Gen 4 DPP NU Resources and Discussion

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Welcome to DPP NU! The last of the non-preview metas where Slowking and Nidoqueen are very common.


This is the resource hub for everything DPP NU. Here, you will find the viability rankings, sample teams, and anything else we include that is of importance. Standard forum rules apply: don't be a dick, stay on topic, etc.

Viability Rankings | Sample Teams
 
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DPP NU Viability Rankings
Last updated: 7/21/24
S
:regirock: Regirock
:skuntank: Skuntank
:slowking: Slowking

S-
:hitmonchan: Hitmonchan
:tauros: Tauros


A+
:charizard: Charizard
:drifblim: Drifblim
:magneton: Magneton
:sharpedo: Sharpedo

A
:floatzel: Floatzel
:haunter: Haunter
:medicham: Medicham
:nidoqueen: Nidoqueen
:vileplume: Vileplume

A-
:cacturne: Cacturne
:Cradily: Cradily
:dusclops: Dusclops
:gardevoir: Gardevoir
:jynx: Jynx
:manectric: Manectric
:poliwrath: Poliwrath
:sandslash: Sandslash
:shiftry: Shiftry


B+
:ampharos: Ampharos
:articuno: Articuno
:gligar: Gligar
:lickilicky: Lickilicky
:magmortar: Magmortar
:meganium: Meganium
:typhlosion: Typhlosion
:venomoth: Venomoth

B
:electrode: Electrode
:glalie: Glalie
:golem: Golem
:hypno: Hypno
:linoone: Linoone
:politoed: Politoed
:rhydon: Rhydon
:sableye: Sableye

B-
:camerupt: Camerupt
:dodrio: Dodrio
:jumpluff: Jumpluff
:lapras: Lapras
:marowak: Marowak
:muk: Muk
:quagsire: Quagsire
:regice: Regice
:victreebel: Victreebel



C+
:gastrodon: Gastrodon
:mantine: Mantine
:piloswine: Piloswine
:pinsir: Pinsir
:relicanth: Relicanth
:solrock: Solrock


C
:armaldo: Armaldo
:diglett: Diglett
:golduck: Golduck
:gorebyss: Gorebyss
:grumpig: Grumpig
:machoke: Machoke
:metang: Metang
:misdreavus: Misdreavus
:ninetales: Ninetales
:porygon2: Porygon2
:purugly: Purugly
:rapidash: Rapidash
:roselia: Roselia
:sneasel: Sneasel
:walrein: Walrein
:whiscash: Whiscash
 
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Following the conclusion of NUPL and NU Classic's DPP NU Cup, etern and Rabia have invited myself and Real FV13, HSOWA, and vivalospride to vote on some changes to the viability rankings. The sheet itself can be found here.

