

<p>When using Salamence and Rayquaza together, Stealth Rock is almost necessary. This is because both Salamence and Rayquaza rely on Stealth Rock to gain several KOs, depending on the set. The dragon duo are also weak to Stealth Rock themselves, thus finding ways to prevent it from being set up or removing them can be helpful. Rapid Spin support from Forretress is a reasonable option to increase their lifespan. Choice Scarf Shaymin-S is an option as a lead to stop entry hazards from being set up by Groudon, Deoxys-S, and Deoxys-A. Be warned, however, this will mean that you have 3 4x Ice weaknesses on your team! Choice Scarf Darkrai can put Deoxys-S and Deoxys-A to sleep before they set up Stealth Rock. Yet, take care, as many Dialga and Groudon leads will carry a Chesto Berry to ensure that they either lay down Stealth Rock or paralyze Darkrai. Deoxys-S is the fastest user of Taunt in the game, and thus can help out Salamence and Rayquaza by stopping the Stealth Rock attempts of slower leads. Deoxys-S is also a good user of Stealth Rock, and can viably use Spikes if a Ghost-type is present on your team ( it should be noted that the best offensive Rapid Spin blocker, Giratina-O, shares weaknesses with Salamence and Rayquaza). A Mew lead can be useful for setting up Stealth Rock, and can Taunt slower leads to prevent Stealth Rock from coming up. Although it's risky, a Choice Scarf Mewtwo with Taunt can be used to prevent Deoxys-S from setting up Stealth Rock.</p>

<p>There are several Pokémon that, while not being able to check Salamence and Rayquaza, will pose a threat to your team if you don't get the chance to set up. The biggest issue by far is Mewtwo. Mewtwo will outspeed and OHKO both Rayquaza and Salamence with Ice Beam if you have not attained a Dragon Dance. Mewtwo will become even more of an issue if you are using Wobbuffet, because Mewtwo can set up on it with Taunt and Calm Mind. Latias, Latios, and Garchomp that lack Choice Scarf are going to be problems as well, because they all outspeed Salamence and Rayquaza, and will OHKO both with their STAB Dragon-type attacks. Life Orb Gengar will also outspeed Salamence and Rayquaza, and OHKO both with Icy Wind. While mixed Palkia must risk a speed tie against Salamence, it will cause problems if it KOs Salamence; because of these problems, Scizor makes a great teammate for both Salamence and Rayquaza. Scizor will be able to switch into Mewtwo's Ice Beams, Latias and Latios' Dragon-type attacks, and Gengar's Icy Wind. Scizor can then deal a massive amount of damage to Mewtwo, Latias, and Latios with Pursuit as they flee, and crush Gengar with Bullet Punch. However, be wary of Fire-type attacks. Max HP Metagross can be a good alternative to Scizor, because it is able to survive most Fire-type attacks in the rain. Choice Scarf Metagross can also be used to switch into Garchomp's Outrage, and OHKO it with Ice Punch. A Careful Choice Band Tyranitar is particularly notable for being one of the most reliable users of Pursuit to beat Latias and Latios with, as only Grass Knot from Latios is guaranteed to 2HKO Tyranitar. However, the sandstorm can be a nuisance to Salamence, so carrying Kyogre and/or Groudon is recommended. Kyogre will usually be able to defeat Mewtwo (as long as it lacks Thunder or Grass Knot) and Gengar, and has the option to use Thunder Wave to paralyze Latias, Latios, and Palkia switch-ins. Although it's risky to use another Pokémon weak to Dragon- and Ice-type attacks, Latias and Latios are very good at revenge killing Palkia and Garchomp that lack Choice Scarf.</p>

<p>In Ubers, there are two main walls that give both of these Salamence sets problems: Timid Lugia and Cresselia. Timid Lugia will survive any of Mixed Salamence's assaults, and then OHKO with Ice Beam. Timid Lugia will also defeat Dragon Dance Salamence as long as it is at near full health (taking 71.4% - 84.4% from a +1 Outrage, around a 79.5% chance of surviving after Stealth Rock damage and Leftovers recovery). Cresselia is able to survive any sort of attack from Salamence, and then OHKO it with Ice Beam after Stealth Rock damage. Wobbuffet is a great partner for Salamence and Rayquaza in this case. Wobbuffet is able to use Encore to make both Lugia and Cresselia set up time for your other sweepers. If your Wobbuffet is carrying Tickle, it can be paired with a Pursuit user such as Scizor to eliminate Lugia and Cresselia from the battlefield. Scizor itself can switch into Cresselia with ease, and then threaten to do a huge amount of damage to it with U-turn. Mewtwo is capable of using Taunt and Calm Mind to set up on both Lugia and Cresselia. In a similar manner, Darkrai can use Dark Void to put Lugia and Cresselia to sleep, and threaten a sweep with Nasty Plot. Kyogre has no problems switching into Lugia and Cresselia's Ice Beams, and can threaten to smash them with its powerful, rain-boosted STAB Water-type attacks.</p>

<p>Salamence and Rayquaza will have problems with 3 priority users. The most common problem is Scizor. While Scizor is unable to OHKO either Salamence or Rayquaza, it's notable for its ability to pick both off when they are weakened. Scizor's Choice Banded Bullet Punch will always 2HKO both Salamence and Rayquaza after Stealth Rock damage, and Scizor can use its Dragon-type resistance to switch in on Outrage. Although uncommon, both Weavile and Mamoswine have the potential to be huge problems for Salamence and Rayquaza due to their STAB Ice Shard. Mewtwo makes a superb Scizor lure, as it can use Flamethrower and Fire Blast, and also has the option of using Aura Sphere to revenge kill Mamoswine and Weavile. Dialga is notable for having a resistance to Bullet Punch and a neutrality to Ice Shard, and can fry both Scizor and Mamoswine with Fire Blast. Dialga also has the option of equipping a Choice Scarf to revenge kill Weavile. In a similar manner, Kyogre resists both Ice Shard and Bullet Punch. Kyogre can crush Scizor and Mamoswine with its insanely powerful Surfs, and like Dialga, can equip a Choice Scarf to revenge kill Weavile. A Scizor of your own is capable of switching into Weavile and Mamoswine's Ice Shard, and can smash them with Bullet Punch. Like Scizor, a Choice Scarf Jirachi can easily switch into Ice Shard, and then ram Weavile and Mamoswine with Iron Head.</p>

<p>Since Salamence and Rayquaza share each other's weaknesses, this means that your team will at least have two weaknesses to Rock-, Dragon- and Ice-type attacks. This makes it almost required to have a Steel-type partner. Bronzong, Scizor, and Forretress are all great choices for this role. They resist Ice- and Dragon-type attacks (Bronzong in particular also resists Rock-type attacks), while Salamence and Rayquaza resist the Fire-type attacks aimed at them. Jirachi and Metagross are also superb teammates, as they resist all of Salamence and Rayquaza's weaknesses, and in return, Salamence and Rayquaza can switch into Ground- and Fire-type attacks. While Kyogre doesn't resist Dragon-type attacks, it does sport a useful Ice-type resistance, and can lure in Grass-type attacks for Salamence or Rayquaza to switch into. Groudon provides a Rock-type resistance, and like Kyogre, can lure in Grass-type attacks for Salamence or Rayquaza to switch into. Although Dialga provides no resistances for Salamence and Rayquaza to take advantage of, it can lure in Fighting- and Ground-type attacks for Salamence or Rayquaza to switch into.</p>

[Other Options]
<p>Salamence has access to one move that sets it apart from Rayquaza: Roost. Roost can be used on a mixed Salamence set to restore its health on Pokémon it may force out, or on Pokémon that do little harm to it (such as Forretress without Explosion or Skarmory). This can be especially useful against stall teams, who sometimes rely on Stealth Rock damage to wear down Salamence. There are two main issues with Roost though. First of all, Roost can be hard to find time to use, as Salamence must often predict a switch to use it. Secondly, Roost does not pair well with Outrage. Since Salamence relies on Outrage to defeat several key Pokémon, it will often be revenge killed before it can use Roost. It is possible to use Brick Break over Outrage for this purpose (to 2HKO Blissey), but this leaves Salamence walled by Ho-Oh.</p>

<p>Salamence has several alternative attacks at its disposal. Stone Edge can be a good option on Dragon Dance Salamence, as a +1 Stone Edge OHKOes Timid Lugia around 87% of the time after it takes Stealth Rock damage and Leftovers recovery. Dragon Claw can be used on the Dragon Dance set to OHKO most Dragon-types without being force to lock Salamence into Outrage. In a similar manner, Crunch can be used to OHKO Mewtwo after a Dragon Dance. Hydro Pump can be used on mixed Salamence to 2HKO Skarmory, Forretress, Scizor, and Metagross in the rain if you must have Kyogre on your team. Hydro Pump will also OHKO Heatran in the rain.</p>

<p>If your team has problems with stall, Draco Plate or Dragon Fang can be a reasonable option on mixed Salamence, though it will lose out on a few KOs. Both Yache Berry and Haban Berry are reasonable items to use on Salamence, but Rayquaza is often better off using them, as Salamence prefers the added power of Life Orb.</p>

[EVs]
<p>When using Salamence in Ubers, always use a +Speed nature and 252 Speed EVs. This is because Salamence must outspeed Jolly Rayquaza. This will also allow Salamence to speed tie with Palkia, giving Salamence a chance to beat what is otherwise a problem for Rayquaza. On the Dragon Dance set, Jolly is the preferred nature, as the Fire-type attacks are mainly used for Scizor and Forretress. On the mixed set, Salamence prefers a Naive nature with max Special Attack and 6 EVs into Attack. The reason Salamence prefers Naive over Hasty is because not only will this allow Salamence to take less damage from Scizor's Bullet Punch, but it will also let Salamence take advantage of Intimidate better.</p>

[Opinion]
<p>Using Salamence in Ubers may seem odd, as it's mostly outclassed by Rayquaza; however, Salamence has one big selling point in the Ubers metagame; When paired with Rayquaza, Salamence and Rayquaza can form an effective offensive partnership that is almost impossible to counter. This strategy is not without its drawbacks though. Since Salamence and Rayquaza have the same typing, this means that your team will have at least two Rock-, Ice-, and Dragon-type weaknesses. Due to this fact, Salamence can not just be thrown in any team, it should be paired with Rayquaza, and have a team centered around covering their drawbacks.</p>

<p>Even though Salamence is mostly outclassed by Rayquaza, do not let this fool you into thinking that it is not a threat. Salamence is still very capable of tearing its opponents to shreds in the Ubers metagame, whether its with its Dragon Dance set, or its mixed set. Overall, Salamence is an unorthodox, yet deadly Pokémon in Ubers, especially when paired with Rayquaza.</p>

[Counters]
<p>Salamence's counters are extremely similar to Rayquaza's. In other words, there aren't actually many Salamence counters at all! Salamence only has two hard counters in Ubers. Cresselia is able to survive any of Salamence's attacks, and can then OHKO Salamence with Ice Beam after Stealth Rock. Timid Lugia works in a similar fashion, but it must avoid Stone Edge after a boost. Bold Lugia can defeat Dragon Dance Salamence, but it has a chance of being defeated by mixed Salamence after it takes Stealth Rock damage.</p>

<p>Generally, the best way to deal with Salamence is to force it to use Outrage, and then switch to a Steel-type Pokémon. Scizor is one of the best choices for this, as it can 2HKO Salamence with a Choice Band boosted Bullet Punch. Metagross and Jirachi are also reasonable choices with Ice Punch. Skarmory is particularly notable because it will usually wall Salamence in the rainy weather. Although not a Steel-type, defensive Groudon is notable for its ability to survive a +1 Outrage from Salamence. Groudon can then choose to hit it with Stone Edge, or cripple it with Thunder Wave.</p>

<p>Like Rayquaza, its often easier to revenge kill Salamence than try and counter it. Choice Scarf Garchomp is a particularly good choice, as it outspeeds Salamence even after it uses a Dragon Dance, and will OHKO Salamence with Outrage. In a similar manner, Choice Scarf users with a base Speed of over 100 and an Ice-type attack are good revenge killers. Good examples of this are Mewtwo, Darkrai, Shaymin-S, and Gengar. Weavile and Mamoswine are notable for their ability to revenge kill Salamence without the use of Choice Scarf, thanks to their STAB Ice Shard.</p>

Finally done! Good job on the analysis Theorymon. You made it seem like Salamence is a very potent threat in the Ubers metagame.
 
