DP Pachirisu

Havak

I'm the Best. You're a Towel.
is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
The Pachirisu is in all honesty, terrible... So I've done another complete revamp.

http://www.smogon.com/dp/pokemon/pachirisu

dpmfa417.png


[SET]
name: Supportisu
move 1: Light Screen
move 2: Discharge
move 3: Super Fang
move 4: Toxic / U-turn
item: Leftovers
nature: Calm
evs: 252 HP / 6 SpA / 252 SpD

[SET COMMENTS]
<p>Pachirisu wasn’t blessed with great stats, or a brilliant move-pool, so this is probably the best use you’re likely to get from it. As you’re most likely aware, Pachirisu just doesn’t have what it takes to use offensive moves all that well. So, we’re forced to use a support set in hope of benefiting your team in some way. Pachirisu has a good Speed stat, but it’s not very useful for this move-set (besides a fast screen set-up, Super Fang or status). However, the above average Special Defense can help when countering threats in NU such as Plusle.</p>

<p>Light Screen is a great support move and will allow Pachirisu to take a few more hits from special attacks, giving you a better chance to be free to status a threat. Speaking of status moves, Pachirisu’s best options are Toxic and Thunder Wave. Thunder Wave will help slow down sweepers, while Toxic can weaken troublesome walls. If you’d prefer to set up Light Screen and then scout for your opponents counters, you can use U-turn instead for light damage, information, and possibly a free switch. Generally, you’ll want to rip into most walls with Super Fang as soon as possible, weakening them for your sweepers later on in the game. Being able to take a Pokemon down to 50% health in a single turn is one of the main reasons to use Pachirisu. Discharge is preferred over Thunderbolt, as Pachirisu won’t be doing much damage, the 30% paralysis chance from Discharge can be very beneficial; especially since you won’t really need to use Thunder Wave anymore (meaning you can use the brilliant combo of Super Fang and Toxic to defeat walls). Grass Knot (Or Hidden Power Grass, Water or Ice) can be used instead of your Electric attack or over either attack in slot 4. These are useful if you want Pachirisu to be able to take Ground-types down to 50% health instantly (with Super Fang) and hope to KO with a super effective attack instead of relying on Toxic.</p>

[Other Options]
<p>Pachirisu does have some decent moves, but sadly doesn’t have the stats to use the majority of them. Thunderbolt is an option as always on Electric-types, but Discharge is preferred as the paralysis chance is worth it; you won't be doing a great deal more with Thunderbolt. As already mentioned, various Hidden Powers (mainly Grass, Water and Ice) and Grass Knot are usable, but with 45 base Special Attack they’re just not hitting hard enough. However, you could attempt to pair these moves with Fake Tears to drop your opponents Special Defense as Pachirisu doesn’t really have a means of increasing its Special Attack (bar Charge Beam and Choice Specs). The only other move worthy of mention is Charm, which can be used to weaken incoming physical attackers.</p>

[EVs]
<p>EV wise, you’ll mainly want max HP and Special Defense to be able to take hits better (as it makes you a brilliant counter to the rather deadly Plusle in NU). But if you feel it’s a waste to ignore that Speed stat, feel free to pump plenty of EVs in Speed and use a Speed boosting nature. Using a lot of Special Attack is rather redundant as Pachirisu is just too weak, but if you want to run Fake Tears you’ll probably still need max Special Attack EVs to do any damage.</p>

[Opinion]
<p>Sadly, Pachirisu is one of the poorer Pokemon in the game and stat-wise it’s not very good at all. The combination of high Speed and Special Defense isn’t very helpful; though it can help score a quick status-move (or Super Fang) on walls. The only reasons to use Pachirisu are to counter other Electric-types in the lower tiers, and utilize Super Fang to heavily weaken enemies for your other sweepers to pick off. You can't do a great deal back to the likes of Plusle and Minun, but if you can paralyse them or dig into their HP with Super Fang, they'll become almost useless. Another let down is that both of Pachirisu's abilities are completely useless in battle.</p>

[Counters]
<p>Almost anything can counter Pachirisu really, since its offensive stats are abysmal. Even the majority of Water-types can survive Pachirisu’s STAB attack, that’s how bad it is. However, remember that if you’re switching into Pachirisu, you’ll be more than likely to take around 50% damage straight away. Whiscash and Quagsire can be good counters, since they are immune to Electric attacks and can destroy Pachirisu with Earthquake. They should be able to shrug off a Grass Knot too thanks to their rather low weight. Sunflora has decent Special Defense and resists Electric attacks, but if Pachirisu has Light Screen up Sunflora could have a hard time breaking Pachirisu down. (Chlorophyll Sunflora will want to avoid being paralysed, though). Swalot is slow so won’t mind being paralysed, it’s immune to Toxic and can learn Earthquake to deal with Pachirisu. Basically, any fast physical attacker that avoids being paralysed will deal with Pachirisu, and any bulky Pokemon with physical attacks that doesn’t mind being paralysed will also put a stop to it (it shouldn't mind getting a Super Fang either).</p>
 
Seems good, though I would just add how Hitmonlee especially can easily come in, and force Pachirisu to switch (and something else gets hit hard), or get KOd, because of Limber.
 