:pmd/hitmonchan: A+ to S- Hitmonchan's wallbreaking prowess via it's powerful Close Combat, BoltBeam punches and priority attacks makes it an absolute nightmare for teams to deal with, even with an influx of bulky Ghost-types like Dusclops and Sableye. Hitmonchan's decent special bulk and access to Rapid Spin offers it a great deal of utility as well. Hitmonchan also functions as one of the best leads in the metagame, using a Focus Sash to beat many of the most common leads 1v1 like Charizard, Regirock, Tauros, and some variants of Sharpedo.
:pmd/floatzel: A- to A Floatzel often functions similarly to Sharpedo as a lead attacker with a positive matchup into common leads like Charizard, Regirock, Tauros, and Sharpedo. It's higher speed makes it less vulnerable to losing some 1v1's that Sharpedo may end up losing, notably being the fastest Pokemon in the tier behind only Electrode. Floatzel may also make use of Bulk Up + Baton Pass sets, facilitating sweeps from the likes of Tauros and Hitmonchan.
:pmd/magneton: A- to A+ Magneton's Steel typing and insane Special Attack makes it feel like both an unstoppable force and immovable object. Using Substitute to take advantage of walls helpless into Steel-types like Vileplume and Articuno, Magneton can set itself up for success. Checks like Nidoqueen and Camerupt lack recovery and still take a huge chunk from Hidden Power Ground, which is also used to nuke opposing Magneton.
:pmd/sharpedo: A- to A+ Not much has changed for Sharpedo, much like how sharks haven't evolved much in the past few thousands of years. Perhaps they're already the perfect lifeform (Sharpedo was just underrated before). Sharpedo is a dedicated lead that demands progress, using it's insane mixed offensive capabilities, Aqua Jet, and Rough Skin with a Focus Sash to 1v1 nearly anything in the tier. Dancing around the possibility of Waterfall vs Hydro Pump, Crunch vs Dark Pulse. Does it have Ice Beam? Taunt? Almost nothing feels absolutely safe into it. This Pokemon has led to the development of other leads such as Poliwrath and super bulky Ampharos tasked with being able to 1v1 Sharpedo.
:pmd/dusclops: B+ to A- Dusclop's sheer bulk + Pressure lets it 1v1 a lot, including the rising star Hitmonchan. Dusclops is an amazing Rapid Spin blocker too and actually can dish out consistent damage via Night Shade / Seismic Toss. Skuntank is honestly not a huge issue for it, as it can easily tank a Crunch, sometimes two, and burn Skuntank with Will-O-Wisp. Dusclops was admittedly just underrated before, and it's been on an upward trend for quite a while now, but it's firmly cemented itself among the A tiers.
:pmd/poliwrath: B+ to A- As mentioned before, Poliwrath is one of very few Pokemon that can take on Sharpedo's STABs and coverage. Of course this isn't all Poliwrath can do as both an offensive Water- and Fighting-type with great natural bulk. It threatens the likes of Tauros, Regirock, and Charizard with the option to set up Substitute, a great way to wear down any Slowking or Dusclops that tries to switch in, using either Toxic or Encore to mess with them. Lead Water-types in general have seen a big uptick in usage and Poliwrath not only beats them, but also joins them.
:pmd/ampharos: B- to B+ Ampharos has a seemingly perfect combination of bulk and power, making it an amazing lead at forcing progress against the many Water-type leads found in the current metagame. Beyond those, Ampharos also beats Charizard, Regirock, and Tauros. Ampharos' bulk often lets it survive any hit on a sliver, making Custap Berry a common choice on it, although Lum Berry is also seen to beat Sleep leads like Jynx and Venomoth and Thunder Wave them.
:pmd/articuno: B- to B+ Turns out being a legendary does mean something, even if you're all the way down in NU. Articuno's raw bulk while also being fast is often enough to overlook its 4x weakness to Stealth Rock. It carries Heal Bell and can use Haze, Toxic, or Roar to effectively 1v1 Slowking, making it an amazing addition to stall teams. Choice Specs Articuno is also worth exploring, as most Ice resists in the tier aren't especially bulky.
:pmd/sableye: B- to B Much like Dusclops, Sableye's Ghost typing is amazing in the current metagame. Sableye has much less bulk than Dusclops, but it's neutral to Ghost and Dark and access to Recover and Knock Off. Knock Off is especially great on the Spikes teams Sableye finds itself on, as removing Leftovers makes Spikes even more effective. Recover means Hitmonchan has no real chance of overwhelming Sableye, which it can do to Dusclops by taking advantage of Pain Split.