As requested
- Mention somewhere, that showing Salamence to the opponent is also a dead giveaway that you have a Rayquaza in your team.
- For consistency's sake mention Salamence's Speedtie with Scarf Jirachi on the first set, as you've mentioned it on the quirks
-
1st set said:
Even the standard Bold, max HP 52 Defense Lugia, which normally gives Salamence trouble, suffers 65.62% - 77.4% from a boosted Outrage
Not standard anymore!
- MoP mentioned using Haban Ray to bait out Palkia/Scarfchomp and kill them.
- Perhaps a mention in quirks comparing what Salamence has over Garchomp in terms of being a Rayquaza partner, if because Garchomp can take out/weaken Ray's checks and Ray could also do the same for Chomp, and Chomp also resists rock.

Excellent job though! Now proofread my analysis!
 
[SET]
name: Rayquaza's Dance Partner
move 1: Dragon Dance
move 2: Outrage
move 3: Earthquake
move 4: Fire Blast / Flamethrower
item: Life Orb
nature: Jolly
evs: 252 Atk / 4 Def / 252 Speed

[SET COMMENTS]
<p>As a Dragon Dancer, Salamence is normally outclassed by Rayquaza; however, when used alongside Rayquaza, Dragon Dance Salamence can be a powerful asset in the Uber metagame. Dragon Dance Salamence's main advantage over Garchomp as a Rayquaza partner lies in the Speed boost that Dragon Dance gives it. Unlike Garchomp, Salamence will outspeed and OHKO Pokémon such as Mewtwo, Darkrai, and Choice Scarf Kyogre after one turn of set up.</p>

<p>Although Salamence may not be as powerful as Rayquaza, Outrage will still do a huge amount of damage to any Pokémon that doesn't resist it. After one Dragon Dance, Salamence with Life Orb will always OHKO Shaymin-S, Darkrai, offensive Mewtwo, and max HP Kyogre with Outrage. A +1 Outrage will also deal 79.13% - 93.5% to 112 HP Groudon, and 54.95% - 64.85% to an Impish Groudon with max HP and max Defense. Even the standard Timid, max HP (/) 64 Defense Timid Lugia, which normally gives Salamence trouble, suffers 71.4% - 84.4% from a boosted Outrage (approximately a 20% chance to KO after Stealth Rock damage and Leftovers recovery). Earthquake's main purpose is to hit grounded Steel-types, such as Dialga and Metagross, harder than Outrage would. A boosted Earthquake will always OHKO a minimum HP Dialga after it takes Stealth Rock damage, while a max HP Dialga will be OHKOed by a +1 Earthquake around 92% of the time after it takes Stealth Rock damage. Max HP Metagross will also always be OHKOed by a boosted Earthquake after it takes Stealth Rock damage. The final moveslot is a choice between Fire Blast and Flamethrower. Even with a Special Attack reducing nature, Fire Blast will deal 88.02% - 104.19% to a specially defensive Skarmory in the sun. If you only wish to OHKO Scizor and Forretress in the sun (or 2HKO them in the rain), then Flamethrower is a fine choice for its perfect accuracy.</p>

<p>As mentioned before, the most important part of Salamence is to use it with Rayquaza. Rayquaza and Salamence are very similar Pokémon, both being uncounterable Dragon-types that can defeat or greatly weaken each others counters(,) and thus open up sweeps for the other. A great Rayquaza set to use with Dragon Dance Salamence is mixed Rayquaza. Rayquaza will often lure in defensive Groudon and Lugia, both potential problems for Dragon Dance Salamence. Mixed Rayquaza will deal such a massive amount of damage to Groudon with Draco Meteor that if Groudon lives, it will no longer be able to survive against a boosted Salamence. Meanwhile, Rayquaza will 2HKO slower Lugia with Draco Meteor after it takes damage from Stealth Rock. You can also make Rayquaza use Fire Blast to crisp Steel-type Pokémon as they switch in. With the removal of Lugia and/or Groudon, Dragon Dance Salamence is much harder to stop. Swords Dance/Dragon Dance Rayquaza can also be a good teammate for Dragon Dance Salamence, simply because many teams have a hard time handling two(,) powerful Dragon-type sweepers. There is another type of Rayquaza that has not been mentioned, and but is still a great teammate for Salamence(:) Haban Berry Rayquaza. After the use of a Dragon Dance, opponents will often attempt to revenge kill it with Choice Scarf Palkia or Choice Scarf Garchomp. Thanks to Haban Berry, Rayquaza will live through any of their attacks (bar a Draco Meteor from Palkia after Stealth Rock damage), and then OHKO both of them. With Choice Scarf Palkia and Choice Scarf Garchomp out of the way, Salamence will have a much easier time sweeping.</p>

<p>Something to note about Dragon Dance Salamence is that, unlike Rayquaza, Salamence will speed tie with Choice Scarf Palkia after a Dragon Dance. This is significant, because if Choice Scarf Palkia loses the speed tie, then not only will Salamence have a good chance of sweeping, but it can also open up a sweep for its teammates. A great example of this is Dragon Dance Rayquaza, who is often only checked by Choice Scarf Palkia on most teams. Dragon Dance Rayquaza can also help out Salamence due to its chance of OHKOing Lugia with a boosted Stone Edge (or Outrage if Rayquaza is Adamant) after it takes damage from Stealth Rock. Darkrai, Choice Specs Kyogre, and mixed Palkia can also take advantage of Dragon Dance Salamence defeating Choice Scarf Palkia. Salamence is also capable of pulling off the same trick against Choice Scarf Jirachi. With Choice Scarf Jirachi out of the way, Rayquaza will have a much easier time sweeping.</p>

<p>In addition to having the aforementioned problems with Lugia and defensive Groudon, Dragon Dance Salamence will also have problems with Choice Scarf Garchomp. Thanks to Choice Scarf and Garchomp's superior Speed stat, it will outspeed Salamence, even after a Dragon Dance, and OHKO with Outrage. Choice Scarf Mewtwo, Shaymin-S, and Darkrai will outspeed Salamence after a Drago Dance as well, and OHKO it with an Ice-type attack. The most common way of defeating Dragon Dance Salamence in Ubers is to switch to a Steel-type as Salamence uses Outrage. Scizor and Skarmory can especially be problematic. In the rain, Skarmory will wall Salamence's entire moveset with ease, and then Whirlwind it away. On the other hand, Scizor is 2HKOed by a boosted Outrage, but it will 2HKO Salamence with a Choice Band boosted Bullet Punch (and will even have a chance to OHKO Salamence after Salamence takes Life Orb and Stealth Rock damage). Wobbuffet is heavily recommended as a Salamence partner because of these problems, and for other reasons. Wobbuffet is able to revenge kill Choice Scarf Garchomp, Choice Scarf Shaymin-S, and Choice Scarf Mewtwo thanks to Counter, Mirror Coat, and Shadow Tag, and can also defeat Choice Band Scizor that are locked into Bullet Punch. Tickle Wobbuffet can be paired with a Pursuit user (such as Scizor or Metagross) to effectively defeat Lugia. Finally, Wobbuffet can set up both Salamence and Rayquaza by Encoring a weak attack or support move. This is particularly notable against a weakened Groudon, which Wobbuffet can take advantage of by Encoring Earthquake, giving Salamence the perfect opportunity to set up. Scizor, Metagross, and other offensive Steel-types will work well with Salamence due to their ability to deal a heavy amount of damage to Garchomp that is locked into Outrage, and for their ability to take Scizor's Bullet Punch. Scizor is especially notable for being able to defeat Mewtwo, Darkrai, and Shaymin-S that are locked into an Ice-type attack that was aimed at Salamence. Dialga not only sports a helpful resistance to Bullet Punch, but can also can use a mixed set with Bulk Up to lure in Groudon and Skarmory, only to crush them with Draco Meteor and a sun-boosted Fire Blast(,) respectively. Groudon's massive Defense stat allows it to take Scizor's Bullet Punch with ease, and is also capable of OHKOing Skarmory switch-ins with Overheat. Kyogre can take on both Lugia's Ice Beams and Scizor's Bullet Punches, and threaten to deal a massive amount of damage with its rain-boosted STAB Surfs. Kyogre will also have no problem switching into the Choiced Ice-type attacks from Darkrai, Mewtwo, and Shaymin-S. Finally, Mewtwo is not only capable of setting up on Lugia via Taunt and Calm Mind, but can also act as a good Scizor lure with Flamethrower or Fire Blast.</p> (I think you are mentioning partners that are too general.... Kyogre is only mentioned because it has an Ice resist. maybe cut this down and only leave the few Pokemon that are really good at helping Salamence do its job.)

[SET]
name: Rayquaza's Wall Breaking Partner
move 1: Draco Meteor
move 2: Fire Blast
move 3: Outrage
move 4: Dragon Dance
item: Life Orb
nature: Naive
evs: 6 Atk / 252 SpA / 252 Speed

[SET COMMENTS]
<p>Salamence may seem outclassed as a mixed attacking partner for Rayquaza when compared to more powerful wall breakers(,) such as Dialga and Palkia, but Salamence sports two key advantages over them(.) : because Dialga and Palkia will sometimes use purely special attacking or Choiced sets, Pokémon such as Wobbuffet and Blissey may switch in, neither of which are big problems for most Rayquaza sets. Meanwhile, Salamence is treated in a similar manner to Rayquaza, allowing Salamence to badly damage several of Rayquaza's counters. First, since Dialga and Palkia's most common sets are either pure special attackers or Choiced sets, Pokemon such as Wobbuffet and Blissey—who give Rayquaza no problems—may switch in. On the other hand, Salamence is treated similarly to Rayquaza, which allows it to badly damage Rayquaza's counters. Unlike Garchomp, Salamence is capable of harming Rayquaza's checks without a turn of set up. The other big selling point of mixed Salamence as a Rayquaza partner is Dragon Dance, which can allow Salamence to sweep a weakened team later in the match.</p>

<p>While Salamence's base 110 Special Attack may seem meager when compared to the other, more powerful Dragon-types of Ubers, Draco Meteor still does a massive amount of damage to any Pokémon that doesn't resist it (with the exception of Blissey). For example, max HP Groudon (a common Salamence switch-in) will take a massive 71.29% - 84.16% from Draco Meteor, allowing Rayquaza to possibly sweep due to Groudon either being 2HKOed by Salamence(,) or Groudon being put into the KO range of Rayquaza's boosted Dragon-type attacks. Draco Meteor will also OHKO several common Choice Scarfed switch-ins that expect Salamence to use Dragon Dance, such as Darkrai, Garchomp, Shaymin-S (around 87% of the time without Stealth Rock). Finally, Draco Meteor will have around a 53% chance to OHKO 4 HP Mewtwo after it takes Stealth Rock damage, meaning that Salamence has a chance to defeat Choice Scarf Mewtwo switch-ins. Fire Blast is Salamence's main move against the Steel-types that resist Draco Meteor. In the rain, only the most specially defensive Scizor will survive Fire Blast, while Forretress will take a massive 83.62% - 99.44% from Fire Blast in the rain. In the sunny weather, Fire Blast will OHKO Scizor, Forretress, Metagross, Skarmory, and even 2HKO Groudon.</p>

<p>Outrage is Salamence's physical move of choice, as it will still do a large amount of damage despite the minimal Attack investment. Outrage is Salamence's best move against Blissey, dealing 66.41% - 78.22%. Outrage is also important for its ability to KO many important Pokémon after they take damage from Draco Meteor. For example, the standard Bold Max HP Lugia with 52 Defense EVs is KOed by a combination of Draco Meteor and Outrage around 98% of the time after factoring in Stealth Rock damage and Leftovers recovery. Additionally, Ho-Oh, maximum HP Kyogre, minimum Special Defense Dialga, and Calm Wobbuffet (after Stealth Rock damage) are KOed by Outrage after switching into Draco Meteor. Be warned though, Draco Meteor plus Outrage will only have around a 58% chance and 57% chance to KO specially defensive Dialga and Bold Lugia with maximum HP and maximum Defense, respectively, after Stealth Rock.</p>

