Doubles OU --- Spicy Extract Gimmick Team

Hi folks! This is my first RMT. I wanted to initially try this team out in VGC, but I found that I wanted to bring more than 4 mons to each battle, so I tried it in Doubles OU (and slapped Flutter Mane over Oranguru). Here's the pokepaste -- https://pokepast.es/3309324e8d2dbcc4
Let me go through the team real quick.
:sv/baxcalibur: :sv/scovillain:
Baxcalibur + Scovillain​
The team started with the idea of using Spicy Extract Scovillain + a Clear Amulet user. With this combo, using Spicy Extract gives your ally +2 attack. I initially used Garchomp as my dragon sweeper, but switched to Baxcalibur, though I haven't noticed a huge difference between the two. Chlorophyll makes Scovillain a decent offensive sun abuser, and Rage Powder is usually solid for if I want to protect Baxcalibur in the turn after a Glaive Rush, or if I want to keep Torkoal's HP high for it to launch an Eruption.

:sv/torkoal: :sv/flutter mane:
Torkoal + Flutter Mane​
Obviously I wanted Torkoal alongside Scovillain to have a sun core, and in moving to Doubles OU, thought to use Flutter Mane as well. It acts as some extra speed control with Icy Wind and is an absolute nuke with protosynthesis + choice specs. Torkoal is the teams main answer to trick room.

:sv/gholdengo: :sv/murkrow:
Rounding out the team is Gholdengo and Murkrow. Haze Murkrow helps the team beat Tatsugiri+Dondozo, and if it's paired with Scovillain, can make nasty use of Spicy Extract + Foul Play to hit the opponent for a +4 foul play (though it's risky, and I have yet to pull it off in battle). Tailwind + Make it Rain is obviously a brutally strong combination.

Are there any ideas for Pokemon to replace or sets to change to make this team stronger? I haven't honestly been using Tera very much, so are there better Tera types I could use? What about if I wanted to translate this to VGC? I'd appreciate any feedback.

Again, here's the team paste.
Scovillain @ Sitrus Berry
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 Atk
- Spicy Extract
- Solar Beam
- Flamethrower
- Rage Powder

Torkoal @ Charcoal
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Eruption
- Body Press
- Heat Wave
- Protect

Baxcalibur @ Clear Amulet
Ability: Thermal Exchange
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Glaive Rush
- Protect
- Icicle Crash
- Stomping Tantrum

Murkrow @ Focus Sash
Ability: Prankster
EVs: 252 HP / 136 SpD / 120 Spe
Jolly Nature
IVs: 0 Atk
- Haze
- Tailwind
- Foul Play
- Taunt

Gholdengo @ Life Orb
Ability: Good as Gold
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Protect

Flutter Mane @ Choice Specs
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Shadow Ball
- Tera Blast
- Icy Wind
 
Only two things I see are on Scovillain. Timid is bettwr cause no physical attacks, and isn't it too frail for sitrus? It might be fine though, just from a lack of good options. Miracle seed seems weak, covert cloak wouldn't be for anything specific. Perhaps a type resist berry? Idk for which weakness though.
 
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