:pmd/charizard: S- to A+ In a metagame with S rank Regirock and Slowking and a myriad of Water-types running around, Charizard's life is very hard. Rapid Spin blockers are more common than ever, meaning you can't reliably remove Stealth Rock for Charizard, and while Substitute + Toxic and Choice Specs sets can overwhelm these many defensive checks, Charizard just doesn't have enough turns to make this work as well as it used to.
:pmd/jynx: A+ to A- Jynx is phenomenal in a 1v1 setting, but sadly this is 6v6. Fake Out used to break Focus Sashes is often a wasted effort when most leads are either faster (Charizard, Floatzel, Tauros), have a Lum Berry (Ampharos, Regirock), or are Sharpedo with Rough Skin to break opposing Jynx's Focus Sash. After putting a Pokemon to sleep, Jynx can often find trouble contributing to a battle as it is hard walled by the likes of Slowking and Regirock and drops to a Pursuit even if it stays in on it.
:pmd/cacturne: A to A- Cacturne's defensive typing is let down by its terrible stats. Besides this every Water-type runs coverage for it; Floatzel and Sharpedo withIce Beam, Poliwrath's Fighting STAB, Slowking often runs Signal Beam nowadays for the Slowking mirror. Cacturne could be argued to have been overrated to begin with.
:pmd/cradily: A to A- Cradily heavily suffers from 4MSS, needing both Stealth Rock and Recover, it must either drop Toxic, Earthquake, or one of its STAB moves which makes it incredibly passive into multiple threats.
:pmd/gardevoir: A to A- Gardevoir has a lot it can do and only 4 moveslots to work with. It relies heavily on Focus Blast to get past Dark-types and is walled pretty hard by Slowking and Skuntank. The utility is great but it can only run so much of Trick or Healing Wish while being able to run attacking moves too.
:pmd/manectric: A to A- Manectric has an amazing speed tier and Switcheroo is great utility, but Nidoqueen feels more common than other, and Manectric just generally struggles to net raw OHKO's as a glass cannnon.
:pmd/sandslash: A to A- Sandslash is a great Rapid Spin user and physical wall, but in a metagame filled with Rapid Spin blockers, it often can't perform the role it's meant to on a team. It's still great at this role but the metagame is currently quite unkind to it.
:pmd/magmortar: A- to B+ Charizard but worse, has Thunderbolt for Water-types but it just doesn't have enough time on the field to make use of it.
:pmd/typhlosion: A- to B+ Charizard but worse, has Eruption but it just doesn't have enough time on the field to make use of it.
:pmd/venomoth: A- to B Similar situation to Jynx where Sleep leads are just more prepped for. Substitute + Baton Pass is really cool but leads are just much more offensive than they used to be.
Gonna be a lot less concise with these.
:pmd/dodrio: B+ to B- No coverage
:pmd/electrode: B+ to B Too weak
:pmd/golem: B+ to B Outclassed by Rhydon
:pmd/linoone: B+ to B Too inconsistent
:pmd/politoed: B+ to B Too passive, decent on stall
:pmd/quagsire: B+ to B- See above ^ Damp is nice to wall Regirock and Skuntank ig
:pmd/jumpluff: B to B- Solid Sleep lead due to its high speed but very passive after the Sleep and again struggles into Lum leads
:pmd/marowak: B to B- Super strong but way too slow
:pmd/ninetales: B to C Charizard
:pmd/rapidash: B to C Charizard
:pmd/solrock: B to C+ Psychic typing hurts it a ton, often has to run Mono attack to fit Wisp + SR + Morning Sun
:pmd/piloswine: B- to C+ similar boat as Marowak
:pmd/pinsir: B- to C+ Anything you could do with this there is something better at doing it
:pmd/porygon2: B- to C Vulnerable to Toxic and can be a bit passive
:pmd/armaldo: C+ to C Rapid Spin and Rock Blast are epic but being a SR weak and Water weak is so bad
:pmd/grumpig: C+ to C Cool bulky Psychic attacker but a bit too slow and is Pursuit weak
:pmd/slaking: C+ to UR lol
:pmd/whiscash: C+ to C funny DD Pokemon but too slow and weak
:pmd/banette: C to UR why were these ever ranked
:pmd/crawdaunt: C to UR why were these ever ranked
:pmd/flareon: C to UR why were these ever ranked
:pmd/gabite: C to UR why were these ever ranked
:pmd/glaceon: C to UR why were these ever ranked
:pmd/persian: C to UR why were these ever ranked
:pmd/torkoal: C to UR why were these ever ranked
:pmd/xatu: C to UR why were these ever ranked
 
:dp/charizard: DPP PL Stuff :dp/nidoqueen:
A bit late with this, wanted to put this up immediately after the tour concluded but I got held up with stuff. Decided to sign up for NU in DPP PL because it seemed fun from the few test games I played with Drud for a diff tour; it was exciting to try my hand at something basically brand new, but still in the familiar environment of gen 4.