<p>While this Salamence has much less attack than the regular Dragon Dancer, Salamence is still capable of sweeping weakened teams if necessary. After one Dragon Dance, Salamence's Outrage will still always OHKO offensive Mewtwo, minimum HP Kyogre, Shaymin-S, and Darkrai. Salamence's boosted Outrage will also always OHKO max HP Kyogre after it takes Stealth Rock damage. Note that it is best to Dragon Dance when your opponent's team is already weakened, as Salamence's Outrage isn't as powerful as it is on the pure Dragon Dance Salamence; because of this, Dragon Dance's main purpose is to allow Salamence to smash through weakened teams, not to focus on sweeping right away.</p>

<p>When using this Salamence, the best Rayquaza to use with it is Swords Dance Rayquaza. This is because Salamence can defeat slower Lugia and defensive Groudon if they switch into Draco Meteor. When either of these Pokémon are eliminated, Swords Dance Rayquaza will have a much easier time sweeping. Dragon Dance Rayquaza will also appreciate Salamence's ability to remove defensive Groudon from play.</p>

<p>This Salamence set will have huge issues with Timid Lugia and Heatran. Timid Lugia will not be OHKOed by any of Salamence's attacks, and can then outspeed and OHKO Salamence with Ice Beam. Heatran resists this Salamence's entire moveset, and can then deal a massive amount of damage with Dragon Pulse or Roar Salamence away. Kyogre makes a very good teammate for Salamence in this case, as it can not only counter Heatran in most cases (as long as it avoids Toxic or Explosion), but can also crush Lugia with Thunder. Be warned though, the rain will make Salamence's Fire Blast weaker if you do choose to use Kyogre. Wobbuffet is, once again, a helpful partner for its ability to help Salamence set up, and if Wobbuffet has Tickle, it can be paired with a user of Pursuit to defeat Lugia. Like the last set, Mewtwo and Darkrai can help defeat Lugia by setting up on it with Taunt and Dark Void, respectively.</p>

[Salamence's Quirks in Ubers]
<p>While Salamence's playstyle is very similar to Rayquaza's, it does have a few differences that both help and hinder it.</p>

<p>As mentioned before, Salamence is slightly faster than Rayquaza, sitting at base 100 Speed as opposed to base 95. This affects how Salamence deals with 3 Pokémon. First of all, it allows Salamence to outspeed Rayquaza. Secondly, a +Speed Salamence will always outspeed Bold Lugia, meaning that Salamence can potentially pick off a weakened Lugia more easily than Rayquaza (who has to rely on the weaker ExtremeSpeed). The third and biggest advantage of Salamence's base 100 Speed is its ability to speed tie with Palkia. While a 50% chance to destroy Palkia might not seem like much, this means that Choice Scarf Palkia and Choice Scarf Jirachi aren't as reliable as revenge killers for Dragon Dance Salamence as they are for Dragon Dance Rayquaza.</p>

<p>One of the biggest quirks that sets Salamence apart from Rayquaza is its ability, Intimidate. While the Ubers metagame is usually based around special attacks, Intimidate is notable for being able to act as an emergency stop to several physical sweepers if used correctly. Note that most of the time, using Intimidate to stop sweepers will result in Salamence being severely damaged or KOed. Despite this setback, using Intimidate like this can change the outcome of the match. A good example of Intimidate's usefulness is against Lucario and Jolly Swords Dance Rayquaza. After a Swords Dance and Intimidate, Adamant Lucario will never be able to KO Salamence with ExtremeSpeed after Stealth Rock (dealing 60.42% - 71.3%, so be warned, Salamence will be KOed by Life Orb recoil after Stealth Rock), while Salamence can OHKO Lucario with Fire Blast or Earthquake. After a Swords Dance and Intimidate, Jolly Rayquaza will have a 46.15% chance to OHKO Salamence after Stealth Rock damage, giving Salamence a small chance to defeat it in exchange for getting KOed the next turn by Life Orb recoil.</p>

<p>However, there is a dark side to Intimidate. Since Salamence doesn't have Air Lock, the weather can effect Salamence in negative ways. The most common example is the rain. Since the rain will lower the power of Salamence's Fire-type attacks, it will have a harder time dealing with Skarmory and Bronzong. Salamence is also unable to set up on RestTalk Kyogre with Calm Mind due to the rain. Generally, Salamence will prefer sunny weather to rainy weather.</p>

<p>Something to note about Salamence is that when the opponent sees it in Ubers, they will usually assume that you are carrying Rayquaza as well. Because of this, it's often best to keep Salamence hidden until Rayquaza has done a significant amount of damage to the opponent's team. This isn't usually possible for mixed Salamence, thus it is often best to take advantage of your opponent's knowledge. For example, try to predict when they predict a Rayquaza switch-in, and instead switch in a Pokémon to take advantage of their reaction to Rayquaza. Another good example is to carry a Pokémon that can set up on Rock- and/or Dragon-type attacks. This is because often times, weakened Groudon will predict your Wobbuffet to be attempting to set up Rayquaza, and thus you may Encore Stone Edge or Dragon Claw instead of Earthquake.</p>

[Team Options]
<p>One particular Pokémon that should be on almost all Salamence + Rayquaza teams is Wobbuffet. Wobbuffet is able to aid both of their set ups via the use of Encore and Shadow Tag, and will also eliminate most Choice Scarf users that can be a problem. Although a niche Pokémon in the Ubers metagame, Magnezone can be helpful to Salamence and Rayquaza by eliminating the Steel-types that can switch into their Dragon-type attacks. Magnezone will also lure in Fire-, Ground-, and Fighting-type attacks for Salamence and Rayquaza to switch into. Groudon is useful for its ability to cause eternal sunshine, which is the more favorable weather for Salamence due to its boost to Fire Blast's power. Be warned, however, as this will have the side effect of making half your team weak to Ice-type attacks!</p>

<p>When using Salamence and Rayquaza together, Stealth Rock is almost necessary. This is because both Salamence and Rayquaza rely on Stealth Rock to gain several KOs, depending on the set. The dragon duo are also weak to Stealth Rock themselves, thus finding ways to prevent it from being set up or removing them can be helpful. Rapid Spin support from Forretress is a reasonable option to increase their lifespan. Choice Scarf Shaymin-S is an option as a lead to stop entry hazards from being set up by Groudon, Deoxys-S, and Deoxys-A. Be warned, however, as this will mean that you have 3 4x Ice weaknesses on your team! Choice Scarf Darkrai can put Deoxys-S and Deoxys-A to sleep before they set up Stealth Rock. Yet, take care, as many Dialga and Groudon leads will carry a Chesto Berry to ensure that they either lay down Stealth Rock or paralyze Darkrai. Deoxys-S is the fastest user of Taunt in the game, and thus can help out Salamence and Rayquaza by stopping the Stealth Rock attempts of slower leads. Deoxys-S is also a good user of Stealth Rock, and can viably use Spikes if a Ghost-type is present on your team (there is an extra space here it should be noted that the best offensive Rapid Spin blocker, Giratina-O, shares weaknesses with Salamence and Rayquaza). A Mew lead can be useful for setting up Stealth Rock, and can Taunt slower leads to prevent Stealth Rock from coming up. Although it's risky, a Choice Scarf Mewtwo with Taunt can be used to prevent Deoxys-S from setting up Stealth Rock.</p>

<p>There are several Pokémon that, while not being able to check Salamence and Rayquaza, will pose a threat to your team if you don't get the chance to set up. The biggest issue by far is Mewtwo. Mewtwo will outspeed and OHKO both Rayquaza and Salamence with Ice Beam if you have not attained a Dragon Dance. Mewtwo will become even more of an issue if you are using Wobbuffet, because Mewtwo can set up on it with Taunt and Calm Mind. Latias, Latios, and Garchomp that lack Choice Scarf are going to be problems as well, because they all outspeed Salamence and Rayquaza, and will OHKO both with their STAB Dragon-type attacks. Life Orb Gengar will also outspeed Salamence and Rayquaza, and OHKO both with Icy Wind. While mixed Palkia must risk a speed tie against Salamence, it will cause problems if it KOs Salamence; because of these problems, Scizor makes a great teammate for both Salamence and Rayquaza. Scizor will be able to switch into Mewtwo's Ice Beams, Latias and Latios' Dragon-type attacks, and Gengar's Icy Wind. Scizor can then deal a massive amount of damage to Mewtwo, Latias, and Latios with Pursuit as they flee, and crush Gengar with Bullet Punch. However, be wary of Fire-type attacks. Max HP Metagross can be a good alternative to Scizor, because it is able to survive most Fire-type attacks in the rain. Choice Scarf Metagross can also be used to switch into Garchomp's Outrage, and OHKO it with Ice Punch. A Careful Choice Band Tyranitar is particularly notable for being one of the most reliable users of Pursuit to beat Latias and Latios with, as only Grass Knot from Latios is guaranteed to 2HKO Tyranitar. However, the sandstorm can be a nuisance to Salamence, so carrying Kyogre and/or Groudon is recommended. Kyogre will usually be able to defeat Mewtwo (as long as it lacks Thunder or Grass Knot) and Gengar, and has the option to use Thunder Wave to paralyze Latias, Latios, and Palkia switch-ins. Although it's risky to use another Pokémon weak to Dragon- and Ice-type attacks, Latias and Latios are very good at revenge killing Palkia and Garchomp that lack Choice Scarf.</p>

<p>In Ubers, there are two main walls that give both of these Salamence sets problems: Timid Lugia and Cresselia. Timid Lugia will survive any of Mixed Salamence's assaults, and then OHKO with Ice Beam. Timid Lugia will also defeat Dragon Dance Salamence as long as it is at near full health (taking 71.4% - 84.4% from a +1 Outrage, around a 79.5% chance of surviving after Stealth Rock damage and Leftovers recovery). Cresselia is able to survive any sort of attack from Salamence, and then OHKO it with Ice Beam after Stealth Rock damage. Wobbuffet is a great partner for Salamence and Rayquaza in this case. Wobbuffet is able to use Encore to make both Lugia and Cresselia set up time for your other sweepers. Scizor itself can switch into Cresselia with ease, and then threaten to do a huge amount of damage to it with U-turn. Mewtwo is capable of using Taunt and Calm Mind to set up on both Lugia and Cresselia. In a similar manner, Darkrai can use Dark Void to put Lugia and Cresselia to sleep, and threaten a sweep with Nasty Plot. Kyogre has no problems switching into Lugia and Cresselia's Ice Beams, and can threaten to smash them with its powerful, rain-boosted STAB Water-type attacks.</p>

<p>Salamence and Rayquaza will have problems with 3 priority users. The most common problem is Scizor. While Scizor is unable to OHKO either Salamence or Rayquaza, it's notable for its ability to pick both off when they are weakened. Scizor's Choice Banded Bullet Punch will always 2HKO both Salamence and Rayquaza after Stealth Rock damage, and Scizor can use its Dragon-type resistance to switch in on Outrage. Although uncommon, both Weavile and Mamoswine have the potential to be huge problems for Salamence and Rayquaza due to their STAB Ice Shard. Mewtwo makes a superb Scizor lure, as it can use Flamethrower and Fire Blast, and also has the option of using Aura Sphere to revenge kill Mamoswine and Weavile. Dialga is notable for having a resistance to Bullet Punch and a neutrality to Ice Shard, and can fry both Scizor and Mamoswine with Fire Blast. Dialga also has the option of equipping a Choice Scarf to revenge kill Weavile. In a similar manner, Kyogre resists both Ice Shard and Bullet Punch. Kyogre can crush Scizor and Mamoswine with its insanely powerful Surfs, and like Dialga, can equip a Choice Scarf to revenge kill Weavile. A Scizor of your own is capable of switching into Weavile and Mamoswine's Ice Shard, and can smash them with Bullet Punch. Like Scizor, a Choice Scarf Jirachi can easily switch into Ice Shard(,) and then ram Weavile and Mamoswine with Iron Head.</p>