Would a Rest, Sleep Talk, Toxic, Super Fang set work? It has the special defense to take a few hits, especially from it's fellow Electrics :o
 
Substitute can work well with T-Wave allowing you to stall out low PP moves, and do a little extra damage when paralysis kicks in ...

I had moderate success with Pachirisu running Sub/T-Wave/Super Fang/T-Bolt (mainly for finishing off weakened mon) .
 
dpmfa417.png


[SET]
name: Supportisu
move 1: Light Screen
move 2: Thunderbolt / Discharge
move 3: Super Fang
move 4: Toxic / Thunder Wave / U-turn
item: Leftovers
nature: Calm
evs: 252 HP / 6 SpA / 252 SpD

[SET COMMENTS]
<p>Pachirisu wasn’t blessed with great stats, or a brilliant move-pool, so this is probably the best use you’re likely to get from it. As you’re most likely aware, Pachirisu just doesn’t have what it takes to use offensive moves all that well. So we’re forced to use a support set in hope of benefiting your team in some way. Pachirisu has a good Speed stat, but it’s not very useful for this moveset (I don't normally see "moveset" hyphenated) (besides a fast screen set-up, Super Fang or status). However, the above average Special Defense can help when countering threats in NU such as Plusle. (Bad example, as Plusle can't really do much to Pachirisu in the first place even without Special Defense EVs, while it risks paralysis. Use a different Pokemon for your reasoning.)</p>

<p>Light Screen is a great support move and will allow Pachirisu to take a few more hits from special attacks, giving you a better chance to be free to status a threat. Speaking of status moves, Pachirisu’s best options are Toxic and Thunder Wave. Thunder Wave will help slow down sweepers, while Toxic can weaken troublesome walls. (Mention the merits of Toxic and Super Fang together, as they are quite a potent combo.) If you’d prefer to set up Light Screen and then scout for your opponent's counters, you can use U-turn instead for light damage, information, and possibly a free switch. Generally, you’ll want to rip into most walls with Super Fang as soon as possible, weakening them for your sweepers later on in the game. Being able to take a Pokemon down to 50% health in a single turn is one of the main reasons to use Pachirisu. Thunderbolt has the power over Discharge, but seeing as Pachirisu won’t be doing much damage the 30% paralysis chance from Discharge can be very beneficial; especially since you won’t really need to use Thunder Wave anymore. (Thunderbolt is a big waste on this set, since you mentioned it yourself, Pachirisu is NOT going to be hurting much with 127 Special Attack, making Discharge's power drop matter a lot less. The potential to Double Status is very important for Pachirisu, due to the Toxic + Super Fang combo being a big pain for walls. I'd list Toxic as the main option due to this.) Grass Knot (Or Hidden Power Grass, Water or Ice) can be used instead of your Electric attack or over the attacks in slot 4. (This sentence was way too long.) These are useful if you want Pachirisu to be able to instantly take Ground-types down to 50% health and hope to KO with a super effective (super effective is two words) attack instead of relying on Toxic.</p>

[Other Options]
<p>Pachirisu does have some decent moves, but sadly doesn’t have the stats to use the majority of them. As already mentioned, various Hidden Powers (mainly Grass, Water and Ice) and Grass Knot are usable, but with 45 base Special Attack they’re just not hitting hard enough (there’s also Swift so you’ll definitely hit your opponent, despite its weak base power) (Remove Swift please. That is a really bad option, considering there's no Sand Veil Pokemon in UU/NU that Pachirisu isn't going to get destroyed by anyway. It's also not going to hurt anything, since Pachirisu HAS to rely on super effective damage or Super Fang to do any sort of real damage.). However, you could attempt to pair these moves with Fake Tears to drop your opponents Special Defense as Pachirisu doesn’t really have a means of increasing its Special Attack (bar Charge Beam and Choice Specs). The only other move worthy of mention is Charm, which can be used to weaken incoming physical attackers.</p>

<p>You can use items such as Choice Specs, Choice Scarf or Life Orb if you must go for an attacking set, but there's really no point using Pachirisu in that way when it’s outclassed by pretty much every other Electric-type. (If Pachirisu is outclassed by every single Electric-type in this niche, then why include it, even in other options?)</p>

[EVs]
<p>EV wise, you’ll mainly want max HP and Special Defense to be able to take hits better (as it makes you a brilliant counter to the rather deadly Plusle in NU). But if you feel it’s a waste to ignore that Speed stat, feel free to pump plenty of EVs in Speed and use a Speed boosting nature. Using a lot of Special Attack is rather redundant as Pachirisu is just too weak, but if you want to run Fake Tears you’ll probably still need max Special Attack EVs to do any damage.</p>