S/o Drud and skrimps for helping test teams, pass ideas and teams, and offer general support overall. Also BloodAce and sleid for providing test games whenever possible.

Week 1 vs Stories (Dank Darkrais) - :pinsir::marowak::manectric::sharpedo::haunter::medicham:
Checked scout, saw what looked like mostly stall, and then brought a team that looked like it'd bust stall open. They did not bring stall. The lead Tauros really threw me off as well since it was apparently max-HP, or at least heavily invested, which let it tank Marowak Dedge.

Week 2 vs neomon (Rockin Regis) - :floatzel::sharpedo::sableye::nidoqueen::Cradily::tauros:
This put me on the idea of special Floatzel since it felt really easy to click with, especially apparent in this game where Mystic Water comes in crucially for picking up a few KOs.

Week 3 vs etern (Rock Hard Rhyperiors) - :nidoqueen::skuntank::manectric::magneton::drifblim::hitmonchan:
Greedy Passho works out and lets me break Shark sash while getting Rocks. Team is obviously very fast-paced with double scarf, Mane, and cm Blimp. Sub/Magnet Rise Magneton is incredibly good into mono Slide Regirock sets and abuses other mons like Nidoqueen, Sandslash, choiced Tauros, and Cradily.

Week 4 vs Sirwings (Malicious Mamoswines) - :lickilicky::poliwrath::nidoqueen::skuntank::typhlosion::gardevoir:
Not much to say but I liked the idea of lead Licky into the scout, had a lot of potential to boost up and trade effectively into multiple mons. I actually got the lead I wanted because Return dumpsters Hitmonchan after the CC defense drop, but bulky Drain Punch was an obvious wrench in that idea.

Week 5 vs Monai (York New Yanmas) - :tauros::floatzel::regirock::skuntank::gardevoir::sandslash:
The 8 HP on Tauros confirms the 1v1 vs sash-Shark, barring crits, bcuz it removes the only possible -1 AJet roll. Thought that was funny. Also thought Rock Polish Regirock would be funny since it has so many free turns to setup and catch people by surprise. Got the desired Medicham MU with the Protect Sandslash set.

Week 6 vs Banbadoro (Affable Clefables) - :Cacturne::haunter::gardevoir::regirock::poliwrath::magneton:
Had some ideas but couldn't get anything concrete, got passed this from a teammate and made some minor tweaks to my liking.

Week 7 vs FV13 (Froslass Frostbite) - :ampharos::sharpedo::hitmonchan::rhydon::nidoqueen::typhlosion:
I really wanted to use RP Rhydon in week 5 (and 6) but used Regirock since its generally "more viable", but I was not going to be deterred this week. If I didn't greed for more power and went with Lefties or Chople, then Rhydon might've done the deed this game. Unfortunately for me, the idea of OHKO'ing Slowking (and potentially Meganium) after Rocks is too great of a dopamine release to ignore.

Semi-finals vs Easter Bliss (Clefables) - :nidoqueen::sableye::slowking::manectric::ninetales::tauros:
Fire Blast on Nidoqueen was a hard read into a Magnet Rise Magneton bring this week, as all of my previous Queens have been Ground/Ice coverage, and it worked out perfectly. Slotted SClaw on Sableye to snipe Haunters, Drifblims, and Gardevoirs that thought they could deal with taking a Night Shade or two. Ninetales' Lum achieved exactly what I wanted it for: absorbing sleep once or allowing for safer Nasty Plot setup. HP Rock was solely for catching potential Zard by surprise as a one-shot.