<p>Since Salamence and Rayquaza share each other's weaknesses, this means that your team will at least have two weaknesses to Rock-, Dragon- and Ice-type attacks. This makes it almost required to have a Steel-type partner. Bronzong, Scizor, and Forretress are all great choices for this role. They resist Ice- and Dragon-type attacks (Bronzong in particular also resists Rock-type attacks), while Salamence and Rayquaza resist the Fire-type attacks aimed at them. Jirachi and Metagross are also superb teammates, as they resist all of Salamence and Rayquaza's weaknesses, and in return, Salamence and Rayquaza can switch into Ground- and Fire-type attacks. While Kyogre doesn't resist Dragon-type attacks, it does sport a useful Ice-type resistance, and can lure in Grass-type attacks for Salamence or Rayquaza to switch into. Groudon provides a Rock-type resistance, and like Kyogre, can lure in Grass-type attacks for Salamence or Rayquaza to switch into. Although Dialga provides no resistances for Salamence and Rayquaza to take advantage of, it can lure in Fighting- and Ground-type attacks for Salamence or Rayquaza to switch into. (it resists Rock, no?)</p>

[Other Options]
<p>Salamence has access to one move that sets it apart from Rayquaza: Roost. Roost can be used on a mixed Salamence set to restore its health on Pokémon it may force out, or on Pokémon that do little harm to it (such as Forretress without Explosion or Skarmory). This can be especially useful against stall teams, who sometimes rely on Stealth Rock damage to wear down Salamence. There are two main issues with Roost though. First of all, Roost can be hard to find time to use, as Salamence must often predict a switch to use it. Secondly, Roost does not pair well with Outrage. Since Salamence relies on Outrage to defeat several key Pokémon, it will often be revenge killed before it can use Roost. It is possible to use Brick Break over Outrage for this purpose (to 2HKO Blissey), but this leaves Salamence walled by Ho-Oh.</p>

<p>Salamence has several alternative attacks at its disposal. Stone Edge can be a good option on Dragon Dance Salamence, as a +1 Stone Edge OHKOes Timid Lugia around 87% of the time after it takes Stealth Rock damage and Leftovers recovery. Dragon Claw can be used on the Dragon Dance set to OHKO most Dragon-types without being force to lock Salamence into Outrage. In a similar manner, Crunch can be used to OHKO Mewtwo after a Dragon Dance. Hydro Pump can be used on mixed Salamence to 2HKO Skarmory, Forretress, Scizor, and Metagross in the rain if you must have Kyogre on your team. Hydro Pump will also OHKO Heatran in the rain.</p>

<p>If your team has problems with stall, Draco Plate or Dragon Fang can be a reasonable option on mixed Salamence, though it will lose out on a few KOs. Both Yache Berry and Haban Berry are reasonable items to use on Salamence, but Rayquaza is often better off using them, as Salamence prefers the added power of Life Orb.</p>

[EVs]
<p>When using Salamence in Ubers, always use a +Speed nature and 252 Speed EVs. This is because Salamence must outspeed Jolly Rayquaza. This will also allow Salamence to speed tie with Palkia, giving Salamence a chance to beat what is otherwise a problem for Rayquaza. On the Dragon Dance set, Jolly is the preferred nature, as the Fire-type attacks are mainly used for Scizor and Forretress. On the mixed set, Salamence prefers a Naive nature with max Special Attack and 6 EVs into Attack. The reason Salamence prefers Naive over Hasty is because not only will this allow Salamence to take less damage from Scizor's Bullet Punch, but it will also let Salamence take advantage of Intimidate better.</p>

[Opinion]
<p>Using Salamence in Ubers may seem odd, as it's mostly outclassed by Rayquaza; however, Salamence has one big selling point in the Ubers metagame; When paired with Rayquaza, Salamence and Rayquaza can form an effective offensive partnership that is almost impossible to counter. This strategy is not without its drawbacks though. Since Salamence and Rayquaza have the same typing, this means that your team will have at least two Rock-, Ice-, and Dragon-type weaknesses. Due to this fact, Salamence can not just be thrown in any team, it should be paired with Rayquaza, and have a team centered around covering their drawbacks.</p>

<p>Even though Salamence is mostly outclassed by Rayquaza, do not let this fool you into thinking that it is not a threat. Salamence is still very capable of tearing its opponents to shreds in the Ubers metagame, whether its with its Dragon Dance set(,) or its mixed set. Overall, Salamence is an unorthodox(,) yet deadly Pokémon in Ubers, especially when paired with Rayquaza.</p>

[Counters]
<p>Salamence's counters are extremely similar to Rayquaza's. In other words, there aren't actually many Salamence counters at all! Salamence only has two hard counters in Ubers. Cresselia is able to survive any of Salamence's attacks, and can then OHKO Salamence with Ice Beam after Stealth Rock. Timid Lugia works in a similar fashion, but it must avoid Stone Edge after a boost. Bold Lugia can defeat Dragon Dance Salamence, but it has a chance of being defeated by mixed Salamence after it takes Stealth Rock damage.</p>

<p>Generally, the best way to deal with Salamence is to force it to use Outrage, and then switch to a Steel-type Pokémon. Scizor is one of the best choices for this, as it can 2HKO Salamence with a Choice Band boosted Bullet Punch. Metagross and Jirachi are also reasonable choices due to Ice Punch. Skarmory is particularly notable because it will usually wall Salamence in the rainy weather. Although not a Steel-type, defensive Groudon is notable for its ability to survive a +1 Outrage from Salamence. Groudon can then choose to hit it with Stone Edge, or cripple it with Thunder Wave.</p>

<p>Like Rayquaza, its often easier to revenge kill Salamence than try and counter it. Choice Scarf Garchomp is a particularly good choice, as it outspeeds Salamence even after it uses a Dragon Dance, and will OHKO Salamence with Outrage. In a similar manner, Choice Scarf users with a base Speed of over 100 and an Ice-type attack are good revenge killers. Good examples of this are Mewtwo, Darkrai, Shaymin-S, and Gengar. Weavile and Mamoswine are notable for their ability to revenge kill Salamence without the use of Choice Scarf, thanks to their STAB Ice Shard.</p>
 
Thank you fuzznip, Jibaku, and whistle. I have implemented the changes.
 
[SET]
name: Rayquaza's Dance Partner
move 1: Dragon Dance
move 2: Outrage
move 3: Earthquake
move 4: Fire Blast / Flamethrower
item: Life Orb
nature: Jolly
evs: 252 Atk / 4 Def / 252 Speed

[SET COMMENTS]
<p>Although it is somewhat outclassed by Rayquaza, Dragon Dance Salamence can be a powerful asset in the Uber metagame. Dragon Dance Salamence's main advantage over Garchomp as a Rayquaza partner lies in the Speed boost that Dragon Dance gives it. Unlike Garchomp, Salamence will outspeed and OHKO Pokémon such as Mewtwo, Darkrai, and Choice Scarf Kyogre after one turn of set-up.</p>

<p>Although Salamence may not be as powerful as Rayquaza, Outrage will still do a huge amount of damage to any Pokémon that doesn't resist it. After one Dragon Dance, Outrage will always OHKO Shaymin-S, Darkrai, offensive Mewtwo, and max HP Kyogre. Earthquake's main purpose is to hit grounded Steel-types, such as Dialga and Metagross, harder than Outrage would. A boosted Earthquake will always OHKO a minimum HP Dialga after it takes Stealth Rock damage, while a max HP Dialga will be OHKOed by a +1 Earthquake around 92% of the time after it takes Stealth Rock damage. The final moveslot is a choice between power and accuracy. Even with a Special Attack reducing nature, Fire Blast is a 2HKO on just about any Skarmory. However, if Skarmory is not of concern, Flamethrower is sufficient as it OHKOs Scizor and Forretress.</p>

<p>Salamence is most valuable when paired with Rayquaza, as the two are very similar Pokémon. Both Pokemon are uncounterable Dragon-types that can defeat or greatly weaken each others counters, and thus open up sweeps for the other. Mixed Rayquaza stands out as an option here: Rayquaza will often lure in defensive Groudon and Lugia, both potential problems for Dragon Dance Salamence. Mixed Rayquaza will deal such a massive amount of damage to Groudon with Draco Meteor that if Groudon lives, it will no longer be able to survive against a boosted Salamence. Rayquaza with Swords Dance or Dragon Dance is also an option, as few teams are prepared to handle two, powerful Dragon-type sweepers.</p>

You need to mention what makes Lugia and Groudon so special, because I honestly don't know why you mentioned these two Pokemon specifically, and it is likely other readers will not as well.

<p>Choice Scarf Garchomp is a huge threat to Salamence, as even after a Dragon Dance, Salamence is outsped, and easily OHKOed by Garchomp's Outrage. Other Choice Scarfers, such as Mewtwo, Shaymin-S, and Darkrai, also pose similar threats, outspeeding Salamence even after a Dragon Dance. The most common way of defeating Dragon Dance Salamence in Ubers is to switch to a Steel-type as Salamence uses Outrage. Scizor and Skarmory can especially be problematic. In the rain, Skarmory will wall Salamence's entire moveset with ease, and then Whirlwind it away. On the other hand, Scizor is 2HKOed by a boosted Outrage, but it will 2HKO Salamence with a Choice Band boosted Bullet Punch (and will even have a chance to OHKO Salamence after Salamence takes Life Orb and Stealth Rock damage).</p>

<p>Wobbuffet makes an excellent partner as it traps and easily KOs all of the aforementioned Pokemon strongly recommended as a Salamence partner. Wobbuffet is particularly adept at punishing the Choice Scarfers that normally threaten Salamence, and can use .and Shadow Tag, and can also defeat Choice Band Scizor that are locked into Bullet Punch. Dialga not only sports a helpful resistance to Bullet Punch, but can also can use a mixed set with Bulk Up to lure in Groudon and Skarmory, only to crush them with Draco Meteor and a sun-boosted Fire Blast, respectively. Both Groudon and Kyogre have no problem taking Scizor's Bullet Punches, and both can easily dispatch of Steel types with their weather boosted attacks. Speaking of Scizor, he also gets mention: Scizor can safely switch into an Outrage, and punish most Choice item users.</p>

[SET]
name: Rayquaza's Wall Breaking Partner
move 1: Draco Meteor
move 2: Fire Blast
move 3: Outrage
move 4: Dragon Dance
item: Life Orb
nature: Naive
evs: 6 Atk / 252 SpA / 252 Speed

[SET COMMENTS]
<p>Salamence may seem outclassed as a mixed attacking partner for Rayquaza when compared to more powerful wall breakers, such as Dialga and Palkia, but Salamence sports two key advantages over them. First, since Dialga and Palkia's most common sets are either pure special attackers or Choiced sets, Pokemon such as Wobbuffet and Blissey—who give Rayquaza no problems—may switch in. On the other hand, Salamence is treated similarly to Rayquaza, which allows it to badly damage Rayquaza's counters. Unlike Garchomp, Salamence is capable of harming Rayquaza's checks without a turn of set up. The other big selling point of mixed Salamence as a Rayquaza partner is Dragon Dance, which can allow Salamence to sweep a weakened team later in the match.</p>

<p>While Salamence's base 110 Special Attack may seem meager when compared to the more powerful Dragon-types of Ubers, Draco Meteor still does a massive amount of damage to any Pokémon that doesn't resist it (with the exception of Blissey). For example, max HP Groudon (a common Salamence switch-in) will take a massive 71.29% - 84.16% from Draco Meteor, allowing Rayquaza to possibly sweep due to Groudon either being 2HKOed by Salamence, or being put into the KO range of Rayquaza's attacks. Draco Meteor will also OHKO several common Choice Scarfed switch-ins that expect Salamence to use Dragon Dance, such as Darkrai, Garchomp, Shaymin-S (around 87% of the time without Stealth Rock). Finally, Draco Meteor will have around a 53% chance to OHKO 4 HP Mewtwo after it takes Stealth Rock damage. Fire Blast is Salamence's main move against the Steel-types that resist Draco Meteor. In the rain, only the most specially defensive Scizor will survive Fire Blast, while Forretress will take a massive 83.62% - 99.44%. In the sunny weather, Fire Blast will OHKO Scizor, Forretress, Metagross, Skarmory, and even 2HKO Groudon.</p>


Personally I think these above two paragraphs are completely superfluous, repeating what was mentioned with the first set... You defend the choice of Salamence over another Pokemon, but not the choice of this set over the first. What advantages does this set hold over the former?