[Opinion]
<p>Sadly, Pachirisu is one of the poorer Pokemon in the game and stat-wise it’s not very good at all. The combination of high Speed and Special Defense isn’t very helpful; though it can help score a quick status-move (or Super Fang) on walls. The only reasons to use Pachirisu are to counter other Electric-types in the lower tiers, and utilize Super Fang to heavily weaken enemies for your other sweepers to pick off. You can't do a great deal back to the likes of Plusle and Minun, but if you can paralyse them or dig into their HP with Super Fang, they'll become almost useless. Another let down is that both of Pachirisu's abilities are completely useless in battle.</p>

[Counters]
<p>Almost anything can counter Pachirisu really, since its offensive stats are abysmal. Even the majority of Water-types can survive Pachirisu’s STAB attack, that’s how bad it is. However, remember that if you’re switching into Pachirisu, you’ll be more than likely to take around 50% damage straight away. Whiscash and Quagsire (If both Quagsire and Whiscash are good counters, there's no need for Quagsire to be in brackets.) can be a good counters, since it is immune to Electric attacks and can destroy Pachirisu with Earthquake (Not a very good counter, since it fears Super Fang, and has no reliable recovery move.). It should be able to shrug off a Grass Knot too thanks to its low weight. Sunflora has decent Special Defense and resists Electric attacks, but if Pachirisu has Light Screen up Sunflora could have a hard time breaking Pachirisu down. (Chlorophyll Sunflora will want to avoid being paralysed, though). Swalot is slow so won’t mind being paralysed, it’s immune to Toxic and can learn Earthquake to deal with Pachirisu. Basically, any fast physical attacker that avoids being paralysed will deal with Pachirisu, and any bulky Pokemon with physical attacks that doesn’t mind being paralysed will also put a stop to it (It shouldn't mind getting a Super Fang either.). As already mentioned, your best strategy with Pachirisu is to set up your Light Screen and hope to catch Pokemon on switches with Super Fang or a status-move. (The "counter" section is where you tell people how to beat Pachirisu, not the strategy for using Pachirisu. Put that sentence in the "opinion" section or something, but not in counters.)</p>

Yeah, I reworded some stuff, and all of the advice for this peer edit is in the boldtalic font (along with my reasons for changing some things). I'd highly recommend that you fix the stuff in the boldtalic font, but it's your peer edit, so do as you'd like.
 
As you’re most likely aware, Pachirisu just doesn’t have what it takes to use offensive moves all that well. So, we’re forced to use a support set in hope of benefiting your team in some way

Moveset is not hyphenated in general.

Light Screen is a great support move and will allow Pachirisu to take a few more special attacks, meaning you could well be free to status a threat.

Thunderbolt has the power over Discharge, but seeing as Pachirisu won’t be doing much damage, the 30% paralysis chance from Discharge can be very beneficial; especially since you won’t really need to use Thunder Wave anymore.
 
Okay.

Twash_Man - I was trying to list counters that are more expected to be NU, so intentionally left out the common UU threats.

Slobroking - A Rest Talk set does seem cool, but I haven't tried one so I dunno. Have you ever tried it out?

ODDish - What was the full set and EV spread you used? Would you like to add the set to the analysis so you get some credit too?

Bologo - Thanks for that, I'll have a look through and make changes now.

Sikh Assassin - I'll probably make those changes too, cheers.
 
I'm not sure the set that I was using was that great to be honest ...

move 1: Substitute
move 2: Thunderbolt
move 3: Super Fang
move 4: Thunder Wave
item: Leftovers
nature: Timid
evs: 252 HP / 6 SpA / 252 Spd

The premise was to switch in after a KO or on a weak special attack, set up a sub, t-wave, and then alternate between sub and super fang, using TBolt to finish off a weakened foe or for super effective damage.

But as I said I'm not sure its good enough, or distinct enough to warrant inclusion.
 
Ah, well... what would peoples opinions be on something like...

Adding Substitute and Protect to Other Options for stalling?

Though I feel as though the set could differ enough as it uses Pachirisu's Speed to its full potential. (Though I'd probably go for Discharge over Thunderbolt and have Toxic as an option over Thunder Wave).

Opinions?

If more people think this set should be added though, would you like to write it ODDish? You'd obviously have experience with it.
 
a set i run is T-wave/sweet kiss/charm/super fang i'd forgot my exact spread but it has max HP and is +speed to outpace adamant/modest mence

parafusion to force switchs to try to get more super fangs in and charm to weaken predicted EQ users switch ins
 
Um, did you finish this set yet ODDish?

Not too keen on AJC's idea though.

If no one's too fussed I'll upload this now anyway and it can be added to at a later date.
 
Right, I'm just going to add this to the SCMS now. ODDish has a Badge so he can add his set if he writes it up, as Badged members can still post in Peer Edit Archive. (There might be Platinum updates for this anyway, I haven't checked yet).

So yeh, move this to Peer Edit Archive soon. ODDish can reply there or make a new thread when done I guess?
 
Back
Top