Finals vs neomon (Regis) - :pinsir::cradily::skuntank::medicham::drifblim::floatzel:
Loaded up the Pinsir lead I believed in and gave it some extra SpDef to deal with Shark Hydro, which ended up helping out vs neomon's Walrein instead. Reused the Cradily set from W2 and slapped a Lum on for the one-time immunity to burns, twave, or sleep so that I could immediately punish whatever was trying to cripple me. 4 Atk Medi seems really fun: BP to pick off Haunters, if Skunk hadn't, and other weakened mons. Low Kick is less risky to click between missing or attacking into Protect/Ghosts, and also has some specific damage calcs that HJK doesn't. That said, HJK is def the more preferrable option in most cases just because of the consistency when it hits.
Also s/o Dj Breloominati♬ for drafting me and reminding me to load Water-resists each week to which I slap on scarf typhlosion anyway ¯\_(ツ)_/¯

Somewhat nominations thoughts
(nominations rescinded after VR changes happened, oopsie)
:dp/charizard: - Never caught myself thinking I'd slot it over one of the other fires. Typhlosion has the immediate power of Eruption and still offers more chances to switch around when Rocks are on the field. I get Zard's perk of ground-immunity, but that also comes with Electric weakness, an Ice neutrality, and the obvious Rocks weakness. I'd personally slot it in the lead akin to the idea of Ubers Ho-oh -- not having to switch into Rocks in the first place -- though now it seems every single common lead has a way to bin Zard. Shark, Regirock, Floatzel, Tauros, Amphy, etc. The leads it should beat run Sash anyway and will get what they want anyway like Cacturne Spike or LK sleep from Jynx.

:dp/manectric: - I really like Mane despite its flaws of being frail or occasionally lacking the power necessary for its role. Despite that, Electric is a broken typing in lower tiers, especially earlier gens, so I found myself always considering Mane for its ability to just spam nearly unresisted attacks. Choiced sets were what I was familiar with, but I really liked the idea of just clicking STAB, Magnet-boosted attacks with the potential to greed for boosts via Charge Beam. Outside of that dogshit move having a 7% chance to proc instead of 70% (skrimps can testify), it would occasionally pick up a boost and just tear into teams that didn't have anything faster to pick it off. Magnet Rise looked cool as well but never brought it in practice. I always go HP Ice > Grass because I'd rather hit Nidoqueen and Gligar (technically Cradily too but it does peanuts, better with Charge Beam boosts ig) than the more uncommon Rhydon, Gastro or Quag.


:dp/gardevoir: - I really like Garde despite its flaws of being physically frail or occasionally lacking the speed necessary for its role. Despite that, it has massive Special Attack and Defense, which naturally make it a problem to deal with. Trick for Choiced sets and Taunt on non-choiced, often Colbur, sets give it ways to mess with bulkier mons no matter which set you're running. Trace is underrated in specific MUs that can work wonders in a pinch.

:dp/nidoqueen: - a gun to my head couldn't stop me from using nidoqueen.

:dp/floatzel: - I thought physical with BU was gonna be the set I liked most since it could threaten Slowking via Crunch, then I realized how irrelevant that was realistically since they're generally all Colbur anyway. Special sets naturally deal more damage with Surf and Ice Beam vs Waterfall and Ice Punch. The mons you want to be clicking attacks into tend to be physically bulkier, like Regi or Magneton, and you avoid having to deal with Tauros' Intimidate or Skunk's Aftermath. More importantly though, I request something be done about the damage calc set for floatzel which fsr is this:
Floatzel @ Mystic Water
Timid Nature
Ability: Swift Swim
EVs: 100 Def / 192 SpA / 216 Spe
- Waterfall
- Ice Punch

- Ice Beam
- Taunt

:dp/dusclops: - and this too
Dusclops @ Leftovers
Adamant Nature
Ability: Pressure
EVs: 248 HP / 252 Atk / 8 SpD
- Seismic Toss
- Rest
- Pain Split
- Will-O-Wisp
 