<p>Outrage is Salamence's physical move of choice, as it will still do a large amount of damage despite the minimal Attack investment. Outrage is Salamence's best move against Blissey, dealing 66.41% - 78.22%. Outrage is also important for its ability to KO many important Pokémon after they take damage from Draco Meteor. For example, the standard Bold Max HP Lugia with 52 Defense EVs is KOed by a combination of Draco Meteor and Outrage around 98% of the time after factoring in Stealth Rock damage and Leftovers recovery. Additionally, Ho-Oh, maximum HP Kyogre, minimum Special Defense Dialga, and Calm Wobbuffet (after Stealth Rock damage) are KOed by Outrage after switching into Draco Meteor. Be warned though, Draco Meteor plus Outrage will only have around a 58% chance and 57% chance to KO specially defensive Dialga and Bold Lugia with maximum HP and maximum Defense, respectively, after Stealth Rock.</p>

<p>While this Salamence has much less attack than the regular Dragon Dancer, Salamence is still capable of sweeping weakened teams if necessary. After one Dragon Dance, Salamence's Outrage will still always OHKO offensive Mewtwo, Shaymin-S, and Darkrai. Salamence's boosted Outrage will also always OHKO max HP Kyogre after it takes Stealth Rock damage, while min HP Kyogre is OHKOed regardless. Note that it is best to Dragon Dance when your opponent's team is already weakened, as Salamence's Outrage isn't as powerful here as it is with the first Dragon Dance set.</p>

<p>When using this Salamence, the best Rayquaza to use with it is Swords Dance Rayquaza. This Salamence can easily break through walls such as Groudon and slower Lugia, making it much easier for Rayquaza to sweep succesfully later on. Dragon Dance Rayquaza will also appreciate Salamence's ability to remove defensive Groudon from play.</p>

<p>This Salamence set will have huge issues with Timid Lugia and Heatran. Timid Lugia will not be OHKOed by any of Salamence's attacks, and can then outspeed and OHKO Salamence with Ice Beam. Heatran resists this Salamence's entire moveset, and can then deal a massive amount of damage with Dragon Pulse or Roar Salamence away. Kyogre makes a very good teammate for Salamence in this case, as it can not only counter Heatran in most cases (as long as it avoids Toxic or Explosion), but can also crush Lugia with Thunder. Be warned though, the rain will make Salamence's Fire Blast weaker. Wobbuffet is, once again, a helpful partner for its ability to help Salamence set up, and if Wobbuffet has Tickle, it can be paired with a user of Pursuit to defeat Lugia. Like the last set, Mewtwo and Darkrai can help defeat Lugia by setting up on it with Taunt and Dark Void, respectively.</p>

[Salamence's Quirks in Ubers]
<p>While Salamence's playstyle is very similar to Rayquaza's, it does have a few differences that both help and hinder it.</p>

<p>As mentioned before, Salamence is slightly faster than Rayquaza, sitting at base 100 Speed as opposed to base 95. This affects how Salamence deals with 3 Pokémon. First, it allows Salamence to outspeed Rayquaza. Secondly, a +Speed Salamence will always outspeed Bold Lugia, meaning that Salamence can potentially pick off a weakened Lugia more easily than Rayquaza (who has to rely on the weaker ExtremeSpeed). The third and biggest advantage of Salamence's base 100 Speed is its ability to speed tie with Pokemon such as Palkia. While a 50% chance to destroy Palkia might not seem like much, this means that Choice Scarf Palkia and Choice Scarf Jirachi aren't as reliable as revenge killers for Dragon Dance Salamence as they are for Dragon Dance Rayquaza.</p>

<p>One of the biggest quirks that sets Salamence apart from Rayquaza is its ability, Intimidate. The ability to switch into physical sweepers and hinder their efforts to sweep is invaluable, even at Salamence's expense, as doing so can change the outcome of the match. A good example of Intimidate's usefulness is against Lucario and Jolly Swords Dance Rayquaza. After a Swords Dance and Intimidate, Adamant Lucario will never be able to KO Salamence with ExtremeSpeed after Stealth Rock (dealing 60.42% - 71.3%, so be warned, Salamence will be KOed by Life Orb recoil after Stealth Rock), while Salamence can OHKO Lucario with Fire Blast or Earthquake. After a Swords Dance and Intimidate, Jolly Rayquaza will have a 46.15% chance to OHKO Salamence after Stealth Rock damage, giving Salamence a small chance to defeat it in exchange for getting KOed the next turn by Life Orb recoil.</p>

Personally I don't think the calculations are necessary, but imo if you have to be thorough somewhere this is the best place for it =/.

<p>There are times, however, where Air Lock is missed. Salamence will hate trying to sweep in the rain, since its Fire-type attacks will be weakened, leaving it vulnerable against Pokemon such as Skarmory and Scizor. Salamence is also unable to set up on RestTalk Kyogre with Calm Mind due to the rain. Generally, Salamence will prefer sunny weather to rainy weather.</p>

<p>Something to note about Salamence is that when the opponent sees it in Ubers, they will usually assume that you are carrying Rayquaza as well. Because of this, it's often best to keep Salamence hidden until Rayquaza has done a significant amount of damage to the opponent's team. This isn't usually possible for mixed Salamence, thus it is often best to take advantage of your opponent's knowledge. For example, try to predict when they predict a Rayquaza switch-in, and instead switch in a Pokémon to take advantage of their reaction to Rayquaza. Another good example is to carry a Pokémon that can set up on Rock- and/or Dragon-type attacks. This is because often times, weakened Groudon will predict your Wobbuffet to be attempting to set up Rayquaza, and thus you may Encore Stone Edge or Dragon Claw instead of Earthquake.</p>

Normally I am strongly against saying anything more than once in an entire analysis, and my knowledge of Ubers is quite limited, but I know that Roost is a ridiculously valuable move in OU, and I feel it deserves mention here, even though it is mentioned in "Other Options".


[Team Options]
<p>One particular Pokémon that should be on almost all Salamence + Rayquaza teams is Wobbuffet. Wobbuffet is able to aid both of their set ups via the use of Encore, and will also eliminate most Choice Scarf users that can be a problem. It can also remove walls such as Cresselia and Lugia, both of which sometimes trouble Salamence. Although a niche Pokémon in the Ubers metagame, Magnezone can be helpful to Salamence and Rayquaza by eliminating the Steel-types that can switch into their Dragon-type attacks. Magnezone will also lure in Fire-, Ground-, and Fighting-type attacks for Salamence and Rayquaza to switch into. Groudon is useful for its ability to cause eternal sunshine, which is the more favorable weather for Salamence due to its boost to Fire Blast's power. Be warned, however, as all three of Salamence, Rayquaza, and Groudon share a weakness to Ice-type attacks!</p>

<p>When using Salamence and Rayquaza together, Stealth Rock is almost necessary. This is because both Salamence and Rayquaza rely on Stealth Rock to gain several KOs, depending on the set. The pair is also weak to Stealth Rock, so it may prove useful to keep it off the field. Forretress stands out as an excellent choice here. Steel-types already make a great partner to Salamence and Rayquaza, and Forretress can use Rapid Spin to keep Stealth Rock off the field.</p>

<p>Another strategy is to keep Stealth Rock from ever being used in the first place. Choice Scarf Shaymin-S is an option here, however you again leave yourself vulnerable with 4x Ice weaknesses on half of your team. Choice Scarf Darkrai can put Deoxys-S and Deoxys-A to sleep before they set up Stealth Rock. Yet, take care, as many Dialga and Groudon leads will carry a Chesto Berry to ensure that they either lay down Stealth Rock or paralyze Darkrai. Deoxys-S is the fastest user of Taunt in the game, and thus can help out Salamence and Rayquaza by stopping the Stealth Rock attempts of slower leads. Deoxys-S is also a good user of Stealth Rock, and can viably use Spikes if a Ghost-type is present on your team, although it should be noted that the best offensive Rapid Spin blocker, Giratina-O, shares weaknesses with Salamence and Rayquaza.</p>

<p>Scizor makes a great teammate for both Salamence and Rayquaza, as it can usually switch into dangerous Special Attackers such as Latias and Mewtwo, and deal massive amounts of damage with Bullet Punch or Pursuit (be wary of Fire-type attacks when switching Scizor in). Metagross can be used in practically the same way as Scizor, while it does not do as much damage with Bullet Punch or Pursuit, it generally has a far easier time taking hits from the aforementioned Pokemon, and can finish off slower threats with a powerful Meteor Mash. A Careful Choice Band Tyranitar is particularly notable for being one of the most reliable users of Pursuit to beat Latias and Latios with, as only Grass Knot from Latios is guaranteed to 2HKO Tyranitar. However, the sandstorm can be a nuisance to Salamence, so carrying Kyogre and/or Groudon is recommended. Kyogre will usually be able to defeat Mewtwo (as long as it lacks Thunder or Grass Knot) and Gengar, and has the option to use Thunder Wave to paralyze Latias, Latios, and Palkia switch-ins. Although it's risky to use another Pokémon weak to Dragon- and Ice-type attacks, Latias and Latios are very good at revenge killing Palkia and Garchomp that lack Choice Scarf.</p>

<p>While an opposing Scizor is unable to OHKO either Salamence or Rayquaza, one should be wary of Scizor's ability to pick off weakened Pokemon, and neither Dragon is an exception here: Choice Band Scizor's Bullet Punch will always 2HKO both Salamence and Rayquaza after Stealth Rock damage, and Scizor can use its Dragon-type resistance to switch in on Outrage. Although uncommon, both Weavile and Mamoswine have the potential to be huge problems for Salamence and Rayquaza due to their access to STAB Ice Shard. Kyogre resists both Ice Shard and Bullet Punch, and can crush all the aforementioned threats with its insanely powerful Surfs. Jirachi is also a valid option here, as it also resists both Bullet Punch and Ice Shard, and can quickly Fire Punch all three of Scizor, Mamoswine, and Weavile into oblivion. The Steel-type Pokemon suggested here are also particularly valuable because they cover the types both Salamence and Rayquaza are weak to, while either Dragon can take Fire- and Ground-typed attacks aimed at your choice in a Steel-typed Pokemon.</p>

<p>There are several Pokémon that, while not being able to check Salamence and Rayquaza, will pose a threat to your team if you don't get the chance to set up. The biggest issue by far is Mewtwo. Mewtwo will outspeed and OHKO both Rayquaza and Salamence with Ice Beam if you have not attained a Dragon Dance. Mewtwo will become even more of an issue if you are using Wobbuffet, because Mewtwo can set up on it with Taunt and Calm Mind. Latias, Latios, and Garchomp that lack Choice Scarf are going to be problems as well, because they all outspeed Salamence and Rayquaza, and will OHKO both with their STAB Dragon-type attacks. Life Orb Gengar will also outspeed Salamence and Rayquaza, and OHKO both with Icy Wind. While mixed Palkia must risk a speed tie against Salamence, it will cause problems if it KOs Salamence.</p>

[Other Options]
<p>Salamence has access to one move that sets it apart from Rayquaza: Roost. Roost can be used on a mixed Salamence set to restore its health on Pokémon it may force out, or on Pokémon that do little harm to it (such as Forretress without Explosion or Skarmory). This can be especially useful against stall teams, who sometimes rely on Stealth Rock damage to wear down Salamence. However, the move has a few issues: First of all, it can be difficult to find the time to use Roost, as Salamence must often predict a switch to use it. Secondly, Roost does not pair well with Outrage. Since Salamence relies on Outrage to defeat several key Pokémon, it will often be revenge killed before it can use Roost. It is possible to use Brick Break over Outrage for this purpose (to 2HKO Blissey), but this leaves Salamence walled by Ho-Oh.</p>

It may be common sense to you and I, but I think you should mention why Outrage + Roost doesn't really work... ie remind readers that they will be locked into Outrage and probably die before they ever get a chance to use Roost.