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More importantly though, I request something be done about the damage calc set for floatzel which fsr is this:
Floatzel @ Mystic Water
Timid Nature
Ability: Swift Swim
EVs: 100 Def / 192 SpA / 216 Spe
- Waterfall
- Ice Punch

- Ice Beam
- Taunt

:dp/dusclops: - and this too
Dusclops @ Leftovers
Adamant Nature
Ability: Pressure
EVs: 248 HP / 252 Atk / 8 SpD
- Seismic Toss
- Rest
- Pain Split
- Will-O-Wisp
these are because the mons don't have DPP NU analyses onsite (they have ancient "UU" analyses and for a reasonably linear mon you can often just look at the UU analysis and use that and it's close enough. certainly better than the "usage" sets oftentimes.) and so it defaults to the most used spread and nature, most used 4 moves, and most used item, even if those don't line up to each other! The source of this I think would be the 1630 stats the last time a meta had a ladder for set usage stats to be calculated (i.e. metagame of the month for RoA):

Screenshot 2024-08-27 at 8.05.28 PM.png
Screenshot 2024-08-27 at 8.06.11 PM.png


i.e. there's one set that was used a lot that is Timid with SpA and Ice Beam (same % for spread and move. This set apparently has Toxic and Surf too! likely 4th move Taunt, seeing as this might have been me and I use that set exactly on a few teams, and a few of those teams might be public too not sure.) But a majority of Floatzels overall are physical, i.e. basically any Floatzel not using Ice Beam is physical and is thus using Waterfall, and most of those use Ice Punch.

Dusclops is pretty clearly split between those that run Pain Split and those that run Rest (adds up to 100%), but both of those are more common than just about any 3rd/4th moves beyond Wisp, hence it puts both on the dex usage set since it just looks for top 4 moves overall.

if you want to fix this, get actual NU analyses onsite! Dusclops has never even had one in WIP to my knowledge. Floatzel has been WIP for about 5 years now! At this point it's very out of date though and should be revised to reflect that probably the single most common set now is a special attacker with taunt and toxic and that the reason for that is to perform the best into RegiKing and Plume in particular. It's nice to not be affected by Tauros intim too for sure.

If you're looking to disentangle these to actual sets in the meantime this is what I'd interpret the stats as roughly speaking:
Floatzel sets
Dusclops sets


for the record this happens for other mons without NU analyses (Nidoqueen runs both EP and EQ according to usage stats!) and it would happen for lots of other mons too if they didn't have dex sets. Regirock for example would say to run Rocks, Slide, Boom, Rest, with Lefties, even though Rest should realistically be paired with Lum/Chesto or Sleep Talk, and a set lacking any of those would be much more likely to run Twave Toxic or even EQ over Rest. but that's just how the moves add up to rank Rest 4th. It's not remotely guaranteed to generate a sensible 4 move combo for any mon that has a lot of support options or can be either a physical or special or mixed attacker.
 
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Surprising to say, about a couple months ago I think I would've been averse to this tier coming from ADV. Little did I know how much enjoyment I would find out of playing this tier for relatively low stakes. DPP NU is very fun and I've had a good time laddering, playing for ROA Spotlight, writing analyses, and talking with people about random thoughts I have. So instead of doing it in their DMs, I'm gonna do it on smog forums where I can share a few thoughts on the meta as well as brag about my wins!

Although I didnt top ladder, my peak is #3, the highest out of this month. Its a pain getting there for roa spotlight ladders due to how limited games are compared to current gen, but I kept working my way up with serious teams, using the more funny/experimental stuff on an alt.

1727828456528.png


I also just closed out the ROA Spotlight Swiss Tour with an undefeated 4-0 record! I mostly used a combination of teams that I have built and teams I stole from others, i'll drop some of the teams i've used that I built / kinda built (existing concepts but fleshed out to my liking) here:

:poliwrath: :regirock: :regice: :meganium: :skuntank: :gardevoir: Poliwrath + Regice Offense
:poliwrath: :regirock: :vileplume: :skuntank: :ninetales: :medicham: Poliwrath + Ninetales
:sharpedo: :nidoqueen: :slowking: :tauros: :hitmonchan: :drifblim: Double Life Orb Offense (6 stolen from vivalospride)
:glalie: :regirock: :medicham: :shiftry: :electrode: :drifblim: Glalie Spikes HO (6 stolen from fatty)

Now for some rambling on a few mons just in their viability or minor optimizations i found...