<p>Salamence has several alternate attacks at its disposal. Stone Edge can be a good option on Dragon Dance Salamence, as a +1 Stone Edge OHKOes Timid Lugia around 87% of the time after it takes Stealth Rock damage and Leftovers recovery. Dragon Claw can be used on the Dragon Dance set to OHKO most Dragon-types without being force to lock Salamence into Outrage. In a similar manner, Crunch can be used to OHKO Mewtwo after a Dragon Dance. Hydro Pump can be used on mixed Salamence to 2HKO Skarmory, Forretress, Scizor, and Metagross in the rain if you must have Kyogre on your team. Hydro Pump will also OHKO Heatran in the rain.</p>

<p>If your team has problems with stall, Draco Plate or Dragon Fang can be a reasonable option on mixed Salamence, though it will lose out on a few KOs. Both Yache Berry and Haban Berry are reasonable items to use on Salamence, but Rayquaza is often better off using them, as Salamence prefers the added power of Life Orb.</p>

[EVs]
<p>When using Salamence in Ubers, always use a +Speed nature and 252 Speed EVs. This is because Salamence must outspeed Jolly Rayquaza. This will also allow Salamence to speed tie with Palkia, giving Salamence a chance to beat what is otherwise a problem for Rayquaza. On the Dragon Dance set, Jolly is the preferred nature, as the Fire-type attacks are mainly used for Scizor and Forretress. On the mixed set, Salamence prefers a Naive nature with max Special Attack and 6 EVs into Attack. The reason Salamence prefers Naive over Hasty is because not only will this allow Salamence to take less damage from Scizor's Bullet Punch, but it will also let Salamence take advantage of Intimidate better.</p>

[Opinion]
<p>Using Salamence in Ubers may seem odd, as it is mostly outclassed by Rayquaza; however, Salamence has one big selling point in the Ubers metagame; When paired with Rayquaza, Salamence and Rayquaza can form an effective offensive partnership that is almost impossible to counter. This strategy is not without its drawbacks though. Since Salamence and Rayquaza have the same typing, this means that your team will have at least two Rock-, Ice-, and Dragon-type weaknesses. Due to this fact, Salamence can not just be thrown in any team, it should be paired with Rayquaza, and have a team centered around covering their drawbacks.</p>

<p>Even though Rayquaza generally outclasses Salamence, it should not be underestimated. Salamence is still very capable of tearing its opponents to shreds in the Ubers metagame, with either set. Overall, Salamence is an unorthodox yet deadly Pokémon in Ubers.</p>

[Counters]
<p>Salamence's counters are extremely similar to Rayquaza's. In other words, there are not actually many Salamence counters at all! Salamence only has two hard counters in Ubers. Cresselia is able to survive any of Salamence's attacks, and can then OHKO Salamence with Ice Beam after Stealth Rock. Timid Lugia works in a similar fashion, but it must avoid Stone Edge after a boost. Bold Lugia can defeat Dragon Dance Salamence, but it has a chance of being defeated by mixed Salamence after it takes Stealth Rock damage.</p>

<p>Generally, the best way to deal with Salamence is to force it to use Outrage, and then switch to a Steel-type Pokémon. Scizor is one of the best choices for this, as it can 2HKO Salamence with a Choice Band boosted Bullet Punch. Metagross and Jirachi are also reasonable choices due to Ice Punch. Skarmory is particularly notable because it will usually wall Salamence in the rainy weather. Although not a Steel-type, defensive Groudon is notable for its ability to survive a +1 Outrage from Salamence. Groudon can then choose to hit it with Stone Edge, or cripple it with Thunder Wave.</p>

<p>As with Rayquaza, it is often easier to simply revenge kill Salamence. Choice Scarf Garchomp is a particularly good choice, as it outspeeds Salamence even after it uses a Dragon Dance, and will OHKO Salamence with Outrage. In a similar manner, Choice Scarf users with a base Speed of over 100 and an Ice-type attack are good revenge killers. Good examples of this are Mewtwo, Darkrai, Shaymin-S, and Gengar. Weavile and Mamoswine are notable for their ability to revenge kill Salamence without the use of Choice Scarf, thanks to their STAB Ice Shard.</p>
 
Reflect Suicune, while I disagreed with several of your edits (PM on on IRC for more details on why), I found your comments in green to be very helpful, so I addressed most of them.
 
Choice Scarf Mewtwo, Gengar, Shaymin-S, and Darkrai will outspeed Salamence after a Drago Dance as well
Pretty obvious what's wrong here lol, 5th paragraph of the first set.
Like Rayquaza, its often easier to revenge kill
Should be it's, very last paragraph
That's all I could fine, good job with the analysis.
 



I know that Salamence may seem like it's outclassed by Rayquaza, but after using it with Rayquaza for almost 3 months now, I have found it to be very effective. I also added a section called "Salamence's quirks in Ubers," which details its advantages and disadvantages over Rayquaza (such as the different abilties, higher Speed, etc.). Here is a link to the Salamence discussion thread in Stark, where we can brainstorm ideas to test!

[SET]
name: Rayquaza's Dance Partner
move 1: Dragon Dance
move 2: Outrage
move 3: Earthquake
move 4: Fire Blast / Flamethrower
item: Life Orb
nature: Jolly
evs: 252 Atk / 4 Def / 252 Speed

[SET COMMENTS]
<p>As a Dragon Dancer, Salamence is normally outclassed by Rayquaza. However, when used alongside Rayquaza, Dragon Dance Salamence can be a powerful asset in the Uber metagame. Dragon Dance Salamence's main advantage over Garchomp as a Rayquaza partner lies in the Speed boost that Dragon Dance gives it. Unlike Garchomp, Salamence will outspeed and OHKO Pokémon such as Mewtwo, Darkrai, and Choice Scarf Kyogre after one turn of set-up.</p>

<p>Although Salamence may not be as powerful as Rayquaza, Outrage will still do a huge amount of damage to any Pokémon that doesn't resist it. After one Dragon Dance, Salamence with Life Orb will always OHKO Shaymin-S, Darkrai, offensive Mewtwo and max HP Kyogre with Outrage. A +1 Outrage will also deal 79.13% - 93.5% to 112 HP Groudon, and 54.95% - 64.85% to an Impish Groudon with max HP and max Defense. Even the standard max HP / 64 Defense Timid Lugia, which normally gives Salamence trouble, suffers 71.4% - 84.4% from a boosted Outrage (approximately a 20% chance to KO after Stealth Rock damage and Leftovers recovery). Earthquake's main purpose is to hit grounded Steel-types, such as Dialga and Metagross, harder than Outrage would. A boosted Earthquake will always OHKO a minimum HP Dialga after it takes Stealth Rock damage, while a max HP Dialga will be OHKOed by a +1 Earthquake around 92% of the time after it takes Stealth Rock damage. Max HP Metagross will also always be OHKOed by a boosted Earthquake after it takes Stealth Rock damage. The final moveslot is a choice between Fire Blast and Flamethrower. Even with a Special Attack reducing nature, Fire Blast will deal 88.02% - 104.19% to a specially defensive Skarmory in the sun. If you only wish to OHKO Scizor and Forretress in the sun (or 2HKO them in the rain), then Flamethrower is a fine choice for its perfect accuracy.</p>

<p>As mentioned before, the most important part of Salamence is to use it with Rayquaza. Rayquaza and Salamence are very similar Pokémon, both being uncounterable Dragon-types that can defeat or greatly weaken each other's counters and thus open up sweeps for the other. A great Rayquaza set to use with Dragon Dance Salamence is mixed Rayquaza. Rayquaza will often lure in defensive Groudon and Lugia, both potential problems for Dragon Dance Salamence. Defensive Groudon, while 2HKOed by a +1 Outrage, is able to cripple Salamence with Thunder Wave. Meanwhile, Lugia OHKOs Salamence with Ice Beam after it takes Stealth Rock damage. Mixed Rayquaza will deal such a massive amount of damage to Groudon with Draco Meteor that if Groudon lives, it will no longer be able to survive against a boosted Salamence. Meanwhile, Rayquaza will 2HKO slower Lugia with Draco Meteor after it takes damage from Stealth Rock. You can also make Rayquaza use Fire Blast to crisp Steel-type Pokémon as they switch in. With the removal of Lugia and/or Groudon, Dragon Dance Salamence is much harder to stop. Swords Dance / Dragon Dance Rayquaza can also be a good teammate for Dragon Dance Salamence, simply because many teams have a hard time handling two, powerful Dragon-type sweepers. There is another type of Rayquaza that has not been mentioned but is still a great teammate for Salamence: Haban Berry Rayquaza. After the use of a Dragon Dance, opponents will often attempt to revenge kill it with Choice Scarf Palkia or Choice Scarf Garchomp. Thanks to Haban Berry, Rayquaza will live through any of their attacks (bar a Draco Meteor from Palkia after Stealth Rock damage), and then OHKO both of them. With Choice Scarf Palkia and Choice Scarf Garchomp out of the way, Salamence will have a much easier time sweeping.</p>

<p>Something to note about Dragon Dance Salamence is that, unlike Rayquaza, Salamence will speed tie with Choice Scarf Palkia after a Dragon Dance. This is significant because if Choice Scarf Palkia loses the speed tie, then not only will Salamence have a good chance of sweeping, but it can also open up a sweep for its teammates. A great example of this is Dragon Dance Rayquaza, who is often only checked by Choice Scarf Palkia on most teams. Dragon Dance Rayquaza can also help out Salamence due to its chance of OHKOing Lugia with a boosted Stone Edge (or Outrage if Rayquaza is Adamant) after it takes damage from Stealth Rock. Darkrai, Choice Specs Kyogre, and Mixed Palkia can also take advantage of Dragon Dance Salamence defeating Choice Scarf Palkia. Salamence is also capable of pulling off the same trick against Choice Scarf Jirachi. With Choice Scarf Jirachi out of the way, Rayquaza will have a much easier time sweeping.</p>

<p>In addition to having the aforementioned problems with Lugia and defensive Groudon, Dragon Dance Salamence will also have problems with Choice Scarf Garchomp. Thanks to Choice Scarf and Garchomp's superior Speed stat, it will outspeed Salamence, even after a Dragon Dance, and OHKO with Outrage. Choice Scarf Mewtwo, Gengar, Shaymin-S, and Darkrai will outspeed Salamence after a Dragon Dance as well and OHKO it with an Ice-type attack. The most common way of defeating Dragon Dance Salamence in Ubers is to switch to a Steel-type as Salamence uses Outrage. Scizor and Skarmory can especially be problematic; in the rain, Skarmory will wall Salamence's entire moveset with ease and Whirlwind it away while on the other hand, Scizor is 2HKOed by a boosted Outrage, but it will 2HKO Salamence with a Choice Band boosted Bullet Punch (and will even have a chance to OHKO Salamence after Salamence takes Life Orb and Stealth Rock damage).</p>