:dp/hitmonchan:
I'd say the most broken thing in this tier is chan, not overbearing but its offense and anti-offense capabilities are almost unparalleled. Its a good thing we have it in the tier because of emergency mach punch for tauros floatzel etc, but reliable answers being limited to Dusclops and Sableye (vulnerable to hazards) is a bit rough. Its a super self-sufficient mon and I would personally put it in my S tier under regi king skunk, I would use chan as much as i use them.

:dp/magneton:
This mon is very very good and I'm glad people are recognizing it, but I'd recommend against using Scarf. Sub sets are the key for Magneton to take back momentum against bulkier regiking builds, Scarf feels like its speed control that can't really speed control since its very slow for a Scarfer and is weak to chan mach. If you need last-ditch speed control, stack up on prio or add another scarfer (garde helps against opposing mag if you aren't running HP Ground), theres better last-ditch scarfers like chan and skunk.

:dp/dusclops:
Borderline top 10 imo, very good mon. Skunk isn't even a real answer to it since it fears getting wisped on the switch, and Drifblim at low can get bopped by Shadow Sneak. Anything else that wants to take advantage of it fears wisp, fears hazards, or fears getting pressure stalled. I think Clops works very well as a linchpin of all the hazard stack balances and stalls running about the meta rn and one of the best checks to Tauros and Hitmonchan that I'd say it's the 2nd best Ghost after Drifbilm.

:dp/regice:
The one mon I get goofed on that I think has a real place in the meta is Regice. Ice-types are good at exploiting their common switchins, and Regice shines with its coverage, Explosion, and special bulk to check a good facet of the metagame such as Grass-types, Ground-types, Jynx post-sleep, and Drifblim, while also soft checking things like Manectric, Haunter, and less bulky Water-types (Sharpedo + Floatzel) should they opt to run special moves for Regirock. So far the best set i've used is Life Orb 3A with Focus Blast and Thunder Wave, but I imagine other items work in their own right, like Specs, Chople, Custap, Icicle Plate, although it should be noted only LO Specs and Zap Plate give Regice the ability to 2HKO most Slowking with Tbolt after Rocks.

:dp/ninetales:
I didn't care for this mon at first, as Fire-types naturally struggle with the prominence of RegiKing, and Nasty Plot on one wasn't particularly interesting to me. However once I watched more footage of Ninetales in tour I saw a tech that opened my eyes on how to really utilize it. Chesto Berry really helps establish a niche for Ninetales to me, it's more flexible in its item slot than other fires and with Chesto (or Lum) it becomes a solid status absorber as its usually tasked with switching into Vileplume, Jynx, and Venomoth sleep moves, while also making it adept at checking SubTox Zard. Chesto + Rest offsetting any stray damage, status, and hazards made Ninetales feel a bit more complete to me as a check to Fires, Grasses, Jynx, Magneton, Bulky Ghosts, and Venomoth although I dont see that mon too often. There's probably a bit more to be discovered with tales, ig thats why its tourney usage is picking up, and I dont think it should be C tier its like B- at worst.

:dp/electabuzz:
This mon is definitely ass lol its just lead Ampharos with a better lead zard lead queen matchup, but 4A Focus Sash is kinda cool should you need an Ampharos with a significant speed jump and Psychic for Nidoqueen and Vileplume.

:dp/diglett: :dp/trapinch:
Why is Diglett ranked and Trapinch isnt lol, Trapinch has two recent tour uses as an Endure Custap trapper while Diglett has...... hm... i think none?