<p>Wobbuffet is heavily recommended as a Salamence partner because of these problems, and for other reasons. Wobbuffet is able to revenge kill Choice Scarf Garchomp, Choice Scarf Gengar, Choice Scarf Shaymin-S, and Choice Scarf Mewtwo thanks to Counter, Mirror Coat, and Shadow Tag, and can also defeat Choice Band Scizor that are locked into Bullet Punch. Tickle Wobbuffet can be paired with a Pursuit user (such as Scizor or Metagross) to effectively defeat Lugia. Finally, Wobbuffet can set up both Salamence and Rayquaza by Encoring a weak attack or support move. This is particularly notable against a weakened Groudon, which Wobbuffet can take advantage of by Encoring Earthquake, giving Salamence the perfect opportunity to set up. Scizor, Metagross, and other offensive Steel-types will work well with Salamence due to their ability to deal a heavy amount of damage to Garchomp that is locked into Outrage, and for their ability to take Scizor's Bullet Punch. Scizor is especially notable for being able to Pursuit Mewtwo, Gengar and Shaymin-S that are locked into an Ice-type attack that was aimed at Salamence, and for its ability to defeat Choice Scarf Darkrai. Metagross and Tyranitar are also capable of dealing with Choice Scarf Gengar and Choice Scarf Mewtwo with Pursuit. Dialga not only sports a helpful resistance to Bullet Punch, but can also can use a mixed set with Bulk Up to lure in Groudon and Skarmory, only to crush them with Draco Meteor and a sun-boosted Fire Blast respectively. Groudon's massive Defense stat allows it to take Scizor's Bullet Punch with ease, and is also capable of OHKOing Skarmory switch-ins with Overheat. Kyogre can take on both Lugia's Ice Beams and Scizor's Bullet Punches, and threaten to deal a massive amount of damage with its rain-boosted STAB Surfs. Kyogre will also have no problem switching into Choiced Ice-type attacks from Darkrai, Mewtwo and Shaymin-S. Finally, Mewtwo is not only capable of setting up on Lugia via Taunt and Calm Mind, but can also act as a good Scizor lure with Flamethrower or Fire Blast.</p>

[SET]
name: Rayquaza's Wall Breaking Partner
move 1: Draco Meteor
move 2: Fire Blast
move 3: Outrage
move 4: Dragon Dance
item: Life Orb
nature: Naive
evs: 6 Atk / 252 SpA / 252 Speed

[SET COMMENTS]
<p>Unlike the last set, this set puts Salamence in the role of helping Rayquaza sweep. Salamence may seem outclassed as a mixed attacking partner for Rayquaza when compared to more powerful wall breakers, such as Dialga and Palkia, but Salamence sports two key advantages over them. First, since Dialga and Palkia's most common sets are either pure special attackers or Choiced sets, Pokemon such as Wobbuffet and Blissey - who give Rayquaza no problems - may switch in. On the other hand, Salamence is treated similarly to Rayquaza, which allows it to badly damage Rayquaza's counters. Unlike Garchomp, Salamence is capable of harming Rayquaza's checks without a turn of set up. The other big selling point of mixed Salamence as a Rayquaza partner is Dragon Dance, which can allow Salamence to sweep a weakened team later in the match.</p>

<p>While Salamence's base 110 Special Attack may seem meager when compared to the more powerful Dragon-types of Ubers, Draco Meteor still does a massive amount of damage to any Pokémon that doesn't resist it (with the exception of Blissey). For example, max HP Groudon (a common Salamence switch-in) will take a massive 71.29% - 84.16% from Draco Meteor, allowing Rayquaza to possibly sweep due to Groudon either being 2HKOed by Salamence, or being put into the KO range of Rayquaza's attacks. Draco Meteor will also OHKO several common Choice Scarfed switch-ins that expect Salamence to use Dragon Dance, such as Darkrai, Garchomp and Shaymin-S (around 87% of the time without Stealth Rock). Finally, Draco Meteor will have around a 53% chance to OHKO 4 HP Mewtwo after it takes Stealth Rock damage. Fire Blast is Salamence's main move against the Steel-types that resist Draco Meteor - in the rain, only the most specially defensive Scizor will survive Fire Blast while Forretress will take a massive 83.62% - 99.44%. In the sunny weather, Fire Blast will OHKO Scizor, Forretress, Metagross, Skarmory, and even 2HKO Groudon.</p>

<p>Outrage is Salamence's physical move of choice, as it will still do a large amount of damage despite the minimal Attack investment. Outrage is Salamence's best move against Blissey, dealing 66.41% - 78.22%. Outrage is also important for its ability to KO many important Pokémon after they take damage from Draco Meteor. For example, the standard Bold Max HP Lugia with 52 Defense EVs is KOed by a combination of Draco Meteor and Outrage around 98% of the time after factoring in Stealth Rock damage and Leftovers recovery. Additionally, Ho-Oh, maximum HP Kyogre, minimum Special Defense Dialga and Calm Wobbuffet (after Stealth Rock damage) are KOed by Outrage after switching into Draco Meteor. Be warned though, Draco Meteor plus Outrage will only have around a 58% chance and 57% chance to KO specially defensive Dialga and Bold Lugia with maximum HP and maximum Defense respectively after Stealth Rock.</p>

<p>While this Salamence has much less attack than the regular Dragon Dancer, Salamence is still capable of sweeping weakened teams if necessary. After one Dragon Dance, Salamence's Outrage will still always OHKO offensive Mewtwo, minimum HP Kyogre, Shaymin-S and Darkrai. Salamence's boosted Outrage will also always OHKO max HP Kyogre after it takes Stealth Rock damage. Note that it is best to Dragon Dance when your opponent's team is already weakened, as Salamence's Outrage isn't as powerful as it is on the pure Dragon Dance Salamence. Because of this, Dragon Dance's main purpose is to allow Salamence to smash through weakened teams, not to focus on sweeping right away.</p>

<p>When using this Salamence, the best Rayquaza to use with it is Swords Dance Rayquaza. This is because Salamence can defeat slower Lugia and defensive Groudon if they switch into Draco Meteor. When either of these Pokémon are eliminated, Swords Dance Rayquaza will have a much easier time sweeping. Dragon Dance Rayquaza will also appreciate Salamence's ability to remove defensive Groudon from play.</p>

<p>This Salamence set will have huge issues with Timid Lugia and Heatran. Timid Lugia will not be OHKOed by any of Salamence's attacks and can then outspeed and OHKO Salamence with Ice Beam. Heatran resists this Salamence's entire moveset and can then deal a massive amount of damage with Dragon Pulse or Roar Salamence away. Kyogre makes a very good teammate for Salamence in this case, as it can not only counter Heatran in most cases (as long as it avoids Toxic or Explosion), but can also crush Lugia with Thunder. Be warned though, the rain will make Salamence's Fire Blast weaker. Wobbuffet is, once again, a helpful partner for its ability to help Salamence set up; if Wobbuffet has Tickle, it can be paired with a user of Pursuit to defeat Lugia. Like the last set, Mewtwo and Darkrai can help defeat Lugia by setting up on it with Taunt and Dark Void respectively.</p>

[Salamence's Quirks in Ubers]
<p>While Salamence's playstyle is very similar to Rayquaza's, it does have a few differences that both help and hinder it.</p>

<p>As mentioned before, Salamence is slightly faster than Rayquaza, sitting at base 100 Speed as opposed to base 95. This affects how Salamence deals with 3 Pokémon. First, it allows Salamence to outspeed Rayquaza. Secondly, a +Speed Salamence will always outspeed Bold Lugia, meaning that Salamence can potentially pick off a weakened Lugia more easily than Rayquaza (who has to rely on the weaker ExtremeSpeed). The third and biggest advantage of Salamence's base 100 Speed is its ability to speed tie with Palkia. While a 50% chance to destroy Palkia might not seem like much, this means that Choice Scarf Palkia and Choice Scarf Jirachi aren't as reliable as revenge killers for Dragon Dance Salamence as they are for Dragon Dance Rayquaza.</p>

<p>One of the biggest quirks that sets Salamence apart from Rayquaza is its ability: Intimidate. While the Ubers metagame is usually based around special attacks, Intimidate is notable for being able to act as an emergency stop to several physical sweepers if used correctly. Note that most of the time, using Intimidate to stop sweepers will result in Salamence being severely damaged or KOed. Despite this setback, using Intimidate like this can change the outcome of the match. A good example of Intimidate's usefulness is against Lucario and Jolly Swords Dance Rayquaza. After a Swords Dance and Intimidate, Adamant Lucario will never be able to KO Salamence with ExtremeSpeed after Stealth Rock (dealing 60.42% - 71.3%, so be warned, Salamence will be KOed by Life Orb recoil after Stealth Rock), while Salamence can OHKO Lucario with Fire Blast or Earthquake. After a Swords Dance and Intimidate, Jolly Rayquaza will have a 46.15% chance to OHKO Salamence after Stealth Rock damage, giving Salamence a small chance to defeat it in exchange for getting KOed the next turn by Life Orb recoil.</p>

<p>However, there is a dark side to Intimidate. Since Salamence doesn't have Air Lock, the weather can effect Salamence in negative ways. The most common example is the rain. Since the rain will lower the power of Salamence's Fire-type attacks, it will have a harder time dealing with Skarmory and Bronzong. Salamence is also unable to set up on RestTalk Kyogre with Calm Mind due to the rain. Generally, Salamence will prefer sunny weather to rainy weather. Although Salamence dislikes sandstorms, it does provide one significant benefit: with the sandstorm damage factored in, Timid Lugia will be KOed by a +1 Life Orb boosted Outrage around 74% of the time after Stealth Rock damage.</p>

<p>Something to note about Salamence is that when the opponent sees it in Ubers, they will usually assume that you are carrying Rayquaza as well. Because of this, it's often best to keep Salamence hidden until Rayquaza has done a significant amount of damage to the opponent's team. This isn't usually possible for mixed Salamence, thus it is often best to take advantage of your opponent's knowledge. For example, try to predict when they predict a Rayquaza switch-in, and instead switch in a Pokémon to take advantage of their reaction to Rayquaza. Another good example is to carry a Pokémon that can set up on Rock- and/or Dragon-type attacks. This is because often times, weakened Groudon will predict your Wobbuffet to be attempting to set up Rayquaza, and thus you may Encore Stone Edge or Dragon Claw instead of Earthquake.</p>

[Team Options]
<p>One particular Pokémon that should be on almost all Salamence + Rayquaza teams is Wobbuffet. Wobbuffet is able to aid both of their set ups via the use of Encore and will also eliminate most Choice Scarf users that can be a problem. Although a niche Pokémon in the Ubers metagame, Magnezone can be helpful to Salamence and Rayquaza by eliminating the Steel-types that can switch into their Dragon-type attacks. Magnezone will also lure in Fire-, Ground- and Fighting-type attacks for Salamence and Rayquaza to switch into. Groudon is useful for its ability to cause eternal sunshine, which is the more favorable weather for Salamence due to its boost to Fire Blast's power. Be warned, however, as this will have the side effect of making half your team weak to Ice-type attacks!</p>

<p>When using Salamence and Rayquaza together, Stealth Rock is almost necessary. This is because both Salamence and Rayquaza rely on Stealth Rock to gain several KOs, depending on the set. The pair is also weak to Stealth Rock, so it may prove useful to keep it off the field. Forretress stands out as an excellent choice here. Steel-types already make a great partner to Salamence and Rayquaza, and Forretress can use Rapid Spin to keep Stealth Rock off the field.</p>

<p>Another strategy is to keep Stealth Rock from ever being used in the first place. Choice Scarf Shaymin-S is an option here, however you again leave yourself vulnerable with 4x Ice weaknesses on half of your team. Choice Scarf Darkrai can put Deoxys-S and Deoxys-A to sleep before they set up Stealth Rock. Yet take care, as many Dialga and Groudon leads will carry a Chesto Berry to ensure that they either lay down Stealth Rock or paralyze Darkrai. Deoxys-S is the fastest user of Taunt in the game and thus can help out Salamence and Rayquaza by stopping the Stealth Rock attempts of slower leads. Deoxys-S is also a good user of Stealth Rock and can viably use Spikes if a Ghost-type is present on your team, although it should be noted that the best offensive Rapid Spin blocker, Giratina-O, shares weaknesses with Salamence and Rayquaza.</p>