Anyway, I think thats about it for now, loved getting to play this tour a touch more seriously and I'll definitely try and play more for future NU / DPP tours!
 
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Funnily enough, I did beat Bughouse (I have 2 accounts lol) with Lead Articuno team. (Though it's not the same as the one on the vid, I made many changes since my team was weak to Haunter) BTW, I'm Find JJJ.

https://replay.pokemonshowdown.com/gen4nu-2206842187

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Camerupt (Leftovers)
Calm Nature
248 HP/80 Sp Atk/180 Sp Def
-Lava Plume (30% Burn)
-Earth Power
-Protect
-Stealth Rocks
Personally, I find Camerupt to be underrated imo. Though I can't speak fully since I'm a casual player who ladders more than play in tournaments, Camerupt surprisingly fits in Bulky Offensive Fire Grass Water core teams I've fitted in.
Despite Camerupt's exploitable 4x water weakness & its underwhelming stats, Camerupt makes up for this by being the only Pokemon with the ultra rare Solid Rock shared along with Rhyperior. With enough Special Def investment, Camerupt plug holes against Substitute Magneton & Haunter who's job is to wallbreak.
(Ex: 252 Sp Atk Haunter's Shadow Ball + Life Orb vs 248 HP/+180 Sp Def Camerupt: 41.9%-49.8%)
(+252 Sp Atk Magneton's HP Ground vs 248 HP/+180 Sp Def Camerupt with Solid Rock: 31.7-37.9%)
Camerupt isn't a Superstar by any means, just make sure to have at least 2 Pokemon who can eat up Water attacks, IE Cacturne, Poliwrath, Slowking, or Vileplume for instance. It's a B tier Pokemon in NU who can glue any exploitable weaknesses to Electric & is a nice utility mon with good offense. I've sacked Explosion to keep Camerupt healthy & to scout for any moves.

(Teams based on Camerupt)

Screenshot 2024-10-01 at 7.47.17 PM.png

https://pokepast.es/4b68cc40a6028a7e
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https://pokepast.es/0839b30a57ec344f
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Hitmonchan is pretty much an honorary S tier Pokemon, still lower than Skuntank since Skuntank is the best Pursuitor & can explode (Also put Drapion out of business in DPP UU lol), Regirock is an all around solid Pokemon, & Slowking is arguably the best Pokemon to use in DPP NU. Hitmonchan has enough Special Def Bulk (If given enough HP evs & kept healthy) to halt Drifblim from rampaging in DPP NU, Rapid Spin + Mach Punch is pretty handy too as a solid utility mon with wall breaking potential)


Screenshot 2024-10-01 at 7.55.59 PM.png

https://pokepast.es/07062ccdef708648

Also, here's the team that I was trying to make work out of my older teams since I've realized my old teams had way too many weaknesses against common wallbreakers in NU (DPP NU doesn't have great def Pokemon compared to OU or UU), so I replaced Dusclops to Sableye since having 2 Pokemon weak to Dark is dreadful against the omnipotent Skuntank & have Skuntank replace Tauros to answer against Haunter/Drifblim.

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Meganium (Adamant nature)
248 HP/148 ATK/112 SPE (224 Spe)
-Swords Dance
-Seed Bomb
-Earthquake/Return
-Synthesis
Even though Meganium is a poor man's Venusaur (Doesn't get any powder moves aside from Poisonpowder lol), Meganium is the middle ground answer I could think of as opposed to the incredibly passive Cradily & Lickilicky (Which I tried to substitute for Clefable since Nidoqueen & Clefable work like bread & butter in both OU & UU, but Lickilicky sux). It's decently fast while being fairly bulky to make the most out of its all around stats. Swords Dance is mandatory to make Meganium's attack work.

Anyways, thank you to all for letting me experience DPP NU for the first time! I'm still practicing on DPP OU while branching out to other old OU metagames!

(& here's my score overall)
Screenshot 2024-10-01 at 8.08.00 PM.png

Screenshot 2024-10-01 at 8.08.56 PM.png
 
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