<p>There are several Pokémon that, while not being able to check Salamence and Rayquaza, will pose a threat to your team if you don't get the chance to set up. The biggest issue by far is Mewtwo. Mewtwo will outspeed and OHKO both Rayquaza and Salamence with Ice Beam if you have not attained a Dragon Dance. Mewtwo will become even more of an issue if you are using Wobbuffet, because Mewtwo can set up on it with Taunt and Calm Mind. Latias, Latios and Garchomp that lack Choice Scarf are going to be problems as well, because they all outspeed Salamence and Rayquaza, and will OHKO both with their STAB Dragon-type attacks. Life Orb Gengar will also outspeed Salamence and Rayquaza, and OHKO both with Icy Wind. While mixed Palkia must risk a speed tie against Salamence, it will cause problems if it KOs Salamence. Because of these problems, Scizor makes a great teammate for both Salamence and Rayquaza. Scizor will be able to switch into Mewtwo's Ice Beams, Latias and Latios' Dragon-type attacks, and Gengar's Icy Wind. Scizor can then deal a massive amount of damage to Mewtwo, Latias, and Latios with Pursuit as they flee, and crush Gengar with Bullet Punch. However, be wary of Fire-type attacks. Max HP Metagross can be a good alternative to Scizor because it is able to survive most Fire-type attacks in the rain. Choice Scarf Metagross can also be used to switch into Garchomp's Outrage and OHKO it with Ice Punch. A Careful Choice Band Tyranitar is particularly notable for being one of the most reliable users of Pursuit to beat Latias and Latios with, as only Grass Knot from Latios is guaranteed to 2HKO Tyranitar. However, the sandstorm can be a nuisance to Salamence, so carrying Kyogre and/or Groudon is recommended. Kyogre will usually be able to defeat Mewtwo (as long as it lacks Thunder or Grass Knot) and Gengar and has the option to use Thunder Wave to paralyze Latias, Latios and Palkia switch-ins. Although it's risky to use another Pokémon weak to Dragon- and Ice-type attacks, Latias and Latios are very good at revenge killing Palkia and Garchomp that lack Choice Scarf.</p>

<p>In Ubers, there are two main walls that give both of these Salamence sets problems: Timid Lugia and Cresselia. Timid Lugia will survive any of Mixed Salamence's assaults and then OHKO with Ice Beam. Timid Lugia will also defeat Dragon Dance Salamence as long as it is at near full health (taking 71.4% - 84.4% from a +1 Outrage, around a 79.5% chance of surviving after Stealth Rock damage and Leftovers recovery). Cresselia is able to survive any sort of attack from Salamence and then OHKO it with Ice Beam after Stealth Rock damage. Wobbuffet is a great partner for Salamence and Rayquaza in this case. Wobbuffet is able to use Encore to make both Lugia and Cresselia set-up bait for your other sweepers. If your Wobbuffet is carrying Tickle, it can be paired with a Pursuit user such as Scizor to eliminate Lugia and Cresselia from the battlefield. Scizor itself can switch into Cresselia with ease and then threaten to do a huge amount of damage to it with U-turn. Mewtwo is capable of using Taunt and Calm Mind to set up on both Lugia and Cresselia. In a similar manner, Darkrai can use Dark Void to put Lugia and Cresselia to sleep and threaten a sweep with Nasty Plot. Kyogre has no problems switching into Lugia and Cresselia's Ice Beams, and can threaten to smash them with its powerful, rain-boosted STAB Water-type attacks.</p>

<p>Salamence and Rayquaza will have problems with 3 priority users. The most common problem is Scizor. While Scizor is unable to OHKO either Salamence or Rayquaza, it's notable for its ability to pick both off when they are weakened. Scizor's Choice Banded Bullet Punch will always 2HKO both Salamence and Rayquaza after Stealth Rock damage, and Scizor can use its Dragon-type resistance to switch in on Outrage. Although uncommon, both Weavile and Mamoswine have the potential to be huge problems for Salamence and Rayquaza due to their STAB Ice Shard. Mewtwo makes a superb Scizor lure, as it can use Flamethrower and Fire Blast and also has the option of using Aura Sphere to revenge kill Mamoswine and Weavile. Dialga is notable for having a resistance to Bullet Punch and a neutrality to Ice Shard, and can fry both Scizor and Mamoswine with Fire Blast. Dialga also has the option of equipping a Choice Scarf to revenge kill Weavile. In a similar manner, Kyogre resists both Ice Shard and Bullet Punch. Kyogre can crush Scizor and Mamoswine with its insanely powerful Surfs and like Dialga, can equip a Choice Scarf to revenge kill Weavile. A Scizor of your own is capable of switching into Weavile and Mamoswine's Ice Shard and can smash them with Bullet Punch. Like Scizor, a Choice Scarf Jirachi can easily switch into Ice Shard and ram Weavile and Mamoswine with Iron Head.</p>

<p>Since Salamence and Rayquaza share each other's weaknesses, this means that your team will at least have two weaknesses to Rock-, Dragon- and Ice-type attacks. This makes it almost required to have a Steel-type partner. Bronzong, Scizor and Forretress are all great choices for this role. They resist Ice- and Dragon-type attacks (Bronzong in particular also resists Rock-type attacks), while Salamence and Rayquaza resist the Fire-type attacks aimed at them. Jirachi and Metagross are also superb teammates, as they resist all of Salamence and Rayquaza's weaknesses, and in return, Salamence and Rayquaza can switch into Ground- and Fire-type attacks. While Kyogre doesn't resist Dragon-type attacks, it does sport a useful Ice-type resistance and can lure in Grass-type attacks for Salamence or Rayquaza to switch into. Groudon provides a Rock-type resistance, and like Kyogre, can lure in Grass-type attacks for Salamence or Rayquaza to switch into. Dialga provides a Rock-type resistance, and it can lure in Fighting- and Ground-type attacks for Salamence or Rayquaza to switch into.</p>

[Other Options]
<p>Salamence has access to one move that sets it apart from Rayquaza: Roost. Roost can be used on a mixed Salamence set to restore its health on Pokémon it may force out, or on Pokémon that do little harm to it (such as Forretress without Explosion or Skarmory). This can be especially useful against stall teams, who sometimes rely on Stealth Rock damage to wear down Salamence. There are two main issues with Roost though. First of all, Roost can be hard to find time to use, as Salamence must often predict a switch to use it. Secondly, Roost does not pair well with Outrage. When Salamence uses Outrage, it will often be revenge killed before it can find time to use Roost. It's possible to use Brick Break over Outrage for this purpose (to 2HKO Blissey), but this leaves Salamence walled by Ho-Oh.</p>

<p>Salamence has several alternative attacks at its disposal. Stone Edge can be a good option on Dragon Dance Salamence, as a +1 Stone Edge OHKOes Timid Lugia around 87% of the time after it takes Stealth Rock damage and Leftovers recovery. Dragon Claw can be used on the Dragon Dance set to OHKO most Dragon-types without being force to lock Salamence into Outrage. In a similar manner, Crunch can be used to OHKO Mewtwo after a Dragon Dance. Hydro Pump can be used on mixed Salamence to 2HKO Skarmory, Forretress, Scizor and Metagross in the rain if you must have Kyogre on your team. Hydro Pump will also OHKO Heatran in the rain.</p>

<p>If your team has problems with stall, Draco Plate or Dragon Fang can be a reasonable option on mixed Salamence, though it will lose out on a few KOs. Both Yache Berry and Haban Berry are reasonable items to use on Salamence, but Rayquaza is often better off using them, as Salamence prefers the added power of Life Orb.</p>

[EVs]
<p>When using Salamence in Ubers, always use a +Speed nature and 252 Speed EVs. This is because Salamence must outspeed Jolly Rayquaza. This will also allow Salamence to speed tie with Palkia, giving Salamence a chance to beat what is otherwise a problem for Rayquaza. On the Dragon Dance set, Jolly is the preferred nature, as the Fire-type attacks are mainly used for Scizor and Forretress. On the mixed set, Salamence prefers a Naive nature with max Special Attack and 6 EVs into Attack. The reason Salamence prefers Naive over Hasty is because not only will this allow Salamence to take less damage from Scizor's Bullet Punch, but it will also let Salamence take advantage of Intimidate better.</p>

[Opinion]
<p>Using Salamence in Ubers may seem odd, as it's mostly outclassed by Rayquaza. However, Salamence has one big selling point in the Ubers metagame: when paired with Rayquaza, Salamence and Rayquaza can form an effective offensive partnership that is almost impossible to counter. This strategy is not without its drawbacks though - since Salamence and Rayquaza have the same typing, this means that your team will have at least two Rock-, Ice- and Dragon-type weaknesses. Due to this fact, Salamence can not just be thrown in any team, it should be paired with Rayquaza and have a team centered around covering their drawbacks.</p>

<p>Even though Salamence is mostly outclassed by Rayquaza, do not let this fool you into thinking that it is not a threat. Salamence is still very capable of tearing its opponents to shreds in the Ubers metagame, whether its with its Dragon Dance set or its mixed set. Overall, Salamence is an unorthodox yet deadly Pokémon in Ubers.</p>

[Counters]
<p>Salamence's counters are extremely similar to Rayquaza's. In other words, there aren't actually many Salamence counters at all! Salamence only has two hard counters in Ubers. Cresselia is able to survive any of Salamence's attacks, and can then OHKO Salamence with Ice Beam after Stealth Rock. Timid Lugia works in a similar fashion, but it must avoid Stone Edge after a boost. Bold Lugia can defeat Dragon Dance Salamence, but it has a chance of being defeated by mixed Salamence after it takes Stealth Rock damage.</p>

<p>Generally, the best way to deal with Salamence is to force it to use Outrage, and then switch to a Steel-type Pokémon. Scizor is one of the best choices for this, as it can 2HKO Salamence with a Choice Band boosted Bullet Punch. Metagross and Jirachi are also reasonable choices due to Ice Punch. Skarmory is particularly notable because it will usually wall Salamence in the rainy weather. Although not a Steel-type, defensive Groudon is notable for its ability to survive a +1 Outrage from Salamence. Groudon can then choose to hit it with Stone Edge or cripple it with Thunder Wave.</p>

<p>Like Rayquaza, it's often easier to revenge kill Salamence than try and counter it. Choice Scarf Garchomp is a particularly good choice, as it outspeeds Salamence even after it uses a Dragon Dance and will OHKO Salamence with Outrage. In a similar manner, Choice Scarf users with a base Speed of over 100 and an Ice-type attack are good revenge killers. Good examples of this are Mewtwo, Darkrai, Shaymin-S and Gengar. Weavile and Mamoswine are notable for their ability to revenge kill Salamence without the use of Choice Scarf, thanks to their STAB Ice Shard.</p>

By person request.
small changes in bold, removed a lot of commas and unnecessary words.
most changes are punctuational.
 
Earthquake's main purpose is to hit grounded Steel-types, such as Dialga and Metagross, harder than Outrage would. A boosted Earthquake will always OHKO a minimum HP Dialga after it takes Stealth Rock damage, while a max HP Dialga will be OHKOed by a +1 Earthquake around 92% of the time after it takes Stealth Rock damage. Max HP Metagross will also always be OHKOed by a boosted Earthquake after it takes Stealth Rock damage.
Summed up:

Earthquake's main purpose is to hit grounded Steel-types, such as Dialga and Metagross, harder than Outrage would. A boosted Earthquake always OHKO max HP Metagross and min HP Dialga, after Stealth Rock damage; however, a max HP Dialga will be OHKOed by a +1 Earthquake around 92% of the time after it takes Stealth Rock damage.
<p>Something to note about Dragon Dance Salamence is that, unlike Rayquaza, Salamence will speed tie with Choice Scarf Palkia after a Dragon Dance. This is significant because if Choice Scarf Palkia loses the speed tie, then not only will Salamence have a good chance of sweeping, but it can also open up a sweep for its teammates. A great example of this is Dragon Dance Rayquaza, who is often only checked by Choice Scarf Palkia on most teams. Dragon Dance Rayquaza can also help out Salamence due to its chance of OHKOing Lugia with a boosted Stone Edge (or Outrage if Rayquaza is Adamant) after it takes damage from Stealth Rock. Darkrai, Choice Specs Kyogre, and Mixed Palkia can also take advantage of Dragon Dance Salamence defeating Choice Scarf Palkia. Salamence is also capable of pulling off the same trick against Choice Scarf Jirachi. With Choice Scarf Jirachi out of the way, Rayquaza will have a much easier time sweeping.</p>
Couldn't you sum up how it's major advantage tying with Scarf Palkia after a DD in the first paragraph? With reading how Salamence and Rey pair well, I think it's slightly superfluous. Just my opinion though.

Team Options I feel should be shorter but... it's hard to pierce it at the moment without taking out some important content.
 
Alright, its about time Salamence gets its passport to Uberland! (gonna upload)
 
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